Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 02:40:59 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (250) 1250 Value Destroyed (9092) 9092 Prototype IDs (63) 1260 Alien Tech Used (3) 600 Bonus (4955) 4955 TOTAL SCORE: 27257 Bonus ------- High Alert Combat Kills 926 Follower Combat Kills 245 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -116 Cogmind --------- Core Integrity 432/1600 Matter 142/300 Energy 100/100 System Corruption 21% Temperature Cool (13) Movement Treading (147) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (14) ----- Advanced Weight Redist. System Spectral Analyzer Advanced Weapon Cycler > --- WEAPON (3) ------- Cooled Nova Cannon Hardcell Cannon > --- INVENTORY (5) ---- Force Field Warp Gun Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Quantum Capacitor Advanced Phase Shifter Hardened Medium Armor Plating Centrium Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Warp Gun Precision Phase Gun Cooled Nova Cannon > --- INVENTORY -------- Biometal Leg Improved Shock Absorption System Vortex Rifle Vortex Rifle Vortex Rail Vortex Rail Hypervelocity Multirail Fusion Bomb Launcher Fusion Bomb Launcher Advanced Remote Datajack [Rating: 217] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Advanced Heavy Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Advanced Beam Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Light Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Utility 12 | . . 1 . 1 2 . . . . 2 . . . 1 . . . . . . . . . 2 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 306 | 1 10 9 24 51 18 1 2 . . 14 1 4 2 23 . 3 13 1 7 2 5 5 . 23 29 11 7 40 Power 27 | . 1 1 5 2 1 . . . . 2 . . . 1 . 1 . . 1 . 1 1 . 3 3 2 . 2 Engine 9 | . 1 1 4 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Core 6 | . . . 1 1 1 . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Reactor 12 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 3 2 2 . 2 Propulsion 77 | . 2 2 8 18 7 . . . . 2 . . . 7 . . 2 . 1 1 1 . . 7 10 1 . 8 Treads 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 Leg 35 | . 2 2 8 14 . . . . . . . . . . . . . . . . . . . . 4 1 . 4 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover 34 | . . . . 4 7 . . . . 2 . . . 7 . . 2 . 1 1 1 . . 7 2 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 101 | 1 3 1 2 9 7 1 1 . . 6 . 2 1 13 . . 8 . 3 1 2 3 . 8 7 8 6 8 Device 52 | 1 . . . 2 2 . . . . 3 . 2 . 7 . . 6 . 2 . 1 2 . 4 4 5 5 6 Storage 8 | . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . 2 1 1 . . Processor 13 | . . 1 . 1 1 . . . . 2 . . . 3 . . 2 . . . . . . 1 1 1 . . Hackware 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Protection 26 | . 2 . 2 4 4 1 1 . . 1 . . 1 . . . . . 1 1 1 1 . 1 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | . 4 5 9 22 3 . 1 . . 4 1 2 1 2 . 2 3 1 2 . 1 1 . 5 9 . 1 22 Energy Gun 30 | . . 3 5 5 . . . . . . . . . . . . 2 . . . . . . 2 4 . . 9 Energy Cannon 21 | . 1 2 1 8 . . . . . . . . . . . . . . . . . . . 2 2 . . 5 Ballistic Gun 13 | . 3 . 3 3 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Launcher 18 | . . . . 6 . . 1 . . 1 1 . 1 1 . . . 1 . . . 1 . . . . 1 4 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 9 | . . . . . 2 . . . . . . 2 . 1 . 2 1 . 1 . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . 3 . . . . . . . . . . 1 . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . 3 3 3 1 1 1 . . 1 . 1 . 1 . . 7 . 2 . . 3 . 4 9 2 . 2 Parts Lost 55 | . 1 . . 2 . . . . . . . . 1 2 . . . . . 4 . . . 8 2 . 2 33 Power 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 Propulsion 13 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 1 . . 7 Utility 25 | . 1 . . . . . . . . . . . 1 2 . . . . . 2 . . . 3 1 . 1 14 Weapon 11 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 7 Highest Loss Streak 26 | . 1 . . 1 . . . . . . . . 1 1 . . . . . 2 . . . 5 1 . 1 26 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 96 100 100 98 100 100 100 100 100 100 99 100 100 99 100 95 84 88 82 90 91 69 86 87 68 Engine 3 | . 14 11 10 3 4 . . . . 5 6 6 6 4 . . . . . . . . . . . . . . Core 1 | . . . . 5 2 7 7 7 7 . . . . . 5 3 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 5 5 5 . 4 7 10 8 4 11 11 7 Leg 12 | . 28 33 32 33 . . . . . . . . . . . . . . . . . . . . 6 16 15 12 Hover 13 | . . . . 1 30 30 28 28 28 25 25 25 25 27 27 27 27 27 30 27 24 25 25 21 6 . . . Device 12 | . 2 . . 7 11 7 7 7 7 18 18 18 17 14 22 22 21 22 16 15 17 19 20 24 12 20 24 17 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 3 2 Processor 12 | . . 11 11 9 7 15 14 14 14 16 18 18 18 17 16 16 16 16 15 15 15 15 15 14 18 13 11 9 Protection 8 | . 11 11 10 10 17 15 14 14 14 7 6 6 6 8 5 5 5 5 8 6 6 5 5 2 2 5 8 7 Energy Gun 3 | . 2 10 9 2 7 7 7 7 7 . . . . . . . . . . . . . . 2 1 8 5 2 Energy Cannon 1 | . 9 6 . 4 . . . . . . . . . . . . . . . . . . . . 1 4 3 1 Ballistic Gun 3 | . 15 5 11 7 5 . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 2 7 7 1 1 2 2 2 5 1 . 3 5 5 5 . 5 3 . . . 3 Impact Weapon 2 | . . . . . 1 7 7 7 7 6 6 9 9 7 5 9 10 6 3 5 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 10 10 6 6 5 5 5 5 5 1 . 3 5 5 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 14 24 26 29 56 29 25 26 26 26 35 35 35 36 42 40 42 42 42 42 42 46 58 58 72 89 113 136 143 Greatest Support 184 | 20 20 30 30 59 34 33 33 33 33 36 36 36 36 54 42 53 57 46 68 68 59 59 59 78 184 184 184 184 Greatest Overweight (x) 5 | . 1 . . 1 1 . . . . . . . . . . . . . . 2 . . . 5 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 12 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 9 10 10 9 Most Carried 15 | 7 9 10 10 15 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 7 9 9 12 7 8 7 8 8 7 8 7 7 7 10 9 9 10 9 9 9 10 10 9 7 9 9 8 Final Capacity 10 | 8 10 10 10 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 9 10 10 8 8 8 8 8 8 8 8 8 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Mutant 17% | Scout 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Ninja | -3/Research Scavenger-Mutant | -3/Testing Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 5024 | 217 173 145 495 760 279 112 46 . 46 303 53 20 61 199 30 108 . . 376 151 81 79 10 255 282 173 70 500 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10286 | 112 567 193 1172 1859 313 46 . . 113 525 35 . 81 673 . 53 . . 415 309 50 91 . 598 628 204 636 1613 Parts 487 | 2 32 15 77 91 18 . . . 5 28 2 . 10 36 . 2 . . 16 6 5 1 . 37 22 6 26 50 Haulers Intercepted 23 | . 2 1 4 5 . . . . . 1 . . . 2 . . . . 5 . . . . 2 . 1 . . Recyclers Shooed 13 | . 1 1 . 3 2 . . . . 1 . . . 1 . . . . . . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 5 . 6 . 8 . . 2 . . . 4 3 1 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 170 | . 13 3 25 32 . 1 . . 7 4 4 . 9 5 . 1 . . 2 5 5 . . 7 5 1 13 28 Melee 11 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . 5 3 . . . Guns 57 | . 7 3 21 11 . . . . . . . . . . . . . . . . . . . . 1 1 4 9 Cannons 26 | . 6 . 4 8 . . . . . . . . . . . . . . 2 1 . . . . . . . 5 AOE 67 | . . . . 13 . . . . 7 4 4 . 9 4 . . . . . . 5 . . 2 . . 6 13 Classes Destroyed 17 | 2 4 1 . 3 . . . . . 1 . . . 1 . . . . . 1 . . . . 1 . . 3 Worker 15 | . . . . 1 3 . . . . 1 . . . 3 . . . . 1 . . . . 3 . . . 3 Builder 4 | . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . 1 . Tunneler 5 | 1 . . . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . Hauler 23 | . 2 1 4 5 . . . . . 1 . . . 2 . . . . 5 . . . . 2 . 1 . . Recycler 18 | 1 1 . . 5 3 . . . . 2 . . . 2 . . . . . . . . . . 2 . . 2 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . 2 . 1 3 2 . . . . . . . . 2 . . . . . . . . . . . . . 1 Swarmer 63 | . 9 . 4 8 . . . . 3 4 4 . 9 4 . . . . . . 5 . . 2 . . 6 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 48 | . 4 1 10 17 . . . . 3 . . . . . . 1 . . . 3 . . . 1 . 1 . 7 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 25 | . . 2 11 6 . . . . . . . . . . . . . . . 1 . . . . . . 2 3 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 11 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 7 Programmer 15 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . . 4 2 . 3 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 13 | 1 3 2 6 10 2 1 . . 7 4 4 . 5 6 . 1 . . 2 2 5 . . 3 5 2 7 13 Combat Bots Only 10 | . 3 1 6 7 . 1 . . 7 4 4 . 5 4 . 1 . . 2 2 5 . . 2 3 1 6 10 Max Kills in Single Turn 8 | 1 1 1 2 5 1 1 . . 2 4 3 . 2 2 . 1 . . 1 1 3 . . 2 1 1 3 8 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 4 . . . . 2 4 3 . 2 2 . . . . . . 3 . . 1 . . 3 5 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 14741 | . 448 108 997 1033 16 82 . . 149 135 37 . 200 299 16 39 . . 69 1001 79 . . 1283 899 . 771 7080 Core 2209 | . 87 12 154 123 . 18 . . . 29 . . 77 55 . . . . 17 223 13 . . 140 93 . 71 1097 Absorbed by Shields 1973 | . . . . 395 . . . . . . . . . . . . . . 12 . 24 . . 573 . . 264 705 Redirected to Shielding 423 | . . . . . . . . . . . . . . . . . . . 14 139 . . . 165 . . 11 94 Regen/Repaired (Parts) 166 | . . . 166 . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 65 . 58 77 . . . . 97 . . . 87 . . . . 94 . . . . 78 . 82 100 . . Volleys Fired 581 | 7 55 9 80 113 27 . 3 . 9 2 2 . 8 2 . . . . 32 10 5 . . 9 27 11 59 111 Largest 3 | 2 2 2 2 2 2 . 1 . 1 1 1 . 1 1 . . . . 1 1 1 . . 1 1 1 2 3 Hottest 244 | 70 80 110 155 160 89 . 61 . 30 30 30 . 30 30 . . . . 60 60 30 . . 70 94 90 244 180 Shots Fired 840 | 14 110 18 142 207 41 . 3 . 9 2 2 . 8 2 . . . . 32 11 5 . . 9 28 11 60 126 Gun 600 | 14 80 18 136 157 41 . 3 . . . . . . . . . . . . . . . . 6 19 8 43 75 Cannon 187 | . 30 . 6 37 . . . . . . . . . . . . . . 32 11 . . . . 9 3 15 44 Launcher 53 | . . . . 13 . . . . 9 2 2 . 8 2 . . . . . . 5 . . 3 . . 2 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 348 | 7 55 5 66 130 14 . . . . . . . . . . . . . 32 11 . . . . . . . 28 Thermal 381 | 7 55 8 76 64 27 . 3 . . . . . . . . . . . . . . . . . 28 11 58 44 Explosive 53 | . . . . 13 . . . . 9 2 2 . 8 2 . . . . . . 5 . . 3 . . 2 7 Electromagnetic 11 | . . 5 . . . . . . . . . . . . . . . . . . . . . 6 . . . . Entropic 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Robot Hit Streak 27 | 4 13 4 27 27 6 . . . 3 1 3 . 6 3 . . . . 11 20 1 . . 4 7 11 22 10 Robot Miss Streak 5 | 2 4 3 4 5 4 . . . 1 1 . . 1 . . . . . 1 . 3 . . 3 3 . 1 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 162 | . . . . . . . . . . . . . . . . . . . . . . . . . 28 11 56 67 Shots Hit Robots 640 | 8 63 12 101 141 23 3 . . 6 17 3 . 5 26 . 2 . . 28 30 1 1 . 34 23 4 31 78 Core Hits 373 | 4 22 7 51 73 11 . . . 11 11 5 . 12 11 . 1 . . 8 5 13 1 . 15 7 4 22 79 Critical Kills 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Critical Parts Destroyed 12 | . . . . 2 . 1 . . . . . . . 1 . . . . . 2 . . . . . . . 6 Critical Strikes 47 | . 3 . 2 5 1 1 . . . . . . . 1 . . . . 4 2 . . . 4 2 . 8 14 Burn 17 | . 2 . 2 3 1 . . . . . . . . . . . . . . . . . . . 2 . 7 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Destroy 12 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 9 Blast 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Smash 4 | . . . . . . 1 . . . . . . . 1 . . . . . 2 . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 201 | . . . . . 1 5 2 . . 19 18 2 2 41 . 2 . . 2 35 . 1 . 54 17 . . . Impact 85 | . . . . . 1 5 2 . . 3 2 2 2 30 . 1 . . 2 35 . . . . . . . . Slashing 116 | . . . . . . . . . . 16 16 . . 11 . 1 . . . . . 1 . 54 17 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . . . . . . 10 . . . 11 . . . . . 2 . . . 6 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . 3 3 . . 5 . 1 . . . . . . . . . . . . Damage Inflicted 28852 | 80 864 227 2117 3997 468 208 . . 880 1338 355 . 776 1790 . 89 . . 1043 1411 434 79 . 1949 1159 253 2211 7124 Guns 9290 | 80 500 183 1902 1798 468 . . . . . . . . . . . . . . . . . . 101 556 210 1283 2209 Cannons 4281 | . 364 . 184 741 . . . . . . . . . . . . . . 1043 386 . . . . . 43 224 1296 Explosions 8978 | . . 44 . 1447 . . . . 880 259 304 . 776 304 . . . . . . 434 . . 207 . . 704 3619 Melee 6261 | . . . . . . 208 . . . 1079 51 . . 1486 . 89 . . . 1025 . 79 . 1641 603 . . . Ramming 42 | . . . 31 11 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5159 | 31 289 39 1010 1566 168 . . . . . . . . . . . . . 1043 386 . . . . . . . 627 Thermal 7282 | 49 575 142 1076 1054 300 . . . . . . . . . . . . . . . . . . . 556 253 1507 1770 Explosive 8293 | . . . . 1366 . . . . 880 259 304 . 776 304 . . . . . . 434 . . 207 . . 704 3059 Electromagnetic 147 | . . 46 . . . . . . . . . . . . . . . . . . . . . 101 . . . . Impact 2403 | . . . . . . 208 . . . 176 . . . 940 . 54 . . . 1025 . . . . . . . . Slashing 3858 | . . . . . . . . . . 903 51 . . 546 . 35 . . . . . 79 . 1641 603 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1668 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1668 Highest Corruption 26 | . 1 . 1 1 . . . . . . . . . 2 2 2 2 . . 1 1 1 1 11 26 . 2 21 Average Corruption 5 | . 1 . 1 1 . . . . . . . . . 1 2 2 2 . . 1 1 1 1 7 18 . 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 118 | . 3 . 7 2 . . . . . . . . . 5 1 3 1 . . 5 2 2 1 10 38 . 3 35 Message Errors 19 | . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 7 . 1 5 Matter Fused 23 | . . . 2 . . . . . . . . . . 1 . 1 . . . . 1 . . 1 9 . 1 7 Heat Flow Errors 15 | . . . 3 1 . . . . . . . . . 1 . 1 . . . 1 . 1 . 2 3 . . 2 Energy Discharges 18 | . . . 1 1 . . . . . . . . . 2 . 1 1 . . . . . 1 1 4 . 1 5 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 Data Loss (minor) 16 | . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . 3 5 . . 5 Data Loss (major) 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1848 | . 7 . 6 141 . 76 . . 25 200 1 . 112 471 . . . . 14 292 13 . . 202 57 . 85 146 Projectiles 55 | . 7 . 6 . . . . . . . . . . . . . . . 14 2 . . . . . . . 26 Explosions 496 | . . . . 141 . . . . 25 . . . 112 . . . . . . . 13 . . . . . 85 120 Melee 1297 | . . . . . . 76 . . . 200 1 . . 471 . . . . . 290 . . . 202 57 . . . Knockbacks 15 | . . . . . . 3 . . . . . . . 8 . . . . 1 3 . . . . . . . . Impact 14 | . . . . . . 3 . . . . . . . 8 . . . . . 3 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 240 | . . 37 . . . . . . . . . . 13 . . . . . . . . . . . . . . 190 Shots 6 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . Kicked 9 | . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | 60 207 105 352 280 261 . 94 . 70 . . . 19 227 . 189 . . . 224 1 119 . 228 315 85 198 146 Average Temperature 69 | 28 80 31 76 57 80 . 47 . 34 . . . 19 83 . 83 . . . 100 1 50 . 95 107 39 95 28 Received Heat Transfer 2021 | . 72 30 459 468 6 . . . 90 . 18 . 49 . . 36 . . 17 250 . . . 57 . . 33 436 Effects 13 | . . . 6 1 5 . . . . . . . . 1 . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 9 | . . . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . 1 . . . . . . . 8 . . . . . 6 . . . . . . . . Impact Corruptions 27 | . . . . . . 2 . . . . . . . 14 . . . . . 11 . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Parts Melted 28 | . 4 1 3 2 1 . . . . . . . . . . . . . . . . . . . 4 1 11 1 Heat Transferred 11020 | 148 1517 185 1976 1660 629 . . . . . . . . . . . . . . . . . . . 740 333 2294 1538 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 951 | 10 300 149 344 722 419 . . . . 430 . . . 432 . . . . 190 . . . . 381 257 247 511 951 Initial 328 | . 6 59 62 89 328 . . . . 111 . . . 119 . . . . . . . . . . 186 67 28 326 Average 254 | 7 178 55 211 350 308 . . . . 260 . . . 231 . . . . 64 . . . . 90 197 147 262 591 Maximum Alert Level 3 | . 1 . 1 3 2 . . . . 2 . . . 2 . . . . . . . . . 1 1 1 2 3 Low Security (%) 41 | 100 59 100 39 27 3 . . . . 36 . . . 52 . . . . 100 . . . . 80 30 57 45 . Level 1 42 | . 40 . 60 39 93 . . . . 42 . . . 39 . . . . . . . . . 19 69 42 23 6 Level 2 13 | . . . . 29 2 . . . . 21 . . . 7 . . . . . . . . . . . . 30 57 Level 3 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 3 5 . . . . . 3 . . . 1 . . . . 1 . . . . 6 1 2 3 5 Investigation 6 | . . . 1 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Extermination 7 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . 1 2 Reinforcement 14 | . 1 1 1 2 . . . . . 2 . . . . . . . . . . . . . 4 . 2 1 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Garrison 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 19 | . 1 1 3 3 . . . . . . . . . . . . . . . . . . . 2 1 4 2 2 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Times Spotted 297 | . 20 4 30 44 6 1 . . 6 5 5 . 12 16 5 4 4 . 7 7 5 . . 33 12 . 28 43 Peak Tracking Total 12 | . 4 3 6 6 2 1 . . 4 4 6 . 5 6 5 3 4 . 5 3 5 . . 11 6 1 8 12 Tactical Retreats 23 | . 2 . 1 1 2 . . . . . 1 . . 3 . . . . 1 2 . . . 6 . . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 10 | . 3 . 2 3 1 . . . . . . . . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . 1 2 10 . . 1 2 . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 19 | . . . 3 6 1 1 . . . . . 1 . . . . . . . . . . . . 4 1 1 1 Max in Single Turn 1 | . . . 1 1 1 1 . . . . . 1 . . . . . . . . . . . . 1 1 1 1 Garrison Access 4 | . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 64 | . 7 3 12 5 2 1 . 3 . 2 . . . 5 . 1 2 . 3 . 2 4 . 5 1 1 3 2 Terminals 40 | . 7 3 10 3 2 . . . . 1 . . . 2 . 1 . . 1 . 1 . . 4 1 . 3 1 Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . 1 1 . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . Total Hacks 175 | . 16 15 34 13 4 1 . 24 . 5 . . . 12 . 1 2 . 7 . 2 17 . 10 2 1 6 3 Successful 107 | . 4 8 18 6 2 1 . 24 . 2 . . . 10 . 1 2 . 4 . 2 17 . 4 1 . 1 . Failed 67 | . 12 6 16 7 2 . . . . 3 . . . 2 . . . . 3 . . . . 6 1 1 5 3 Catastrophic 21 | . 2 2 4 2 1 . . . . 2 . . . . . . . . 1 . . . . 3 1 . 2 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 10 10 11 5 2 . . . . 1 . . . 8 . . 1 . 2 . . . . 6 . . . 1 Terminals 99 | . 16 15 23 8 4 . . . . 3 . . . 6 . 1 . . 3 . 1 . . 9 2 . 6 2 Fabricators 7 | . . . . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . Repair Stations 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 10 | . . . 2 2 . . . . . 2 . . . 1 . . . . 2 . . . . . . 1 . . Terminal Hacks 81 | . 4 8 9 3 . 1 . 24 . 1 . . . 4 . 1 2 . 1 . 2 17 . 2 1 . 1 . Record 14 | . . . . . . . . 6 . . . . . . . 1 . . 1 . 1 5 . . . . . . Part Schematic 17 | . . 1 . . . . . 11 . . . . . 1 . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . 2 1 . . . 3 . . . . . . . . . . . . . 4 . . . . . . Open Door 7 | . . . 3 . . 1 . . . . . . . . . . 2 . . . 1 . . . . . . . Branch Access Points 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Locate Traps 7 | . 1 2 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 3 . 2 . . . . . . . . 2 . . . . 2 . . . . 1 . . . . Terminals 8 | . . . 3 . 2 . . . . . . . . . . . . . 2 . . . . 1 . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 2 10 5 2 . . . . 1 . . . 2 . . . . 3 . 1 . . 4 1 1 3 2 Full Trace Events 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . 1 . 1 . . . 11 . . . 15 . 1 . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Time 90 | . . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 13 | . . . 10 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Largest Group 10 | . . . 10 7 1 . . . 1 1 1 . . 1 . . . . . . . . . . . . . . Highest-Rated Group 96 | . . . 88 64 16 . . . 96 96 96 . . 49 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . 16 16 16 . . . 96 96 96 . . 49 . . . . . . . . . . . . . . Total Orders 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . STAY 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 83 | . . . 17 35 6 . . . 2 13 6 . . 4 . . . . . . . . . . . . . . Total Damage 1408 | . . . 164 316 45 . . . 43 458 236 . . 146 . . . . . . . . . . . . . . Kills 15 | . . . 2 4 . . . . . 6 2 . . 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 8 | . 3 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . . . . . 2 1 . 1 . . 2 2 . 1 1 . . . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 13239 | 72 917 262 1418 1564 768 192 154 32 213 377 184 459 224 468 125 144 273 411 330 804 310 85 126 638 857 436 572 824 Spaces Moved 14252 | 42 552 171 727 1007 1231 437 339 80 312 593 230 969 436 666 250 235 502 308 583 462 515 155 274 970 746 371 456 633 Core 164 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4009 | 42 552 171 727 893 . . . . . . . . . . . . . . . . . . . . 328 371 456 469 Wheels 105 | . . . . . . . . . . . . . . . . . . . . . . . . . 105 . . . Hover 9974 | . . . . 114 1231 437 339 80 312 593 230 969 436 666 250 235 502 308 583 462 515 155 274 970 313 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 120 40 40 40 40 40 40 40 45 45 45 40 50 48 40 40 38 38 46 46 46 38 58 107 107 50 Average Speed 64 | 120 121 120 120 107 40 40 40 40 40 43 45 45 45 44 50 49 46 40 39 54 46 46 46 42 94 107 107 92 Slowest Speed 360 | 120 190 120 120 193 105 40 40 40 40 45 45 45 45 58 50 50 50 40 40 150 46 46 46 360 120 107 107 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 96 24 87 84 26 56 43 69 53 13 25 85 67 23 61 43 75 56 16 60 76 61 54 32 55 13 17 25 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 7 | . . . . . . . 1 1 . . . 1 1 . . . . . . . . 3 . . . . . . Known Exits Taken 24 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . . 2 2 . 1 . 3 4 1 . 2 3 . 2 . 1 4 . 1 . . . . . Spaces Dug 52 | . . . . . 1 . 3 . . 1 9 . 2 2 . . . . 2 1 . . . 13 12 1 5 . Terrain Destroyed 482 | . . 6 . 71 1 . 3 . 57 8 30 . 56 16 . . . . 4 2 29 . . 24 13 1 53 108 Melee 38 | . . . . . 1 . 2 . . 1 9 . 2 2 . . . . 1 1 . . . 13 6 . . . Projectile 58 | . . . . 2 . . 1 . . . . . . . . . . . 3 1 . . . . 7 1 8 35 AOE 386 | . . 6 . 69 . . . . 57 7 21 . 54 14 . . . . . . 29 . . 11 . . 45 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 17335 | 51 699 213 1130 1284 1461 446 350 79 390 683 286 989 451 797 249 260 543 594 647 968 581 166 273 1114 868 412 535 816 Wait 1623 | . 48 6 265 56 155 . . . 70 45 41 3 4 42 . 19 1 286 9 459 54 . . 28 3 . 8 21 Move 14224 | 41 551 170 726 1006 1230 436 338 79 311 592 229 968 435 665 249 234 501 307 582 461 514 154 273 969 745 370 455 633 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 139 | 2 15 8 6 14 10 1 2 . . 5 . 6 . 11 . 1 8 . 6 1 1 . . 9 21 7 3 2 Fast Attach 148 | . 4 4 13 13 8 2 2 . . 4 . . . 14 . 1 11 . 4 1 4 6 . 16 14 7 4 16 Attach 61 | 1 1 3 . 9 4 . 1 . . 2 . . 1 3 . . . . 2 1 1 . . 6 14 1 3 8 Detach 13 | . . . . 5 1 . . . . . . . . . . . . . . . . . . 2 4 . . 1 Swap 100 | . 5 2 11 29 6 . . . . 8 1 4 1 6 . 2 2 1 1 . . . . 1 1 3 . 16 Drop 247 | . 20 11 23 36 16 2 2 . . 8 . 6 . 19 . 2 20 . 9 . 2 5 . 20 22 13 3 8 Fire 581 | 7 55 9 80 113 27 . 3 . 9 2 2 . 8 2 . . . . 32 10 5 . . 9 27 11 59 111 Melee 180 | . . . . . 1 5 2 . . 15 13 2 2 30 . 1 . . 2 35 . 1 . 54 17 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . 3 . . . . 2 . . . 5 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / Qua) -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 73 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 425 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Discovered new exit (range 10) 799 | -10/Materials | Discovered new exit (range 13) 919 | -10/Materials | Discovered new exit (range 15) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -9/Materials | Central database locked down 1224 | -9/Materials | Identified exit to Mines 1224 | -9/Materials | Identified exit to Storage 1252 | -9/Materials | Entered Storage 2269 | -9/Storage | Repaired Aluminum Leg 2302 | -9/Storage | Repaired Hrd. Light Armor Plating 2336 | -9/Storage | Repaired Imp. Ion Engine 2570 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2607 | -9/Storage | Garrison activated, responded to threat 2654 | -9/Storage | Discovered new exit (range 9) 2670 | -9/Storage | Entered Materials 2670 | -8/Materials | Accompanied by 7 allies 2670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2991 | -8/Materials | Garrison activated, responded to threat 3344 | -8/Materials | Discovered new exit (range 3) 3793 | -8/Materials | Destroyed 7 combat bots 3822 | -8/Materials | Discovered new exit (range 8) 4165 | -8/Materials | Discovered new exit (range 16) 4234 | -8/Materials | Entered Factory 4234 | -7/Factory | Evolved 2 slots: Utility x2 4616 | -7/Factory | Discovered new exit (range 6) 4729 | -7/Factory | Discovered new exit (range 13) 4911 | -7/Factory | Identified exit to Factory 5001 | -7/Factory | Identified exit to Lower Caves 5002 | -7/Factory | Entered Lower Caves 5119 | -7/Lower Caves | Learned Factory security intel 5120 | -7/Lower Caves | Learned location of 1 exit from Factory 5133 | -7/Lower Caves | Found Alien Artifact 5133 | -7/Lower Caves | Identified Dimensional Node Initializer 5133 | -7/Lower Caves | Initialized slip node 5186 | -7/Lower Caves | Discovered new exit (range 8) 5188 | -7/Lower Caves | Identified exit to Lower Caves 5194 | -7/Lower Caves | Entered another Lower Caves area 5199 | -7/Lower Caves | Discovered exit to Factory (range 5) 5260 | -7/Lower Caves | Found Alien Artifact 5260 | -7/Lower Caves | Identified Core Expander 5260 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 5344 | -7/Lower Caves | Discovered new exit (range 12) 5347 | -7/Lower Caves | Identified exit to Data Miner 5348 | -7/Lower Caves | Entered Data Miner 5348 | -7/Data Miner | Discovered new exit (range 6) 5356 | -7/Data Miner | Met Data Miner 5364 | -7/Data Miner | Learned location of Section 7 (-2) 5364 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5370 | -7/Data Miner | Received God Mode back door access code from Data Miner 5379 | -7/Data Miner | Identified exit to Proximity Caves 5380 | -7/Data Miner | Entered Proximity Caves 5411 | -6/Proximity Caves | Escorted by Enhanced Grunt 5438 | -6/Proximity Caves | Destroyed 7 combat bots 5500 | -6/Proximity Caves | Learned Factory emergency access door positions 5520 | -6/Proximity Caves | Discovered exit to Factory (range 13) 5593 | -6/Proximity Caves | Entered Factory 5593 | -6/Factory | Accompanied by 1 ally 5593 | -6/Factory | Evolved 2 slots: Utility x2 5594 | -6/Factory | Identified exit to Extension 5661 | -6/Factory | Discovered new exit (range 6) 5663 | -6/Factory | Identified exit to Lower Caves 5970 | -6/Factory | Entered Lower Caves 5970 | -6/Lower Caves | Accompanied by 1 ally 6146 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6153 | -6/Lower Caves | Identified exit to Zion 6154 | -6/Lower Caves | Entered Zion 6161 | -6/Zion | Learned location of 1 exit from Proximity Caves 6195 | -6/Zion | Discovered new exit (range 7) 6342 | -6/Zion | Learned Factory terminal intel 6420 | -6/Zion | Found Prototype Device 6424 | -6/Zion | Identified Phasing AFG 6611 | -6/Zion | Identified exit to Proximity Caves 6613 | -6/Zion | Entered Proximity Caves 6614 | -5/Proximity Caves | Identified exit to Factory 6614 | -5/Proximity Caves | Learned location of Armory (-3) 6627 | -5/Proximity Caves | Learned 4 Factory zone layouts 6837 | -5/Proximity Caves | Entered Factory 6837 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6839 | -5/Factory | Loaded intel: 26 terminal locations 6986 | -5/Factory | Discovered new exit (range 14) 6991 | -5/Factory | Identified exit to Factory 7016 | -5/Factory | Identified exit to Upper Caves 7125 | -5/Factory | Discovered exit to Factory (range 5) 7224 | -5/Factory | Fabricated Microactuators (x2) 7305 | -5/Factory | Entered Upper Caves 7312 | -5/Upper Caves | Learned Factory emergency access door positions 7415 | -5/Upper Caves | Build established: Scout 7428 | -5/Upper Caves | Discovered new exit (range 5) 7430 | -5/Upper Caves | Identified exit to Upper Caves 7430 | -5/Upper Caves | Entered another Upper Caves area 7446 | -5/Upper Caves | Spotted B-75 Beast 7521 | -5/Upper Caves | Identified exit to Warlord 7574 | -5/Upper Caves | Entered Warlord 7592 | -5/Warlord | System corruption cleaned by Quarantine Array 7684 | -5/Warlord | Visited the Vortex Lab 7686 | -5/Warlord | Found Prototype Energy Gun 7686 | -5/Warlord | Identified Vortex Rifle 7690 | -5/Warlord | Found Prototype Energy Gun 7690 | -5/Warlord | Identified Vortex Rail 7691 | -5/Warlord | Warlord's base attacked by MAIN.C 7698 | -5/Warlord | Found Vortex Rifle 7705 | -5/Warlord | Found Vortex Rail 7709 | -5/Warlord | Found Prototype Launcher 7745 | -5/Warlord | Met Warlord 7757 | -5/Warlord | Opened Warlord's prototype stash 7767 | -5/Warlord | Found Prototype Processor 7767 | -5/Warlord | Identified Exp. Targeting Computer 7775 | -5/Warlord | Found Prototype Device 7775 | -5/Warlord | Identified Exp. Focal Shield 7779 | -5/Warlord | Found Prototype Processor 7779 | -5/Warlord | Identified Spectral Analyzer 7789 | -5/Warlord | Found Prototype Hackware 7836 | -5/Warlord | Opened side exit 7844 | -5/Warlord | Discovered new exit (range 9) 7847 | -5/Warlord | Identified exit to Proximity Caves 7847 | -5/Warlord | Entered Proximity Caves 7889 | -4/Proximity Caves | Spotted B-86 Titan 7988 | -4/Proximity Caves | Build established: Ninja 8132 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8178 | -4/Proximity Caves | Discovered exit to Factory (range 14) 8258 | -4/Proximity Caves | Entered Factory 8258 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8573 | -4/Factory | Discovered new exit (range 5) 8575 | -4/Factory | Identified exit to Upper Caves 8588 | -4/Factory | Entered Upper Caves 8590 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8623 | -4/Upper Caves | Build established: Scout 9042 | -4/Upper Caves | Encountered a Warlord checkpoint 9102 | -4/Upper Caves | Learned Research terminal intel 9373 | -4/Upper Caves | Discovered new exit (range 5) 9374 | -4/Upper Caves | Identified exit to Upper Caves 9383 | -4/Upper Caves | Learned Research emergency access door positions 9392 | -4/Upper Caves | Entered another Upper Caves area 9529 | -4/Upper Caves | Learned Research security intel 9594 | -4/Upper Caves | Encountered a Warlord checkpoint 9649 | -4/Upper Caves | Discovered new exit (range 13) 9701 | -4/Upper Caves | Identified exit to Zhirov 9702 | -4/Upper Caves | Entered Zhirov 9703 | -4/Zhirov | Discovered new exit (range 3) 9712 | -4/Zhirov | Met Zhirov 9721 | -4/Zhirov | Learned location of Quarantine (-2) 9721 | -4/Zhirov | Learned location of Testing (-3) 9721 | -4/Zhirov | Learned location of Command (-1) 9725 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9732 | -4/Zhirov | Found Alien Artifact 9732 | -4/Zhirov | Identified Integrated Reactor 9732 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9787 | -4/Zhirov | Identified exit to Proximity Caves 9787 | -4/Zhirov | Entered Proximity Caves 9911 | -3/Proximity Caves | Discovered new exit (range 3) 9912 | -3/Proximity Caves | Identified exit to Research 9913 | -3/Proximity Caves | Entered Research 9913 | -3/Research | Evolved 2 slots: Utility x2 9916 | -3/Research | Loaded intel: 17 terminal locations 9937 | -3/Research | Identified Ghost Barrier 10051 | -3/Research | Spotted B-86 Titan 10214 | -3/Research | Build established: Ninja 10483 | -3/Research | System corruption reached 10% 10519 | -3/Research | Spotted B-86 Titan 10531 | -3/Research | Identified exit to Armory 10531 | -3/Research | Identified exit to Testing 10551 | -3/Research | Entered Testing 10582 | -3/Testing | Lost 5 parts (4n1w) 10589 | -3/Testing | Found Prototype Ballistic Gun 10589 | -3/Testing | Identified Hyp. Multirail 10714 | -3/Testing | Found Prototype Slashing Weapon 10715 | -3/Testing | Identified Centrium Greatsword 10954 | -3/Testing | Found Prototype Energy Cannon 10954 | -3/Testing | Identified Cld. Nova Cannon 11023 | -3/Testing | Found Quantum Capacitor 11190 | -3/Testing | Found Prototype Energy Gun 11191 | -3/Testing | Identified Warp Gun 11293 | -3/Testing | Discovered new exit (range 4) 11295 | -3/Testing | Identified exit to Research 11311 | -3/Testing | Spotted PL-CSV2L52EP4 11365 | -3/Testing | Build established: Scavenger-Mutant 11384 | -3/Testing | Found Prototype Leg 11384 | -3/Testing | Identified Myomer Exoskeleton 11408 | -3/Testing | Entered Research 11408 | -2/Research | Warlord forces began assault on 0b10 11408 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11409 | -2/Research | Identified exit to Quarantine 11518 | -2/Research | Research machine network offline 11550 | -2/Research | Found Prototype Device 11550 | -2/Research | Identified Exp. Thermal Shield 11737 | -2/Research | Met up with Warlord 11833 | -2/Research | Discovered new exit (range 6) 11841 | -2/Research | Identified exit to Access 11844 | -2/Research | Entered Access 11844 | -1/Access | Evolved 2 slots: Utility x2 11973 | -1/Access | Found Fusion Bomb Launcher 11975 | -1/Access | Found Fusion Bomb Launcher 12377 | -1/Access | First assault squad dispatched 12407 | -1/Access | Incoming assault squad redirected 12408 | -1/Access | Discovered new exit (range 7) 12415 | -1/Access | Identified exit to Command 12416 | -1/Access | Entered Command 12765 | -1/Command | Found Prototype Launcher 12765 | -1/Command | Identified Enh. Gamma Bomb Array 12770 | -1/Command | Lost 4 parts (1p3u) 12943 | -1/Command | System corruption reached 10% 12963 | -1/Command | First assault squad dispatched 12968 | -1/Command | Destroyed 7 combat bots 12993 | -1/Command | Spotted M Guard 12993 | -1/Command | Spotted Combat Programmer 12994 | -1/Command | Spotted M Guard 12994 | -1/Command | Spotted Combat Programmer 13013 | -1/Command | Destroyed Combat Programmer 13056 | -1/Command | Destroyed Combat Programmer 13077 | -1/Command | Destroyed 10 combat bots 13097 | -1/Command | Core integrity fell below 50% 13136 | -1/Command | Lost 26 parts (4p5n11u6w) 13240 | -1/Command | Self-destructed Last Messages --------------- 13187_ K-01 Serf collects debris. 13195_ The unstable cave ceiling collapses. 13202_ System corrupted: Matter fused (-7). 13208_ Acquired Prototype Treads. 13208_ Identified Exp. Biometal Medium Treads. 13211_ Penetrated by Slug. 13212_ Y-72 Warden Quantum Rifle blasted off. 13216_ Penetrated by Slug. 13216_ Slug penetrates Wall. 13226_ Penetrated by Slug. 13231_ Destroyed Hvy. Armor Plating. 13234_ Penetrated by Slug. 13234_ Slug penetrates Wall. 13236_ Penetrated by Slug. 13236_ Enh. Quantum Rifle destroyed. 13238_ Penetrated by Slug. 13238_ Slug penetrates Wall. 13239_ Wall collapses. 13239_ Y-72 Warden destroyed. 13239_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ##???????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????????????### ##???????????????????? | | ???????????????????????#; #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????# [% #???????????????????? | | ????????????????????????#;% %#???????????????????? | | ????????????????????????#%% ##???????????????????? | | ????????????????????????#; #????????????????????? | | ????????????????????????## #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????## #????????????????????? | | ??????????????????????????#h####?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????#### #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #####?????????????? | | ????????????????????????????## #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# ##?????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #####??????????? | | ????????????????????????????# ###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 93 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Utility Shielding 90 Weapon Shielding 90 Point Defense Rating 320 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 18 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Ion Burst Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Actuator Array | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Hvy. Machine Gun | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Microactuators | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Microactuators | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed FocalAssembledLauncher Manual? 0 Play Time 02:22:42 Cumulative 325.7 hours Start 2022.06.01 @ 00:18:07 End 2022.06.01 @ 02:40:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 205 Adventurer 10 Explorer 18 Win Type - Total 40 Types 17/1/3/10/2/0/3/1/3 Lore% 82 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec895d95-a370-4938-9595-9812a766682d