Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 00:41:20 // Winter2019/RPGLIKE Player: KTG-V3 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (449) 2245 Value Destroyed (15063) 15063 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4240) 4240 TOTAL SCORE: 27108 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3465 Follower Combat Kills 245 Met Imprinter 300 Friendly Fire -270 Cogmind --------- Core Integrity 0/800 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (8) ------ Advanced Signal Interpreter Zionite Weapon Casing Damper Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (3) ---- Improved Particle Charger Weapon Cycler Proton Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Signal Interpreter Zionite Weapon Casing Damper Plating Improved Shield Generator > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Proton Missile Launcher > --- INVENTORY -------- Improved Particle Charger Weapon Cycler Proton Cannon [Rating: 110] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Improved Cooling System Device Improved Cooling System Storage Zionite Biocell Processor Advanced Signal Interpreter Protection Damper Plating Weapon Zionite Phaser-S Energy Gun Zionite Phaser-S Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Slots Evolved 15 | 5 1 . . . . . 6 1 . . . 1 1 . . Power 2 | 1 . . . . . . . . . . . . 1 . . Propulsion 3 | 1 . . . . . . 2 . . . . . . . . Utility 7 | 1 1 . . . . . 4 1 . . . . . . . Weapon 3 | 2 . . . . . . . . . . . 1 . . . Parts Attached 175 | 8 15 1 13 12 7 19 9 22 6 7 21 24 2 5 4 Power 17 | 2 . . 1 . . 1 2 3 . . 2 4 1 . 1 Engine 5 | 2 . . 1 . . 1 . 1 . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . 2 2 . . 2 4 1 . 1 Propulsion 26 | 2 1 . . 3 . 2 2 6 . . 2 6 . . 2 Treads 12 | 2 1 . . 3 . 2 2 . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . . 3 . . 2 1 . . . Hover 8 | . . . . . . . . 3 . . . 5 . . . Flight . | . . . . . . . . . . . . . . . . Utility 45 | 1 4 . 2 5 1 2 5 4 . 5 9 6 . 1 . Device 36 | 1 3 . 1 5 . 2 3 4 . 5 7 4 . 1 . Storage 1 | . . . . . . . . . . . . 1 . . . Processor 4 | . 1 . 1 . 1 . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . 1 . . . 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 87 | 3 10 1 10 4 6 14 . 9 6 2 8 8 1 4 1 Energy Gun 39 | 2 3 1 7 2 4 8 . 2 . . . 7 . 2 1 Energy Cannon 20 | . . . 1 1 2 . . 5 4 . 6 . . 1 . Ballistic Gun 5 | 1 4 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 22 | . 3 . 2 1 . 6 . 2 2 2 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 1 2 2 . 3 . . . 7 . 2 . Parts Lost 4 | . . . . . . . . . . . . . . 1 3 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . . . . . . . 1 2 Highest Loss Streak 2 | . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 85 | . 99 100 100 99 99 100 79 75 75 76 72 74 72 73 63 Engine 8 | . 21 20 20 20 20 20 8 . . . . . . . . Reactor 6 | . . . . . . . 5 11 11 11 10 11 14 15 11 Treads 9 | . 21 20 20 20 20 20 10 4 . . . . . . 5 Wheel 3 | . . . . . . . . 6 11 11 10 5 5 5 2 Device 18 | . 11 20 20 19 20 20 13 22 23 23 22 20 15 15 12 Processor 7 | . 10 10 10 10 10 10 13 5 5 5 5 5 5 5 5 Protection 3 | . . . . . . . 5 5 5 5 4 6 10 10 10 Energy Gun 10 | . 21 28 27 10 8 8 6 . . . . 11 16 14 10 Energy Cannon 9 | . . . 1 18 21 20 13 15 11 11 12 5 . . . Ballistic Gun 1 | . 10 1 . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . 4 5 2 1 4 5 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 124 | 17 18 19 24 28 30 38 95 104 104 105 106 106 120 123 124 Greatest Support 140 | 40 40 40 40 46 46 51 140 140 56 56 56 88 28 28 140 Greatest Overweight (x) 29 | 1 . . . . . . 1 3 1 1 15 29 4 4 4 Average Overweight (x) 1 | . . . . . . . . . 1 1 . 2 3 4 2 Largest Inventory Capacity 3 | . 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . . 1 1 2 2 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | . 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . . 1 1 1 2 2 2 2 2 3 2 2 3 2 3 Final Capacity 3 | . 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . 1 1 2 2 3 3 3 3 3 3 2 3 3 3 3 Class Distribution -------------------- 40% | Scavenger-Gunner 29% | Gunner 24% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Matter Collected 3555 | 292 444 19 207 175 70 406 70 366 279 165 232 344 244 192 50 Remotely 10 | . . . . . . . . 10 . . . . . . . Salvage Created 18333 | 95 703 223 1849 1265 1373 1917 1011 2955 353 311 1108 732 1413 2242 783 Parts 923 | 6 66 12 89 77 66 96 22 144 32 13 68 31 57 129 15 Haulers Intercepted 28 | . 2 . 5 6 5 3 . 5 . . . . . 2 . Recyclers Shooed 6 | . . . 2 1 . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 13 . . . 29 . . Prevented 49 | . . . . . . . . . 12 12 . . 25 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Combat Hostiles Destroyed 303 | . 19 6 32 23 26 43 . 40 21 7 8 12 23 39 4 Guns 97 | . 18 6 22 6 6 5 . . . . . . 9 21 4 Cannons 91 | . . . 2 13 20 19 . 27 1 1 4 4 . . . AOE 88 | . . . 6 4 . 19 . 9 17 4 . 5 11 13 . Classes Destroyed 24 | 2 8 . 4 . 1 1 . . 2 . 1 2 1 1 1 Worker 20 | . 2 . 4 5 2 2 . 4 . . . . . 1 . Builder 20 | . 5 . . 2 . 1 . 8 . . . . . 4 . Tunneler 6 | 1 . . . . . 3 . . . . . . . 2 . Hauler 28 | . 2 . 5 6 5 3 . 5 . . . . . 2 . Recycler 17 | 1 . 1 3 3 . 1 . 7 . . . . . 1 . Minesweeper 2 | . . . . . . . . . . . . . 2 . . Mechanic 6 | . 1 . 1 1 . 1 . 1 . . . . . 1 . Operator 11 | . 1 . 1 3 1 1 . 3 . . . . . 1 . Watcher 14 | . 2 . 1 2 4 3 . 2 . . . . . . . Swarmer 46 | . 6 . 4 2 7 7 . . 7 . . . 5 8 . Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 152 | . 13 6 18 11 10 28 . 28 3 2 . . 15 18 . Brawler 11 | . . . 1 . 2 . . 1 3 2 . . 1 1 . Duelist 12 | . . . 1 1 . 1 . 2 3 . . . . 4 . Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 34 | . . . 7 9 5 3 . 3 2 1 . . 1 3 . Hunter 5 | . . . . . 2 2 . . . 1 . . . . . Programmer 13 | . . . . . . 2 . 6 1 . . . . 4 . Behemoth 3 | . . . . . . . . . 1 1 . . 1 . . Compactor 4 | . . . . . . . . . . . . . . . 4 Zionite 24 | . . . . . . . . . . . 24 . . . . Z-Light 9 | . . . . . . . . . . . . 9 . . . Assembled 3 | . . . . . . . . . . . . 3 . . . Surgeon 1 | . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . Mutant 6 | . . . . . . . . . 1 . 5 . . . . Best Kill Streak 14 | 2 7 2 11 9 4 7 . 5 7 5 14 6 6 11 3 Combat Bots Only 9 | . 6 2 5 5 4 4 . 4 7 5 4 6 6 9 3 Max Kills in Single Turn 4 | 1 2 1 3 3 2 4 . 3 2 2 1 2 2 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . 1 1 . Exploded 3 | . . . 2 1 . 3 . 2 2 2 . 2 2 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Damage Taken 10246 | . 571 190 756 428 936 1052 . 924 618 370 497 867 543 1038 1456 Core 6425 | . 448 158 603 345 739 840 . 477 370 192 332 452 242 418 809 Absorbed by Shields 1831 | . . . . . . . . 369 243 105 183 126 195 412 198 Redirected to Core 5712 | . 393 105 504 282 672 742 . 442 329 192 323 452 206 368 702 Core Remaining (%) 95 | 100 . 89 . 97 91 . . . . . . . 100 . . Volleys Fired 878 | 4 79 17 88 69 65 78 18 137 45 17 72 25 47 84 33 Largest 4 | 3 3 3 3 3 3 3 3 3 2 3 2 2 4 3 3 Hottest 240 | 100 120 165 198 201 211 211 211 211 112 168 146 125 240 180 180 Shots Fired 2045 | 12 207 51 244 196 195 202 54 289 64 30 128 29 100 188 56 Gun 1013 | 12 206 51 225 87 58 59 18 1 . . . . 77 163 56 Cannon 905 | . . . 12 104 137 127 36 279 47 24 125 14 . . . Launcher 127 | . 1 . 7 5 . 16 . 9 17 6 3 15 23 25 . Special . | . . . . . . . . . . . . . . . . Kinetic 85 | 4 78 3 . . . . . . . . . . . . . Thermal 1182 | . 128 48 237 191 195 186 54 116 9 . 12 . 6 . . Explosive 60 | . 1 . 7 5 . 16 . 9 17 5 . . . . . Electromagnetic 428 | 8 . . . . . . . 164 38 25 116 29 23 25 . Phasic 290 | . . . . . . . . . . . . . 71 163 56 Robot Hit Streak 61 | 3 10 10 21 43 27 37 34 47 16 16 61 10 28 44 25 Robot Miss Streak 5 | 1 5 2 2 1 1 2 1 2 2 1 2 2 3 2 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 10 | . 3 1 3 . . . . . . . . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . 1 1 . Shots Hit Robots 1438 | 7 114 34 177 152 135 151 36 186 44 27 113 23 58 131 50 Core Hits 729 | 3 46 15 78 56 55 83 12 109 40 14 37 22 54 88 17 Critical Hits 35 | . 1 . . 15 11 3 . 1 3 . 1 . . . . Critical Kills 9 | . 1 . . 3 3 2 . . . . . . . . . Critical Parts Destroyed 24 | . . . . 12 7 1 . 1 2 . 1 . . . . Melee Attacks 5 | . . . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 42930 | 60 1342 370 3108 3100 2566 6172 913 6813 2634 1273 2852 1224 3033 5671 1799 Guns 14212 | 60 1315 370 2276 1155 831 1006 313 19 . . . . 1488 3663 1716 Cannons 15113 | . . . 186 1416 1735 2571 600 4684 792 428 2431 270 . . . Explosions 13522 | . 27 . 646 529 . 2595 . 2110 1842 845 421 954 1545 2008 . Melee . | . . . . . . . . . . . . . . . . Ramming 83 | . . . . . . . . . . . . . . . 83 Kinetic 435 | 10 388 37 . . . . . . . . . . . . . Thermal 17775 | . 927 333 2462 2571 2566 3577 913 2956 411 80 526 33 133 287 . Explosive 7663 | . 27 . 646 529 . 2595 . 1406 1695 765 . . . . . Electromagnetic 10209 | 50 . . . . . . . 2451 528 428 2326 1191 1514 1721 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 6765 | . . . . . . . . . . . . . 1386 3663 1716 Highest Corruption 7 | . . . . . . 2 2 2 2 2 3 3 3 . 7 Average Corruption 2 | . . . . . . 2 2 2 2 1 2 3 3 . 5 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . Effects 138 | . . . . . . 10 8 35 12 1 13 22 36 . 1 Message Errors 41 | . . . . . . 3 2 11 2 . 4 6 13 . . Matter Fused 22 | . . . . . . . . . . . 1 7 14 . . Heat Flow Errors 18 | . . . . . . 2 1 7 3 1 1 1 2 . . Energy Discharges 17 | . . . . . . 2 . 4 2 . 1 5 3 . . Data Loss (minor) 13 | . . . . . . . 2 4 3 . 1 . 3 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 21 | . . . . . . 2 3 9 2 . 3 2 . . . Weapon Failures 5 | . . . . . . 1 . . . . 2 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 921 | . . . 10 44 30 232 . 232 149 72 135 17 . . . Projectiles 439 | . . . 5 15 30 129 . 78 24 19 135 4 . . . Explosions 482 | . . . 5 29 . 103 . 154 125 53 . 13 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 762 | . . . 42 61 . 127 . 281 161 1 19 . 1 21 48 Shots 33 | . . . 1 2 . 4 . 5 5 1 2 . 1 12 . Rammed 11 | . . . . . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 444 | 162 444 69 186 170 258 222 112 248 225 154 72 115 197 119 37 Average Temperature 61 | 71 148 25 34 57 67 38 31 77 92 32 21 35 31 24 17 Received Heat Transfer 2232 | . 198 102 339 129 198 225 . 236 60 47 82 258 122 236 . Effects 8 | . 8 . . . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 28 | . . . . . . . . 6 3 2 6 3 3 5 . Combat Hostiles 24 | . . . . . . . . 4 3 2 4 3 3 5 . Parts Fried 87 | . . . . . . . . 16 2 4 19 18 11 17 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . 1 . 3 1 . . . . . . . . . . . Combat Hostiles 3 | . 1 . 2 . . . . . . . . . . . . Parts Melted 69 | . 5 2 18 11 13 9 . 9 . . 1 . . 1 . Heat Transferred 30411 | . 2701 925 6092 5291 4662 4995 1332 3286 396 50 170 50 161 300 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . . . . . . . 7 2 1 2 1 2 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Peak Influence 1642 | 10 370 231 818 549 793 1207 424 1642 . . . . . 837 183 Initial 422 | . 6 76 11 300 148 172 422 53 . . . . . 81 180 Average 450 | 3 155 103 513 376 454 783 321 590 . . . . . 442 173 Maximum Alert Level 5 | . 1 1 3 2 3 4 2 5 . . . . . 3 . Low Security (%) 26 | 100 68 92 15 . 6 6 . 36 . . . . . 3 100 Level 1 24 | . 31 7 6 61 30 4 49 19 . . . . . 24 . Level 2 26 | . . . 51 37 53 15 49 4 . . . . . 64 . Level 3 13 | . . . 26 . 9 52 . 8 . . . . . 6 . Level 4 8 | . . . . . . 19 . 30 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . 1 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 7 . 8 5 5 14 . 14 . . . . . 11 . Investigation 19 | . 5 . 1 3 4 4 . 1 . . . . . 1 . Extermination 10 | . . . . . . 3 . 4 . . . . . 3 . Reinforcement 24 | . 2 . 5 2 1 3 . 7 . . . . . 4 . Assault 11 | . . . 2 . . 4 . 2 . . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . 1 1 . 1 . . . . . 3 . Haulers Reinforced 5 | . . . . . . 1 . 3 . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Distress Signals 15 | . 3 . 5 2 3 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 428 | . 36 6 65 30 33 50 . 52 22 7 33 12 27 49 6 Peak Tracking Total 10 | . 5 2 5 3 5 4 . 4 8 5 8 6 6 10 3 Tactical Retreats 22 | . 2 . 4 . 1 1 . 3 1 . 2 . 4 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Traps Triggered 15 | . 3 . . 1 1 1 . 3 . . . . . 6 . Indirectly 3 | . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Machines Disabled 95 | . 1 . 5 1 4 28 . 41 1 . 2 1 3 8 . Max in Single Turn 18 | . 1 . 2 1 1 11 . 18 1 . 1 1 1 4 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Machines Accessed 49 | . 6 . 6 12 6 6 . 5 1 1 . . 1 5 . Terminals 37 | . 4 . 5 9 5 4 . 4 . . . . 1 5 . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 6 | . 2 . 1 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . Total Hacks 152 | . 25 . 17 29 23 20 . 14 1 1 . . 8 14 . Successful 87 | . 17 . 10 21 12 5 . 6 1 1 . . 8 6 . Failed 65 | . 8 . 7 8 11 15 . 8 . . . . . 8 . Catastrophic 9 | . 2 . 1 . . 4 . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 88 | . 19 . 9 19 20 4 . 6 . . 4 . . 7 . Terminals 130 | . 21 . 15 25 21 14 . 12 . . . . 8 14 . Fabricators 4 | . . . . . . 4 . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . Recycling Units 11 | . 4 . 2 3 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . . . . . Terminal Hacks 57 | . 9 . 7 14 7 3 . 2 1 1 . . 8 5 . Record 10 | . 2 . . . . . . . . . . . 8 . . Part Schematic 2 | . . . . 1 . . . . . . . . . 1 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 1 . . 1 . . . . . . . . . Open Door 5 | . . . . 3 . . . . 1 1 . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . 2 . 1 . . . . . . . . . Unreport Threat 13 | . 2 . 2 3 2 1 . . . . . . . 3 . Locate Traps 8 | . . . 1 2 4 . . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 2 1 . . . . . . . . . . Report Inventory 5 | . 2 . 1 1 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 19 | . 6 . 2 4 4 . . 2 . . . . . 1 . Terminals 14 | . 4 . 1 3 3 . . 2 . . . . . 1 . Track 4 | . 1 . . 2 1 . . . . . . . . . . Botnet 10 | . 3 . 1 1 2 . . 2 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 1 1 . . . . . . . . . . Tunnel 5 | . 2 . 1 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 35 | . 4 . 5 7 4 6 . 4 . . . . . 5 . Full Trace Events 15 | . 4 . 2 2 2 4 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . 1 . Parts Built 1 | . . . . . . 1 . . . . . . . . . Matter 124 | . . . . . . 124 . . . . . . . . . Time 31 | . . . . . . 31 . . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 70 | . . . . . . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . Programmers 2 | . . . . . . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Total Allies 3 | . . 3 . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . 49 . . . . . . . . . . . . Total Damage 547 | . . . 547 . . . . . . . . . . . . Kills 12 | . . . 12 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 2 2 1 . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Turns Passed 20874 | 134 1857 720 1168 1541 1270 2123 808 2577 1160 1250 1516 1158 1914 1489 189 Spaces Moved 11882 | 75 927 395 471 772 609 982 413 1434 927 888 1109 800 1241 807 32 Core 70 | 12 . . . . . . . . . . 57 1 . . . Treads 5246 | 63 927 395 471 772 609 982 413 604 . . . . . . 10 Legs . | . . . . . . . . . . . . . . . . Wheels 6414 | . . . . . . . . 830 927 888 1052 647 1241 807 22 Hover 152 | . . . . . . . . . . . . 152 . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 160 160 110 110 110 50 48 130 140 140 Average Speed 138 | 146 160 160 160 160 160 160 167 131 110 110 108 125 137 140 148 Slowest Speed 1500 | 160 160 160 160 160 160 160 180 160 110 110 800 1500 140 140 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 94 90 54 96 58 32 95 33 89 97 87 78 97 27 22 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 7 | . 2 1 1 1 1 . . . . . 1 . . . . Known Exits Taken 11 | . 1 1 1 1 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . . . . 2 10 3 . 5 . . Spaces Dug 89 | . . . 21 . . 10 . 4 47 . . . 3 4 . Terrain Destroyed 843 | . 10 . 36 29 18 134 4 257 188 40 . 17 41 65 4 Melee . | . . . . . . . . . . . . . . . . Projectile 122 | . . . . . 18 25 4 14 . . . . 28 29 4 AOE 721 | . 10 . 36 29 . 109 . 243 188 40 . 17 13 36 . Terrain Rammed 6 | . . . . . . . . . . . . . . . 6 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Total 14736 | 86 1137 446 697 932 760 1375 491 1921 1019 1137 1315 932 1360 1013 115 Wait 1144 | . 74 25 85 30 27 238 5 256 3 215 64 58 25 23 16 Move 11869 | 74 926 394 470 771 608 982 412 1433 926 887 1108 799 1240 807 32 Hop . | . . . . . . . . . . . . . . . . Pick Up 26 | . 1 1 1 3 3 6 4 1 1 . 2 2 . 1 . Fast Attach 113 | 8 9 1 4 6 6 2 6 19 4 4 14 21 1 6 2 Attach 3 | . . . . . . . 1 . . . 2 . . . . Detach 1 | . . . . . . . . . . . . 1 . . . Swap 60 | . 6 . 9 6 1 17 2 3 2 3 5 3 1 . 2 Drop 126 | . 5 2 8 10 8 11 10 16 5 4 17 22 . 6 2 Fire 878 | 4 79 17 88 69 65 78 18 137 45 17 72 25 47 84 33 Melee 5 | . . . . . . . . . . . 5 . . . . Ram 6 | . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . . . . . 11 Escape Stasis 16 | . . . . . . . . . . . . . . 16 . Rewire 1 | . 1 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 477 | . 36 6 32 37 42 41 33 56 33 7 26 1 46 70 11 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 10 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Gunner 459 | -10/Materials | Reached level 2 618 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Discovered new exit (range 5) 722 | -10/Materials | Identified exit to Materials 1084 | -10/Materials | Discovered exit to Mines (range 7) 1230 | -10/Materials | Discovered exit to Materials (range 16) 1673 | -10/Materials | Discovered exit to Materials (range 5) 1778 | -10/Materials | Reached level 3 1934 | -10/Materials | Upgraded with Utility slot (x1) 1992 | -10/Materials | Entered Mines 1993 | -10/Mines | Learned location of Storage (-9) 2336 | -10/Mines | Reached level 4 2345 | -10/Mines | Learned Materials trap positions 2379 | -10/Mines | Build established: Scavenger-Gunner 2383 | -10/Mines | Discovered exit to Materials (range 12) 2399 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2454 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2603 | -10/Mines | Discovered exit to Materials (range 7) 2712 | -10/Mines | Entered Materials 2712 | -9/Materials | Accompanied by 3 allies 2713 | -9/Materials | Loaded intel: 8 trap records 2714 | -9/Materials | Reached level 5 2792 | -9/Materials | Discovered new exit (range 9) 2806 | -9/Materials | Identified exit to Mines 2806 | -9/Materials | Identified exit to Storage 2933 | -9/Materials | Reached level 6 3081 | -9/Materials | Reached level 7 3112 | -9/Materials | First assault squad dispatched 3410 | -9/Materials | Reached level 8 3816 | -9/Materials | Reached level 9 3880 | -9/Materials | Entered Storage 4458 | -9/Storage | Reached level 10 4485 | -9/Storage | Discovered new exit (range 16) 4589 | -9/Storage | Build established: Gunner 5419 | -9/Storage | Identified exit to Materials 5421 | -9/Storage | Entered Materials 5423 | -8/Materials | Reached level 11 5864 | -8/Materials | Reached level 12 5905 | -8/Materials | Discovered new exit (range 4) 5911 | -8/Materials | Identified exit to Factory 6093 | -8/Materials | Discovered exit to Factory (range 16) 6233 | -8/Materials | Build established: Skirmisher 6691 | -8/Materials | Entered Factory 6693 | -7/Factory | Reached level 13 6834 | -7/Factory | Reached level 14 6943 | -7/Factory | Reached level 15 7091 | -7/Factory | First assault squad dispatched 7150 | -7/Factory | Discovered new exit (range 3) 7153 | -7/Factory | Identified exit to Lower Caves 7326 | -7/Factory | Build established: Gunner 7411 | -7/Factory | Discovered new exit (range 5) 7417 | -7/Factory | Identified exit to Factory 7941 | -7/Factory | Discovered exit to Factory (range 16) 7962 | -7/Factory | Reached level 16 8324 | -7/Factory | Fabricated Armor Integrity Analyzer (x1) 8814 | -7/Factory | Sucked down chute 8814 | -7/Factory | Entered Waste 8814 | -7/Waste | The area was eerily silent 8814 | -7/Waste | Upgraded with Utility slot (x1) 8892 | -7/Waste | Upgraded with Utility slot (x3) 8894 | -7/Waste | Found Damper Plating 9221 | -7/Waste | Upgraded with Propulsion slot (x2) 9314 | -7/Waste | Discovered new exit (range 13) 9354 | -7/Waste | Build established: Scavenger-Gunner 9494 | -7/Waste | Identified exit to Factory 9622 | -7/Waste | Entered Factory 9637 | -7/Factory | Upgraded with Utility slot (x1) 10171 | -7/Factory | Repaired Broken Imp. Particle Charger 10747 | -7/Factory | Discovered exit to Factory (range 15) 10838 | -7/Factory | Reached level 17 11393 | -7/Factory | Build established: Scavenger-Mutant 11649 | -7/Factory | First assault squad dispatched 12162 | -7/Factory | Reached level 18 12163 | -7/Factory | High security lockdown imminent 12199 | -7/Factory | Entered Lower Caves 12269 | -7/Lower Caves | Learned Factory stockpile data 12455 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12520 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12591 | -7/Lower Caves | Destroyed 7 combat bots 12631 | -7/Lower Caves | Spotted B-75 Beast 12654 | -7/Lower Caves | Destroyed B-75 Beast 12769 | -7/Lower Caves | Learned Factory stockpile data 12787 | -7/Lower Caves | Encountered a Warlord checkpoint 12910 | -7/Lower Caves | Discovered new exit (range 7) 12919 | -7/Lower Caves | Identified exit to Lower Caves 13121 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13359 | -7/Lower Caves | Entered another Lower Caves area 13408 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13434 | -7/Lower Caves | Discovered exit to Factory (range 9) 13806 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 13916 | -7/Lower Caves | Spotted B-75 Beast 13945 | -7/Lower Caves | Destroyed B-75 Beast 14070 | -7/Lower Caves | Learned Factory non-interactive machine intel 14418 | -7/Lower Caves | Discovered new exit (range 7) 14448 | -7/Lower Caves | Identified exit to Zion 14609 | -7/Lower Caves | Entered Zion 14713 | -7/Zion | Given the Hacking Drone Bay 14857 | -7/Zion | Build established: Scavenger-Gunner 14987 | -7/Zion | Learned Factory non-interactive machine intel 15010 | -7/Zion | Learned Factory repair station intel 15136 | -7/Zion | Learned location of Quarantine (-3) 15677 | -7/Zion | Attacked by Zionites 15774 | -7/Zion | Build established: Scavenger-Mutant 15988 | -7/Zion | Destroyed Imprinter 15991 | -7/Zion | Extracted access codes from Imprinter's data core 16094 | -7/Zion | Opened final containment barrier to the Deep Caves 16121 | -7/Zion | Discovered new exit (range 3) 16121 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16122 | -7/Zion | Identified exit to Deep Caves 16125 | -7/Zion | Entered Deep Caves 16329 | -7/Deep Caves | Z-Facility disabled 16520 | -7/Deep Caves | Core integrity fell below 50% 16709 | -7/Deep Caves | Upgraded with Weapon slot (x1) 16899 | -7/Deep Caves | Found Prototype Protection 16900 | -7/Deep Caves | Identified Zio. Weapon Casing 16969 | -7/Deep Caves | Build established: Scavenger-Gunner 17276 | -7/Deep Caves | Discovered new exit (range 6) 17282 | -7/Deep Caves | Identified exit to Proximity Caves 17283 | -7/Deep Caves | Entered Proximity Caves 17285 | -6/Proximity Caves | Reached level 19 17484 | -6/Proximity Caves | Core integrity fell below 20% 17528 | -6/Proximity Caves | Attracted the attention of an 0b10 base 17751 | -6/Proximity Caves | Upgraded with Power slot (x1) 17931 | -6/Proximity Caves | Learned Factory emergency access door positions 17941 | -6/Proximity Caves | Learned 4 Factory zone layouts 17962 | -6/Proximity Caves | Build established: Scavenger-Mutant 17975 | -6/Proximity Caves | Learned location of 2 exits from Factory 18380 | -6/Proximity Caves | Build established: Scavenger-Gunner 18673 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 18673 | -6/Proximity Caves | Learned Factory stockpile data 18673 | -6/Proximity Caves | Learned Research stockpile data 18673 | -6/Proximity Caves | Learned Armory security intel 18673 | -6/Proximity Caves | Learned Extension garrison access intel 18673 | -6/Proximity Caves | Learned Armory garrison access intel 18845 | -6/Proximity Caves | Spotted B-75 Beast 18856 | -6/Proximity Caves | Destroyed B-75 Beast 19197 | -6/Proximity Caves | Entered Factory 19198 | -6/Factory | Identified exit to Lower Caves 19199 | -6/Factory | Identified exit to Factory 19199 | -6/Factory | Reached level 20 19202 | -6/Factory | Loaded intel: 250 non-interactive machine locations 19203 | -6/Factory | Loaded intel: 6 repair station locations 19547 | -6/Factory | First assault squad dispatched 19595 | -6/Factory | Destroyed 8 combat bots 19772 | -6/Factory | Destroyed 9 combat bots 20035 | -6/Factory | Discovered exit to Factory (range 4) 20543 | -6/Factory | Reached level 21 20686 | -6/Factory | Sucked down chute 20686 | -6/Factory | Entered Waste 20722 | -6/Waste | Destroyed C-40 Crusher 20731 | -6/Waste | Destroyed C-40 Crusher 20744 | -6/Waste | Destroyed C-40 Crusher 20787 | -6/Waste | Spotted C-40 Crusher 20801 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20804 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 20810 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20812 | -6/Waste | Spotted C-40 Crusher 20840 | -6/Waste | Destroyed C-40 Crusher 20843 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 20846 | -6/Waste | Crushed by Compactor (1 part destroyed) 20851 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20854 | -6/Waste | Core integrity fell below 50% 20863 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20865 | -6/Waste | Core integrity fell below 20% 20875 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 20864_ 2 Matter crushed. 20864_ Slammed into C-40 Crusher. 20865_ System corrupted: Substantial component data lost. 20866_ Imp. Shield Generator crushed. 20866_ Critical hit. 20866_ Slammed into C-40 Crusher. 20867_ 5 Matter crushed. 20867_ Critical hit. 20868_ Slammed into C-40 Crusher. 20869_ 4 Matter crushed. 20869_ Slammed into C-40 Crusher. 20870_ 4 Matter crushed. 20871_ Slammed into C-40 Crusher. 20872_ 4 Matter crushed. 20872_ Critical hit. 20872_ Slammed into C-40 Crusher. 20873_ 2 Matter crushed. 20873_ Critical hit. 20874_ Slammed into C-40 Crusher. 20875_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# = #### ! #???????????????????? | | ??????????# ##??????????????????? | | ??????????# ! ;#??????????????????? | | ??????????# !%*%! ;#??????????????????? | | ??????????# = ! ! ;#??????????????????? | | ??????????# ####!%* ##??????????????????? | | ??????????# #??#CC #???????????????????? | | ??????????# #??#CC #???????????????????? | | ??????????############??#@CC #???????????????????? | | ????????????????????????#!CC ;#??????????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ?????????? | | ??????????????????????# ????????? | | ??????????????????????# ! ????????? | | ??????????????????????### ######## ?????????? | | ????????????????????????# #????????? ?????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 53 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 90 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Armor Integrity Analyzer | -9/Storage | Hacked Cld. Particle Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Was Levels Raised 20 | . 2 1 5 1 2 4 . 2 . . . . 1 2 . XP Earned 33034 | 3000 3395 1250 7360 1993 3809 5535 67 2198 466 214 105 167 1585 1858 32 XP Spent 27195 | 2800 3120 . 1800 . 5475 . 9800 2300 . . . 1100 800 . . Upgrades 50 | 5 14 . 3 . 17 . 8 1 . . . 1 1 . . Power Slot 2 | 1 . . . . . . . . . . . . 1 . . Propulsion Slot 3 | 1 . . . . . . 2 . . . . . . . . Utility Slot 7 | 1 1 . . . . . 4 1 . . . . . . . Weapon Slot 3 | 2 . . . . . . . . . . . 1 . . . Core Integrity 4 | . 4 . . . . . . . . . . . . . . Heat Dissipation 3 | . 3 . . . . . . . . . . . . . . Inventory Capacity 3 | . 1 . 1 . 1 . . . . . . . . . . Sensor Range 11 | . . . . . 11 . . . . . . . . . . Ranged Accuracy 6 | . 2 . 2 . . . 2 . . . . . . . . Hack Attack % 2 | . 2 . . . . . . . . . . . . . . Hack Defense % 1 | . 1 . . . . . . . . . . . . . . KI Damage % 1 | . . . . . 1 . . . . . . . . . . TH Damage % 4 | . . . . . 4 . . . . . . . . . . Protomatter Created 4764 | . 325 139 297 498 365 436 252 445 313 76 191 115 396 741 175 Integrity Restored 9833 | . 676 100 655 643 843 820 748 1207 670 162 558 12 992 1515 232 Core 5616 | . 448 73 545 464 691 703 209 477 344 162 226 12 844 383 35 Parts 4217 | . 228 27 110 179 152 117 539 730 326 . 332 . 148 1132 197 Protomatter Decayed 1266 | . 79 103 183 252 86 110 88 76 32 . . 109 17 122 9 Game ------ Seed FusionIntegratedPlating Manual? 0 Play Time 02:00:26 Cumulative 193.1 hours Start 2021.06.20 @ 01:01:35 End 2021.06.21 @ 00:41:20 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 44 Rogue 43 Adventurer 0 Explorer 1 Win Type - Total 11 Types 3/2/1/1/0/0/3/1/0 Lore% 68 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7c0d2756-78eb-4236-a739-b5c958c67d06