Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 14:44:04 Player: Flaborized Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1622) 1622 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4946 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Nuclear Core Airjet Particle Charger Layered Light Armor Plating Hacking Suite Hacking Suite Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Large Storage Unit Energy Filter Particle Charger > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Nuclear Core Heat Sink Sensor Array Particle Charger Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Field Laser Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 2 1 . . . Weapon 2 | . . 2 . . . . . Parts Attached 58 | 8 7 21 8 2 2 8 2 Power 5 | 1 1 . 1 1 . 1 . Engine 1 | 1 . . . . . . . Core 4 | . 1 . 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 3 2 2 . 1 2 2 Treads 2 | . . . . . . . 2 Leg 11 | 2 3 2 2 . . 2 . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 3 3 4 1 . 4 . Device 9 | 1 . 3 3 1 . 1 . Storage 4 | 1 2 . . . . 1 . Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . 1 . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 22 | 3 . 16 1 . 1 1 . Energy Gun 18 | 2 . 14 1 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . Parts Lost 17 | . 1 . . . 2 2 12 Power 3 | . 1 . . . 1 . 1 Propulsion 4 | . . . . . . . 4 Utility 6 | . . . . . 1 2 3 Weapon 4 | . . . . . . . 4 Highest Loss Streak 12 | . 1 . . . 1 1 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 99 98 98 91 87 92 64 Core 9 | . 8 11 9 7 5 6 3 Leg 20 | . 28 22 18 15 10 15 15 Device 10 | . . 3 19 29 26 22 11 Storage 9 | . 14 11 9 7 5 1 7 Processor 5 | . 13 7 . . . . . Protection 1 | . . . 5 . . 5 . Energy Gun 31 | . 14 39 36 30 27 26 18 Ballistic Gun 3 | . 14 3 . . . . . Peak Build Rating 41 | 9 10 26 36 40 41 37 32 Average Rating 24 | 5 8 21 34 39 35 34 22 On Entrance 22 | . 9 10 26 36 40 26 32 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 29 40 51 46 46 64 61 Greatest Support 37 | 20 20 20 34 34 34 37 37 Greatest Overweight (x) 13 | 2 1 1 2 1 2 1 13 Average Overweight (x) . | . . 1 1 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 13 | 6 9 15 15 15 13 7 20 Most Carried 15 | 3 11 15 15 15 15 7 7 Average Carried 11 | 2 7 13 14 15 12 4 7 Final Capacity 20 | 8 15 15 15 15 5 20 20 Final Carried 15 | 3 11 15 15 15 5 7 7 Class Distribution -------------------- 60% | Gunner 17% | Scavenger-Gunner 14% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 1026 | 128 327 345 60 . . 87 79 Remotely . | . . . . . . . . Salvage Created 2136 | 20 476 1020 373 . . 247 . Parts 125 | 6 31 74 6 . . 8 . Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 40 | . 7 22 6 . . 5 . Guns 32 | . 7 18 4 . . 3 . AOE 3 | . . 3 . . . . . Classes Destroyed 11 | 1 4 5 . . . 1 . Worker 2 | . . 2 . . . . . Builder 1 | . . 1 . . . . . Tunneler 3 | 2 1 . . . . . . Hauler 3 | . 2 1 . . . . . Recycler 2 | . 1 . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 5 | . 2 3 . . . . . Swarmer 7 | . . 7 . . . . . Grunt 25 | . 7 10 5 . . 3 . Sentry 7 | . . 5 1 . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 2 5 5 2 . . 3 . Combat Bots Only 5 | . 4 5 2 . . 3 . Max Kills in Single Turn 3 | 1 1 3 1 . . 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 243 | . 38 49 25 . 2 44 85 Missed 67 | . 9 11 8 . . 19 20 Damage Taken 2800 | . 354 512 260 . 89 276 1309 Core 1035 | . 52 228 52 . 37 14 652 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 79 43 90 . . . . Volleys Fired 108 | 2 38 37 15 . 3 13 . Largest 4 | 2 2 4 4 . 1 4 . Hottest 244 | 70 70 244 222 . 30 231 . Shots Fired 311 | 4 76 132 51 . 3 45 . Gun 308 | 4 76 132 51 . . 45 . Cannon . | . . . . . . . . Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 43 | 2 38 3 . . . . . Thermal 214 | 2 38 78 51 . . 45 . Explosive 3 | . . . . . 3 . . Electromagnetic 51 | . . 51 . . . . . Robot Hit Streak 14 | 2 14 14 13 . . 7 . Robot Miss Streak 5 | . 3 5 5 . . 3 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 191 | 2 57 71 34 . . 27 . Core Hits 88 | 2 24 43 11 . . 8 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 10 | 1 2 1 4 . . 2 . Burn 9 | 1 1 1 4 . . 2 . Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3618 | 26 735 1657 665 . 6 525 4 Guns 3333 | 26 735 1382 665 . . 525 . Cannons . | . . . . . . . . Explosions 281 | . . 275 . . 6 . . Melee . | . . . . . . . . Ramming 4 | . . . . . . . 4 Kinetic 390 | . 374 16 . . . . . Thermal 2524 | 26 361 947 665 . . 525 . Explosive 6 | . . . . . 6 . . Electromagnetic 694 | . . 694 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . . 19 19 28 Average Corruption 17 | . . . . . 10 19 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . 5 11 5 Message Errors 7 | . . . . . 3 4 . Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 27 | . . 26 . . . . 1 Shots 2 | . . 2 . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 534 | 9 174 534 365 . 72 433 3 Average Temperature 139 | 6 62 175 157 . 52 132 2 Received Heat Transfer 1038 | . 198 135 171 . . 96 438 Effects 21 | . . 15 4 . . 2 . Shutdowns 2 | . . 2 . . . . . Energy Bleed 3 | . . 3 . . . . . Interference 8 | . . 2 4 . . 2 . Matter Decay 3 | . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 2 | . . 2 . . . . . Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 2 . . 2 . Combat Hostiles 4 | . . . 2 . . 2 . Parts Melted 15 | . 1 5 3 . . 6 . Heat Transferred 5802 | 148 1147 1843 1554 . . 1110 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Peak Influence 580 | 10 246 580 399 90 46 163 . Initial 197 | . 6 18 197 90 31 25 . Average 169 | 3 135 196 306 90 39 82 . Maximum Alert Level 2 | . 1 2 1 . . . . Low Security (%) 66 | 100 71 60 19 100 100 100 . Level 1 26 | . 28 22 80 . . . . Level 2 7 | . . 16 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 3 2 . . 3 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 1 2 1 . . 1 . Assault 1 | . . 1 . . . . . Garrison 2 | . . . 1 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 13 33 7 . 5 5 4 Peak Tracking Total 6 | . 4 6 2 . 5 3 4 Tactical Retreats 2 | . . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 2 | . . 1 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 5 | . 2 1 1 . . 1 . Terminals 2 | . 2 . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 14 | . 8 2 1 . . 3 . Successful 9 | . 4 2 1 . . 2 . Failed 4 | . 3 . . . . 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 3 | . 3 . . . . . . Terminals 8 | . 8 . . . . . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 4 | . 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 . . . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 36 | . . . . . . 36 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 135 | . . . . . . . 135 Highest-Rated Ally 135 | . . . . . . . 135 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 2872 | 110 435 1208 412 247 131 215 114 Spaces Moved 1295 | 67 219 465 162 123 98 117 44 Core 22 | 20 . . . . . . 2 Treads 9 | . . . . . . . 9 Legs 1111 | 47 219 465 162 123 4 58 33 Wheels 153 | . . . . . 94 59 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 195 200 100 100 193 Average Speed 168 | 115 127 190 202 200 124 121 225 Slowest Speed 700 | 150 190 190 260 200 200 195 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 43 44 21 5 91 4 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 34 | . . . . . 34 . . Terrain Destroyed 62 | . . 26 2 . 34 . . Melee . | . . . . . . . . Projectile 3 | . . 1 2 . . . . AOE 59 | . . 25 . . 34 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 1752 | 91 303 711 212 126 103 158 48 Wait 212 | 12 23 140 23 . 1 13 . Move 1289 | 66 218 464 161 123 97 116 44 Hop . | . . . . . . . . Pick Up 37 | 3 9 20 1 . . 4 . Fast Attach 32 | 7 2 11 2 1 . 7 2 Attach 6 | . . 2 2 . 1 1 . Detach 3 | . 1 2 . . . . . Swap 20 | 1 5 8 4 1 1 . . Drop 43 | . 7 27 4 1 . 4 . Fire 108 | 2 38 37 15 . 3 13 . Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Discovered new exit (range 16) 535 | -10/Materials | Central database locked down 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Weapon x2 932 | -9/Materials | Build established: Gunner 1262 | -9/Materials | Discovered new exit (range 9) 1717 | -9/Materials | Core integrity fell below 50% 1727 | -9/Materials | Discovered new exit (range 10) 1746 | -9/Materials | First assault squad dispatched 1754 | -9/Materials | Entered another Materials area 1754 | -8/Materials | Evolved 2 slots: Utility x2 1775 | -8/Materials | Build established: Scavenger-Gunner 1867 | -8/Materials | Garrison activated, responded to threat 2078 | -8/Materials | Build established: Gunner 2137 | -8/Materials | Discovered new exit (range 4) 2166 | -8/Materials | Entered Factory 2166 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -7/Factory | Sucked down chute 2413 | -7/Factory | Entered Waste 2423 | -7/Waste | Spotted C-40 Crusher 2428 | -7/Waste | EMP discharged 2454 | -7/Waste | Spotted C-40 Crusher 2460 | -7/Waste | Spotted C-40 Crusher 2465 | -7/Waste | Spotted C-40 Crusher 2468 | -7/Waste | Spotted C-40 Crusher 2471 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2519 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2528 | -7/Waste | EMP discharged 2528 | -7/Waste | System corruption reached 10% 2532 | -7/Waste | Discovered new exit (range 11) 2544 | -7/Waste | Entered Factory 2620 | -7/Factory | Fabricated Hacking Suite (x1) 2706 | -7/Factory | Discovered new exit (range 8) 2748 | -7/Factory | Garrison activated, responded to threat 2759 | -7/Factory | Entered Lower Caves 2808 | -7/Lower Caves | Spotted B-75 Beast 2860 | -7/Lower Caves | Core integrity fell below 50% 2868 | -7/Lower Caves | Core integrity fell below 20% 2873 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02831_ Imp. Heat Sink destroyed. 02832_ Particle Gun destroyed. 02839_ System corrupted: Med. Treads rejected. 02839_ Acquired Med. Treads. 02845_ Med. Treads destroyed. 02845_ Critical hit (Burn: +37). 02850_ Disposable Heat Sink destroyed. 02850_ System corrupted by crushing effect (+2). 02852_ Hacking Suite destroyed. 02852_ System corrupted by crushing effect (+2). 02854_ System corrupted: Substantial component data lost. 02861_ Critical hit (Smash). 02861_ Titanium Leg destroyed. 02861_ System corrupted by crushing effect (+3). 02862_ Slammed into B-48 Gladiator. 02865_ Critical hit (Burn: +37). A strange signal echoes through the caves. 02869_ Slammed into B-75 Beast. 02869_ Destabilizing: System corrupted (+2). 02869_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#########?????????????????##????????????????? | | #### ???#####???????? #????????????????? | | ???? ##?????? #????????????????? | | #?????# #????? #?????????????????? | | ##???## ###?## #??????????????????? | | ;;#### BB## & ##?????????????????? | | % BBg% #?????????????????? | | !% ; gb@ #?????????????????? | | "### ##& &#?????????????????? | | ### #"" ! #?# # ## # ??????????????? | | ??##???##""% #?## &# # ??????????? | | ????????### ##??## # & # #### ?????????? | | ??????????# #????### # # # ###?????????????? | | ??????????# ####????######## ? ###???????????????? | | ??????????# #???????????? ?#?????????????????? | | ??????????#### #?????????????##??????????????????? | | ?????????????# ###???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????### #???????????????????????????????? | | ???????????????# ##??????????????????????????????? | | ??????????????## #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ???????######### ##?????????????????????????????? | | ???????# ##????????????????????????????? | | ???????# ##???????????????????????????? | | ???????# ###### ###?????????????????????????? | | ???????????????## ##????????????????????????? | | ????????????????## #????????????????????????? | | ????????????????## #????????????????????????? | | ????????????????# ##????????????????????????? | | ????????????????# ###?????????????????????????? | | ???????????#????### ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldArcBank Manual? 0 Play Time 00:28:26 Cumulative 63.4 hours Start 2025.02.09 @ 09:57:44 End 2025.02.09 @ 14:44:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 317bcdc0-3b21-4b58-a3e5-27b0db75a33d