Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 18:06:41 Player: youngster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1666) 1666 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4356 Bonus ------- None Cogmind --------- Core Integrity 674/700 Matter 273/300 Energy 280/280 System Corruption 5% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON (4) ------- Heavy Assault Rifle Minigun Gauss Rifle Katana > --- INVENTORY (18) --- Cooled Ion Engine Cooling System Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Improved Weapon Shielding Improved Shield Generator Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Shock Bomb Launcher Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Minigun Gauss Rifle Katana > --- INVENTORY -------- Cooled Ion Engine Cooling System Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Improved Weapon Shielding Improved Shield Generator Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Shock Bomb Launcher Rocket Launcher Improved Datajack [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 47 | 7 6 18 7 9 Power 6 | 1 3 2 . . Engine 6 | 1 3 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 9 2 1 Treads 12 | 2 . 7 2 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 10 | 2 3 1 1 3 Device 1 | . . . . 1 Storage 6 | 2 3 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 17 | 2 . 6 4 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 . 6 2 3 Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 2 | . 1 1 . . Power 1 | . 1 . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 1 . . Average Slot Usage (%) 99 | . 100 99 100 99 Engine 10 | . 14 11 9 7 Treads 25 | . 28 21 27 29 Storage 21 | . 28 22 18 15 Processor 1 | . . . . 7 Protection 1 | . . . 9 2 Ballistic Gun 34 | . 28 44 35 27 Naked Turns . | . . . . . Heaviest Build 71 | 15 49 67 69 71 Greatest Support 80 | 40 40 40 60 80 Greatest Overweight (x) 3 | . 1 3 1 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 18 | 8 16 18 18 18 Average Capacity 16 | 7 13 17 18 18 Most Carried 18 | 5 12 18 18 18 Average Carried 14 | 3 9 16 17 17 Final Capacity 18 | 8 16 18 18 18 Final Carried 18 | 5 12 18 18 18 Class Distribution -------------------- 35% | Gunner 32% | Mutant 14% | Scavenger-Tank 10% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1750 | 294 289 810 227 130 Remotely . | . . . . . Salvage Created 2205 | 112 467 1015 450 161 Parts 165 | 9 33 79 27 17 Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 11 20 9 5 Melee 2 | . . . 1 1 Guns 35 | . 11 20 3 1 AOE 8 | . . . 5 3 Classes Destroyed 11 | 2 5 3 . 1 Worker 6 | . 1 4 . 1 Builder 4 | . 1 . 2 1 Tunneler 4 | 2 1 1 . . Hauler 4 | . 1 2 1 . Recycler 2 | 1 . 1 . . Watcher 1 | . . 1 . . Swarmer 12 | . 3 6 . 3 Grunt 23 | . 8 8 7 . Duelist 1 | . . 1 . . Sentry 8 | . . 5 2 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | 1 6 6 3 3 Combat Bots Only 4 | . 4 3 3 3 Max Kills in Single Turn 4 | 1 2 4 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1611 | . 373 560 314 364 Core 168 | . 73 38 31 26 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 70 90 94 . Volleys Fired 120 | 4 46 52 13 5 Largest 4 | 2 2 4 4 4 Hottest 99 | 40 40 86 86 99 Shots Fired 348 | 8 92 202 37 9 Gun 339 | 8 92 202 32 5 Cannon . | . . . . . Launcher 9 | . . . 5 4 Special . | . . . . . Kinetic 339 | 8 92 202 32 5 Thermal . | . . . . . Explosive 9 | . . . 5 4 Electromagnetic . | . . . . . Robot Hit Streak 17 | 3 17 12 9 8 Robot Miss Streak 5 | 1 5 3 2 . Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 212 | 5 58 119 22 8 Core Hits 115 | 3 26 45 24 17 Critical Hits 2 | 1 . 1 . . Critical Kills 1 | 1 . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 9 | . . . . 9 Impact . | . . . . . Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3715 | 67 712 1618 748 570 Guns 2782 | 67 696 1606 289 124 Cannons . | . . . . . Explosions 794 | . . . 442 352 Melee 94 | . . . . 94 Ramming 45 | . 16 12 17 . Kinetic 2782 | 67 696 1606 289 124 Thermal . | . . . . . Explosive 794 | . . . 442 352 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 94 | . . . . 94 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 22 | . . . . 22 Projectiles . | . . . . . Explosions 22 | . . . . 22 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . 1 2 3 . Targets Rammed 8 | . 2 2 4 . Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 50 | . 2 50 9 6 Average Temperature 14 | . 2 15 9 4 Received Heat Transfer 537 | . 150 186 144 57 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 405 | 15 248 384 405 132 Initial 161 | . 9 37 161 14 Average 141 | 6 162 152 250 33 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 66 | 100 45 70 47 100 Level 1 31 | . 54 29 41 . Level 2 1 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 2 2 5 Investigation 7 | . 3 2 1 1 Extermination 1 | . . . . 1 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 2 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 20 25 15 14 Peak Tracking Total 7 | . 5 4 5 7 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 2 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 19 | . 7 6 3 3 Terminals 12 | . 6 3 3 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 51 | . 20 14 11 6 Successful 27 | . 10 9 7 1 Failed 24 | . 10 5 4 5 Catastrophic 6 | . 2 1 1 2 Database Lockouts . | . . . . . Manual 35 | . 16 9 10 . Terminals 38 | . 19 8 11 . Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 4 | . 1 3 . . Scanalyzers 3 | . . 3 . . Garrison Access 3 | . . . . 3 Terminal Hacks 9 | . 4 2 3 . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Dispatch Records 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 6 4 4 . Terminals 11 | . 5 2 4 . Track 2 | . 1 . 1 . Assimilate 1 | . 1 . . . Botnet 5 | . 2 1 2 . Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Tunnel 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 5 3 3 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3050 | 142 860 1079 436 533 Spaces Moved 1433 | 76 396 458 201 302 Core 5 | 5 . . . . Treads 1428 | 71 396 458 201 302 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 160 Average Speed 172 | 152 172 180 180 160 Slowest Speed 220 | 160 180 220 180 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 7 48 50 22 14 Regions Visited 4 Branch Regions . Pre-discovered Areas 3 | . 1 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 51 | . . . 37 14 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 49 | . . . 37 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1742 | 91 478 593 247 333 Wait 62 | . 20 26 14 2 Move 1430 | 75 395 457 201 302 Hop . | . . . . . Pick Up 35 | 5 6 16 5 3 Fast Attach 10 | 7 . 3 . . Attach 8 | . 1 3 2 2 Detach . | . . . . . Swap 29 | . 5 12 5 7 Drop 32 | . 3 22 4 3 Fire 120 | 4 46 52 13 5 Melee 9 | . . . . 9 Ram . | . . . . . Kick . | . . . . . Crush 7 | . 2 2 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 143 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 1003 | -10/Materials | Entered another Materials area 1003 | -9/Materials | Evolved 2 slots: Weapon x2 1302 | -9/Materials | Build established: Gunner 1398 | -9/Materials | Discovered new exit (range 16) 2027 | -9/Materials | Discovered new exit (range 10) 2082 | -9/Materials | Entered another Materials area 2082 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2390 | -8/Materials | Build established: Scavenger-Tank 2487 | -8/Materials | Discovered new exit (range 7) 2518 | -8/Materials | Entered Factory 2518 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3051 | -7/Factory | Self-destructed Last Messages --------------- 02865_ K-01 Serf collects debris. 02865_ K-01 Serf pushes K-01 Serf. 02866_ K-01 Serf collects debris. 02866_ K-01 Serf pushes K-01 Serf. 02868_ K-01 Serf collects debris. 02880_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 02880_ System corrupted: Hvy. Assault Rifle misfires. 02880_ U-05 Engineer destroyed. 02893_ K-01 Serf collects debris. 02897_ U-05 Engineer builds a Wall. 02964_ System corrupted: Matter fused (-6). 02995_ 0BN5JEUC AXN3VZ| TMYOKSXD 03013_ Connecting with Garrison Access... 03013_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 03017_ Y-54 Guardian emerges from the garrison. 03029_ System corrupted: Substantial component data lost. 03030_ Y-54 Guardian destroyed. 03032_ Acquired 68 matter. 03041_ Y-54 Guardian emerges from the garrison. 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Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatTitaniumLauncher Manual? 0 Play Time 00:27:23 Cumulative 107.3 hours Start 2021.10.17 @ 17:39:35 End 2021.10.17 @ 18:06:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ff6a7d21-c0da-432e-97e9-2f9a97b06ad4