Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 22:54:30 Player: BlackCaro Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (83) 415 Value Destroyed (2698) 2698 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 9221 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 718 Friendly Fire -229 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 241/400 System Corruption 9% Temperature Cool (21) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Compact Battery Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Medium Treads Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Enhanced Armored Leg Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Target Analyzer Improved ECM Suite Improved Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Autogun > --- INVENTORY -------- VTOL Module Advanced Heat Sink Heavy Phase Cannon [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . 2 . . 1 . . . . . . . . . Utility 5 | . . . . 2 . . . . . 2 . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 152 | 7 7 2 33 13 . 1 12 12 7 6 7 . 39 6 Power 15 | 1 2 . 4 2 . . . 2 . . . . 4 . Engine 13 | 1 2 . 4 2 . . . 2 . . . . 2 . Core 2 | . . . . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | 2 2 2 16 1 . . 8 . 2 1 3 . 8 . Treads . | . . . . . . . . . . . . . . . Leg 10 | 2 2 2 2 . . . . . . . . . 2 . Wheel 6 | . . . 2 1 . . . . 2 . 1 . . . Hover 11 | . . . . . . . 8 . . . . . 3 . Flight 18 | . . . 12 . . . . . . 1 2 . 3 . Utility 41 | 2 1 . 2 5 . . 3 5 4 3 2 . 12 2 Device 20 | 1 . . 1 2 . . . 2 1 2 1 . 10 . Storage 7 | 1 1 . . 1 . . . 1 1 . . . . 2 Processor 4 | . . . 1 1 . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . . 1 . . 3 1 2 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 51 | 2 2 . 11 5 . 1 1 5 1 2 2 . 15 4 Energy Gun 8 | 1 . . 2 1 . . . 1 . . . . 3 . Energy Cannon 8 | . . . . . . . . 3 1 . . . 4 . Ballistic Gun 14 | 1 2 . 2 1 . 1 . . . 2 2 . 3 . Ballistic Cannon 11 | . . . 5 3 . . 1 1 . . . . 1 . Launcher 1 | . . . 1 . . . . . . . . . . . Special Weapon 5 | . . . 1 . . . . . . . . . 4 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . 4 Unidentified Prototypes 5 | . . . 2 2 . . . . . . . . 1 . Parts Lost 54 | . 1 . 5 1 . . . 10 . 1 7 1 24 4 Power 5 | . . . 1 . . . . 1 . . 1 . 2 . Propulsion 17 | . . . 1 1 . . . 5 . 1 1 1 7 . Utility 11 | . . . . . . . . 1 . . 3 . 6 1 Weapon 21 | . 1 . 3 . . . . 3 . . 2 . 9 3 Highest Loss Streak 10 | . 1 . 2 1 . . . 3 . 1 6 1 10 3 Average Slot Usage (%) 72 | . 99 100 85 84 69 72 85 77 35 60 36 23 54 20 Engine 6 | . 14 11 10 9 7 7 7 6 7 6 3 . . . Leg 4 | . 28 44 2 . . . . . . . . . 7 . Wheel 3 | . . . 1 22 15 15 . . 3 10 1 . . . Hover 7 | . . . . . . . 23 23 . . . . 4 . Flight 4 | . . . 32 . . . . . . . 6 9 5 . Device 9 | . 14 11 8 12 7 7 7 7 10 13 10 6 13 . Storage 6 | . 14 11 11 8 7 7 7 5 . 3 . . . 3 Processor 4 | . . . 2 9 7 7 7 7 7 6 6 6 3 5 Protection 3 | . . . . 5 7 7 6 5 . 6 1 . . . Energy Gun 1 | . 7 . 3 . . . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . 3 5 6 . . . . Ballistic Gun 7 | . 20 22 5 1 7 10 15 5 . 4 3 . 1 . Ballistic Cannon 5 | . . . 6 15 7 7 7 7 . . . . 2 . Naked Turns 1 | . . . . . . . . 1 . . . . . . Heaviest Build 39 | 11 17 16 23 31 30 34 37 39 19 35 33 2 37 4 Greatest Support 60 | 20 20 40 40 39 29 29 60 38 29 29 19 5 48 3 Greatest Overweight (x) 6 | 1 1 . 4 1 1 1 1 6 1 2 2 . 4 1 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 4 4 4 4 4 4 Average Capacity 6 | 5 7 8 8 7 8 8 8 7 4 4 4 4 4 4 Most Carried 8 | 3 8 7 8 8 8 8 8 8 4 4 4 . 4 4 Average Carried 5 | . 7 6 7 7 7 7 7 6 3 3 1 . 2 3 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 4 4 4 4 4 4 Final Carried 8 | 3 8 6 7 8 8 8 8 3 3 4 . . 2 3 Class Distribution -------------------- 43% | Mutant 19% | Scavenger-Mutant 15% | Gunner 9% | Scavenger-Gunner 6% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Matter Collected 2584 | 274 128 . 634 195 . 40 236 303 165 . 87 . 441 81 Remotely 127 | . . . . . . . . . 127 . . . . . Salvage Created 2696 | 139 304 . 826 325 . . 90 373 38 75 115 . 411 . Parts 165 | 9 23 . 60 16 . . 3 15 2 3 6 . 28 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 14 . . 4 . . . Prevented 4 | . . . . . . . . 2 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Combat Hostiles Destroyed 64 | . 8 . 23 7 . . 2 9 . 1 3 . 11 . Guns 24 | . 6 . 6 . . . 2 2 . 1 3 . 4 . Cannons 33 | . . . 14 5 . . . 7 . . . . 7 . AOE 7 | . 2 . 3 2 . . . . . . . . . . Classes Destroyed 12 | 2 3 . 3 2 . . 1 1 . . . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . Builder 3 | . . . 2 . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 4 | . 2 . 1 1 . . . . . . . . . . Swarmer 24 | . 3 . 7 . . . . 4 . . 3 . 7 . Grunt 21 | . 5 . 8 5 . . 1 1 . . . . 1 . Brawler 2 | . . . . 1 . . . 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . Sentry 13 | . . . 8 1 . . . 2 . 1 . . 1 . Programmer 3 | . . . . . . . 1 . . . . . 2 . Decomposer 4 | . . . . . . . . . 2 . 2 . . . Thug 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 2 2 . 7 4 . . 2 3 . 1 3 . 5 . Combat Bots Only 6 | . 2 . 6 3 . . 1 3 . 1 3 . 5 . Max Kills in Single Turn 3 | 1 2 . 3 3 . . 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Damage Taken 8190 | . 441 30 1223 328 . . 123 1514 . 120 824 42 3278 267 Core 2062 | . 27 . 192 61 . . . 455 . 25 253 29 846 174 Absorbed by Shields 94 | . . . . . . . . . . . . . 94 . Core Remaining (%) 71 | 100 89 . 52 88 . . . . 35 . . 63 . . Volleys Fired 229 | 4 42 4 65 11 . . 12 26 2 7 14 . 42 . Largest 3 | 2 2 2 2 2 . . 3 3 1 3 2 . 3 . Hottest 223 | 60 60 40 80 84 . . 97 116 69 115 46 . 223 . Shots Fired 428 | 8 76 8 99 22 . . 36 66 2 19 24 . 68 . Gun 263 | 8 76 8 46 3 . . 24 22 . 12 24 . 40 . Cannon 158 | . . . 49 19 . . 12 44 2 7 . . 25 . Launcher 4 | . . . 4 . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . 3 . Kinetic 348 | 4 59 8 90 19 . . 36 62 . 12 24 . 34 . Thermal 20 | . . . 5 . . . . . . . . . 15 . Explosive 4 | . . . 4 . . . . . . . . . . . Electromagnetic 56 | 4 17 . . 3 . . . 4 2 7 . . 19 . Robot Hit Streak 10 | 5 8 1 10 8 . . 6 5 3 7 4 . 8 . Robot Miss Streak 12 | 1 4 6 4 1 . . 4 12 . 4 4 . 5 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . Shots Hit Robots 231 | 5 39 3 63 15 . . 20 25 2 11 11 . 32 5 Core Hits 126 | 4 20 1 38 12 . . 6 14 1 4 8 . 18 . Critical Hits 3 | . 1 . . . . . . . . . . . 2 . Critical Kills 2 | . 1 . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5629 | 71 536 31 1469 837 . . 481 805 104 210 194 . 891 . Guns 2309 | 71 342 31 433 56 . . 389 282 . 121 194 . 390 . Cannons 2071 | . . . 622 249 . . 90 523 60 80 . . 447 . Explosions 1180 | . 194 . 410 532 . . . . 44 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 59 | . . . 4 . . . 2 . . 9 . . 44 . Kinetic 3455 | 16 198 31 1018 249 . . 479 756 . 121 194 . 393 . Thermal 897 | . . . 37 532 . . . . 44 . . . 284 . Explosive 604 | . 194 . 410 . . . . . . . . . . . Electromagnetic 614 | 55 144 . . 56 . . . 49 60 80 . . 170 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 1 2 2 . . . 9 9 Average Corruption 3 | . . . . . . . 1 1 2 . . . 6 9 Corruption Purged . | . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . 7 2 . . . 10 10 Message Errors 9 | . . . . . . . . 2 1 . . . 4 2 Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 7 | . . . . . . . . 3 1 . . . 1 2 Energy Discharges 3 | . . . . . . . . . . . . . 1 2 Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . 1 . . . . 3 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 226 | . . . 13 184 . . . . 29 . . . . . Projectiles 3 | . . . 3 . . . . . . . . . . . Explosions 223 | . . . 10 184 . . . . 29 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . . 1 4 . . 1 1 . . . . 4 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 10 | . . . 1 4 . . 1 1 . . . . 3 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 369 | . 83 . 9 252 . . 1 . . 4 . . 20 . Shots 6 | . 1 . 1 4 . . . . . . . . . . Rammed 12 | . . . 1 . . . 1 . . 1 . . 9 . Targets Rammed 12 | . . . 1 . . . 1 . . 1 . . 9 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 579 | 20 76 . 113 138 . . 246 579 184 194 . . 183 259 Average Temperature 89 | 15 29 . 33 42 . . 81 195 69 77 . . 62 128 Received Heat Transfer 1212 | . 117 9 369 45 . . . 240 . 42 . . 345 45 Effects 11 | . . . . . . . . 11 . . . . . . Shutdowns 3 | . . . . . . . . 3 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 794 | . . . 111 300 . . . . 50 . . . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Peak Influence 1174 | 15 271 100 473 576 170 59 1174 . . 226 . . 197 . Average Influence 216 | 5 122 60 216 334 170 57 527 . . 197 . . 65 . Maximum Alert Level 4 | . 1 . 2 2 . . 4 . . 1 . . . . Low Security (%) 65 | 100 85 100 50 15 100 100 16 . . 69 . . 100 . Level 1 19 | . 14 . 38 63 . . 17 . . 30 . . . . Level 2 11 | . . . 11 20 . . 43 . . . . . . . Level 3 . | . . . . . . . 5 . . . . . . . Level 4 3 | . . . . . . . 16 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 . . . 12 . . 2 . . 2 . Investigation 4 | . . . . . . . 3 . . 1 . . . . Extermination 2 | . . . . . . . 1 . . . . . 1 . Reinforcement 6 | . . . 2 . . . 2 . . 1 . . 1 . Assault 2 | . . . . . . . 2 . . . . . . . Garrison 4 | . . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Distress Signals 5 | . 2 . 1 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 169 | . 16 3 34 9 . . 20 14 . 6 14 4 39 10 Peak Tracking Total 14 | . 4 3 9 4 . . 4 7 . 4 6 4 14 5 Tactical Retreats 19 | . . . 3 . . . . 4 . 2 3 . 5 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Traps Triggered 8 | . . . 4 . 1 . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Machines Disabled 16 | . 3 . 2 7 . . 4 . . . . . . . Max in Single Turn 7 | . 2 . 1 7 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Machines Accessed 26 | . 3 . 10 2 . . 4 1 . 2 . . 3 1 Terminals 12 | . 3 . 7 . . . 1 . . 1 . . . . Fabricators 2 | . . . . . . . 1 . . 1 . . . . Repair Stations 4 | . . . 1 1 . . 2 . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . 1 . Scanalyzers 3 | . . . . 1 . . . . . . . . 2 . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 59 | . 8 . 17 8 . . 9 1 . 6 . . 9 1 Successful 48 | . 6 . 16 7 . . 4 1 . 5 . . 8 1 Failed 11 | . 2 . 1 1 . . 5 . . 1 . . 1 . Catastrophic 1 | . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 23 | . 8 . 10 . . . 3 . . 2 . . . . Fabricators 5 | . . . . . . . 1 . . 4 . . . . Repair Stations 12 | . . . 3 4 . . 5 . . . . . . . Recycling Units 5 | . . . 2 . . . . . . . . . 3 . Scanalyzers 10 | . . . . 4 . . . . . . . . 6 . Garrison Access 2 | . . . 2 . . . . . . . . . . . Terminal Hacks 19 | . 6 . 9 . . . . 1 . 2 . . . 1 Record 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 6 | . . . 4 . . . . 1 . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 3 | . . . 2 . . . . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . 3 . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 9 | . . . 3 3 . . 3 . . . . . . . Scan Component 6 | . . . 2 2 . . 2 . . . . . . . Repair 3 | . . . 1 1 . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . . . . . 2 . Report Inventory 2 | . . . 1 . . . . . . . . . 1 . Retrieve Components 2 | . . . 1 . . . . . . . . . 1 . Scanalyzer 10 | . . . . 4 . . . . . . . . 6 . Insert Component 5 | . . . . 2 . . . . . . . . 3 . Analyze 5 | . . . . 2 . . . . . . . . 3 . Garrison Access Hacks 2 | . . . 2 . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 4 1 . . 3 . . 2 . . 2 . Full Trace Events 5 | . 1 . . 1 . . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . . . . . . . 3 . Parts Built 2 | . . . . . . . . . . 2 . . . . Matter 124 | . . . . . . . . . . 124 . . . . Time 62 | . . . . . . . . . . 62 . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . Parts Repaired 3 | . . . 1 1 . . 1 . . . . . . . Time 90 | . . . 32 26 . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 6 . . . . . . . . . 3 . Parts Scanalyzed 5 | . . . . 2 . . . . . . . . 3 . Part Schematics Acquired 4 | . . . . 1 . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 3 Non-combat 1 | . . . . . . . . . . . . . . 1 Combat 2 | . . . . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . . . 3 Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Total Allies 20 | . . . . . . 20 . . . . . . . . Largest Group 20 | . . . . . . 20 19 6 . . . . . . Highest-Rated Group 556 | . . . . . . 556 536 191 . . . . . . Highest-Rated Ally 35 | . . . . . . 35 35 35 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 149 | . . . . . . 1 127 21 . . . . . . Total Damage 3897 | . . . . . . 20 3312 565 . . . . . . Kills 34 | . . . . . . . 32 2 . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Turns Passed 5737 | 108 597 67 665 411 89 412 806 841 139 266 239 20 899 178 Spaces Moved 5662 | 73 383 46 661 387 98 414 817 976 173 182 369 49 742 292 Core 615 | 7 . . 5 . . . . 162 100 16 16 . 17 292 Treads . | . . . . . . . . . . . . . . . Legs 888 | 66 383 46 20 . . . . . . . . . 373 . Wheels 1236 | . . . 55 387 98 414 13 . 73 166 30 . . . Hover 1765 | . . . . . . . 804 814 . . . . 147 . Flight 1158 | . . . 581 . . . . . . . 323 49 205 . Fastest Speed 26 | 50 120 120 26 80 90 90 44 50 50 80 37 40 40 50 Average Speed 76 | 114 120 120 44 82 90 90 79 70 70 89 48 40 90 50 Slowest Speed 350 | 120 150 120 250 90 90 90 120 350 100 150 150 40 250 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . 10 . . . 3 . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 64 6 85 30 3 92 32 88 26 4 49 9 14 32 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . 4 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 117 | . 43 . 26 33 . . 1 1 2 . . . 11 . Melee . | . . . . . . . . . . . . . . . Projectile 14 | . . . . 1 . . 1 1 . . . . 11 . AOE 103 | . 43 . 26 32 . . . . 2 . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Low Low Fac Upp Total 6697 | 87 457 51 930 461 100 454 943 1075 187 271 405 48 904 324 Wait 433 | . 7 . 102 14 . 28 94 55 . 67 8 . 42 16 Move 5624 | 72 382 45 641 386 98 413 812 975 172 181 366 48 741 292 Hop 11 | . . . 9 . . . 1 . . . 1 . . . Pick Up 81 | 4 9 . 18 19 1 4 4 1 2 3 1 . 12 3 Fast Attach 93 | 6 6 . 21 8 . 1 10 6 3 3 1 . 23 5 Attach 46 | 1 . 2 7 3 . . . 5 4 3 6 . 14 1 Detach 28 | . 1 . 6 . . . . 2 3 3 4 . 9 . Swap 13 | . 1 . 5 2 . . 2 1 . . . . 2 . Drop 96 | . 9 . 33 18 1 4 7 4 1 3 4 . 10 2 Fire 229 | 4 42 4 65 11 . . 12 26 2 7 14 . 42 . Melee 5 | . . . . . . . . . . . . . . 5 Ram 11 | . . . 1 . . . 1 . . 1 . . 8 . Kick 1 | . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 22 | . . . 22 . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Build established: Scavenger-Mutant 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x2 716 | -9/Materials | Discovered new exit (range 10) 773 | -9/Materials | Entered Storage 833 | -9/Storage | Identified exit to Garrison 904 | -9/Storage | Repaired Imp. Ion Engine 1188 | -9/Storage | Build established: Sprinter 1428 | -9/Storage | Discovered new exit (range 8) 1438 | -9/Storage | Entered Materials 1438 | -8/Materials | Evolved 2 slots: Utility x2 1680 | -8/Materials | Repaired Med. Storage Unit 1775 | -8/Materials | Discovered new exit (range 7) 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1904 | -7/Factory | Build established: Mutant 1938 | -7/Factory | Sucked down chute 1938 | -7/Factory | Entered Waste 1939 | -7/Waste | Joined by Warlord forces that had cleared the area 2070 | -7/Waste | Discovered new exit (range 16) 2350 | -7/Waste | A Compactor rumbled back to life 2350 | -7/Waste | Spotted C-40 Crusher 2350 | -7/Waste | Entered Factory 2350 | -7/Factory | Accompanied by 19 allies 2461 | -7/Factory | Build established: Gunner 2565 | -7/Factory | Discovered new exit (range 16) 2628 | -7/Factory | Repaired Hrd. Light Armor Plating 3124 | -7/Factory | Discovered new exit (range 6) 3150 | -7/Factory | First assault squad dispatched 3156 | -7/Factory | Entered Lower Caves 3156 | -7/Lower Caves | Accompanied by 6 allies 3160 | -7/Lower Caves | Encountered a Warlord checkpoint 3202 | -7/Lower Caves | Spotted B-75 Beast 3296 | -7/Lower Caves | Build established: Scavenger-Gunner 3483 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3670 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3691 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3854 | -7/Lower Caves | Released all parts (5) 3860 | -7/Lower Caves | Core integrity fell below 50% 3889 | -7/Lower Caves | Discovered new exit (range 13) 3905 | -7/Lower Caves | Learned 12 Factory zone layouts 3944 | -7/Lower Caves | Build established: Mutant 3997 | -7/Lower Caves | Entered another Lower Caves area 4087 | -7/Lower Caves | Spotted B-75 Beast 4123 | -7/Lower Caves | Discovered new exit (range 9) 4136 | -7/Lower Caves | Entered Factory 4136 | -6/Factory | Evolved 2 slots: Utility x2 4284 | -6/Factory | Fabricated Hvy. Assault Rifle? 4378 | -6/Factory | Discovered new exit (range 7) 4402 | -6/Factory | Entered Lower Caves 4403 | -6/Lower Caves | Encountered a Warlord checkpoint 4494 | -6/Lower Caves | Learned 8 Factory zone layouts 4597 | -6/Lower Caves | Lost 6 parts (1p3u2w) 4622 | -6/Lower Caves | Discovered new exit (range 19) 4641 | -6/Lower Caves | Entered another Lower Caves area 4658 | -6/Lower Caves | Discovered new exit (range 10) 4661 | -6/Lower Caves | Entered Factory 4661 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4662 | -5/Factory | Identified exit to Upper Caves 5264 | -5/Factory | Lost 4 parts (2n1u1w) 5491 | -5/Factory | Lost 7 parts (1p2n1u3w) 5527 | -5/Factory | Discovered exit to Upper Caves (range 15) 5550 | -5/Factory | Core integrity fell below 50% 5555 | -5/Factory | Core integrity fell below 20% 5560 | -5/Factory | Entered Upper Caves 5576 | -5/Upper Caves | Lost 10 parts (3n3u4w) 5653 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5738 | -5/Upper Caves | Spotted B-75 Beast 5738 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- >>parse_system Reading system data... 05652_ Slug penetrates Wall. 05652_ Dirty Datajack destroyed. 05653_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05660_ Penetrated by Slug. 05666_ Acquired Com. Battery. 05669_ Acquired 38 matter. 05672_ System corrupted: Energy discharge (-26). 05688_ Broken Dirty Datajack no longer functional. 05694_ YSU70/OME>parse_system Reading system data... 05719_ Penetrated by Slug. 05719_ Com. Battery destroyed. 05722_ Broken Dirty Datajack destroyed. 05722_ Dirty Datajack destroyed. 05722_ Penetrated by Slug. 05732_ System corrupted: Heat flow error (+261). Map ----- +----------------------------------------------------+ | ?????????????????????????????###" ""#???????????? | | ????????????????????????????## ##" ####?????##### | | ????????????????????????????# #" # ####### # | | ?????????????????????????#??# " "" ## | | ?????????????????????????# ### ## ## | | ?????????????????????????# ## ## | | ?????????????????????????# #???# | | ?????????????????????????##### ######## | | ?????????????????????????????# ## # ## | | ?????????????????????????????# ## | | ?????????????????????????????# ## #### ## | | ?????????????????????????????# ## ##### | | ?????????????????????????????# ### ### | | ?????????????????????????????# ######## | | ?????????????? ????????????# ## | | ??????????????? ???????????############### ### | | ???????????????? ?????????????????????????# ##?# | | ????????????????# ????????????????????????# ##??# | | ?????????????????# ???????????????????????# #???# | | ??????????????????# ??????????????????????# #???? | | ?????????????????## ????????????????????## #???? | | ????????????????## ??????############## ##??? | | ???????????????## #?????# #??? | | ???????????????# ###### ## #??? | | ???????????????# # ## | | ??????????????# @ " " ## # | | ??????????????# ;#### "" """ ## # | | ??????????????#### ;##??# "" """" # ## | | ?????????????????# #???# " "" ### ### | | ???????????????# BB ????# ?## ##?# | | ??????????????# BB?????## #?? #??# | | ??????????????# ??????## ?? #??# | | ??????????????## ????????## #### | | ???????????????# ?????????## | | ?????????????? ???????????### ####??? | | ?????????????? ??????????????# ##?????? | | ?????????????? #????????????????# ##??????? | | ????????????????###??????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 27 Energy Capacity 700 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 6 Kinecelleration 40 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Phase Cannon | -5/Factory | Scanalyzed Plasma Cutter | -5/Factory | Scanalyzed VTOL Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Just What I Needed Significant Disruption The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed InertialBurstCompressor Manual? 0 Play Time 01:49:42 Cumulative 10.1 hours Start 2020.03.04 @ 21:05:43 End 2020.03.04 @ 22:54:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1fd651c2-3ded-49a0-a2c5-17d82500dc6a