Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 17:26:51 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (539) 539 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 2484 Bonus ------- Follower Combat Kills 158 Met Imprinter 300 Friendly Fire -273 Cogmind --------- Core Integrity 109/400 Matter 271/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Signal Interpreter Signal Interpreter Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Weapon Shielding > --- WEAPON ----------- Beam Rifle Makeshift Laser Makeshift Hammer > --- INVENTORY -------- Light Treads High-capacity Matter Pod Signal Interpreter Signal Interpreter Makeshift Hacking Suite Small Laser Small Laser Heavy Laser Makeshift Laser Beam Cannon Beam Cannon Assault Rifle Heavy Assault Rifle Rocket Launcher Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 37 | 7 3 . 7 . 20 Power 5 | 1 . . 1 . 3 Engine 5 | 1 . . 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . 2 . 4 Treads 6 | 2 . . 2 . 2 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 . 2 . 5 Device 2 | . . . . . 2 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . 1 . 2 . 2 Artifact . | . . . . . . Weapon 13 | 3 . . 2 . 8 Energy Gun 3 | 1 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon 3 | . . . 1 . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . . . . . 11 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 100 93 100 98 Engine 11 | . 14 14 11 11 10 Treads 22 | . 28 28 22 22 21 Storage 11 | . 14 14 11 11 10 Processor 4 | . . . . . 5 Protection 14 | . 9 14 19 22 14 Energy Gun 1 | . . . . . 2 Ballistic Gun 23 | . 28 28 25 33 22 Special Weapon 1 | . . . . . 2 Impact Weapon 4 | . . . 4 . 5 Naked Turns 18 | . . . . . 18 Heaviest Build 60 | 11 47 47 57 57 60 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 3 | 3 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 19 Most Carried 20 | 7 13 13 20 18 20 Average Carried 16 | 4 7 13 16 18 18 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 18 | 6 13 13 18 18 5 Class Distribution -------------------- 49% | Scavenger-Mutant 24% | Mutant 22% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 967 | 260 114 12 217 . 364 Remotely . | . . . . . . Salvage Created 568 | . 140 12 132 . 284 Parts 38 | . 11 2 11 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 11 | . 5 1 1 . 4 Guns 8 | . 5 1 1 . 1 AOE 3 | . . . . . 3 Classes Destroyed 8 | . 3 . 3 . 2 Worker 1 | . 1 . . . . Recycler 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 4 | . 3 1 . . . Grunt 2 | . 2 . . . . Sentry 1 | . . . 1 . . Zionite 10 | . . . . . 10 Mutant 4 | . . . . . 4 Best Kill Streak 6 | . 6 1 1 . 6 Combat Bots Only 5 | . 5 1 1 . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 1974 | . 335 131 47 . 1461 Core 381 | . 77 13 . . 291 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 18 2 8 . 24 Core Remaining (%) 82 | 100 . 64 . . . Volleys Fired 63 | . 23 4 9 . 27 Largest 3 | . 2 2 2 . 3 Hottest 129 | . 40 40 40 . 129 Shots Fired 132 | . 46 8 18 . 60 Gun 122 | . 46 8 18 . 50 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special 2 | . . . . . 2 Kinetic 93 | . 46 8 18 . 21 Thermal 31 | . . . . . 31 Explosive 8 | . . . . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 6 7 . 10 Robot Miss Streak 4 | . 4 3 1 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 95 | . 27 6 14 . 48 Core Hits 45 | . 11 3 6 . 25 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . . . 4 Burn 2 | . . . . . 2 Destroy 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 72 | . . . . . 72 Impact 72 | . . . . . 72 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2266 | . 303 58 143 . 1762 Guns 804 | . 298 58 143 . 305 Cannons . | . . . . . . Explosions 976 | . . . . . 976 Melee 476 | . . . . . 476 Ramming 10 | . 5 . . . 5 Kinetic 617 | . 298 58 143 . 118 Thermal 187 | . . . . . 187 Explosive 976 | . . . . . 976 Electromagnetic . | . . . . . . Impact 476 | . . . . . 476 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 218 | . . . . . 218 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee 199 | . . . . . 199 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 235 | . . . . . 235 Shots 8 | . . . . . 8 Rammed 3 | . 3 . . . . Targets Rammed 3 | . 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . 31 . 6 . 396 Average Temperature 111 | . 15 . 3 . 131 Received Heat Transfer 491 | . 123 . 18 . 350 Effects 3 | . . . . . 3 Shutdowns 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 592 | . . . . . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 233 | . 145 80 233 28 . Initial 31 | . . 5 31 28 . Average 77 | . 51 60 123 28 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 86 | 100 100 100 67 100 . Level 1 13 | . . . 32 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 6 | . 1 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 11 3 10 . 21 Peak Tracking Total 8 | . 5 3 4 . 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 4 | . 1 . 3 . . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 4 . 13 . . Successful 9 | . 3 . 6 . . Failed 8 | . 1 . 7 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 3 . 6 . . Terminals 17 | . 4 . 13 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 4 . . Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Botnet 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . . 3 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . . 15 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 1 Highest-Rated Group 45 | . . 45 45 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . 14 . . Total Damage 190 | . . . 190 . . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 3839 | 67 499 71 464 41 2697 Spaces Moved 1524 | 47 224 24 174 18 1037 Core 72 | 37 . . . . 35 Treads 1449 | 10 224 24 174 18 999 Legs 3 | . . . . . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 50 Average Speed 223 | 109 183 240 240 240 233 Slowest Speed 320 | 200 240 240 240 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 50 12 27 8 84 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . . 4 Terrain Rammed 1 | . . . . . 1 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 1760 | 60 265 31 205 17 1182 Wait 24 | . 7 4 3 . 10 Move 1519 | 46 223 23 173 17 1037 Hop . | . . . . . . Pick Up 27 | 7 5 . 7 . 8 Fast Attach 11 | 5 2 . 2 . 2 Attach 10 | 1 . . 1 . 8 Detach 1 | . 1 . . . . Swap 16 | 1 1 . 4 . 10 Drop 13 | . . . 6 . 7 Fire 63 | . 23 4 9 . 27 Melee 72 | . . . . . 72 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 567 | -10/Materials | Entered Mines 621 | -10/Mines | Discovered new exit (range 8) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Accompanied by 2 allies 638 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 984 | -9/Materials | Identified exit to Mines 1102 | -9/Materials | Entered Mines 1102 | -9/Mines | Accompanied by 1 ally 1103 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1143 | -9/Mines | Entered Zion 1143 | -7/Zion | Accompanied by 1 ally 1189 | -7/Zion | Given A8's code to call for help 1193 | -7/Zion | Led the pair of lost Derelicts to a safe place 1263 | -7/Zion | Build established: Scavenger-Tank 1283 | -7/Zion | Discovered new exit (range 14) 1909 | -7/Zion | Learned location of Armory (-4) 2023 | -7/Zion | Build established: Scavenger-Mutant 2130 | -7/Zion | Found Prototype Device 2141 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2484 | -7/Zion | Learned Factory repair station intel 2520 | -7/Zion | Learned location of Data Miner (-6) 2536 | -7/Zion | Learned location of Quarantine (-3) 3524 | -7/Zion | Attacked by Zionites 3575 | -7/Zion | Lost 3 parts (1p1u1w) 3817 | -7/Zion | Core integrity fell below 50% 3822 | -7/Zion | Released all parts (6) 3840 | -7/Zion | Self-destructed Last Messages --------------- 03810_ Weapon Shielding destroyed. 03810_ Acquired 25 matter. 03812_ K1-ZWN(z) knocked back. 03814_ Mak. Leg destroyed. 03815_ Knocked back. M0-M2G(z) bursts out of the Twisted Machinery. 03821_ M0-M2G(z) plays with the Twisted Machinery. 03822_ M0-M2G(z) pulls a Mak. Laser out of the Twisted Machinery. 03822_ Released Hcp. Storage Unit. 03822_ Released Mak. Laser. 03822_ Released Beam Rifle. 03822_ Released Mak. Hammer. 03822_ Released Lgt. Ion Engine. 03822_ Released Mak. Leg. 03825_ System corrupted: Energy discharge (-34). 03829_ SH-ID3(z) pulls a Mak. Sword out of the Twisted Machinery. 03832_ Knocked back. 03840_ Q|R FCXNRQME498TKE#MSPSBCG 03840_ Connecting with Deep Containment System... 03840_ Current location identified: Zion Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????#####????####### | | ????????????????????????????????#"""###?##"""##" | | ????????????????????????????#####"""""###""""""" | | ????????????????????????????# ""##" | | ????????????????????????????# ## ## ""#"" | | ?????????????????????????#### # # ""#"" """ | | ?????????????????????????#""" """ ""#"" """ | | ?????????????????????????##"" """ """"" """ | | ?????????????????????####"#" """ """" "" | | ?????????????????????#""#"""" # # """ """ | | ??????????????????????"#"##"" ## ## "" """ | | ??????????????????????#"""##" " """ | | ??????????????????????" 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"""##??????" | | ????????????????????##[ "#"#???????" | | ?????????????????????# ## ""##?#####?" | | ?????????????????????##??#### ""###"""##" | | ????????????????????????????## """"""""""" | | ?????????????????????????????# """ """"" | | ?????????????????????????????# """ | | ????????????????????????????### """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorLauncherNetwork Manual? 0 Play Time 00:18:43 Cumulative 84.7 hours Start 2023.04.01 @ 17:09:01 End 2023.04.01 @ 17:26:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e723a473-9ceb-4562-adea-c9118f7052bd