Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:22:06 Player: strategineer Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (896) 896 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2851 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 79/160 System Corruption 7% Temperature Critical (565) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Particle Gun Heavy Particle Cannon > --- INVENTORY (15) --- EM Pulse Gun Improved EM Shotgun Advanced Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System ECM Suite Medium Armor Plating > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Hover Unit Medium Storage Unit EM Pulse Gun Improved EM Shotgun Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 51 | 5 8 . 8 30 Power 5 | 1 1 . . 3 Engine 4 | 1 1 . . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 1 . 3 12 Treads . | . . . . . Leg 17 | 2 1 . 2 12 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 11 | . 2 . 2 7 Device 4 | . . . . 4 Storage 5 | . 2 . 1 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | 2 4 . 3 8 Energy Gun 9 | 1 4 . 2 2 Energy Cannon 4 | . . . . 4 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . . 1 16 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 5 | . . . . 5 Weapon 3 | . . . 1 2 Highest Loss Streak 8 | . . . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 75 100 89 89 Engine 9 | . 11 14 11 6 Leg 31 | . 22 28 34 33 Device 6 | . . . . 13 Storage 14 | . 18 28 17 9 Processor 1 | . . . . 3 Protection 2 | . . . 3 3 Energy Gun 12 | . 20 28 15 4 Energy Cannon 3 | . . . . 7 Ballistic Gun 1 | . 2 . . 2 Ballistic Cannon 1 | . . . . 4 Launcher 1 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 43 | 7 24 24 38 43 Greatest Support 63 | 20 20 20 43 63 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 5 10 10 15 15 Average Capacity 12 | 5 8 10 12 15 Most Carried 15 | 5 9 10 10 15 Average Carried 9 | 3 6 9 8 12 Final Capacity 15 | 5 10 10 15 15 Final Carried 10 | 4 8 10 9 8 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 904 | 259 80 . 102 463 Remotely . | . . . . . Salvage Created 936 | 57 45 50 178 606 Parts 54 | 6 3 4 16 25 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 20 | 1 . 3 3 13 Guns 10 | 1 . 3 2 4 Cannons 9 | . . . . 9 AOE 1 | . . . 1 . Classes Destroyed 9 | 2 1 1 4 1 Builder 2 | . . . 1 1 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Mechanic 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 3 | . . 3 . . Grunt 13 | 1 . . 1 11 Brawler 1 | . . . . 1 Sentry 3 | . . . 2 1 Best Kill Streak 8 | 2 1 3 2 8 Combat Bots Only 7 | 1 . 3 1 7 Max Kills in Single Turn 2 | 2 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 243 | 6 . 23 14 200 Missed 71 | 2 . 6 4 59 Damage Taken 2946 | 43 . 130 321 2452 Core 668 | 21 . 40 52 555 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 91 . 75 87 . Volleys Fired 86 | 3 2 10 19 52 Largest 2 | 2 2 2 2 2 Hottest 150 | 60 100 100 100 150 Shots Fired 164 | 6 4 20 35 99 Gun 89 | 6 4 20 26 33 Cannon 66 | . . . . 66 Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 51 | 3 . . . 48 Thermal 95 | . 4 20 20 51 Explosive 9 | . . . 9 . Electromagnetic 9 | 3 . . 6 . Robot Hit Streak 9 | 2 2 3 5 9 Robot Miss Streak 4 | 2 1 4 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 96 | 3 2 9 25 57 Core Hits 46 | 4 2 4 14 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . . 2 Burn 1 | . 1 . . . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2065 | 50 24 139 529 1323 Guns 781 | 48 24 139 208 362 Cannons 934 | . . . . 934 Explosions 321 | . . . 321 . Melee . | . . . . . Ramming 29 | 2 . . . 27 Kinetic 595 | 22 . . . 573 Thermal 1026 | . 24 139 140 723 Explosive 321 | . . . 321 . Electromagnetic 94 | 26 . . 68 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 53 | . . . 11 42 Projectiles 42 | . . . . 42 Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact 1 | . . . . 1 Kinetic 6 | . . . . 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 175 | . . . 175 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed 5 | 1 . . . 4 Kicked 5 | 1 . . . 4 Crushed . | . . . . . Highest Temperature 606 | 12 78 312 240 606 Average Temperature 168 | 10 39 169 75 210 Received Heat Transfer 1302 | 24 . . 45 1233 Effects 12 | . . . . 12 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 2146 | . 148 407 407 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 368 | 25 23 78 309 368 Initial 130 | . 16 8 29 130 Average 135 | 5 21 68 139 207 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 71 | 100 100 100 62 55 Level 1 28 | . . . 37 44 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | 1 . 3 8 20 Peak Tracking Total 8 | 1 . 3 3 8 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 3 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . . 4 Successful 3 | . . . . 3 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Record 2 | . . . . 2 Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1213 | 98 182 105 288 540 Spaces Moved 577 | 79 90 39 154 215 Core 33 | 33 . . . . Treads . | . . . . . Legs 544 | 46 90 39 154 215 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 120 Average Speed 134 | 90 169 190 134 125 Slowest Speed 260 | 120 260 190 190 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 6 12 15 24 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 102 | . . . 84 18 Melee . | . . . . . Projectile 18 | . . . . 18 AOE 84 | . . . 84 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 859 | 99 116 50 203 391 Wait 61 | . . . 1 60 Move 573 | 78 89 38 153 215 Hop . | . . . . . Pick Up 51 | 10 12 2 11 16 Fast Attach 15 | 1 3 . 5 6 Attach 26 | 4 3 . 3 16 Detach 5 | . . . 2 3 Swap 10 | . 2 . . 8 Drop 27 | 2 5 . 9 11 Fire 86 | 3 2 10 19 52 Melee . | . . . . . Ram . | . . . . . Kick 5 | 1 . . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 344 | -10/Mines | Learned location of 1 exit from Materials 370 | -10/Mines | Discovered new exit (range 9) 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Propulsion x2 387 | -9/Materials | Identified exit to Mines 646 | -9/Materials | Discovered new exit (range 16) 674 | -9/Materials | Entered another Materials area 674 | -8/Materials | Evolved 2 slots: Utility x2 994 | -8/Materials | Destroyed 7 combat bots 997 | -8/Materials | Lost 8 parts (2p2n3u1w) 1124 | -8/Materials | Core integrity fell below 50% 1202 | -8/Materials | Core integrity fell below 20% 1215 | -8/Materials | Core destroyed Last Messages --------------- 01195_ Aluminum Leg destroyed. 01198_ Overheating: Energy bleed (-38). 01198_ System corrupted: Substantial component data lost. 01202_ U-05 Engineer builds a Wall. 01204_ Critical hit (Burn: +37). 01204_ Aluminum Leg melted. 01204_ G-47 Trooper destroyed. 01206_ U-05 Engineer builds a Wall. 01207_ Y-45 Defender destroyed. 01208_ Power failure, Lgt. Nuclear Core shutdown. 01208_ Hvy. Particle Cannon broken. 01208_ Overheating: Short circuit. 01209_ Overheating: System interference. 01209_ Hvy. Particle Cannon temporarily disabled. 01211_ Overheating: Lrg. Storage Unit damaged (-87). 01215_ Overheating: Core damaged (-77). 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