Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.15 @ 02:15:11 Player: John1001 Result: Destroyed by O2-7NU(M) with Flamer Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3754) 3754 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 7919 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 83/100 System Corruption 2% Temperature Cool (20) Movement Core (600) Ox11 Location -7/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Makeshift System Shield > --- WEAPON (3) ------- Ripper > --- INVENTORY (12) --- Large Storage Unit Large Battery Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Minigun Advanced Assault Cannon Powered Hammer > --- INVENTORY -------- Armored Treads Titanium Leg Large Storage Unit Light Armor Plating EM Pulse Cannon High-powered Shotgun Flak Cannon Proton Missile Launcher Heavy Missile Launcher Remote Datajack Axe Great Axe [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Flamer Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 2 2 . . . Power 2 | . . 1 . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . 1 . . . . . . Parts Attached 96 | 7 5 15 15 28 13 2 11 Power 17 | 1 1 4 2 4 2 . 3 Engine 12 | 1 1 4 1 2 1 . 2 Core 5 | . . . 1 2 1 . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 3 3 . . 2 Treads . | . . . . . . . . Leg 14 | 2 . 4 3 3 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 1 1 6 13 5 1 . Device 11 | . . . 3 7 . 1 . Storage 2 | . . . 1 1 . . . Processor 3 | 1 1 . . . 1 . . Hackware 2 | . . . . 1 1 . . Protection 11 | 1 . 1 2 4 3 . . Artifact . | . . . . . . . . Weapon 36 | 2 3 6 4 8 6 1 6 Energy Gun 2 | 1 1 . . . . . . Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 11 | 1 2 4 2 . 1 . 1 Ballistic Cannon 4 | . . 1 1 1 . . 1 Launcher 9 | . . 1 . 4 3 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon 5 | . . . . 3 1 . 1 Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 28 | . 1 2 1 3 3 1 17 Power 7 | . . 1 . . . 1 5 Propulsion 3 | . . . . . . . 3 Utility 9 | . . . 1 3 3 . 2 Weapon 9 | . 1 1 . . . . 7 Highest Loss Streak 17 | . 1 2 1 2 1 1 17 Average Slot Usage (%) 93 | . 91 97 98 98 93 92 90 Engine 12 | . 12 18 10 7 13 14 13 Core 4 | . . . 5 13 7 1 . Leg 21 | . 25 19 24 21 21 21 20 Device 6 | . . . 13 13 1 5 6 Storage 5 | . . . 6 7 7 7 7 Processor 4 | . 24 20 3 . 3 1 . Hackware 4 | . . . . 6 3 7 7 Protection 10 | . . 10 7 7 13 14 13 Ballistic Gun 9 | . 18 20 9 7 7 7 6 Ballistic Cannon 7 | . . 7 13 7 7 7 6 Launcher 3 | . . 1 . 4 2 5 6 Naked Turns . | . . . . . . . . Heaviest Build 102 | 10 14 23 47 87 102 91 78 Greatest Support 57 | 20 20 26 51 54 54 54 57 Greatest Overweight (x) 11 | . . 1 1 1 1 1 11 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 18 | 4 4 4 10 18 12 12 12 Average Capacity 10 | 4 4 4 8 11 12 12 12 Most Carried 12 | 4 4 4 10 12 12 12 12 Average Carried 9 | 2 3 3 7 10 11 11 11 Final Capacity 12 | 4 4 4 10 12 12 12 12 Final Carried 12 | 4 4 4 10 12 11 12 4 Class Distribution -------------------- 30% | Hacker-Mutant 29% | Hacker-Gunner 28% | Hacker-Tank 8% | Messiah-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 3083 | 266 109 446 707 634 731 107 83 Remotely . | . . . . . . . . Salvage Created 3824 | 53 396 778 891 831 454 34 387 Parts 204 | 4 24 47 50 33 14 3 29 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 81 | 1 9 22 18 17 9 2 3 Melee 2 | . . . . 2 . . . Guns 43 | 1 9 15 6 6 3 2 1 Cannons 27 | . . 6 12 5 4 . . AOE 6 | . . 1 . 3 1 . 1 Classes Destroyed 15 | 2 2 3 4 1 1 1 1 Worker 2 | 1 . . 1 . . . . Builder 5 | . . 2 1 2 . . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . 1 2 . . . . Watcher 10 | . 3 1 3 3 . . . Swarmer 12 | . 2 8 . . 1 1 . Grunt 37 | 1 7 9 9 10 1 . . Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 1 1 . . . Sentry 16 | . . 5 6 4 1 . . Hunter 3 | . . . 1 1 1 . . Programmer 1 | . . . . 1 . . . Zionite 11 | . . . . . . . 11 Thief 1 | . . . . . . 1 . Thug 2 | . . . . . 1 . 1 Savage 4 | . . . . . 4 . . Mutant 4 | . . . . . 1 . 3 Best Kill Streak 6 | 1 5 6 5 4 3 1 5 Combat Bots Only 5 | 1 5 4 4 3 3 1 3 Max Kills in Single Turn 5 | 1 1 3 2 2 1 1 5 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 1 . 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 5475 | 7 264 363 326 1091 632 86 2706 Core 795 | . . 45 44 49 44 . 613 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 100 88 92 . . . . Volleys Fired 232 | 2 39 50 47 44 24 5 21 Largest 3 | 2 3 3 3 3 3 3 3 Hottest 205 | 70 70 82 132 112 112 112 205 Shots Fired 571 | 4 80 144 133 105 54 11 40 Gun 316 | 4 80 105 46 43 24 4 10 Cannon 217 | . . 36 87 44 25 5 20 Launcher 36 | . . 3 . 18 5 2 8 Special 2 | . . . . . . . 2 Kinetic 505 | 2 60 141 128 87 49 9 29 Thermal 29 | 2 20 . 5 . . . 2 Explosive 9 | . . . . 5 4 . . Electromagnetic 28 | . . 3 . 13 1 2 9 Robot Hit Streak 55 | 3 31 55 44 29 49 5 23 Robot Miss Streak 3 | . 1 3 3 2 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 464 | 3 69 111 103 88 50 8 32 Core Hits 212 | 3 23 44 52 39 26 4 21 Critical Hits 6 | . . 2 . . . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . 2 . . . . 3 Melee Attacks 31 | . . . . 12 14 . 5 Impact 30 | . . . . 12 14 . 4 Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9848 | 38 711 1357 2226 2693 1389 112 1322 Guns 3747 | 38 694 880 866 576 393 49 251 Cannons 3339 | . . 375 1321 882 369 25 367 Explosions 1810 | . . 93 . 923 232 38 524 Melee 831 | . . . . 256 395 . 180 Ramming 121 | . 17 9 39 56 . . . Kinetic 6797 | 26 515 1255 2091 1458 762 74 616 Thermal 430 | 12 179 . 96 23 . . 120 Explosive 569 | . . . . 337 232 . . Electromagnetic 1100 | . . 93 . 563 . 38 406 Impact 792 | . . . . 256 395 . 141 Slashing 39 | . . . . . . . 39 Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 7 8 8 8 Average Corruption 6 | . . . . 2 7 8 5 Corruption Purged . | . . . . . . . . Effects 101 | . . . . 8 59 20 14 Message Errors 30 | . . . . 1 16 8 5 Matter Fused 20 | . . . . . 13 6 1 Heat Flow Errors 10 | . . . . . 6 . 4 Energy Discharges 10 | . . . . . 5 3 2 Data Loss (minor) 10 | . . . . 2 5 3 . Data Loss (major) 6 | . . . . 1 5 . . Misfires 2 | . . . . . 1 . 1 Targeting Errors 11 | . . . . 3 7 . 1 Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 212 | . . 3 5 118 25 6 55 Projectiles 26 | . . 3 5 11 . 6 1 Explosions 103 | . . . . 76 . . 27 Melee 83 | . . . . 31 25 . 27 Knockbacks 17 | . . 3 2 7 . 1 4 Impact . | . . . . . . . . Kinetic 17 | . . 3 2 7 . 1 4 Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . 5 2 3 7 27 . 23 Shots 6 | . . . . . 2 . 4 Rammed 11 | . 3 3 3 2 . . . Targets Rammed 30 | . 7 4 9 9 . 1 . Kicked 19 | . 4 1 6 7 . 1 . Crushed . | . . . . . . . . Highest Temperature 497 | 9 217 273 492 432 497 152 394 Average Temperature 129 | 6 65 77 153 146 151 76 135 Received Heat Transfer 1831 | 6 219 168 171 495 141 . 631 Effects 57 | . 2 . 15 18 15 . 7 Shutdowns 26 | . . . 5 11 7 . 3 Energy Bleed 8 | . 1 . 4 1 1 . 1 Interference 13 | . 1 . 5 3 4 . . Matter Decay 2 | . . . . . 1 . 1 Short Circuit 4 | . . . 1 2 . . 1 Damage (minor) 3 | . . . . . 2 . 1 Damage (major) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . . . . 7 . . 2 Impact Corruptions 6 | . . . . 3 2 . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 4 . . . . . . Heat Transferred 842 | 37 507 . 148 . . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 3 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 432 | 25 153 354 432 362 . . . Average Influence 156 | 13 72 161 239 158 . . . Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 65 | 100 100 63 38 63 . . . Level 1 32 | . . 36 54 36 . . . Level 2 1 | . . . 7 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 4 2 7 . . . Investigation 6 | . 1 2 1 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . . 2 1 2 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 8 | . 3 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | 1 13 30 35 21 9 5 29 Peak Tracking Total 12 | 1 3 4 5 3 4 3 12 Tactical Retreats 4 | . . . 1 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 3 | . . 2 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 13 | . . 1 3 8 1 . . Max in Single Turn 2 | . . 1 1 2 1 . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 32 | . 7 10 8 6 . 1 . Terminals 18 | . 6 5 5 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 1 . . . . Recycling Units 6 | . 1 1 1 3 . . . Scanalyzers 3 | . . 2 . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 102 | . 25 29 31 16 . 1 . Successful 84 | . 22 23 26 12 . 1 . Failed 18 | . 3 6 5 4 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 62 | . 2 1 8 4 . 1 46 Terminals 64 | . 22 15 23 4 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . . 6 2 . . . . Recycling Units 21 | . 3 3 5 10 . . . Scanalyzers 7 | . . 5 . 2 . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 52 | . 19 12 18 2 . 1 . Record 17 | . 8 3 5 . . 1 . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . . . 3 . . . . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . 2 . . . . . . Repair Station Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 4 | . 3 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . 2 . . . . Maintenance Status 1 | . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 2 | . 1 1 . . . . . Registered Components 1 | . . . 1 . . . . Registered Prototypes 2 | . 1 . 1 . . . . Zone Layout 6 | . 1 2 2 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . . Scan Component 3 | . . 2 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks 19 | . 3 3 5 8 . . . Recycle Component 3 | . . . 1 2 . . . Process 4 | . 1 . 2 1 . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 6 | . 1 1 1 3 . . . Retrieve Components 4 | . . 1 1 2 . . . Scanalyzer 7 | . . 5 . 2 . . . Insert Component 4 | . . 3 . 1 . . . Analyze 3 | . . 2 . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 6 9 6 5 . . . Full Trace Events 9 | . 2 4 1 2 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 52 | . . 26 26 . . . . Parts Recycled 3 | . . . 1 2 . . . Recycled Matter 381 | . 53 . 287 41 . . . Retrieved Matter 53 | . 53 . . . . . . Retrieved Components 14 | . . 10 . 4 . . . Parts Scanalyzed 3 | . . 2 . 1 . . . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 7 | . . . . . 3 . 4 Largest Group 5 | . . . . . 3 3 5 Highest-Rated Group 172 | . . . . . 71 71 172 Highest-Rated Ally 40 | . . . . . 31 31 40 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 12 1 Total Damage 188 | . . . . . . 146 42 Kills 3 | . . . . . . 2 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 8550 | 171 646 690 904 1086 1813 663 2577 Spaces Moved 4878 | 97 414 389 480 532 1028 399 1539 Core 37 | 36 . . . . . . 1 Treads . | . . . . . . . . Legs 4841 | 61 414 389 480 532 1028 399 1538 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 160 160 130 Average Speed 149 | 94 120 120 137 159 160 160 160 Slowest Speed 600 | 120 120 150 153 160 160 160 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 54 | 7 69 49 42 14 92 75 91 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . . 5 Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 14 | . . . . . 3 10 1 Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 146 | . . 4 7 61 72 2 . Melee . | . . . . . . . . Projectile 27 | . . 4 7 6 8 2 . AOE 119 | . . . . 55 64 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 5604 | 171 499 512 616 660 1125 414 1607 Wait 218 | 59 27 35 40 5 31 2 19 Move 4871 | 96 413 388 479 531 1027 398 1539 Hop . | . . . . . . . . Pick Up 44 | 7 3 8 12 8 . 3 3 Fast Attach 53 | 4 4 9 13 13 6 1 3 Attach 22 | 3 . 3 1 5 1 1 8 Detach 14 | . . 1 2 10 . 1 . Swap 21 | . 1 3 1 10 6 . . Drop 49 | . 5 11 12 13 3 1 4 Fire 232 | 2 39 50 47 44 24 5 21 Melee 31 | . . . . 12 14 . 5 Ram . | . . . . . . . . Kick 30 | . 7 4 9 9 . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 19 | . . . . . 13 1 5 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Identified exit to Materials 77 | -11/Scrapyard | Discovered exit to Materials (range 8) 172 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Evolved 1 slot: Weapon x1 315 | -10/Materials | Build established: Hacker-Mutant 385 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Discovered exit to Materials (range 8) 568 | -10/Materials | Discovered exit to Materials (range 16) 737 | -10/Materials | Discovered exit to Materials (range 15) 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 878 | -9/Materials | Build established: Hacker-Gunner 944 | -9/Materials | Repaired Lgt. Assault Rifle 1051 | -9/Materials | Identified exit to Mines 1051 | -9/Materials | Discovered exit to Mines (range 11) 1291 | -9/Materials | Discovered exit to Mines (range 12) 1445 | -9/Materials | Identified exit to Materials 1445 | -9/Materials | Discovered exit to Materials (range 16) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1605 | -8/Materials | Repaired Lgt. Armor Plating 2380 | -8/Materials | Identified exit to Factory 2380 | -8/Materials | Discovered exit to Factory (range 7) 2412 | -8/Materials | Entered Factory 2412 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3302 | -7/Factory | Garrison activated, responded to threat 3381 | -7/Factory | Crushed by falling debris 3402 | -7/Factory | Identified exit to Lower Caves 3402 | -7/Factory | Discovered exit to Lower Caves (range 4) 3482 | -7/Factory | Identified exit to Storage 3482 | -7/Factory | Discovered exit to Storage (range 18) 3498 | -7/Factory | Entered Lower Caves 3593 | -7/Lower Caves | Build established: Hacker-Mutant 3596 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3742 | -7/Lower Caves | Learned Factory security intel 3774 | -7/Lower Caves | Ambushed by wild Derelicts 4340 | -7/Lower Caves | Encountered a Warlord checkpoint 4417 | -7/Lower Caves | Identified exit to Lower Caves 4675 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5311 | -7/Lower Caves | Entered another Lower Caves area 5311 | -7/Lower Caves | Accompanied by 3 allies 5329 | -7/Lower Caves | Hvy. Missile Launcher stolen by Master Thief 5802 | -7/Lower Caves | Build established: Hacker-Tank 5953 | -7/Lower Caves | Identified exit to Zion 5953 | -7/Lower Caves | Discovered exit to Zion (range 14) 5974 | -7/Lower Caves | Entered Zion 5974 | -7/Zion | Accompanied by 2 allies 6140 | -7/Zion | Identified exit to Proximity Caves 6140 | -7/Zion | Discovered exit to Proximity Caves (range 15) 6226 | -7/Zion | System corruption cleaned by Quarantine Array 6492 | -7/Zion | Learned location of Data Miner (-6) 6495 | -7/Zion | Learned location of Armory (-4) 6628 | -7/Zion | Learned location of Quarantine (-3) 6698 | -7/Zion | Visited the Megawrench Repair Shop 6698 | -7/Zion | Megawrench repaired 12 parts 7161 | -7/Zion | Given A8's code to call for help 7614 | -7/Zion | Imprinted 7616 | -7/Zion | Declared Zion's savior 7901 | -7/Zion | Build established: Messiah-Tank 8373 | -7/Zion | Attacked by Zionites 8499 | -7/Zion | Core integrity fell below 50% 8541 | -7/Zion | Core integrity fell below 20% 8551 | -7/Zion | Destroyed by O2-7NU(M) with Flamer Last Messages --------------- HV Slug penetrates Imprinter. Mak. Power Source destroyed. Bore Cannon destroyed. Acquired Lgt. Nuclear Core. Imp. Titanium Leg destroyed. EM Pulse Cannon severed. KH-5R3(z) pulls a Mak. Axe out of the Twisted Machinery. 4Y-1X3(z) destroyed. Lgt. Nuclear Core destroyed. CW-9NO(g) destroyed. System corrupted: Energy discharge (-24). H5-MPG(z) pulls a Mak. Axe out of the Twisted Machinery. Destroyed Mak. Power Source. Q4-7SR(z) system corrupted by crushing effect. Q4-7SR(z) destroyed. Powered Hammer destroyed. KH-5R3(z) destroyed. 1E-JJK(z) pulls a Unknown Impact Weapon out of the Twisted Machinery. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????########??????????????????????????????????? | | ???????#"#""#"#???????????????????????????????#### | | ???????#"" " "#????????#######????????????????#"## | | ???????#" "#????????#[[][|#????????###?###?#""" | | ???????#" "#####????#[ /#???????##"###"### | | ???????## ###""###??#/ ] #?#######""""""""" ## | | ???????#"" """"""#"#??##" "####""""#"""""""" # | | ???????# """"##??# ##"""""""""" | | ?????### "" """"###" ##"" """ | | ????##"""""" ""#"""" ##" "" | | ???##"""""" """"" """ # " "" "" # | | ???#"" #"""" " """" "" ## | | ???#"" "" " ###"" """"""" % | | ####" """ " "" ""#""##"" " | | #"##"" """" "" "" """##"""" " | | #""##" """" "" """ I """"""" | | ""#""" """ """ " """" """ | | X""""" " """ """" "" | | """"" " " "" | | " "" | | /= """"""""" "" | | *=%%* """ """""" " "" | | =%=! z | | """# %=*! m z / | | "### "" %%* | | ##?## "" "" %@z![% "" """ %!" "## | | #??### "" "" %=l=%M %/ "" * """ | | ???#"" "" ==!=*% =%= "" | | ???#""" "" %z [ """"""" """ | | ???##"" """" ""z """"""#"""""""""# | | ????#""" """" """" """#"""####""""#"# | | ????##"" """" """ """""#####??#"###### | | ?????#""" """" "" """""##??????###????? | | ?????##"" "" """ " "#"###??????????????? | | ??????#"" """ """ " """#"#???????????????? | | ?????#"""" """ """""#####???????????????? | | ?????###""""" """###???????????????????? | | ???????#"""" #"""#????????????????????? | | ???????#""" """##????????????????????? | | ????????#" #"#"#????????????????????? | | ????????#" """" #"##?????????????????????? | | ???????#"""" """"" """#?????????????????????? | | ???????##"""" ""#"" """#?????????????????????? | | ????????#"""""" "#""" ""##?????????????????????? | | ?????????#####""""#"" """#?????????????????????? | | ????????#"#""#"""?##" """#?????????????????????? | | ##???####"""""##??#"" """#?????????????????????? | | "??###"""""" ""####"" ""###????????????????????? | | ####""" """ """"###" """"#????????????????????? | | """#"" """ """"#"" ""###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 41 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Gatling Laser | -7/Factory | Hacked Great Axe | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab Crack Shot Everything Is Under Control First Step to Greatness GoHome() Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Robot Respite Safety First Serviceable Loadout The More The Merrier The One Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed ProcessingLayeredReactor Manual? 0 Play Time 03:30:50 Cumulative 6.9 hours Start 2020.09.14 @ 21:50:31 End 2020.09.15 @ 02:15:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4bc46b89-a2ce-44ad-b2e9-8df41e0a880f