Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 19:08:16

Player: Corvi

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (669)      669
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2024

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
      Improved Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
      Improved Ion Engine
         Light Treads
               Heat Sink
               Structural Scanner
  Experimental Sensor Array
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Targeting Computer
               ECM Suite
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               Beam Rifle
               Assault Rifle
         Light Assault Rifle
               Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
      Improved Targeting Computer
               ECM Suite
      Hardened Light Armor Plating
>              --- WEAPON -----------
      Advanced Beam Cannon
      Advanced Beam Cannon
>              --- INVENTORY --------
      Improved Ion Engine
         Light Treads
               Structural Scanner
  Experimental Sensor Array
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Targeting Computer
               ECM Suite
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               Beam Rifle
               Assault Rifle
         Light Assault Rifle
      Improved Light Cannon
               Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   10  1   11  
  Power                    5    | 1   4   .   .   
    Engine                 5    | 1   4   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   1   .   2   
    Treads                 5    | 2   1   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   .   2   
    Device                 1    | .   .   .   1   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   1   7   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          5    | 2   1   1   1   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 9    | .   1   1   7   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      7    | .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 85  
  Engine                   13   | .   13  14  8   
  Treads                   26   | .   27  28  17  
  Device                   1    | .   .   .   10  
  Storage                  13   | .   14  14  11  
  Processor                12   | .   11  14  11  
  Protection               2    | .   1   .   8   
  Energy Cannon            1    | .   .   .   7   
  Ballistic Gun            25   | .   28  28  5   
Peak Build Rating          19   | 6   11  12  19  
  Average Rating           11   | 4   10  11  14  
  On Entrance              7    | .   6   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 12  36  31  42  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  8    | .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 5   15  15  15  
  Average Carried          12   | 2   12  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   14  14  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           968  | 260 470 35  203 
  Remotely                 .    | .   .   .   .   
Salvage Created            996  | .   584 43  369 
  Parts                    85   | .   58  7   20  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  27   | .   15  3   9   
  Guns                     19   | .   15  3   1   
  Cannons                  8    | .   .   .   8   
Classes Destroyed          9    | 1   5   .   3   
  Worker                   1    | .   .   .   1   
  Builder                  5    | .   5   .   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   2    | .   1   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  15   | .   9   3   3   
  Grunt                    10   | .   6   .   4   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | 1   5   2   5   
  Combat Bots Only         4    | .   4   2   3   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        246  | .    75   20   151  
  Missed                   64   | .    25   8    31   
Damage Taken               1918 | .    607  91   1220 
  Core                     479  | .    77   .    402  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   92   | .    92   .    .    
Core Remaining (%)         84   | 100  .    69   .    
Volleys Fired              107  | .    67   9    31   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    40   40   136  
Shots Fired                214  | .    134  18   62   
  Gun                      175  | .    134  18   23   
  Cannon                   39   | .    .    .    39   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  187  | .    134  18   35   
  Thermal                  27   | .    .    .    27   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    8    3    11   
  Robot Miss Streak        6    | .    6    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           109  | .    72   5    32   
  Core Hits                53   | .    30   4    19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         3    | .    1    .    2    
    Destroy                1    | .    1    .    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1700 | 11   996  78   615  
  Guns                     1284 | .    984  54   246  
  Cannons                  337  | .    .    .    337  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  79   | 11   12   24   32   
  Kinetic                  1435 | .    984  54   397  
  Thermal                  186  | .    .    .    186  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   40   | 6    9    2    23   
Targets Rammed             42   | 7    9    3    23   
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | 1    .    1    .    
Highest Temperature        825  | .    29   2    825  
  Average Temperature      186  | .    14   1    235  
  Received Heat Transfer   330  | .    162  .    168  
  Effects                  28   | .    .    .    28   
    Shutdowns              5    | .    .    .    5    
    Energy Bleed           4    | .    .    .    4    
    Interference           5    | .    .    .    5    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         7    | .    .    .    7    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         370  | .    .    .    370  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             271  | 5   182 147 271 
  Initial                  52   | .   3   52  .   
  Average                  72   | 1   67  53  147 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         95   | 100 100 100 66  
  Level 1                  4    | .   .   .   33  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   3   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   37  3   16  
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   6   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   15  .   .   
  Successful               11   | .   11  .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              3    | .   3   .   .   
  Locate Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     13   | .   13  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3366 | 112  2094 731  429  
Spaces Moved               1701 | 64   1098 422  117  
  Core                     22   | 13   .    .    9    
  Treads                   1679 | 51   1098 422  108  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            162  | 137  160  160  212  
  Slowest Speed            450  | 160  160  160  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 5    97   59   9    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    .    2    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2035 | 84   1297 460  194  
  Wait                     108  | .    83   25   .    
  Move                     1698 | 63   1097 421  117  
  Hop                      .    | .    .    .    .    
  Pick Up                  38   | 8    22   1    7    
  Fast Attach              2    | .    1    .    1    
  Attach                   15   | 6    4    1    4    
  Detach                   1    | .    1    .    .    
  Swap                     11   | .    5    .    6    
  Drop                     13   | .    8    .    5    
  Fire                     107  | .    67   9    31   
  Melee                    .    | .    .    .    .    
  Ram                      7    | .    .    .    7    
  Kick                     .    | .    .    .    .    
  Crush                    35   | 7    9    3    16   
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  876 | -10/Materials | Discovered new exit (range 15)
 1053 | -10/Materials | Discovered new exit (range 11)
 1376 | -10/Materials | Discovered new exit (range 6)
 1458 | -10/Materials | Discovered new exit (range 14)
 1624 | -10/Materials | Repaired Lgt. Treads
 1987 | -10/Materials | Discovered new exit (range 15)
 2207 | -10/Materials | Entered Mines
 2226 | -10/Mines     | Met a Derelict bent on vengeance
 2287 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2290 | -10/Mines     | Found Prototype Device
 2770 | -10/Mines     | Discovered new exit (range 9)
 2859 | -10/Mines     | Assembled infested the area
 2938 | -10/Mines     | Entered Materials
 2938 | -9/Materials  | Evolved 2 slots: Utility x2
 3249 | -9/Materials  | Core integrity fell below 50%
 3335 | -9/Materials  | Core integrity fell below 20%
 3367 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Slammed into S-10 Pest. <x3>
Imp. Ion Engine destroyed.
Slammed into S-10 Pest. <x2>
R-06 Scavenger collects Visual Processing Unit.
Slammed into S-10 Pest.
K-01 Serf cleans the Terminal.
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Hover Unit.
Lgt. Treads destroyed.
Broken Adv. Beam Cannon destroyed.
Slammed into S-10 Pest.
R-06 Scavenger collects Flight Unit.
K-01 Serf cleans the Terminal.
Slammed into S-10 Pest.
K-01 Serf cleans the Terminal.
R-06 Scavenger collects Sml. Laser.
Slammed into S-10 Pest. <x2>
ECM Suite destroyed.
Slammed into S-10 Pest. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????#        #  *  #####     #?????????????????? |
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| ??????#       ]/a=  u   %@ %    +????????????????? |
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| ??????# !]     #   ###???##    %     ????????????? |
| ??????#        #   #???????            ??????????? |
| ??????#        #   #???????!**   "      ?????????? |
| ??????##########   ##??????!*    T  #" ??????????? |
| ###############     #??????!*    "  #????????????? |
| #                   #??????         #????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombZhirovInjector
  Manual?         0
Play Time         00:32:39
  Cumulative      7.5 hours
  Start           2024.09.05 @ 18:36:21
  End             2024.09.05 @ 19:08:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: faf81a75-1964-4c9a-833e-a16216728e08