Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 09:19:23

Player: mm79

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (946)      946
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3971

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     251/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
         Medium Treads
         Medium Treads
                Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Reflective Plating
>               --- WEAPON (3) -------
                Assault Rifle
                Shotgun
                Assault Cannon
>               --- INVENTORY (15) ---
          Light Deuterium Engine
     Reinforced Deuterium Engine
       Advanced Treads
         Medium Treads
         Medium Treads
                Wheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (36)
       Improved Light Armor Plating
           Mini Grenade Launcher
                Mining Laser
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Reflective Plating
>               --- WEAPON -----------
                Assault Rifle
                Assault Cannon
                Mining Laser
>               --- INVENTORY --------
          Light Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
        Armored Treads
       Advanced Treads
                Wheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Light Armor Plating
                Shotgun
           Mini Grenade Launcher
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Shotgun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             56   | 6   12  15  2   1   20  
  Power                    4    | .   1   1   .   .   2   
    Engine                 4    | .   1   1   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   3   1   .   4   
    Treads                 7    | 1   1   2   .   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 1   1   1   1   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   3   6   1   1   5   
    Device                 6    | 1   .   3   1   1   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   2   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   6   5   .   .   9   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 2   3   4   .   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         5    | .   3   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 6    | .   .   5   .   .   1   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   2   .   .   1   
  Highest Loss Streak      2    | .   .   2   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  92  94  85  95  
  Engine                   9    | .   13  7   8   .   8   
  Treads                   18   | .   15  21  22  14  18  
  Wheel                    9    | .   12  5   5   14  9   
  Device                   7    | .   10  6   5   14  5   
  Storage                  12   | .   14  14  14  14  9   
  Processor                4    | .   .   .   .   .   14  
  Protection               4    | .   3   7   8   .   3   
  Ballistic Gun            21   | .   19  27  28  28  15  
  Ballistic Cannon         2    | .   .   .   .   .   8   
  Special Weapon           2    | .   5   .   .   .   2   
Peak Build Rating          31   | 6   10  10  12  12  31  
  Average Rating           13   | 4   8   9   11  12  22  
  On Entrance              8    | .   6   9   10  12  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 9   32  32  32  27  41  
  Greatest Support         40   | 10  40  40  40  10  10  
  Greatest Overweight (x)  4    | .   3   2   2   2   4   
  Average Overweight (x)   1    | .   2   .   .   2   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  
  Most Carried             15   | 8   15  15  15  15  15  
  Average Carried          13   | 4   13  12  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 7   15  11  15  14  15  

 Class Distribution 
--------------------
 69% | Mutant
 24% | Gunner
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1625 | 220 274 449 .   138 544 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1232 | 37  233 259 .   45  658 
  Parts                    110  | 6   15  29  .   6   54  
Haulers Intercepted        4    | .   2   .   .   .   2   
Recyclers Shooed           5    | .   .   .   .   1   4   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  47   | .   7   20  .   4   16  
  Guns                     39   | .   7   18  .   4   10  
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      2    | .   .   2   .   .   .   
Classes Destroyed          11   | 1   3   1   .   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   3   
  Swarmer                  31   | .   5   14  .   4   8   
  Grunt                    4    | .   2   1   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                5    | .   .   5   .   .   .   
Best Kill Streak           4    | 2   3   3   .   4   4   
  Combat Bots Only         4    | .   3   3   .   4   4   
Max Kills in Single Turn   2    | 1   1   2   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        166  | .    32   88   .    19   27   
  Missed                   49   | .    5    28   .    6    10   
Damage Taken               1415 | .    295  795  .    109  216  
  Core                     229  | .    62   152  .    15   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  15   | .    7    8    .    .    .    
  Ignored by Resistances   2    | .    .    .    .    .    2    
Core Remaining (%)         54   | 100  .    .    .    8    .    
Volleys Fired              127  | 6    34   36   .    7    44   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  100  | 40   100  46   .    46   100  
Shots Fired                252  | 12   58   69   .    14   99   
  Gun                      197  | 12   48   66   .    14   57   
  Cannon                   34   | .    .    .    .    .    34   
  Launcher                 3    | .    .    3    .    .    .    
  Special                  18   | .    10   .    .    .    8    
  Kinetic                  231  | 12   48   66   .    14   91   
  Thermal                  18   | .    10   .    .    .    8    
  Explosive                3    | .    .    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    7    5    .    5    16   
  Robot Miss Streak        7    | 2    6    7    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    4    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           153  | 6    34   42   .    11   60   
  Core Hits                83   | 3    16   27   .    4    33   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    1    1    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2666 | 78   547  703  .    155  1183 
  Guns                     1920 | 78   499  588  .    155  600  
  Cannons                  583  | .    .    .    .    .    583  
  Explosions               115  | .    .    115  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2503 | 78   499  588  .    155  1183 
  Thermal                  48   | .    48   .    .    .    .    
  Explosive                115  | .    .    115  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    4    .    .    .    26   
  Projectiles              30   | .    4    .    .    .    26   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      77   | .    .    77   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        15   | .    .    10   .    .    15   
  Average Temperature      4    | .    .    10   .    .    4    
  Received Heat Transfer   209  | .    102  71   .    .    36   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             384  | 10  229 384 .   90  294 
  Initial                  55   | .   6   55  .   .   35  
  Average                  132  | 2   79  234 .   42  139 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         79   | 100 99  52  .   100 73  
  Level 1                  20   | .   .   47  .   .   26  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           7    | .   2   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   14  32  .   4   25  
  Peak Tracking Total      8    | .   4   8   .   4   5   
  Tactical Retreats        6    | .   1   3   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   8   .   1   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   25  .   1   .   .   
  Successful               18   | .   17  .   1   .   .   
  Failed                   8    | .   8   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   19  .   1   .   .   
  Terminals                20   | .   20  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   5   .   1   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   11  .   .   .   .   
  Terminals                8    | .   8   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   3   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3367 | 67   986  717  313  227  1057 
Spaces Moved               2045 | 48   615  420  222  185  555  
  Core                     17   | 17   .    .    .    .    .    
  Treads                   357  | .    21   221  115  .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1671 | 31   594  199  107  185  555  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  110  110  
  Average Speed            122  | 69   113  136  135  110  127  
  Slowest Speed            160  | 80   160  160  160  110  140  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    89   69   60   44   39   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    4    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 13   | .    6    .    .    .    7    
Terrain Destroyed          58   | .    8    37   .    .    13   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               21   | .    8    .    .    .    13   
  AOE                      37   | .    .    37   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2631 | 68  832 491 234 195 811 
  Wait                     326  | .   144 18  .   .   164 
  Move                     2040 | 47  614 419 221 184 555 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 8   17  2   7   1   13  
  Fast Attach              9    | 6   .   .   .   .   3   
  Attach                   14   | .   2   5   .   .   7   
  Detach                   3    | .   1   .   .   .   2   
  Swap                     33   | .   10  10  2   1   10  
  Drop                     31   | 1   10  1   4   2   13  
  Fire                     127  | 6   34  36  .   7   44  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Discovered new exit (range 15)
  566 | -10/Materials | Discovered new exit (range 6)
  714 | -10/Materials | Discovered new exit (range 10)
  733 | -10/Materials | Identified exit to Mines
  768 | -10/Materials | Learned 4 Recycling zone layouts
  794 | -10/Materials | Learned Storage machine intel
  810 | -10/Materials | Learned location of 1 exit from Storage
  816 | -10/Materials | Learned location of Recycling (-8)
 1054 | -10/Materials | Entered Mines
 1079 | -10/Mines     | Met a Derelict bent on vengeance
 1120 | -10/Mines     | Discovered new exit (range 10)
 1186 | -10/Mines     | Discovered new exit (range 12)
 1276 | -10/Mines     | Assembled infested the area
 1300 | -10/Mines     | Core integrity fell below 50%
 1423 | -10/Mines     | Learned 2 Materials zone layouts
 1451 | -10/Mines     | Core integrity fell below 20%
 1764 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1764 | -10/Mines     | Discovered new exit (range 5)
 1771 | -10/Mines     | Entered Exiles
 1818 | -10/Exiles    | Met 8R-AWN
 1843 | -10/Exiles    | Met EX-HEX
 1886 | -10/Exiles    | Met EX-BIN
 1907 | -10/Exiles    | Aligned with FarCom system
 1909 | -10/Exiles    | Given EX-Vault access code
 1946 | -10/Exiles    | Opened EX-Vault
 1957 | -10/Exiles    | Found Deploy-a-Sentry
 1965 | -10/Exiles    | Found Deploy-a-Sentry
 1967 | -10/Exiles    | Found Deploy-a-Sentry
 1992 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2021 | -10/Exiles    | Met EX-DEC
 2074 | -10/Exiles    | Discovered new exit (range 10)
 2084 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 2084 | -10/Exiles    | Entered Mines
 2109 | -9/Mines      | Discovered new exit (range 6)
 2311 | -9/Mines      | Entered Materials
 2311 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2594 | -8/Materials  | Discovered new exit (range 15)
 2839 | -8/Materials  | Build established: Gunner
 3084 | -8/Materials  | Discovered new exit (range 15)
 3368 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03188_ Lgt. Assault Rifle fried.
03188_ S-10 Pest destroyed.
03192_ R-06 Scavenger collects Lgt. Assault
  Rifle.
03192_ Acquired 22 matter.
03225_ X-57 Shotgunner destroyed.
03229_ Acquired 4 matter.
03239_ Acquired 1 matter.
03248_ A-02 Transporter destroyed.
03250_ K-01 Serf collects debris. <x2>
03254_ Dropped Wheel.
03268_ R-06 Scavenger collects Transport Network
  Coupler.
03301_ W-25 Informer sends out distress signal.
03317_ Connecting with Terminal...
03317_ Current location identified: Materials
03332_ Y-45 Defender destroyed.
03332_ K-01 Serf destroyed.
03358_ Y-45 Defender destroyed.
03361_ Acquired 56 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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|    ????????????????????######????????????????????? |
|    ????????????????????#[[[[[????????????????????? |
|    ????????????????????#[[[[[????????????????????? |
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|    #  """   #??#        #   ##########???????????? |
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|    #  """   #  #        #   #     T" #??????????#  |
|    #  """   #  #        #   #     "" ## #########  |
|    #  """   +  +        #   #        ##=!!!] ]     |
|    #        #  #        #   #!   """ ############  |
|    ##########  ##########   #*!  """ #??????????#  |
|    #       #          %     # !  """ #??????????#  |
|    #"""    +     *  ==!  k  +=!      #??????????#  |
|    #"""    #        !%[%=@  ##########?##########  |
|    #"""    #   !! ]  ####   #??????????#        #  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          5
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlSupersonicWings
  Manual?         0
Play Time         01:14:32
  Cumulative      25.8 hours
  Start           2025.01.14 @ 13:28:03
  End             2025.01.17 @ 09:19:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          22
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a161bcf4-cf8a-4055-bf08-eee10c8eaaab