Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 00:31:18

Player: APerTAS

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (5)       25
Value Destroyed (233)      233
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (670)                670
              TOTAL SCORE: 3128

 Bonus
-------
Pacifist                   470
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
           Corruption Screen
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (5) ----
  Improved Cooling System
           Plasma Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Cooling System
           Corruption Screen
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Plasma Cannon
           Remote Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Corruption Screen
  Device                   Improved Cooling System
  Processor                Corruption Screen
Weapon                     Heavy Mace
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    2    | .   .   .   2   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             18   | 5   5   .   1   1   4   2   
  Power                    3    | 1   1   .   1   .   .   .   
    Engine                 3    | 1   1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   1   1   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | 1   .   .   .   .   .   2   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   
    Flight                 2    | .   .   .   .   1   1   .   
  Utility                  4    | .   2   .   .   .   2   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              3    | .   2   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   3    | 2   .   .   .   .   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     22   | .   50  71  .   .   24  31  
  Engine                   2    | .   10  14  .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   13  
  Hover                    5    | .   24  28  .   .   .   .   
  Processor                7    | .   16  28  .   .   9   9   
  Impact Weapon            2    | .   .   .   .   .   6   9   
Naked Turns                245  | .   5   .   17  223 .   .   
Heaviest Build             5    | .   5   5   .   .   3   3   
  Greatest Support         20   | 3   12  12  3   4   8   20  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 5   4   5   4   5   4   5   
  Average Carried          2    | 1   2   4   .   2   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | .   4   5   .   5   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           483  | .   .   10  .   413 40  20  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            232  | .   .   .   .   .   48  184 
  Parts                    8    | .   .   .   .   .   5   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  5    | .   .   .   .   .   1   4   
  Melee                    2    | .   .   .   .   .   .   2   
Classes Destroyed          2    | .   .   .   .   .   1   1   
  Grunt                    4    | .   .   .   .   .   .   4   
  Sentry                   1    | .   .   .   .   .   1   .   
Best Kill Streak           3    | .   .   .   .   .   1   3   
  Combat Bots Only         3    | .   .   .   .   .   1   3   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Hostile Shots Fired        164  | .   5   28  4   44  21  62  
  Missed                   68   | .   2   12  .   18  6   30  
Damage Taken               1429 | .   37  141 75  304 350 522 
  Core                     1032 | .   27  67  75  304 217 342 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         55   | 100 .   62  .   5   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           16   | .   .   .   .   .   6   10  
  Core Hits                5    | .   .   .   .   2   1   2   
  Critical Kills           1    | .   .   .   .   .   .   1   
  Critical Parts Destroyed 3    | .   .   .   .   .   .   3   
  Critical Strikes         4    | .   .   .   .   .   .   4   
    Smash                  4    | .   .   .   .   .   .   4   
Melee Attacks              21   | .   .   .   .   .   10  11  
  Impact                   21   | .   .   .   .   .   10  11  
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           723  | .   .   21  2   28  294 378 
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    672  | .   .   .   .   .   294 378 
  Ramming                  51   | .   .   21  2   28  .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   672  | .   .   .   .   .   294 378 
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   .   .   
  Average Corruption       1    | .   1   1   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       7    | .   .   .   .   .   .   7   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            180  | .   .   .   .   .   20  160 
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    180  | .   .   .   .   .   20  160 
Knockbacks                 3    | .   .   .   .   .   2   1   
  Impact                   3    | .   .   .   .   .   2   1   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      23   | .   .   10  1   12  .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   10   | .   .   1   2   7   .   .   
Targets Rammed             10   | .   .   1   2   7   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        5    | .   .   .   .   .   .   5   
  Average Temperature      5    | .   .   .   .   .   .   5   
  Received Heat Transfer   570  | .   21  .   18  108 126 297 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              3    | .   .   .   .   .   .   3   
  Impact Corruptions       7    | .   .   .   .   .   2   5   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             216  | .   45  62  39  120 76  216 
  Initial                  52   | .   .   17  24  15  46  52  
  Average                  81   | .   5   48  28  83  51  156 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         87   | 100 100 100 100 100 100 51  
  Level 1                  12   | .   .   .   .   .   .   48  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   1   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              43   | .   6   7   1   10  5   14  
  Peak Tracking Total      10   | .   6   6   2   4   3   10  
  Tactical Retreats        5    | .   1   1   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            4    | .   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          5    | .   1   .   .   1   2   1   
  Terminals                2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                14   | .   6   .   .   1   4   3   
  Successful               7    | .   1   .   .   1   4   1   
  Failed                   7    | .   5   .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             5    | .   .   .   .   1   3   1   
  Record                   2    | .   .   .   .   .   2   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar 
Turns Passed               578  | 24  73  37  18  225 54  147 
Spaces Moved               777  | 29  106 63  27  395 51  106 
  Core                     504  | 29  4   .   27  394 17  33  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     73   | .   .   .   .   .   .   73  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    165  | .   102 63  .   .   .   .   
  Flight                   35   | .   .   .   .   1   34  .   
  Fastest Speed            37   | 50  50  56  50  40  37  50  
  Average Speed            57   | 50  55  56  50  49  41  98  
  Slowest Speed            120  | 50  56  56  50  50  50  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   24  20  4   89  8   26  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      875  | 38  119 64  33  426 66  129 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     772  | 28  105 62  27  394 50  106 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 5   9   1   .   15  1   2   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   18   | 5   5   .   1   1   4   2   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     13   | .   .   .   4   9   .   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    21   | .   .   .   .   .   10  11  
  Ram                      9    | .   .   1   1   7   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: [Mat x3])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Released all parts (5)
   18 | -11/Scrapyard | Discovered new exit (range 16)
   25 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 15)
   98 | -10/Materials | Entered Mines
  120 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  131 | -10/Mines     | Discovered new exit (range 7)
  135 | -10/Mines     | Entered Materials
  135 | -9/Materials  | Evolved 2 slots: Power x2
  135 | -9/Materials  | Released all parts (5)
  136 | -9/Materials  | Released all parts (1)
  146 | -9/Materials  | Discovered new exit (range 13)
  153 | -9/Materials  | Entered Mines
  191 | -9/Mines      | Core integrity fell below 50%
  253 | -9/Mines      | Learned Materials interactive machine intel
  254 | -9/Mines      | Found a hidden stash of uninstalled traps
  291 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  322 | -9/Mines      | Learned Materials terminal intel
  324 | -9/Mines      | Build established: Mutant
  344 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  368 | -9/Mines      | Core integrity fell below 20%
  368 | -9/Mines      | Discovered new exit (range 8)
  378 | -9/Mines      | Entered Materials
  378 | -8/Materials  | Evolved 2 slots: Propulsion x2
  379 | -8/Materials  | Loaded intel: 19 interactive machine locations
  380 | -8/Materials  | Loaded intel: 12 terminal locations
  421 | -8/Materials  | Garrison activated, responded to threat
  432 | -8/Materials  | Identified exit to Garrison
  432 | -8/Materials  | Entered Garrison
  442 | -8/Garrison   | Triggered checkpoint
  446 | -8/Garrison   | Core integrity fell below 50%
  484 | -8/Garrison   | Discovered new exit (range 63)
  484 | -8/Garrison   | Discovered new exit (range 64)
  484 | -8/Garrison   | Discovered new exit (range 44)
  573 | -8/Garrison   | Core integrity fell below 20%
  579 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Field strength at 83.
Field strength at 66.
Field strength at 49.
Field strength at 32.
Field strength at 15.
Stasis field depleted.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 83.
Field strength at 66.
Field strength at 49.
Field strength at 32.
Field strength at 15.
Stasis field depleted.
Garrison Door activated.
Aluminum Leg destroyed.
Garrison Door activated.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#                    +     |
| ????????????????????????#  ###################  ## |
| ????????????????????????#  #?????????????????#  #? |
| ????????????????????????#  #?????????????????#  #? |
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| ????????????????????????#  #?????????????????#  #? |
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| ????????????????????????#  #?????????????????#  #? |
| ????????????????????????#  #???????????????###  #? |
| ????????????????????????#  #????????????####    ## |
| ????????????????????????#  #????????????#  + <  ## |
| ########????????????????#  #????????????# ##    ## |
|        #????????????????#  #????????????# ####  ## |
|        #????????????????#  #????????????# #??#  ## |
| #####  #????????????????#  #????????????# #??#     |
| ????#  #????????????????#  #????????????# #??#     |
| ????#  #????????????????#  #????????????# #??#  ## |
| ????#  #????????????????#  #????????????# #??#  #? |
| ????#  #????????????????#  #????????????# #??#  #? |
| ????#  #????????????????#  #????????????# #??#  #? |
| #####  ###########??????#++##############+####  #? |
|          ^  ^    #??????#                       #? |
| #####    ^^^^    #??????#                       #? |
| #???#  ########  #??????#  ######################? |
| #####  ####???#  #??????#  #?????????????????????? |
| +   +  +  #####  #??????#@ #?????????????????????? |
| #####  ##     +  #??????#  #?????????????????????? |
| ????#  ## #####  #??????#  #?????????????????????? |
| ????#  ## #???#  ########  #?????????????????????? |
| ????#  ## #???#  ##    ##  #?????????????????????? |
| ????#  ## #??##  ##    ##g ##????????????????????? |
| #####  ##+####              #????????????????????? |
|     +                       #????????????????????? |
| #####                       #????????????????????? |
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| ???????????#           ^^     #??????????????????? |
| ???????????#           ^^   Y #??????????????????? |
| ???????????###   ##    ##   ###??????????????????? |
| ???###########   ##    ##   #????????????????????? |
| ???#                        #####????????????????? |
| ???#                        +   #????????????????? |
| ???#  ########              ### #???????????????## |
| ???#  #??????##+###    ##   #?# ###############?#  |
| ???#  #???????# #?#    ##   #?#               #?#  |
| ???#^^#???????# #?#######   #?# ############# #?#  |
| ???#^ ######### #???????#   #?# #???????????# #?## |
| ???#  +         #???????#   #?# #???????????# #?#T |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Block           8
Evasion (%)                62
Targeting Accuracy         10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonLightpackBeamcaster
  Manual?         0
Play Time         00:09:39
  Cumulative      13.0 hours
  Start           2024.07.13 @ 00:23:03
  End             2024.07.13 @ 00:31:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          50x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b09cfbd-9595-4d72-879a-7987ecb8b5d2