Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 06:36:14 Player: s0rry Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (642) 642 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2432 Bonus ------- None Cogmind --------- Core Integrity 443/550 Matter 220/300 Energy 20/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON (2) ------- Field Laser Ion Cannon > --- INVENTORY (8) ---- Ion Engine Pulse Rifle Faulty Heavy Particle Gun Heavy Assault Rifle Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Pulse Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Beam Rifle Pulse Rifle Heavy Assault Rifle Shotgun Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 24 | 7 5 8 4 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads . | . . . . Leg 6 | 2 2 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 2 1 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 3 2 3 3 Energy Gun 4 | 1 . 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 1 1 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 2 8 Power 1 | . . . 1 Propulsion 6 | . . 2 4 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . 2 8 To Critical Strikes . | . . . . Average Backups 6 | 1 6 6 6 Power . | . 1 1 1 Propulsion 2 | . 3 2 . Utility . | . . . . Weapon 2 | . 1 2 4 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 93 89 Engine 11 | . 14 11 7 Leg 30 | . 28 33 30 Device 1 | . . . 9 Storage 11 | . 14 11 9 Processor 13 | . 12 16 9 Protection 1 | . . . 6 Energy Gun 3 | . . 2 9 Ballistic Gun 19 | . 27 18 3 Peak Build Rating 21 | 6 12 16 21 Average Rating 13 | 4 10 13 18 On Entrance 8 | . 6 12 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 20 | 14 15 19 20 Greatest Support 46 | 20 26 39 46 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 2 8 8 7 Average Carried 6 | 1 6 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 717 | 166 285 254 12 Remotely . | . . . . Salvage Created 664 | . 250 367 47 Parts 56 | . 22 33 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 8 10 2 Guns 19 | . 8 10 1 Cannons 1 | . . . 1 Classes Destroyed 5 | . 3 2 . Watcher 2 | . 1 1 . Swarmer 7 | . 3 4 . Grunt 9 | . 5 2 2 Duelist 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 4 | . 4 4 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 148 | . 40 50 58 Missed 31 | . 9 15 7 Hits 117 | . 31 35 51 Melee 5 | . . 5 . Projectile 112 | . 31 30 51 Critical Strikes 2 | . . 1 1 Damage Taken 1709 | . 361 493 855 Core 273 | . 49 117 107 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 96 | . . 96 . Core Remaining (%) 83 | 100 80 70 . Volleys Fired 64 | . 20 28 16 Largest 2 | . 2 2 2 Hottest 126 | . 43 79 126 Shots Fired 125 | . 40 56 29 Gun 113 | . 40 56 17 Cannon 12 | . . . 12 Launcher . | . . . . Special . | . . . . Kinetic 102 | . 40 51 11 Thermal 23 | . . 5 18 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 6 7 7 Robot Miss Streak 7 | . 3 7 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 86 | . 31 34 21 Core Hits 38 | . 14 18 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1364 | . 416 501 447 Guns 1173 | . 416 501 256 Cannons 191 | . . . 191 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1078 | . 416 471 191 Thermal 286 | . . 30 256 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 455 | . 12 24 455 Average Temperature 159 | . 6 10 230 Received Heat Transfer 750 | . 186 87 477 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 629 | . . 74 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 125 | . 125 100 35 Initial 49 | . . 49 15 Average 25 | . 18 42 4 Influence Increases 577 | . 237 272 68 Destroy 0b10 Robot/C 400 | . 160 200 40 Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 94 | . 32 52 10 Trap Triggered on 0b10 10 | . 10 . . Disable Machine 15 | . . . 15 Destroy Structure 3 | . . . 3 Lose Combat Pursuer 45 | . 30 15 . Influence Decreases 542 | . 120 351 71 Entered New Map 91 | . . 68 23 Time Decay 418 | . 120 263 35 Lost Part 33 | . . 20 13 Squads Dispatched 2 | . 1 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 12 15 5 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts 3 | . 3 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed 1 | . 1 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 5 3 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 7 7 . Successful 10 | . 5 5 . Failed 4 | . 2 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Record 1 | . . 1 . Prototype ID Bank 3 | . 2 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1428 | . 490 652 286 Optics 1428 | . 490 652 286 Terrain 286 | . . . 286 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1552 | 68 546 652 286 Spaces Moved 929 | 50 350 372 157 Core 10 | 4 . . 6 Treads . | . . . . Legs 919 | 46 350 372 151 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 114 120 120 122 Slowest Speed 250 | 120 120 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 51 31 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1232 | 58 433 520 221 Wait 193 | . 52 102 39 Move 926 | 49 349 371 157 Hop . | . . . . Pick Up 11 | 1 4 3 3 Fast Attach 12 | 7 1 3 1 Attach 6 | . . 3 3 Detach 1 | 1 . . . Swap 10 | . 4 5 1 Drop 6 | . . 5 1 Fire 64 | . 20 28 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 3 | . 3 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | Repaired Shotgun 1172 | -9/Materials | Discovered new exit (range 18) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. G-47 Trooper knocked back. R-06 Scavenger collects Lgt. Nuclear Core. G-50 Soldier knocked back. Power failure, Lgt. Ion Engine shutdown. Lgt. Ion Engine destroyed. K-01 Serf collects debris. K-01 Serf cleans the TF Node. Assault Cannon destroyed. Imp. Aluminum Leg destroyed. Aluminum Leg destroyed. Imp. Aluminum Leg destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Acquired Field Laser. Pulse Rifle destroyed. Aluminum Leg destroyed. G-50 Soldier destroyed. Acquired 12 matter. Electrolysis Chamber disabled. 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