Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.25 @ 06:53:59

Player: stubbyfinger

Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (159)     795
Value Destroyed (7035)     7035
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1676)               1676
              TOTAL SCORE: 16086

 Bonus
-------
High Alert Combat Kills    242
Follower Combat Kills      1096
Entered DSFs               500
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             0/1300
Matter                     199/300
Energy                     240/240
System Corruption          22%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION (7) ---
    Medium Treads
    Medium Treads
    Medium Treads
           Flexi-carbon Leg
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Salvage Targeting Computer
  Advanced Melee Analysis Suite
           Target Analyzer
  Improved Core Shielding
           Graphene Brace (fused)
>          --- WEAPON (4) -------
           Plasma Rifle
           Phase Gun
           Coil Gun
>          --- INVENTORY (5) ----
           Quantum Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Salvage Targeting Computer
  Advanced Melee Analysis Suite
           Target Analyzer
           Graphene Brace
  Improved Force Field
>          --- WEAPON -----------
           Field Laser
           Plasma Rifle
           Plasma Rifle
           Phase Gun
>          --- INVENTORY --------
     Light Antimatter Reactor
           Field Laser
           Plasma Rifle
           Quantum Rifle
           Railgun
[Rating: 112]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Linear Gravjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Slots Evolved              14   | .   .   .   2   2   .   2   2   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   1   .   1   1   .   1   .   .   .   .   1   .   
  Utility                  6    | .   .   .   1   1   .   1   .   .   1   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             232  | 9   2   2   21  13  37  7   6   29  2   12  39  1   .   22  30  
  Power                    29   | 1   .   2   5   2   3   2   .   3   .   .   4   .   .   3   4   
    Engine                 11   | 1   .   1   5   1   .   1   .   1   .   .   1   .   .   .   .   
    Core                   11   | .   .   1   .   1   3   1   .   2   .   .   3   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Propulsion               72   | 2   .   .   6   5   13  1   2   4   1   4   9   .   .   12  13  
    Treads                 59   | 2   .   .   6   5   10  1   2   4   1   4   2   .   .   10  12  
    Leg                    11   | .   .   .   .   .   3   .   .   .   .   .   7   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   2   .   2   2   12  4   2   7   1   4   11  1   .   3   5   
    Device                 26   | .   .   .   2   .   7   1   1   3   1   1   5   .   .   1   4   
    Storage                8    | 1   2   .   .   .   2   2   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   1   1   .   .   1   .   2   1   1   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Protection             12   | .   .   .   .   1   2   1   .   3   .   1   3   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 5   .   .   8   4   9   .   2   15  .   4   15  .   .   4   8   
    Energy Gun             34   | 2   .   .   5   2   3   .   1   6   .   1   7   .   .   1   6   
    Energy Cannon          6    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   2   .   
    Ballistic Gun          18   | 3   .   .   2   1   3   .   .   3   .   .   4   .   .   .   2   
    Ballistic Cannon       11   | .   .   .   1   1   1   .   1   1   .   3   2   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 103  | .   .   1   5   7   15  .   1   14  .   4   37  .   1   12  6   
  Power                    13   | .   .   1   1   1   3   .   .   1   .   .   3   .   .   2   1   
  Propulsion               36   | .   .   .   1   3   5   .   .   3   .   3   13  .   .   4   4   
  Utility                  24   | .   .   .   1   1   3   .   .   4   .   1   11  .   1   2   .   
  Weapon                   30   | .   .   .   2   2   4   .   1   6   .   .   10  .   .   4   1   
  Highest Loss Streak      12   | .   .   1   2   4   4   .   1   9   .   1   12  .   1   7   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 99  99  97  99  99  99  100 97  83  18  21  39  86  
  Engine                   3    | .   14  12  9   8   .   .   .   1   .   .   .   .   .   .   .   
  Core                     3    | .   .   1   1   .   9   6   6   4   5   5   4   .   .   .   .   
  Treads                   23   | .   28  28  21  26  20  30  33  32  35  35  20  .   .   10  23  
  Leg                      1    | .   .   .   .   .   5   .   .   .   .   .   5   .   .   .   2   
  Device                   9    | .   .   .   11  5   13  14  13  11  11  10  9   5   5   .   19  
  Storage                  12   | .   27  28  22  18  16  7   6   6   5   5   4   .   .   .   .   
  Processor                5    | .   .   .   .   9   3   7   6   5   5   8   7   7   10  12  14  
  Protection               3    | .   .   .   .   3   2   7   6   7   11  6   7   .   .   .   .   
  Energy Gun               11   | .   14  14  22  10  9   15  16  9   11  6   7   .   .   1   13  
  Ballistic Gun            6    | .   14  14  8   3   5   7   6   10  5   3   2   .   .   .   2   
  Ballistic Cannon         3    | .   .   .   2   12  8   .   3   .   .   5   5   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 14  49  49  58  63  116 97  112 117 113 137 155 2   2   47  57  
  Greatest Support         245  | 40  40  40  43  63  67  88  118 118 136 151 159 3   3   245 210 
  Greatest Overweight (x)  8    | .   1   1   2   1   2   1   1   1   .   .   6   .   .   3   8   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  5   5   5   5   
  Average Capacity         16   | 7   14  15  15  15  15  15  24  25  25  25  24  5   5   5   5   
  Most Carried             25   | 3   7   15  15  15  15  15  23  25  24  25  25  5   4   5   5   
  Average Carried          14   | 1   5   11  14  14  13  14  17  23  23  24  21  4   4   2   4   
  Final Capacity           25   | 8   15  15  15  15  15  15  25  25  25  25  5   5   5   5   5   
  Final Carried            25   | 2   7   15  15  15  15  15  23  25  24  24  4   4   4   5   1   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 20% | Gunner
 19% | Mutant
 15% | Scavenger-Tank
  3% | Commander-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Commander-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Extension
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -5/DSF
 Scavenger-Gunner | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -3/Research
   Scavenger-Tank | -3/Armory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  Fac  DSF  Fac  Upp  Upp  Res  Arm  
Matter Collected           5041 | 239  47   296  391  307  720  59   129  509  43   341  1128 59   .    453  320  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7025 | .    47   129  1211 557  869  .    171  590  .    404  1830 .    .    493  724  
  Parts                    322  | .    1    6    87   40   40   .    8    32   .    19   60   .    .    9    20   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Combat Hostiles Destroyed  137  | .   1   3   30  16  18  .   5   12  .   7   29  .   .   7   9   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     84   | .   1   3   28  10  9   .   1   5   .   2   18  .   .   .   7   
  Cannons                  41   | .   .   .   2   6   9   .   4   2   .   5   9   .   .   4   .   
  AOE                      4    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
Classes Destroyed          17   | .   1   .   5   2   2   .   .   3   .   3   1   .   .   .   .   
  Worker                   5    | .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Builder                  3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   .   9   7   .   .   3   3   .   .   .   .   .   .   .   
  Grunt                    62   | .   1   3   16  3   11  .   2   2   .   3   15  .   .   4   2   
  Duelist                  5    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   3   
  Sentry                   25   | .   .   .   5   6   6   .   .   4   .   .   1   .   .   3   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   1   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   1   9   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   1   2   7   6   4   .   5   6   .   4   5   .   .   3   3   
  Combat Bots Only         6    | .   1   2   6   5   3   .   5   6   .   4   4   .   .   3   3   
Max Kills in Single Turn   3    | .   1   1   2   2   1   .   2   3   .   1   2   .   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  Fac  DSF  Fac  Upp  Upp  Res  Arm  
Damage Taken               18312 | .    63   344  839  1031 2107 224  288  2006 .    1001 5564 .    49   3381 1415 
  Core                     2830  | .    .    79   110  82   349  20   .    242  .    39   574  .    32   1143 160  
  Absorbed by Shields      318   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    318  
  Redirected to Shielding  36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Regen/Repaired (Parts)   311   | .    .    .    .    200  .    111  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    68   72   .    21   97   .    71   .    96   .    .    47   .    .    
Volleys Fired              371   | .    3    16   56   37   62   2    6    39   .    10   70   .    .    41   29   
  Largest                  4     | .    2    2    3    3    3    3    4    4    .    4    4    .    .    4    4    
  Hottest                  306   | .    70   70   183  166  197  149  187  259  .    243  291  .    .    306  301  
Shots Fired                1049  | .    6    32   165  109  153  6    24   132  .    36   225  .    .    60   101  
  Gun                      800   | .    6    32   155  67   95   6    18   116  .    16   182  .    .    6    101  
  Cannon                   247   | .    .    .    10   42   58   .    6    14   .    20   43   .    .    54   .    
  Launcher                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  402   | .    3    16   52   47   82   2    12   51   .    20   89   .    .    7    21   
  Thermal                  599   | .    3    16   113  62   71   4    6    66   .    16   115  .    .    47   80   
  Explosive                2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Electromagnetic          46    | .    .    .    .    .    .    .    6    13   .    .    21   .    .    6    .    
  Robot Hit Streak         23    | .    2    8    16   20   10   2    6    19   .    12   23   .    .    12   8    
  Robot Miss Streak        6     | .    1    1    2    3    6    2    6    4    .    2    4    .    .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        14    | .    .    .    4    .    .    .    .    1    .    .    5    .    .    .    4    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    1    
Shots Hit Robots           732   | .    3    22   110  69   115  3    16   96   .    23   170  .    .    43   62   
  Core Hits                342   | .    1    8    50   24   59   1    12   38   .    17   91   .    .    17   24   
  Critical Kills           4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Critical Strikes         53    | .    .    .    10   5    5    .    .    3    .    3    14   .    .    5    8    
    Burn                   33    | .    .    .    9    3    5    .    .    2    .    1    6    .    .    .    7    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Destroy                3     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    
    Blast                  12    | .    .    .    .    2    .    .    .    .    .    2    7    .    .    1    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17265 | .    39   275  1798 1354 2193 52   280  2404 .    696  5203 .    .    1515 1456 
  Guns                     10745 | .    39   275  1631 709  1210 52   203  1609 .    183  3309 .    .    69   1456 
  Cannons                  5646  | .    .    .    165  640  897  .    77   232  .    513  1677 .    .    1445 .    
  Explosions               616   | .    .    .    .    .    86   .    .    327  .    .    203  .    .    .    .    
  Melee                    203   | .    .    .    .    .    .    .    .    203  .    .    .    .    .    .    .    
  Ramming                  55    | .    .    .    2    5    .    .    .    33   .    .    14   .    .    1    .    
  Kinetic                  6630  | .    39   124  589  670  1067 .    124  573  .    456  2492 .    .    167  329  
  Thermal                  9082  | .    .    151  1207 679  1040 52   78   1019 .    240  2274 .    .    1215 1127 
  Explosive                462   | .    .    .    .    .    86   .    .    327  .    .    49   .    .    .    .    
  Electromagnetic          833   | .    .    .    .    .    .    .    78   249  .    .    374  .    .    132  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 203   | .    .    .    .    .    .    .    .    203  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    1    .    .    .    .    .    .    1    11   11   11   10   22   
  Average Corruption       6     | .    .    .    1    .    .    .    .    .    .    1    4    11   11   6    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  86    | .    .    .    11   .    .    .    .    .    .    1    16   15   1    .    42   
    Message Errors         21    | .    .    .    3    .    .    .    .    .    .    .    3    5    .    .    10   
    Matter Fused           20    | .    .    .    4    .    .    .    .    .    .    1    2    3    1    .    9    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    3    
    Energy Discharges      11    | .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    7    
    Parts Rejected         5     | .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    1    .    .    .    .    .    .    .    4    1    .    .    6    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            306   | .    .    .    .    .    29   .    .    39   .    10   205  .    .    23   .    
  Projectiles              259   | .    .    .    .    .    21   .    .    .    .    10   205  .    .    23   .    
  Explosions               44    | .    .    .    .    .    8    .    .    36   .    .    .    .    .    .    .    
  Melee                    3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Knockbacks                 49    | .    .    .    2    5    21   .    7    1    .    2    11   .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    2    5    20   .    5    .    .    2    9    .    .    .    .    
  Secondary                5     | .    .    .    .    .    1    .    2    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      76    | .    .    .    .    .    .    .    .    .    .    .    76   .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   6     | .    .    .    1    1    .    .    .    1    .    .    1    .    .    2    .    
Targets Rammed             9     | .    .    .    1    1    .    .    .    1    .    .    4    .    .    2    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        764   | .    24   137  233  452  533  78   367  357  .    180  435  224  .    764  306  
  Average Temperature      118   | .    10   74   48   110  126  41   181  127  .    67   92   93   .    267  94   
  Received Heat Transfer   3701  | .    36   216  351  279  855  60   72   339  .    90   864  .    .    437  102  
  Effects                  47    | .    .    .    .    5    14   .    3    1    .    .    2    .    .    21   1    
    Shutdowns              9     | .    .    .    .    1    1    .    .    1    .    .    1    .    .    5    .    
    Energy Bleed           8     | .    .    .    .    2    2    .    .    .    .    .    .    .    .    3    1    
    Interference           12    | .    .    .    .    2    4    .    3    .    .    .    .    .    .    3    .    
    Matter Decay           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         7     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    4    .    
    Damage (major)         5     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    
    Damage (core)          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    2    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    2    
  Parts Melted             53    | .    .    1    10   2    .    .    .    3    .    2    14   .    .    4    17   
  Heat Transferred         19966 | .    .    444  3552 1691 2479 111  185  2143 .    444  4786 .    .    1295 2836 
Parts Sabotaged            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Peak Influence             543  | .   72  127 300 367 320 294 191 159 82  227 543 .   .   292 541 
  Initial                  138  | .   .   27  .   53  18  138 45  .   77  57  113 .   .   12  51  
  Average                  134  | .   18  38  119 151 112 197 58  31  77  166 257 .   .   134 365 
Maximum Alert Level        2    | .   .   .   1   1   1   1   .   .   .   1   2   .   .   1   2   
  Low Security (%)         74   | 100 100 100 74  73  83  39  100 100 100 54  54  .   .   82  5   
  Level 1                  20   | .   .   .   25  26  16  60  .   .   .   45  25  .   .   17  54  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   40  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   1   3   .   6   1   2   1   .   2   8   .   .   3   3   
  Investigation            8    | .   .   1   3   .   .   1   .   .   .   .   .   .   .   2   1   
  Extermination            6    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   1   
  Reinforcement            12   | .   1   .   .   .   2   .   .   1   .   2   5   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Distress Signals           15   | .   1   .   4   2   2   .   .   1   .   .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   8   4   40  27  30  5   6   24  .   14  47  .   5   24  26  
  Peak Tracking Total      8    | .   4   2   5   6   5   3   5   7   .   5   8   .   5   7   8   
  Tactical Retreats        21   | .   .   1   1   3   .   1   1   1   .   1   9   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Traps Triggered            9    | .   .   .   2   .   4   1   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Machines Disabled          12   | .   .   1   1   1   1   .   1   2   .   1   3   .   .   .   1   
  Max in Single Turn       2    | .   .   1   1   1   1   .   1   1   .   1   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Machines Accessed          53   | .   1   1   9   5   9   2   9   5   1   .   2   2   .   4   3   
  Terminals                46   | .   1   .   8   4   9   1   8   5   1   .   2   .   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                157  | .   3   1   30  18  23  8   26  14  1   .   5   8   .   9   11  
  Successful               72   | .   1   1   13  11  7   4   12  3   1   .   3   8   .   2   6   
  Failed                   85   | .   2   .   17  7   16  4   14  11  .   .   2   .   .   7   5   
    Catastrophic           21   | .   .   .   7   2   4   1   3   2   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   3   .   12  9   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                133  | .   3   .   26  14  23  5   22  14  1   .   5   .   .   9   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   1   1   10  7   7   2   10  3   1   .   3   8   .   2   6   
  Record                   12   | .   .   .   .   .   .   .   2   .   .   .   1   7   .   1   1   
  Part Schematic           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                6    | .   .   1   .   .   1   .   1   2   .   .   .   1   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Alert Level              11   | .   .   .   5   2   2   .   1   .   .   .   .   .   .   .   1   
  Unreport Threat          6    | .   .   .   2   2   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   2   2   1   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   2   1   1   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   .   .   7   4   8   2   8   5   .   .   2   .   .   3   3   
  Full Trace Events        6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Time                     111  | .   .   .   .   92  .   19  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   6   
Allies Hacked              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  Fac  DSF  Fac  Upp  Upp  Res  Arm  
Total Allies               36   | .    .    .    .    .    10   .    .    10   .    .    .    .    .    .    16   
  Largest Group            10   | .    .    .    .    .    10   7    2    9    .    .    .    .    .    .    10   
  Highest-Rated Group      481  | .    .    .    .    .    173  125  45   275  .    .    .    .    .    .    481  
  Highest-Rated Ally       65   | .    .    .    .    .    29   29   29   39   .    .    .    .    .    .    65   
Total Orders               6    | .    .    .    .    .    4    1    1    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    4    1    1    .    .    .    .    .    .    .    .    
Ally Attacks               238  | .    .    .    .    .    38   35   5    79   .    .    .    .    .    .    81   
  Total Damage             5598 | .    .    .    .    .    547  497  77   1446 .    .    .    .    .    .    3031 
  Kills                    32   | .    .    .    .    .    6    5    1    7    .    .    .    .    .    .    13   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Fac Ext Fac DSF Fac Upp Upp Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             6    | .   .   .   .   .   4   1   1   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  Fac  DSF  Fac  Upp  Upp  Res  Arm  
Turns Passed               12299 | 121  381  871  2009 1166 1718 460  530  1526 63   257  1321 429  23   564  860  
Spaces Moved               6238  | 60   155  335  713  452  778  257  325  794  40   124  473  774  46   430  482  
  Core                     1265  | 2    .    .    .    .    .    .    .    .    .    .    65   774  46   257  121  
  Treads                   4751  | 58   155  335  713  452  623  257  325  794  40   124  342  .    .    172  361  
  Legs                     221   | .    .    .    .    .    155  .    .    .    .    .    66   .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  160  145  145  145  148  152  152  50   50   50   50   50   
  Average Speed            159   | 156  232  240  240  191  177  145  149  150  152  154  201  50   50   96   134  
  Slowest Speed            540   | 160  240  240  320  240  320  225  225  231  152  159  540  50   50   300  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 5    34   63   69   40   88   5    14   69   1    72   9    82   14   7    26   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          107   | .    .    .    1    7    22   .    .    11   .    .    55   .    .    11   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37    | .    .    .    1    7    4    .    .    .    .    .    14   .    .    11   .    
  AOE                      70    | .    .    .    .    .    18   .    .    11   .    .    41   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   -3   -3   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  Fac  DSF  Fac  Upp  Upp  Res  Arm  
Total                      7747 | 85   169  372  884  668  985  341  354  1030 42   171  645  815  45   524  617  
  Wait                     501  | 13   6    3    64   147  66   65   6    55   .    .    43   .    .    17   16   
  Move                     6223 | 59   154  334  712  451  777  256  324  793  39   123  472  773  45   429  482  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159  | 2    4    13   18   15   27   6    11   23   1    13   13   2    .    4    7    
  Fast Attach              59   | 6    1    .    4    .    1    .    .    1    .    .    10   1    .    14   21   
  Attach                   107  | 2    .    1    9    9    16   2    3    16   2    7    24   .    .    8    8    
  Detach                   10   | 2    .    .    .    .    1    .    .    1    .    .    2    .    .    4    .    
  Swap                     66   | 1    1    1    8    4    20   5    3    12   .    5    5    .    .    .    1    
  Drop                     72   | .    .    4    12   4    15   5    1    6    .    13   2    2    .    5    3    
  Fire                     371  | .    3    16   56   37   62   2    6    39   .    10   70   .    .    41   29   
  Melee                    5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Crush                    6    | .    .    .    1    1    .    .    .    1    .    .    1    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   165  | .    .    .    .    .    .    .    .    78   .    .    .    37   .    .    50   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: Res / *Arm / Qua)
-3/Armory

 History 
---------
  Turn | Location       | Event
    31 | -11/Junkyard   | Discovered new exit (range 16)
   122 | -11/Junkyard   | Entered Materials
   301 | -10/Materials  | Build established: Mutant
   476 | -10/Materials  | Discovered new exit (range 12)
   503 | -10/Materials  | Entered Mines
   517 | -10/Mines      | Met a Derelict bent on vengeance
   598 | -10/Mines      | Learned location of 1 exit from Materials
   610 | -10/Mines      | Discovered new exit (range 6)
   663 | -10/Mines      | Learned Materials terminal intel
  1173 | -10/Mines      | Discovered new exit (range 8)
  1261 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1374 | -10/Mines      | Entered Materials
  1374 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1375 | -9/Materials   | Identified exit to Materials
  1376 | -9/Materials   | Loaded intel: 12 terminal locations
  1677 | -9/Materials   | Build established: Gunner
  3292 | -9/Materials   | Discovered exit to Materials (range 14)
  3383 | -9/Materials   | Entered another Materials area
  3383 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3717 | -8/Materials   | Repaired Prc. Beam Rifle
  3752 | -8/Materials   | Repaired Imp. Treads
  3953 | -8/Materials   | Build established: Scavenger-Gunner
  4001 | -8/Materials   | Discovered new exit (range 15)
  4097 | -8/Materials   | Lost 4 parts (1p1n1u1w)
  4549 | -8/Materials   | Entered Storage
  4746 | -8/Storage     | Lost 4 parts (2n1u1w)
  4794 | -8/Storage     | Core integrity fell below 50%
  4909 | -8/Storage     | Lost 3 parts (1n1u1w)
  4975 | -8/Storage     | Garrison activated, responded to threat
  5125 | -8/Storage     | Lost 4 parts (1p1n2w)
  5840 | -8/Storage     | Garrison activated, responded to threat
  5859 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  5872 | -8/Storage     | Learned location of Armory (-3)
  5946 | -8/Storage     | Identified exit to Recycling
  6156 | -8/Storage     | Build established: Commander-Mutant
  6246 | -8/Storage     | Discovered new exit (range 16)
  6267 | -8/Storage     | Entered Factory
  6267 | -7/Factory     | Accompanied by 7 allies
  6267 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6405 | -7/Factory     | Repaired Hvy. Particle Cannon
  6483 | -7/Factory     | Build established: Commander-Gunner
  6594 | -7/Factory     | Discovered new exit (range 15)
  6727 | -7/Factory     | Entered another Factory area
  6727 | -6/Factory     | Accompanied by 2 allies
  6727 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  6775 | -6/Factory     | Discovered new exit (range 45)
  6809 | -6/Factory     | Build established: Scavenger-Gunner
  6935 | -6/Factory     | Garrison activated, responded to threat
  7247 | -6/Factory     | Discovered new exit (range 6)
  7257 | -6/Factory     | Entered Extension
  7740 | -6/Extension   | Rescued a captive Derelict
  7799 | -6/Extension   | Rescued a captive Derelict
  7807 | -6/Extension   | Spotted B-75 Beast
  8289 | -6/Extension   | Allies destroyed B-75 Beast
  8299 | -6/Extension   | Spotted B-75 Beast
  8350 | -6/Extension   | Destroyed B-75 Beast
  8381 | -6/Extension   | Lost 9 parts (1p1n3u4w)
  8696 | -6/Extension   | Discovered new exit (range 16)
  8699 | -6/Extension   | Discovered new exit (range 14)
  8705 | -6/Extension   | Disrupted transfer network
  8748 | -6/Extension   | Build established: Scavenger-Tank
  8783 | -6/Extension   | Entered Factory
  8783 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8844 | -5/Factory     | Identified exit to DSF
  8846 | -5/Factory     | Entered DSF
  8873 | -5/DSF         | Additional patrols routed to DSF
  9022 | -5/DSF         | Discovered new exit (range 15)
  9103 | -5/DSF         | Entered Factory
  9103 | -4/Factory     | Evolved 2 slots: Utility x2
  9231 | -4/Factory     | Build established: Scavenger-Gunner
  9605 | -4/Factory     | Lost 4 parts (2n2u)
  9858 | -4/Factory     | Build established: Scavenger-Tank
 10241 | -4/Factory     | Lost 12 parts (2p4n1u5w)
 10316 | -4/Factory     | System corruption reached 10%
 10349 | -4/Factory     | Lost 5 parts (1p1n2u1w)
 10413 | -4/Factory     | Discovered new exit (range 15)
 10423 | -4/Factory     | Spotted B-86 Titan
 10424 | -4/Factory     | Entered Upper Caves
 10431 | -4/Upper Caves | Lost 12 parts (4n5u3w)
 10474 | -4/Upper Caves | Learned location of 2 exits from Research
 10622 | -4/Upper Caves | Learned Research trap positions
 10622 | -4/Upper Caves | Learned Factory security intel
 10622 | -4/Upper Caves | Learned Extension garrison access intel
 10672 | -4/Upper Caves | Build established: Mutant
 10851 | -4/Upper Caves | Discovered new exit (range 5)
 10853 | -4/Upper Caves | Entered another Upper Caves area
 10870 | -4/Upper Caves | Discovered new exit (range 11)
 10875 | -4/Upper Caves | Core integrity fell below 50%
 10876 | -4/Upper Caves | Entered Research
 10876 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 10877 | -3/Research    | Identified exit to Research
 10877 | -3/Research    | Identified exit to Quarantine
 10878 | -3/Research    | Loaded intel: 95 trap records
 10881 | -3/Research    | Identified exit to DSF
 11215 | -3/Research    | Core integrity fell below 50%
 11218 | -3/Research    | Lost 4 parts (1n3w)
 11431 | -3/Research    | Core integrity fell below 20%
 11433 | -3/Research    | System corruption reached 10%
 11436 | -3/Research    | Discovered new exit (range 7)
 11440 | -3/Research    | Entered Armory
 11460 | -3/Armory      | Lost 7 parts (2p3n1u1w)
 11464 | -3/Armory      | Assisted by bots powering up and referring to "LRC-V3"
 11792 | -3/Armory      | Build established: Scavenger-Tank
 12300 | -3/Armory      | Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Last Messages 
---------------
12262_ E-15 Imp destroyed.
12263_ Acquired Lgt. Antimatter Reactor.
12264_ LF<>NMCJQGLDOVE, 6F2UY9L6FXTM1XV UR3
12265_ Slug penetrates Holding Depot.
12265_ Holding Depot disabled.
12266_ Archangel 8a knocked back. <x2>
12270_ Lgt. Antimatter Reactor destroyed.
12271_ G-67 Veteran destroyed.
12271_ Switching to secondary target: G-73 Enforcer.
12280_ System corrupted: Matter fused (-5).
12280_ Slug penetrates Holding Depot. <x2>
12283_ Slug penetrates Wall.
12283_ G-67 Veteran destroyed.
12283_ Switching to secondary target: X-82 Rainmaker.
12288_ Acquired Med. Treads.
12289_ Med. Treads destroyed. <x2>
12292_ Acquired Med. Treads.
12293_ Slug penetrates G-73 Enforcer.
12296_ Field Laser destroyed.
12297_ Slug penetrates G-73 Enforcer.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????## |
| ??????????????????????? =!  ?????????????????????  |
| ?????????????????????        #???????????????????? |
| ????????????????????"        #???????????????????? |
| ????????????????????"        #???????????????????? |
| ??????????????????"""      = #???????????????????? |
| ?????????????????""""      %=######??????????????? |
| ????????????????           ! #     ??????????????? |
| ????????????????             #     ??????????????? |
| ?????????????#???""""      g #     ????????#+????? |
| ???????????? ;  """          #?   ?????????# #???? |
| ?????????????#   """         +?   ?????????# #???? |
| ?????????????#    ""         #?   ?????????# #???? |
| ?????????????#       =       #?   ?????????# ##### |
| ?????????????#      [%!      ??   ?????????#       |
| ?????????????#       = !%  #???   ?????????#       |
| ?????????????#        !==@!#???#"#?????????#       |
| ?????????             %[[  #???# #?????????#       |
| ?????????????#+###########x#???# #?????????#[      |
| ?????????????????????????# #####%########### =     |
| ?????????????????????????#%%=           ]!%/ =     |
| ?????????????????????????######################### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          37
Energy Capacity            395
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Core Shielding             30
Evasion (%)                50
Targeting Accuracy         14
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           7
Matter Filtering           30
Particle Charging          15
Kinecelleration            30
Salvage Targeting          3
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
      Lgt. Treads | -10/Materials | Hacked
      Imp. Treads | -9/Materials  | Scanalyzed
 Deuterium Engine | -8/Storage    | Hacked
      Adv. Treads | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Prolific Hacker
Tank

 Challenges 
------------
None

 Game 
------
Seed              GhostHugeActivator
  Manual?         0
Play Time         02:43:47
  Cumulative      67.5 hours
  Start           2023.10.25 @ 04:03:24
  End             2023.10.25 @ 06:53:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          36
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dbb37ae-b72e-476f-b1c0-85a69e0bc7e7