Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 19:44:23 Player: Singularius Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (3353) 3353 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 6878 Bonus ------- High Alert Combat Kills 280 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 193/200 System Corruption 16% Temperature Cool (1) Movement Walking (330) Ox3 Location -7/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Target Analyzer Improved Shield Generator > --- WEAPON (4) ------- Cooled Particle Cannon Cooled Particle Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (15) --- Armor Integrity Analyzer Improved Propulsion Shielding Component Analysis Suite Precision Assault Rifle Precision Assault Rifle Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Improved Spread Laser Cooled Particle Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Advanced Treads Improved Carbon-fiber Leg Improved Cooling System Armor Integrity Analyzer Particle Charger Improved Propulsion Shielding Improved Shield Generator Component Analysis Suite Lightning Gun Arc Projector Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle [Rating: 60] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 87 | 6 8 3 10 10 29 21 Power 13 | 1 2 1 1 1 5 2 Engine 6 | 1 1 1 . . 3 . Core 7 | . 1 . 1 1 2 2 Reactor . | . . . . . . . Propulsion 14 | 2 2 . 2 3 2 3 Treads 7 | . . . . 3 2 2 Leg 1 | . . . . . . 1 Wheel 6 | 2 2 . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 . 3 2 8 5 Device 10 | . . . . . 6 4 Storage 2 | 1 . . 1 . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 5 | . 1 . 2 2 . . Artifact . | . . . . . . . Weapon 40 | 2 3 2 4 4 14 11 Energy Gun 11 | . 1 1 1 2 4 2 Energy Cannon 6 | . . . . . 4 2 Ballistic Gun 21 | 2 2 1 2 1 6 7 Ballistic Cannon 2 | . . . 1 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . 1 . . System Corruption 2 | . . . . 2 . . Parts Lost 27 | . 5 1 1 . 6 14 Power 3 | . 1 . . . . 2 Propulsion 8 | . 2 . 1 . 1 4 Utility 6 | . . . . . 1 5 Weapon 10 | . 2 1 . . 4 3 Highest Loss Streak 13 | . 2 1 1 . 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 97 100 95 95 94 87 Engine 8 | . 12 10 . . 9 9 Core 5 | . 2 3 10 9 5 3 Treads 15 | . . . . 16 23 14 Wheel 8 | . 26 28 29 10 . . Device 4 | . . . . . 7 6 Storage 8 | . 14 14 11 9 7 7 Processor 4 | . . . . . 4 10 Protection 6 | . 13 14 10 14 4 . Energy Gun 11 | . 2 14 17 17 12 4 Energy Cannon 3 | . . . . . 5 9 Ballistic Gun 13 | . 25 14 9 16 11 14 Peak Build Rating 60 | 6 9 10 21 39 59 60 Average Rating 41 | 4 7 9 15 35 54 51 On Entrance 20 | . 6 9 10 21 39 59 Naked Turns . | . . . . . . . Heaviest Build 88 | 10 14 17 36 61 88 65 Greatest Support 72 | 32 32 32 48 66 72 72 Greatest Overweight (x) 3 | . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 10 15 15 15 Most Carried 15 | 4 8 8 15 15 15 15 Average Carried 12 | 1 5 7 9 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 4 8 8 15 15 15 11 Class Distribution -------------------- 50% | Tank 31% | Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1843 | 249 146 31 190 126 769 332 Remotely . | . . . . . . . Salvage Created 3429 | . 182 13 370 230 1434 1200 Parts 202 | . 10 3 32 13 79 65 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 77 | . 4 1 12 7 28 25 Guns 55 | . 4 1 8 6 19 17 Cannons 19 | . . . 4 . 7 8 AOE 3 | . . . . 1 2 . Classes Destroyed 12 | . 1 1 1 . 8 1 Worker 5 | . . . . . 4 1 Hauler 1 | . . . . . 1 . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . 1 . Swarmer 22 | . . 1 6 3 6 6 Grunt 26 | . 4 . 1 4 10 7 Brawler 3 | . . . . . 1 2 Duelist 2 | . . . . . 1 1 Sentry 14 | . . . 5 . 3 6 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Programmer 7 | . . . . . 4 3 Best Kill Streak 7 | . 1 1 3 2 3 7 Combat Bots Only 6 | . 1 1 3 2 3 6 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 683 | . 32 2 47 19 245 338 Missed 239 | . 7 . 11 6 102 113 Damage Taken 5633 | . 590 29 406 254 1935 2419 Core 990 | . 152 . 66 69 311 392 Absorbed by Shields 43 | . . . . . . 43 Redirected to Shielding 48 | . 25 . 12 11 . . Regen/Repaired (Parts) 27 | . . . 27 . . . Core Remaining (%) 77 | 100 . 39 83 87 . . Volleys Fired 143 | . 22 1 25 10 45 40 Largest 4 | . 2 2 3 4 4 4 Hottest 240 | . 60 76 147 160 240 163 Shots Fired 499 | . 44 2 75 40 184 154 Gun 404 | . 44 2 57 40 152 109 Cannon 95 | . . . 18 . 32 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 240 | . 38 1 42 20 62 77 Thermal 160 | . 6 1 33 . 43 77 Explosive . | . . . . . . . Electromagnetic 99 | . . . . 20 79 . Robot Hit Streak 24 | . 5 3 10 10 24 16 Robot Miss Streak 14 | . 2 . 4 2 14 6 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . 2 . . 2 4 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 311 | . 28 1 41 25 114 102 Core Hits 239 | . 10 1 20 11 101 96 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 4 1 . . Burn 4 | . . . 4 . . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7224 | . 483 15 589 796 2718 2623 Guns 4806 | . 311 15 463 474 1738 1805 Cannons 1535 | . . . 126 . 591 818 Explosions 883 | . 172 . . 322 389 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2450 | . 266 . 299 213 683 989 Thermal 3332 | . 45 15 290 66 1282 1634 Explosive 428 | . 172 . . 256 . . Electromagnetic 1014 | . . . . 261 753 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . 1 2 5 16 Average Corruption 4 | . . . 1 2 4 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . . 1 1 37 26 Message Errors 13 | . . . . . 10 3 Matter Fused 12 | . . . . 1 4 7 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 7 | . . . . . 4 3 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 12 | . . . 1 . 7 4 Data Loss (major) 2 | . . . . . 2 . Misfires 7 | . . . . . 6 1 Alerts 4 | . . . . . 3 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 111 | . 90 . . . 9 12 Projectiles 15 | . . . . . 3 12 Explosions 96 | . 90 . . . 6 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 379 | . 226 . . 94 59 . Shots 4 | . 2 . . 1 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 564 | . 54 38 315 393 564 372 Average Temperature 146 | . 17 25 115 162 194 102 Received Heat Transfer 1445 | . 243 9 108 72 309 704 Effects 18 | . . . . 3 14 1 Shutdowns 6 | . . . . . 6 . Energy Bleed 2 | . . . . . 2 . Interference 3 | . . . . 3 . . Matter Decay 3 | . . . . . 3 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 . 1 2 Heat Transferred 4202 | . 100 37 1036 50 1226 1753 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 756 | . 252 65 441 379 418 756 Initial 189 | . . 35 25 108 172 189 Average 243 | . 114 41 248 243 227 492 Maximum Alert Level 3 | . 1 . 2 1 2 3 Low Security (%) 38 | 100 88 100 24 46 31 9 Level 1 50 | . 11 . 63 53 67 20 Level 2 10 | . . . 12 . 1 65 Level 3 . | . . . . . . 5 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 . 3 1 10 12 Investigation 2 | . . . . . 1 1 Extermination 5 | . . . . . 3 2 Reinforcement 10 | . 1 . 3 1 3 2 Assault 1 | . . . . . . 1 Garrison 9 | . . . . . 3 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 8 | . . . 3 1 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 20 6 22 9 42 31 Peak Tracking Total 8 | . 6 5 8 4 4 5 Tactical Retreats 9 | . 4 1 1 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 4 | . . . 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 12 | . 3 . 1 3 4 1 Max in Single Turn 3 | . 3 . 1 2 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 21 | . 2 1 3 2 9 4 Terminals 14 | . 1 1 2 2 4 4 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . 1 . 1 . Recycling Units 3 | . 1 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 4 2 6 3 14 7 Successful 21 | . 2 1 4 2 8 4 Failed 15 | . 2 1 2 1 6 3 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 1 2 3 3 7 7 Fabricators 2 | . . . . . 2 . Repair Stations 6 | . . . 3 . 3 . Recycling Units 5 | . 3 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 1 2 2 4 4 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 3 | . . . . . . 3 Alert Level 1 | . . . . . 1 . Locate Traps 4 | . . . 1 1 2 . Patrol Status 1 | . . . . 1 . . Zone Layout 3 | . 1 1 . . 1 . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 3 | . . . 2 . 1 . Scan Component 2 | . . . 1 . 1 . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 13 | . 2 1 3 1 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 5104 | 53 486 263 583 330 2717 672 Spaces Moved 2828 | 40 375 230 358 203 1358 264 Core 2 | 2 . . . . . . Treads 1632 | . . . . 76 1358 198 Legs 66 | . . . . . . 66 Wheels 1128 | 38 375 230 358 127 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 96 110 150 145 Average Speed 145 | 97 100 100 102 123 174 185 Slowest Speed 330 | 100 100 100 110 145 230 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 55 46 38 21 34 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . 37 . . 40 10 10 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 87 | . 37 . . 40 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 3496 | 51 443 261 525 267 1596 353 Wait 297 | 1 32 22 103 17 113 9 Move 2822 | 39 374 229 357 202 1357 264 Hop . | . . . . . . . Pick Up 82 | 5 7 3 17 13 27 10 Fast Attach 22 | 5 2 . 3 3 3 6 Attach 32 | 1 4 1 2 4 10 10 Detach . | . . . . . . . Swap 33 | . 2 2 5 3 16 5 Drop 65 | . . 3 13 15 25 9 Fire 143 | . 22 1 25 10 45 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 14) 263 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 401 | -10/Materials | Core integrity fell below 50% 540 | -10/Materials | Entered Mines 553 | -10/Mines | Learned location of Zion (-6) 605 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 698 | -10/Mines | Assembled infested the area 703 | -10/Mines | Assisted by a Guerilla fighting off Assembled 714 | -10/Mines | Learned location of Mines (-9) 791 | -10/Mines | Discovered new exit (range 13) 803 | -10/Mines | Entered Materials 803 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 905 | -9/Materials | Repaired Core Shielding 1145 | -9/Materials | Discovered new exit (range 11) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1541 | -8/Materials | Build established: Tank 1631 | -8/Materials | Discovered new exit (range 15) 1716 | -8/Materials | Entered Factory 1716 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2430 | -7/Factory | Garrison activated, responded to threat 3847 | -7/Factory | Build established: Gunner 4345 | -7/Factory | Discovered new exit (range 9) 4433 | -7/Factory | Entered Storage 4522 | -7/Storage | Garrison activated, responded to threat 4702 | -7/Storage | Core integrity fell below 50% 4833 | -7/Storage | First assault squad dispatched 4842 | -7/Storage | Garrison activated, responded to threat 4861 | -7/Storage | System corruption reached 10% 4874 | -7/Storage | Core integrity fell below 20% 4931 | -7/Storage | Lost 13 parts (2p3n5u3w) 5105 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. System corrupted: Prc. Assault Rifle rejected. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." U-05 Engineer lays Concrete. <x3> Acquired Prc. Assault Rifle. System corrupted: Energy discharge (-54). Y-54 Guardian destroyed. System corrupted: Matter fused (-6). U-05 Engineer builds a Wall. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. K-01 Serf collects debris. <x3> System corrupted: Energy discharge (-64). K-01 Serf collects debris. System corrupted: Component data lost. 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Y #???? | | ????????????###################+######## #???? | | ????????????????????????????? ?????#######???? | | ??????????????????????????? ?????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# """"" #????????????? | | ??????????????????????????# """"" #????????????? | | ??????????????????????????# """"" #????????????? | | ?????????????????????????? #????????????? | | ??????????????????????????# ??#????????????? | | ??????????????????????????###?###????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedCoolantImmobilizer Manual? 0 Play Time 01:01:26 Cumulative 30.4 hours Start 2025.04.04 @ 18:41:44 End 2025.04.04 @ 19:44:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c5b2daf5-8b96-4bab-bddb-37dcb69d6fa7