Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 19:44:23

Player: Singularius

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (85)      425
Value Destroyed (3353)     3353
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 6878

 Bonus
-------
High Alert Combat Kills    280

 Cogmind 
---------
Core Integrity             0/700
Matter                     136/300
Energy                     193/200
System Corruption          16%
Temperature                Cool (1)
Movement                   Walking (330) Ox3
Location                   -7/Storage

 Parts 
-------
>           --- POWER (2) --------
      Micro Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION (3) ---
   Improved Carbon-fiber Leg
>           --- UTILITY (4) ------
   Improved Heat Sink
      Large Storage Unit
            Target Analyzer
   Improved Shield Generator
>           --- WEAPON (4) -------
     Cooled Particle Cannon
     Cooled Particle Cannon
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY (15) ---
            Armor Integrity Analyzer
   Improved Propulsion Shielding
            Component Analysis Suite
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
            F-cell Engine
            F-cell Engine
>           --- PROPULSION -------
   Advanced Treads
   Advanced Treads
     Medium Treads
>           --- UTILITY ----------
   Improved Cooling System
      Large Storage Unit
   Advanced Targeting Computer
            Core Analyzer
>           --- WEAPON -----------
   Improved Spread Laser
     Cooled Particle Cannon
  Precision Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY --------
      Micro Nuclear Core
   Advanced Treads
   Improved Carbon-fiber Leg
   Improved Cooling System
            Armor Integrity Analyzer
            Particle Charger
   Improved Propulsion Shielding
   Improved Shield Generator
            Component Analysis Suite
            Lightning Gun
            Arc Projector
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
[Rating: 60]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   1   1   .   .   
Parts Attached             87   | 6   8   3   10  10  29  21  
  Power                    13   | 1   2   1   1   1   5   2   
    Engine                 6    | 1   1   1   .   .   3   .   
    Core                   7    | .   1   .   1   1   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   .   2   3   2   3   
    Treads                 7    | .   .   .   .   3   2   2   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  6    | 2   2   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   1   .   3   2   8   5   
    Device                 10   | .   .   .   .   .   6   4   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   40   | 2   3   2   4   4   14  11  
    Energy Gun             11   | .   1   1   1   2   4   2   
    Energy Cannon          6    | .   .   .   .   .   4   2   
    Ballistic Gun          21   | 2   2   1   2   1   6   7   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   2   .   .   
Parts Lost                 27   | .   5   1   1   .   6   14  
  Power                    3    | .   1   .   .   .   .   2   
  Propulsion               8    | .   2   .   1   .   1   4   
  Utility                  6    | .   .   .   .   .   1   5   
  Weapon                   10   | .   2   1   .   .   4   3   
  Highest Loss Streak      13   | .   2   1   1   .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 95  95  94  87  
  Engine                   8    | .   12  10  .   .   9   9   
  Core                     5    | .   2   3   10  9   5   3   
  Treads                   15   | .   .   .   .   16  23  14  
  Wheel                    8    | .   26  28  29  10  .   .   
  Device                   4    | .   .   .   .   .   7   6   
  Storage                  8    | .   14  14  11  9   7   7   
  Processor                4    | .   .   .   .   .   4   10  
  Protection               6    | .   13  14  10  14  4   .   
  Energy Gun               11   | .   2   14  17  17  12  4   
  Energy Cannon            3    | .   .   .   .   .   5   9   
  Ballistic Gun            13   | .   25  14  9   16  11  14  
Peak Build Rating          60   | 6   9   10  21  39  59  60  
  Average Rating           41   | 4   7   9   15  35  54  51  
  On Entrance              20   | .   6   9   10  21  39  59  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             88   | 10  14  17  36  61  88  65  
  Greatest Support         72   | 32  32  32  48  66  72  72  
  Greatest Overweight (x)  3    | .   .   .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         13   | 7   8   8   10  15  15  15  
  Most Carried             15   | 4   8   8   15  15  15  15  
  Average Carried          12   | 1   5   7   9   14  14  12  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 4   8   8   15  15  15  11  

 Class Distribution 
--------------------
 50% | Tank
 31% | Gunner
 15% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
 Gunner | -7/Storage

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Matter Collected           1843 | 249  146  31   190  126  769  332  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3429 | .    182  13   370  230  1434 1200 
  Parts                    202  | .    10   3    32   13   79   65   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Combat Hostiles Destroyed  77   | .   4   1   12  7   28  25  
  Guns                     55   | .   4   1   8   6   19  17  
  Cannons                  19   | .   .   .   4   .   7   8   
  AOE                      3    | .   .   .   .   1   2   .   
Classes Destroyed          12   | .   1   1   1   .   8   1   
  Worker                   5    | .   .   .   .   .   4   1   
  Hauler                   1    | .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  22   | .   .   1   6   3   6   6   
  Grunt                    26   | .   4   .   1   4   10  7   
  Brawler                  3    | .   .   .   .   .   1   2   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   14   | .   .   .   5   .   3   6   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               7    | .   .   .   .   .   4   3   
Best Kill Streak           7    | .   1   1   3   2   3   7   
  Combat Bots Only         6    | .   1   1   3   2   3   6   
Max Kills in Single Turn   2    | .   1   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Hostile Shots Fired        683  | .    32   2    47   19   245  338  
  Missed                   239  | .    7    .    11   6    102  113  
Damage Taken               5633 | .    590  29   406  254  1935 2419 
  Core                     990  | .    152  .    66   69   311  392  
  Absorbed by Shields      43   | .    .    .    .    .    .    43   
  Redirected to Shielding  48   | .    25   .    12   11   .    .    
  Regen/Repaired (Parts)   27   | .    .    .    27   .    .    .    
Core Remaining (%)         77   | 100  .    39   83   87   .    .    
Volleys Fired              143  | .    22   1    25   10   45   40   
  Largest                  4    | .    2    2    3    4    4    4    
  Hottest                  240  | .    60   76   147  160  240  163  
Shots Fired                499  | .    44   2    75   40   184  154  
  Gun                      404  | .    44   2    57   40   152  109  
  Cannon                   95   | .    .    .    18   .    32   45   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  240  | .    38   1    42   20   62   77   
  Thermal                  160  | .    6    1    33   .    43   77   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          99   | .    .    .    .    20   79   .    
  Robot Hit Streak         24   | .    5    3    10   10   24   16   
  Robot Miss Streak        14   | .    2    .    4    2    14   6    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        8    | .    2    .    .    2    4    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    
Shots Hit Robots           311  | .    28   1    41   25   114  102  
  Core Hits                239  | .    10   1    20   11   101  96   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    4    1    .    .    
    Burn                   4    | .    .    .    4    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7224 | .    483  15   589  796  2718 2623 
  Guns                     4806 | .    311  15   463  474  1738 1805 
  Cannons                  1535 | .    .    .    126  .    591  818  
  Explosions               883  | .    172  .    .    322  389  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2450 | .    266  .    299  213  683  989  
  Thermal                  3332 | .    45   15   290  66   1282 1634 
  Explosive                428  | .    172  .    .    256  .    .    
  Electromagnetic          1014 | .    .    .    .    261  753  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    1    2    5    16   
  Average Corruption       4    | .    .    .    1    2    4    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  65   | .    .    .    1    1    37   26   
    Message Errors         13   | .    .    .    .    .    10   3    
    Matter Fused           12   | .    .    .    .    1    4    7    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    
    Energy Discharges      7    | .    .    .    .    .    4    3    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      12   | .    .    .    1    .    7    4    
    Data Loss (major)      2    | .    .    .    .    .    2    .    
    Misfires               7    | .    .    .    .    .    6    1    
    Alerts                 4    | .    .    .    .    .    3    1    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            111  | .    90   .    .    .    9    12   
  Projectiles              15   | .    .    .    .    .    3    12   
  Explosions               96   | .    90   .    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      379  | .    226  .    .    94   59   .    
  Shots                    4    | .    2    .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        564  | .    54   38   315  393  564  372  
  Average Temperature      146  | .    17   25   115  162  194  102  
  Received Heat Transfer   1445 | .    243  9    108  72   309  704  
  Effects                  18   | .    .    .    .    3    14   1    
    Shutdowns              6    | .    .    .    .    .    6    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Interference           3    | .    .    .    .    3    .    .    
    Matter Decay           3    | .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    .    1    .    
    Damage (core)          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    1    2    
  Heat Transferred         4202 | .    100  37   1036 50   1226 1753 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    1    3    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Peak Influence             756  | .   252 65  441 379 418 756 
  Initial                  189  | .   .   35  25  108 172 189 
  Average                  243  | .   114 41  248 243 227 492 
Maximum Alert Level        3    | .   1   .   2   1   2   3   
  Low Security (%)         38   | 100 88  100 24  46  31  9   
  Level 1                  50   | .   11  .   63  53  67  20  
  Level 2                  10   | .   .   .   12  .   1   65  
  Level 3                  .    | .   .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   3   1   10  12  
  Investigation            2    | .   .   .   .   .   1   1   
  Extermination            5    | .   .   .   .   .   3   2   
  Reinforcement            10   | .   1   .   3   1   3   2   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 9    | .   .   .   .   .   3   6   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Distress Signals           8    | .   .   .   3   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   20  6   22  9   42  31  
  Peak Tracking Total      8    | .   6   5   8   4   4   5   
  Tactical Retreats        9    | .   4   1   1   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Traps Triggered            4    | .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Disabled          12   | .   3   .   1   3   4   1   
  Max in Single Turn       3    | .   3   .   1   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Accessed          21   | .   2   1   3   2   9   4   
  Terminals                14   | .   1   1   2   2   4   4   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          3    | .   1   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                36   | .   4   2   6   3   14  7   
  Successful               21   | .   2   1   4   2   8   4   
  Failed                   15   | .   2   1   2   1   6   3   
    Catastrophic           2    | .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                23   | .   1   2   3   3   7   7   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   3   .   3   .   
  Recycling Units          5    | .   3   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   1   2   2   4   4   
  Record                   1    | .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   
  Alert Level              1    | .   .   .   .   .   1   .   
  Locate Traps             4    | .   .   .   1   1   2   .   
  Patrol Status            1    | .   .   .   .   1   .   .   
  Zone Layout              3    | .   1   1   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   2   .   
Repair Station Hacks       3    | .   .   .   2   .   1   .   
  Scan Component           2    | .   .   .   1   .   1   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   3   1   4   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Turns Passed               5104 | 53   486  263  583  330  2717 672  
Spaces Moved               2828 | 40   375  230  358  203  1358 264  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   1632 | .    .    .    .    76   1358 198  
  Legs                     66   | .    .    .    .    .    .    66   
  Wheels                   1128 | 38   375  230  358  127  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  96   110  150  145  
  Average Speed            145  | 97   100  100  102  123  174  185  
  Slowest Speed            330  | 100  100  100  110  145  230  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    55   46   38   21   34   35   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          97   | .    37   .    .    40   10   10   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    10   
  AOE                      87   | .    37   .    .    40   10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Total                      3496 | 51   443  261  525  267  1596 353  
  Wait                     297  | 1    32   22   103  17   113  9    
  Move                     2822 | 39   374  229  357  202  1357 264  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  82   | 5    7    3    17   13   27   10   
  Fast Attach              22   | 5    2    .    3    3    3    6    
  Attach                   32   | 1    4    1    2    4    10   10   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     33   | .    2    2    5    3    16   5    
  Drop                     65   | .    .    3    13   15   25   9    
  Fire                     143  | .    22   1    25   10   45   40   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 14)
  263 | -10/Materials | Discovered new exit (range 4)
  306 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 10)
  401 | -10/Materials | Core integrity fell below 50%
  540 | -10/Materials | Entered Mines
  553 | -10/Mines     | Learned location of Zion (-6)
  605 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  698 | -10/Mines     | Assembled infested the area
  703 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  714 | -10/Mines     | Learned location of Mines (-9)
  791 | -10/Mines     | Discovered new exit (range 13)
  803 | -10/Mines     | Entered Materials
  803 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  905 | -9/Materials  | Repaired Core Shielding
 1145 | -9/Materials  | Discovered new exit (range 11)
 1386 | -9/Materials  | Entered another Materials area
 1386 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1541 | -8/Materials  | Build established: Tank
 1631 | -8/Materials  | Discovered new exit (range 15)
 1716 | -8/Materials  | Entered Factory
 1716 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2430 | -7/Factory    | Garrison activated, responded to threat
 3847 | -7/Factory    | Build established: Gunner
 4345 | -7/Factory    | Discovered new exit (range 9)
 4433 | -7/Factory    | Entered Storage
 4522 | -7/Storage    | Garrison activated, responded to threat
 4702 | -7/Storage    | Core integrity fell below 50%
 4833 | -7/Storage    | First assault squad dispatched
 4842 | -7/Storage    | Garrison activated, responded to threat
 4861 | -7/Storage    | System corruption reached 10%
 4874 | -7/Storage    | Core integrity fell below 20%
 4931 | -7/Storage    | Lost 13 parts (2p3n5u3w)
 5105 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
System corrupted: Prc. Assault Rifle rejected.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
U-05 Engineer lays Concrete. <x3>
Acquired Prc. Assault Rifle.
System corrupted: Energy discharge (-54).
Y-54 Guardian destroyed.
System corrupted: Matter fused (-6).
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S010.
K-01 Serf collects debris. <x3>
System corrupted: Energy discharge (-64).
K-01 Serf collects debris.
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????#*%[###??? |
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| ????????????????????????????????????????#   #%"""  |
| ????????????????????????????????????????#  %#%"""  |
| ????????????????????????????????????????#   +="""  |
| ????????????????????????????????????????#   # """  |
| ????????????????????????????????????????#   #*=""  |
| ????????????????????????????????????????#   #=*[%= |
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| ????????????????????????????????""""????# ^ +   ## |
| ?????????????????????????????## ""T"" ??# ^ #   T# |
| ??????????????????????????????          #   ##  ## |
| ????????????????????????###??????"" """ +   ##  #? |
| ????????????????????????#T##?????"" """ #   ##  #? |
| ????????????????????????"  #??????" """?#   ##  #? |
| ????????????????????????#  #??????    ??#=! #####? |
| ????????????????????????#  #???????##??##%! ##???? |
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| ???????????                                  #???? |
| ???????????                                  #???? |
| ???????????                   Y              #???? |
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| ?????????????????????????????     ?????#######???? |
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| ??????????????????????????###?###????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          33
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedCoolantImmobilizer
  Manual?         0
Play Time         01:01:26
  Cumulative      30.4 hours
  Start           2025.04.04 @ 18:41:44
  End             2025.04.04 @ 19:44:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5b2daf5-8b96-4bab-bddb-37dcb69d6fa7