Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:22:06

Player: strategineer

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (896)      896
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2851

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     217/300
Energy                     79/160
System Corruption          7%
Temperature                Critical (565)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
     Large Storage Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Particle Gun
     Heavy Particle Cannon
>          --- INVENTORY (15) ---
           EM Pulse Gun
  Improved EM Shotgun
  Advanced Beam Rifle
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
           ECM Suite
    Medium Armor Plating
>          --- WEAPON -----------
           Minigun
           Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Hover Unit
    Medium Storage Unit
           EM Pulse Gun
  Improved EM Shotgun
           Beam Rifle
  Advanced Beam Rifle
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 5   8   .   8   30  
  Power                    5    | 1   1   .   .   3   
    Engine                 4    | 1   1   .   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   .   3   12  
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | 2   1   .   2   12  
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   2   .   2   7   
    Device                 4    | .   .   .   .   4   
    Storage                5    | .   2   .   1   2   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   4   .   3   8   
    Energy Gun             9    | 1   4   .   2   2   
    Energy Cannon          4    | .   .   .   .   4   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 17   | .   .   .   1   16  
  Power                    3    | .   .   .   .   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  5    | .   .   .   .   5   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   75  100 89  89  
  Engine                   9    | .   11  14  11  6   
  Leg                      31   | .   22  28  34  33  
  Device                   6    | .   .   .   .   13  
  Storage                  14   | .   18  28  17  9   
  Processor                1    | .   .   .   .   3   
  Protection               2    | .   .   .   3   3   
  Energy Gun               12   | .   20  28  15  4   
  Energy Cannon            3    | .   .   .   .   7   
  Ballistic Gun            1    | .   2   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   4   
  Launcher                 1    | .   .   .   6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 7   24  24  38  43  
  Greatest Support         63   | 20  20  20  43  63  
  Greatest Overweight (x)  2    | .   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  15  
  Average Capacity         12   | 5   8   10  12  15  
  Most Carried             15   | 5   9   10  10  15  
  Average Carried          9    | 3   6   9   8   12  
  Final Capacity           15   | 5   10  10  15  15  
  Final Carried            10   | 4   8   10  9   8   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           904  | 259 80  .   102 463 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            936  | 57  45  50  178 606 
  Parts                    54   | 6   3   4   16  25  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  20   | 1   .   3   3   13  
  Guns                     10   | 1   .   3   2   4   
  Cannons                  9    | .   .   .   .   9   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          9    | 2   1   1   4   1   
  Builder                  2    | .   .   .   1   1   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    13   | 1   .   .   1   11  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           8    | 2   1   3   2   8   
  Combat Bots Only         7    | 1   .   3   1   7   
Max Kills in Single Turn   2    | 2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        243  | 6    .    23   14   200  
  Missed                   71   | 2    .    6    4    59   
Damage Taken               2946 | 43   .    130  321  2452 
  Core                     668  | 21   .    40   52   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 91   .    75   87   .    
Volleys Fired              86   | 3    2    10   19   52   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  150  | 60   100  100  100  150  
Shots Fired                164  | 6    4    20   35   99   
  Gun                      89   | 6    4    20   26   33   
  Cannon                   66   | .    .    .    .    66   
  Launcher                 9    | .    .    .    9    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  51   | 3    .    .    .    48   
  Thermal                  95   | .    4    20   20   51   
  Explosive                9    | .    .    .    9    .    
  Electromagnetic          9    | 3    .    .    6    .    
  Robot Hit Streak         9    | 2    2    3    5    9    
  Robot Miss Streak        4    | 2    1    4    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           96   | 3    2    9    25   57   
  Core Hits                46   | 4    2    4    14   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    2    
    Burn                   1    | .    1    .    .    .    
    Blast                  2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2065 | 50   24   139  529  1323 
  Guns                     781  | 48   24   139  208  362  
  Cannons                  934  | .    .    .    .    934  
  Explosions               321  | .    .    .    321  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | 2    .    .    .    27   
  Kinetic                  595  | 22   .    .    .    573  
  Thermal                  1026 | .    24   139  140  723  
  Explosive                321  | .    .    .    321  .    
  Electromagnetic          94   | 26   .    .    68   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            53   | .    .    .    11   42   
  Projectiles              42   | .    .    .    .    42   
  Explosions               11   | .    .    .    11   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    8    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  6    | .    .    .    .    6    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      175  | .    .    .    175  .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | 1    .    .    .    4    
  Kicked                   5    | 1    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        606  | 12   78   312  240  606  
  Average Temperature      168  | 10   39   169  75   210  
  Received Heat Transfer   1302 | 24   .    .    45   1233 
  Effects                  12   | .    .    .    .    12   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           4    | .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    1    
  Heat Transferred         2146 | .    148  407  407  1184 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             368  | 25  23  78  309 368 
  Initial                  130  | .   16  8   29  130 
  Average                  135  | 5   21  68  139 207 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         71   | 100 100 100 62  55  
  Level 1                  28   | .   .   .   37  44  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | 1   .   3   8   20  
  Peak Tracking Total      8    | 1   .   3   3   8   
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   3   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   .   .   4   
  Successful               3    | .   .   .   .   3   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Record                   2    | .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1213 | 98  182 105 288 540 
Spaces Moved               577  | 79  90  39  154 215 
  Core                     33   | 33  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     544  | 46  90  39  154 215 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 120 
  Average Speed            134  | 90  169 190 134 125 
  Slowest Speed            260  | 120 260 190 190 195 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       14   | 6   12  15  24  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          102  | .   .   .   84  18  
  Melee                    .    | .   .   .   .   .   
  Projectile               18   | .   .   .   .   18  
  AOE                      84   | .   .   .   84  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      859  | 99  116 50  203 391 
  Wait                     61   | .   .   .   1   60  
  Move                     573  | 78  89  38  153 215 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | 10  12  2   11  16  
  Fast Attach              15   | 1   3   .   5   6   
  Attach                   26   | 4   3   .   3   16  
  Detach                   5    | .   .   .   2   3   
  Swap                     10   | .   2   .   .   8   
  Drop                     27   | 2   5   .   9   11  
  Fire                     86   | 3   2   10  19  52  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | 1   .   .   .   4   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
   99 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 16)
  281 | -10/Materials | Entered Mines
  313 | -10/Mines     | Build established: Mutant
  344 | -10/Mines     | Learned location of 1 exit from Materials
  370 | -10/Mines     | Discovered new exit (range 9)
  386 | -10/Mines     | Entered Materials
  386 | -9/Materials  | Evolved 2 slots: Propulsion x2
  387 | -9/Materials  | Identified exit to Mines
  646 | -9/Materials  | Discovered new exit (range 16)
  674 | -9/Materials  | Entered another Materials area
  674 | -8/Materials  | Evolved 2 slots: Utility x2
  994 | -8/Materials  | Destroyed 7 combat bots
  997 | -8/Materials  | Lost 8 parts (2p2n3u1w)
 1124 | -8/Materials  | Core integrity fell below 50%
 1202 | -8/Materials  | Core integrity fell below 20%
 1215 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01195_ Aluminum Leg destroyed.
01198_ Overheating: Energy bleed (-38).
01198_ System corrupted: Substantial component
  data lost.
01202_ U-05 Engineer builds a Wall.
01204_ Critical hit (Burn: +37).
01204_ Aluminum Leg melted.
01204_ G-47 Trooper destroyed.
01206_ U-05 Engineer builds a Wall.
01207_ Y-45 Defender destroyed.
01208_ Power failure, Lgt. Nuclear Core
  shutdown.
01208_ Hvy. Particle Cannon broken.
01208_ Overheating: Short circuit.
01209_ Overheating: System interference.
01209_ Hvy. Particle Cannon temporarily
  disabled.
01211_ Overheating: Lrg. Storage Unit damaged
  (-87).
01215_ Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
|       ???????????#######  """"" ### ##???????????? |
|       ???????????################## ####?????????? |
|       ???????????        ^   ^      ####?????????? |
|       ?????????? ###### ^  ^   ^    ""##?????????? |
|       ?????????? ######  """ ^   T   "##?????????? |
|       ??????????##    #  """        ""##?????????? |
|       ?????????? #!== #  """        ####?????????? |
|       ??????????"#!== #             ####?????????? |
|       ??????????"#!== /             ##???????????? |
|       ??????????"#    # ##"###      ##???????????? |
|       ?????????? #    # ###         ##???????????? |
|       ?????????? # %! # ###         ##???????????? |
|       ??????????## =  # ###   ########???????????? |
|       ??????????#######/#### #########???????????? |
|       ??????????##      #### ###?????????????????? |
|       ??????????##      #### #???????????????????? |
|       ??????????## """=[#### #???????????????????? |
|       ??????????## ""  =#### #???????????????????? |
|       ??????????## ""   ##"# #???????????????????? |
|       ??????????##=!   =/    #???????????????????? |
|       ??????????#####+###### #???????????????????? |
|       ??????????#####=###### #???????????????????? |
|       ??????????????#%#????# #???????????????????? |
|       ?????????###### ##??## #????  ?????????????? |
|       ???###########  [##### # """  #????????????? |
|       ???#      =   [T!g=@%%*+ """  #????????????? |
|       ???#    ######  =#;##  #      #????????????? |
|       ???#  % ##???######?#  #      #????????????? |
|       ???# /% "#??????????#  #?#####?????????????? |
|       ???#    ##??????????#   ???????????????????? |
|       ???#    ###########?#    ??????????????????? |
|       ???#    #         #?#     ?????????????????? |
|       ???#    #  = ]    #?#      ????????????????? |
|       ???#    #         #?#       ???????????????? |
|       ???#    #         #?#       ???????????????? |
|       ####/## #   [     #?#        ??????????????? |
|       #     #%#  ""     +?          ?????????????? |
|       #  ]  + # S""     #?######    ?????????????? |
|       #     # # ""      #???????  ???????????????? |
|       #     # #####+#######??????????????????????? |
|       #     #             #??????????????????????? |
|       #     +             #??????????????????????? |
|       #     #             #??????????????????????? |
|       # =   ###    ####   #??????????????????????? |
|       #     #?#    #??#   #??????????????????????? |
|       #     #?#    #??#####??????????????????????? |
|       #     #?######?????????????????????????????? |
|       #     #????????????????????????????????????? |
|       #######????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveMetafieldTreads
  Manual?         0
Play Time         00:29:25
  Cumulative      22.0 hours
  Start           2024.03.11 @ 20:50:24
  End             2024.03.11 @ 21:22:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a923fd66-83d4-4178-b092-f54188ece6a5