Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 17:26:51

Player: Shadow Pussy wanter

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (539)      539
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (185)                185
              TOTAL SCORE: 2484

 Bonus
-------
Follower Combat Kills      158
Met Imprinter              300
Friendly Fire              -273

 Cogmind 
---------
Core Integrity             109/400
Matter                     271/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
        Signal Interpreter
        Signal Interpreter
        Rocket Launcher
        Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weapon Shielding
>               --- WEAPON -----------
                Beam Rifle
      Makeshift Laser
      Makeshift Hammer
>               --- INVENTORY --------
          Light Treads
  High-capacity Matter Pod
                Signal Interpreter
                Signal Interpreter
      Makeshift Hacking Suite
          Small Laser
          Small Laser
          Heavy Laser
      Makeshift Laser
                Beam Cannon
                Beam Cannon
                Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Self-destruct Interrupter
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Makeshift Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             37   | 7   3   .   7   .   20  
  Power                    5    | 1   .   .   1   .   3   
    Engine                 5    | 1   .   .   1   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   .   4   
    Treads                 6    | 2   .   .   2   .   2   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   3   .   2   .   5   
    Device                 2    | .   .   .   .   .   2   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 3   .   .   2   .   8   
    Energy Gun             3    | 1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 11   | .   .   .   .   .   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 93  100 98  
  Engine                   11   | .   14  14  11  11  10  
  Treads                   22   | .   28  28  22  22  21  
  Storage                  11   | .   14  14  11  11  10  
  Processor                4    | .   .   .   .   .   5   
  Protection               14   | .   9   14  19  22  14  
  Energy Gun               1    | .   .   .   .   .   2   
  Ballistic Gun            23   | .   28  28  25  33  22  
  Special Weapon           1    | .   .   .   .   .   2   
  Impact Weapon            4    | .   .   .   4   .   5   
Naked Turns                18   | .   .   .   .   .   18  
Heaviest Build             60   | 11  47  47  57  57  60  
  Greatest Support         48   | 40  40  40  40  40  48  
  Greatest Overweight (x)  3    | 3   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 6   16  20  20  20  19  
  Most Carried             20   | 7   13  13  20  18  20  
  Average Carried          16   | 4   7   13  16  18  18  
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            18   | 6   13  13  18  18  5   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 24% | Mutant
 22% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
   Scavenger-Tank | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Jun Mat Min Mat Min Zio 
Matter Collected           967  | 260 114 12  217 .   364 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            568  | .   140 12  132 .   284 
  Parts                    38   | .   11  2   11  .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Combat Hostiles Destroyed  11   | .   5   1   1   .   4   
  Guns                     8    | .   5   1   1   .   1   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          8    | .   3   .   3   .   2   
  Worker                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  4    | .   3   1   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Zionite                  10   | .   .   .   .   .   10  
  Mutant                   4    | .   .   .   .   .   4   
Best Kill Streak           6    | .   6   1   1   .   6   
  Combat Bots Only         5    | .   5   1   1   .   4   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  
Damage Taken               1974 | .    335  131  47   .    1461 
  Core                     381  | .    77   13   .    .    291  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  52   | .    18   2    8    .    24   
Core Remaining (%)         82   | 100  .    64   .    .    .    
Volleys Fired              63   | .    23   4    9    .    27   
  Largest                  3    | .    2    2    2    .    3    
  Hottest                  129  | .    40   40   40   .    129  
Shots Fired                132  | .    46   8    18   .    60   
  Gun                      122  | .    46   8    18   .    50   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    8    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  93   | .    46   8    18   .    21   
  Thermal                  31   | .    .    .    .    .    31   
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   6    7    .    10   
  Robot Miss Streak        4    | .    4    3    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           95   | .    27   6    14   .    48   
  Core Hits                45   | .    11   3    6    .    25   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    .    .    4    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              72   | .    .    .    .    .    72   
  Impact                   72   | .    .    .    .    .    72   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2266 | .    303  58   143  .    1762 
  Guns                     804  | .    298  58   143  .    305  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               976  | .    .    .    .    .    976  
  Melee                    476  | .    .    .    .    .    476  
  Ramming                  10   | .    5    .    .    .    5    
  Kinetic                  617  | .    298  58   143  .    118  
  Thermal                  187  | .    .    .    .    .    187  
  Explosive                976  | .    .    .    .    .    976  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   476  | .    .    .    .    .    476  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            218  | .    .    .    .    .    218  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    .    19   
  Melee                    199  | .    .    .    .    .    199  
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      235  | .    .    .    .    .    235  
  Shots                    8    | .    .    .    .    .    8    
  Rammed                   3    | .    3    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        396  | .    31   .    6    .    396  
  Average Temperature      111  | .    15   .    3    .    131  
  Received Heat Transfer   491  | .    123  .    18   .    350  
  Effects                  3    | .    .    .    .    .    3    
    Shutdowns              2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         592  | .    .    .    .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Peak Influence             233  | .   145 80  233 28  .   
  Initial                  31   | .   .   5   31  28  .   
  Average                  77   | .   51  60  123 28  .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         86   | 100 100 100 67  100 .   
  Level 1                  13   | .   .   .   32  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Min Zio 
Distress Signals           6    | .   1   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              45   | .   11  3   10  .   21  
  Peak Tracking Total      8    | .   5   3   4   .   8   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Jun Mat Min Mat Min Zio 
Machines Disabled          2    | .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Min Zio 
Machines Accessed          4    | .   1   .   3   .   .   
  Terminals                4    | .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   4   .   13  .   .   
  Successful               9    | .   3   .   6   .   .   
  Failed                   8    | .   1   .   7   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   3   .   6   .   .   
  Terminals                17   | .   4   .   13  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   4   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   
  Terminals                3    | .   1   .   2   .   .   
    Botnet                 3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Jun Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Jun Mat Min Mat Min Zio 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   1   1   
  Highest-Rated Group      45   | .   .   45  45  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   14  .   .   
  Total Damage             190  | .   .   .   190 .   .   
  Kills                    7    | .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  
Turns Passed               3839 | 67   499  71   464  41   2697 
Spaces Moved               1524 | 47   224  24   174  18   1037 
  Core                     72   | 37   .    .    .    .    35   
  Treads                   1449 | 10   224  24   174  18   999  
  Legs                     3    | .    .    .    .    .    3    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  50   
  Average Speed            223  | 109  183  240  240  240  233  
  Slowest Speed            320  | 200  240  240  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    50   12   27   8    84   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    .    3    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      4    | .    .    .    .    .    4    
Terrain Rammed             1    | .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  
Total                      1760 | 60   265  31   205  17   1182 
  Wait                     24   | .    7    4    3    .    10   
  Move                     1519 | 46   223  23   173  17   1037 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  27   | 7    5    .    7    .    8    
  Fast Attach              11   | 5    2    .    2    .    2    
  Attach                   10   | 1    .    .    1    .    8    
  Detach                   1    | .    1    .    .    .    .    
  Swap                     16   | 1    1    .    4    .    10   
  Drop                     13   | .    .    .    6    .    7    
  Fire                     63   | .    23   4    9    .    27   
  Melee                    72   | .    .    .    .    .    72   
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
   68 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 14)
  567 | -10/Materials | Entered Mines
  621 | -10/Mines     | Discovered new exit (range 8)
  638 | -10/Mines     | Entered Materials
  638 | -9/Materials  | Accompanied by 2 allies
  638 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  643 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  984 | -9/Materials  | Identified exit to Mines
 1102 | -9/Materials  | Entered Mines
 1102 | -9/Mines      | Accompanied by 1 ally
 1103 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1143 | -9/Mines      | Entered Zion
 1143 | -7/Zion       | Accompanied by 1 ally
 1189 | -7/Zion       | Given A8's code to call for help
 1193 | -7/Zion       | Led the pair of lost Derelicts to a safe place
 1263 | -7/Zion       | Build established: Scavenger-Tank
 1283 | -7/Zion       | Discovered new exit (range 14)
 1909 | -7/Zion       | Learned location of Armory (-4)
 2023 | -7/Zion       | Build established: Scavenger-Mutant
 2130 | -7/Zion       | Found Prototype Device
 2141 | -7/Zion       | Identified Mobile Refinery Mk. CCLXVII
 2484 | -7/Zion       | Learned Factory repair station intel
 2520 | -7/Zion       | Learned location of Data Miner (-6)
 2536 | -7/Zion       | Learned location of Quarantine (-3)
 3524 | -7/Zion       | Attacked by Zionites
 3575 | -7/Zion       | Lost 3 parts (1p1u1w)
 3817 | -7/Zion       | Core integrity fell below 50%
 3822 | -7/Zion       | Released all parts (6)
 3840 | -7/Zion       | Self-destructed

 Last Messages 
---------------
03810_ Weapon Shielding destroyed.
03810_ Acquired 25 matter.
03812_ K1-ZWN(z) knocked back.
03814_ Mak. Leg destroyed.
03815_ Knocked back.
M0-M2G(z) bursts out of the Twisted Machinery.
03821_ M0-M2G(z) plays with the Twisted Machinery.
03822_ M0-M2G(z) pulls a Mak. Laser out of the Twisted Machinery.
03822_ Released Hcp. Storage Unit.
03822_ Released Mak. Laser.
03822_ Released Beam Rifle.
03822_ Released Mak. Hammer.
03822_ Released Lgt. Ion Engine.
03822_ Released Mak. Leg.
03825_ System corrupted: Energy discharge (-34).
03829_ SH-ID3(z) pulls a Mak. Sword out of the Twisted Machinery.
03832_ Knocked back.
03840_ Q|R FCXNRQME498TKE#MSPSBCG
03840_ Connecting with Deep Containment System...
03840_ Current location identified: Zion

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
              Mak. Hammer | -7/Zion | Archive
            Remote Shield | -7/Zion | Archive
        Mak. Shrapnel Gun | -7/Zion | Archive
         Stasis Canceller | -7/Zion | Archive
               Mak. Spear | -7/Zion | Archive
            Proton Cannon | -7/Zion | Archive
      Adv. Assault Cannon | -7/Zion | Archive
              Hvy. Treads | -7/Zion | Archive
        Hyp. Gauss Cannon | -7/Zion | Archive
 Component Analysis Suite | -7/Zion | Archive
   Nuclear Pulse Thruster | -7/Zion | Archive
       Spk. Medium Treads | -7/Zion | Archive
         Flexi-carbon Leg | -7/Zion | Archive
       Mak. Hacking Suite | -7/Zion | Archive
  Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 H-55 Commando | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive
  G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorLauncherNetwork
  Manual?         0
Play Time         00:18:43
  Cumulative      84.7 hours
  Start           2023.04.01 @ 17:09:01
  End             2023.04.01 @ 17:26:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          56
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e723a473-9ceb-4562-adea-c9118f7052bd