Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 20:32:01 Player: Oldman Pu Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (258) 1290 Value Destroyed (7928) 7928 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1779) 1779 TOTAL SCORE: 15437 Bonus ------- High Alert Combat Kills 1039 Follower Combat Kills 440 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 480/480 System Corruption 4% Temperature Cool (0) Movement Rolling (100) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Wheel Wheel Wheel Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System Coolant Injector High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser Gatling Laser Thermic Laser > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Light Treads Light Treads Improved Treads Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Heavy Laser Heavy Beamcaster Battle Rifle Gauss Rifle Coil Gun Advanced Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Heavy Laser Heavy Beamcaster Autogun Gauss Rifle Coil Gun Coil Gun Coil Gun Coil Gun Advanced Assault Cannon Heavy Rocket Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . 2 . Utility 4 | . . 1 1 2 . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 229 | 5 13 38 37 29 4 10 . 1 51 41 Power 41 | 1 3 3 11 7 1 2 . 1 9 3 Engine 28 | 1 3 3 7 4 1 . . 1 5 3 Core 12 | . . . 4 3 . 2 . . 3 . Reactor 1 | . . . . . . . . . 1 . Propulsion 45 | 2 3 8 5 5 . . . . 11 11 Treads 3 | . . . 1 1 . . . . . 1 Leg 2 | . . . . . . . . . . 2 Wheel 39 | 2 3 8 4 3 . . . . 11 8 Hover . | . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 69 | 1 4 10 9 11 1 5 . . 15 13 Device 31 | . . 3 3 6 . 3 . . 8 8 Storage 7 | 1 2 2 . 1 . 1 . . . . Processor 3 | . 1 . 1 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 28 | . 1 5 5 3 1 1 . . 7 5 Artifact . | . . . . . . . . . . . Weapon 74 | 1 3 17 12 6 2 3 . . 16 14 Energy Gun 46 | . . 8 8 6 1 . . . 13 10 Energy Cannon 3 | . 1 1 . . . . . . 1 . Ballistic Gun 23 | 1 2 8 2 . 1 3 . . 2 4 Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 4 2 1 . . . . 1 . Parts Lost 81 | . 4 1 19 14 3 8 . . 15 17 Power 15 | . 1 . 4 3 . 2 . . 3 2 Propulsion 16 | . 2 . 3 2 . . . . 5 4 Utility 27 | . . 1 7 4 1 3 . . 5 6 Weapon 23 | . 1 . 5 5 2 3 . . 2 5 Highest Loss Streak 12 | . 2 1 12 4 1 4 . . 2 9 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 91 | . 91 99 92 89 91 86 84 84 92 89 Engine 10 | . 13 11 15 9 15 4 . 4 6 8 Core 2 | . . . . 4 . 9 15 10 5 . Treads 1 | . . . . 5 . . . . . 1 Wheel 14 | . 21 22 15 4 7 7 7 7 21 18 Device 11 | . . 2 9 24 15 16 15 15 13 15 Storage 9 | . 14 11 9 13 7 7 7 7 6 6 Processor 3 | . 4 . 1 . 7 7 7 7 6 5 Protection 10 | . 9 19 13 2 14 8 7 7 9 7 Energy Gun 14 | . . 8 23 20 22 8 7 7 17 14 Energy Cannon 1 | . 9 5 . . . . . . . . Ballistic Gun 7 | . 17 19 . . . 13 15 15 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 11 32 60 81 82 81 77 77 77 88 87 Greatest Support 56 | 20 20 32 28 46 28 28 28 28 56 48 Greatest Overweight (x) 20 | 1 4 2 20 8 2 2 2 2 7 6 Average Overweight (x) 1 | . . 1 3 2 2 1 2 2 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 19 20 20 20 20 20 20 20 20 Most Carried 20 | . 11 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 4 18 18 17 19 18 20 19 19 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 11 20 19 19 20 20 20 20 19 18 Class Distribution -------------------- 34% | Tank 22% | Scavenger-Gunner 15% | Gunner 12% | Scavenger-Tank 10% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Matter Collected 4364 | 112 355 1288 471 148 156 393 . 88 617 736 Remotely . | . . . . . . . . . . . Salvage Created 10698 | . 474 1970 2407 999 433 903 . 150 2130 1232 Parts 547 | . 49 144 120 36 24 42 . 4 85 43 Haulers Intercepted 17 | . 2 6 6 2 . . . . 1 . Recyclers Shooed 8 | . . 1 . . . . . . 2 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . 20 36 . 4 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 189 | . 12 39 39 19 12 17 . 3 37 11 Guns 158 | . 9 29 35 10 12 17 . 3 33 10 Cannons 16 | . 3 10 2 . . . . . 1 . AOE 4 | . . . . 4 . . . . . . Classes Destroyed 17 | . 7 2 4 2 . 1 . . . 1 Worker 11 | . 1 . 5 1 . . . . 4 . Builder 11 | . 1 1 2 2 . . . . 1 4 Hauler 17 | . 2 6 6 2 . . . . 1 . Recycler 12 | . . 4 3 1 . . . . . 4 Operator 2 | . 1 1 . . . . . . . . Watcher 16 | . 3 5 3 1 . . . . 3 1 Swarmer 62 | . 9 18 9 8 7 1 . . 10 . Grunt 68 | . 3 11 16 3 2 11 . 2 16 4 Brawler 7 | . . . 1 1 . 3 . . 2 . Duelist 3 | . . . . . . 1 . . 2 . Protector 1 | . . . . 1 . . . . . . Sentry 29 | . . 10 8 3 1 1 . . 3 3 Specialist 1 | . . . 1 . . . . . . . Hunter 5 | . . . 3 . . . . . 2 . Programmer 8 | . . . . 3 2 . . 1 2 . Heavy 1 | . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . 1 Best Kill Streak 8 | . 4 5 8 7 4 7 . 2 7 5 Combat Bots Only 7 | . 4 4 4 6 4 7 . 2 5 2 Max Kills in Single Turn 3 | . 2 2 2 3 1 2 . 1 2 1 Gunslinging 1 | . . . . . . 1 . . 1 . Exploded 3 | . . . . 3 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Hostile Shots Fired 1270 | . 67 166 216 173 76 70 . 8 258 236 Missed 370 | . 19 27 57 55 26 19 . 3 77 87 Damage Taken 13781 | . 403 1450 2948 1964 693 917 . 84 3192 2130 Core 2081 | . 44 257 500 316 72 39 . . 546 307 Absorbed by Shields 84 | . . . . . . . . . . 84 Redirected to Shielding 413 | . 12 90 27 . 78 . . . 102 104 Regen/Repaired (Parts) 98 | . . 98 . . . . . . . . Core Remaining (%) 53 | 100 82 35 9 . . . . 39 . . Volleys Fired 604 | . 63 115 118 59 23 35 . 7 122 62 Largest 3 | . 2 3 3 3 3 3 . 3 3 3 Hottest 255 | . 80 178 187 187 180 140 . 117 207 255 Shots Fired 1700 | . 111 343 339 173 68 102 1 23 359 181 Gun 1579 | . 92 267 319 173 68 102 1 23 353 181 Cannon 121 | . 19 76 20 . . . . . 6 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 543 | . 92 238 29 . 3 64 . 15 32 70 Thermal 1157 | . 19 105 310 173 65 38 1 8 327 111 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | . 10 15 16 16 19 14 . 6 18 17 Robot Miss Streak 5 | . 3 5 3 3 2 1 . 2 4 5 Penetration Max 2 | . . . . . . . . . 1 2 Secondary Targets 19 | . . 3 . 3 2 2 . . 6 3 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 1 Shots Hit Robots 1095 | . 69 181 216 110 43 74 . 15 251 136 Core Hits 476 | . 31 77 94 51 23 37 . 6 97 60 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 60 | . . 1 15 17 3 5 . . 9 10 Burn 56 | . . 1 15 17 3 5 . . 8 7 Destroy 4 | . . . . . . . . . 1 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20547 | . 734 2972 4022 2482 752 1202 . 302 4989 3092 Guns 18588 | . 455 2246 3664 1996 752 1202 . 302 4879 3092 Cannons 1471 | . 279 726 356 . . . . . 110 . Explosions 486 | . . . . 486 . . . . . . Melee . | . . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . . Kinetic 5656 | . 455 1921 455 . 21 769 . 191 650 1194 Thermal 14568 | . 279 1051 3565 2161 731 433 . 111 4339 1898 Explosive 321 | . . . . 321 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 4 1 . 3 5 10 10 10 4 4 Average Corruption 3 | . 1 1 . 2 3 8 10 10 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 134 | . 4 4 . 14 11 34 6 21 21 19 Message Errors 28 | . . . . 5 4 6 3 5 3 2 Matter Fused 30 | . 3 3 . 1 1 10 . 2 5 5 Heat Flow Errors 14 | . . . . 3 2 3 . 1 1 4 Energy Discharges 9 | . 1 . . . . 2 1 4 1 . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . . . . 1 . 1 . 1 Data Loss (minor) 19 | . . . . 2 . 6 1 5 3 2 Data Loss (major) 5 | . . . . 1 1 1 . . 1 1 Misfires 12 | . . 1 . 1 1 2 1 2 2 2 Alerts 3 | . . . . 1 1 . . 1 . . Weapon Failures 10 | . . . . . 1 3 . . 5 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 48 | . . . . 48 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 48 | . . . . 48 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . 7 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . 5 . . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 354 | . . . 1 353 . . . . . . Shots 4 | . . . . 4 . . . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 649 | . 152 358 309 190 197 316 4 178 397 649 Average Temperature 86 | . 27 82 92 54 97 66 3 89 102 122 Received Heat Transfer 3302 | . 24 360 828 351 33 378 . 27 840 461 Effects 24 | . . 3 . . . . . . 2 19 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 5 | . . 2 . . . . . . 2 1 Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . 1 . . . . . . . 2 Damage (major) 10 | . . . . . . . . . . 10 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . 2 5 . . . . 3 1 Combat Hostiles 11 | . . . 2 5 . . . . 3 1 Parts Melted 89 | . . 4 22 19 5 3 . 1 26 9 Heat Transferred 33880 | . 592 2297 8473 5268 1776 1332 . 222 9139 4781 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Peak Influence 1066 | . 304 688 1066 662 . . . . 686 490 Initial 484 | . . 35 256 484 . . . . 31 299 Average 437 | . 185 384 692 545 . . . . 270 379 Maximum Alert Level 3 | . 1 2 3 2 . . . . 3 2 Low Security (%) 19 | 100 46 27 . . . . . . 45 . Level 1 23 | . 53 14 17 . . . . . 28 72 Level 2 44 | . . 58 22 100 . . . . 26 27 Level 3 12 | . . . 59 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 2 5 10 4 . 1 . . 9 2 Investigation 6 | . 1 2 1 . . . . . 2 . Extermination 4 | . . . . 2 . . . . 2 . Reinforcement 15 | . 1 3 5 1 . . . . 4 1 Assault 5 | . . . 1 1 . 1 . . 1 1 Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded 4 | . . . 1 1 . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Distress Signals 10 | . 1 2 2 . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 280 | . 21 51 59 27 12 18 . 3 59 30 Peak Tracking Total 8 | . 5 5 7 5 4 8 . 2 5 7 Tactical Retreats 22 | . 1 1 7 3 . 2 . . 7 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Traps Triggered 9 | . 2 1 1 1 . . . . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Machines Disabled 12 | . . . 4 4 . . . . 2 2 Max in Single Turn 3 | . . . 1 3 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Machines Accessed 37 | . 4 10 8 1 . . 4 1 7 2 Terminals 21 | . 4 6 4 1 . . . 1 4 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 3 | . . 1 1 . . . . . 1 . Recycling Units 3 | . . 1 . . . . . . 1 1 Scanalyzers 4 | . . 2 2 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 131 | . 11 40 31 1 . . 29 1 14 4 Successful 97 | . 6 31 20 1 . . 29 1 7 2 Failed 34 | . 5 9 11 . . . . . 7 2 Catastrophic 2 | . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . . . 4 2 2 1 Terminals 64 | . 11 23 16 1 . . . 1 10 2 Fabricators 2 | . . . . . . . . . 2 . Repair Stations 9 | . . 5 3 . . . . . 1 . Recycling Units 4 | . . 1 . . . . . . 1 2 Scanalyzers 21 | . . 11 10 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 66 | . 6 16 8 1 . . 29 1 4 1 Record 19 | . 2 5 . . . . 11 1 . . Part Schematic 11 | . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 5 | . . . 1 . . . 3 . . 1 Branch Access Points 2 | . . . 1 1 . . . . . . Emergency Access Points 8 | . . 3 2 . . . . . 3 . Alert Level 3 | . . 3 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 7 | . 3 1 2 . . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . . . Dispatch Records 4 | . . 3 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 7 | . . 4 3 . . . . . . . Scan Component 4 | . . 2 2 . . . . . . . Repair 3 | . . 2 1 . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . . . . 1 1 Report Inventory 3 | . . 1 . . . . . . 1 1 Scanalyzer 19 | . . 10 9 . . . . . . . Insert Component 9 | . . 5 4 . . . . . . . Analyze 10 | . . 5 5 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 2 9 7 1 . . . . 5 1 Full Trace Events 8 | . 2 2 2 . . . . . 2 . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . 4 4 . . . 11 . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 31 | . . . . . . . . . 31 . Total Part Build Rating 4 | . . . . . . . . . 4 . Parts Repaired 3 | . . 2 1 . . . . . . . Time 96 | . . 52 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 8 | . . 4 4 . . . . . . . Part Schematics Acquired 8 | . . 4 4 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Total Allies 7 | . . . . . . . . . . 7 Largest Group 6 | . . . . . . . . . . 6 Highest-Rated Group 275 | . . . . . . . . . . 275 Highest-Rated Ally 159 | . . . . . . . . . . 159 Total Orders . | . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . . 62 Total Damage 2232 | . . . . . . . . . . 2232 Kills 12 | . . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Turns Passed 11541 | 33 899 2162 1939 1822 683 797 136 523 1718 829 Spaces Moved 6840 | 32 757 1405 906 801 461 516 105 382 1092 383 Core 28 | 9 8 . 11 . . . . . . . Treads 304 | . . . . 304 . . . . . . Legs 26 | . . . . . . . . . . 26 Wheels 6482 | 23 749 1405 895 497 461 516 105 382 1092 357 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 115 115 130 115 130 130 100 100 Average Speed 126 | 79 90 110 141 195 130 129 130 130 103 123 Slowest Speed 1050 | 100 250 125 1050 400 130 130 130 130 185 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 3 97 98 84 22 67 77 75 66 24 40 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . Scrap Searched 7 | . . . . . 2 3 . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 73 | . . . . 65 . 2 . . 1 5 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . 2 . . . 5 AOE 65 | . . . . 65 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Total 8517 | 36 872 1771 1308 936 495 575 104 395 1428 597 Wait 534 | . 22 139 205 6 1 4 . 3 88 66 Move 6830 | 31 756 1404 905 800 460 515 104 381 1091 383 Hop . | . . . . . . . . . . . Pick Up 150 | . 12 33 24 19 5 7 . 1 33 16 Fast Attach 66 | 5 7 10 8 12 . 2 . . 12 10 Attach 69 | . . 6 15 12 3 7 . . 13 13 Detach 6 | . . 1 . . . 2 . . 1 2 Swap 95 | . 6 22 14 6 1 1 . 1 26 18 Drop 154 | . 6 41 18 22 2 2 . 2 42 19 Fire 604 | . 63 115 118 59 23 35 . 7 122 62 Melee . | . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 7) 622 | -10/Materials | Discovered new exit (range 15) 803 | -10/Materials | Discovered new exit (range 14) 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1231 | -9/Materials | Build established: Tank 1633 | -9/Materials | Discovered new exit (range 10) 1742 | -9/Materials | Discovered new exit (range 16) 1920 | -9/Materials | Repaired Core Shielding 1947 | -9/Materials | Repaired Beam Cannon 2308 | -9/Materials | Core integrity fell below 50% 2439 | -9/Materials | Discovered new exit (range 15) 3029 | -9/Materials | Discovered new exit (range 15) 3095 | -9/Materials | Entered another Materials area 3095 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3186 | -8/Materials | Repaired Broken Cooling System 3526 | -8/Materials | Discovered new exit (range 9) 3744 | -8/Materials | Lost 3 parts (1p1n1u) 3814 | -8/Materials | Garrison activated, responded to threat 4024 | -8/Materials | Discovered new exit (range 15) 4295 | -8/Materials | First assault squad dispatched 4556 | -8/Materials | Build established: Gunner 4638 | -8/Materials | Core integrity fell below 50% 4678 | -8/Materials | Core integrity fell below 20% 4710 | -8/Materials | Lost 12 parts (2p2n4u4w) 4871 | -8/Materials | Discovered new exit (range 16) 5034 | -8/Materials | Entered Factory 5034 | -7/Factory | Evolved 2 slots: Utility x2 5195 | -7/Factory | Identified exit to Storage 5195 | -7/Factory | Identified exit to Lower Caves 5200 | -7/Factory | Lost 4 parts (1n2u1w) 5434 | -7/Factory | First assault squad dispatched 5458 | -7/Factory | Build established: Scavenger-Mutant 5644 | -7/Factory | Lost 3 parts (1p1n1u) 5728 | -7/Factory | Lost 3 parts (3w) 6028 | -7/Factory | Build established: Scavenger-Gunner 6538 | -7/Factory | Discovered new exit (range 15) 6856 | -7/Factory | Entered Lower Caves 6944 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7159 | -7/Lower Caves | Build established: Tank 7159 | -7/Lower Caves | Learned location of 1 exit from Factory 7329 | -7/Lower Caves | Core integrity fell below 50% 7535 | -7/Lower Caves | Discovered new exit (range 2) 7539 | -7/Lower Caves | Entered another Lower Caves area 7721 | -7/Lower Caves | System corruption reached 10% 7764 | -7/Lower Caves | Lost 4 parts (1p1u2w) 8056 | -7/Lower Caves | Encountered a Warlord checkpoint 8145 | -7/Lower Caves | Build established: Gunner 8177 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8234 | -7/Lower Caves | Destroyed 7 combat bots 8327 | -7/Lower Caves | Discovered new exit (range 7) 8336 | -7/Lower Caves | Entered Data Miner 8336 | -7/Data Miner | Discovered new exit (range 6) 8361 | -7/Data Miner | Met Data Miner 8398 | -7/Data Miner | Learned location of Section 7 (-2) 8398 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8422 | -7/Data Miner | Received God Mode back door access code from Data Miner 8472 | -7/Data Miner | Entered Proximity Caves 8495 | -6/Proximity Caves | Build established: Scavenger-Gunner 8976 | -6/Proximity Caves | Discovered new exit (range 10) 8995 | -6/Proximity Caves | Entered Factory 8995 | -6/Factory | Evolved 2 slots: Propulsion x2 8996 | -6/Factory | Identified exit to Extension 8997 | -6/Factory | Identified exit to Factory 9039 | -6/Factory | Build established: Gunner 9481 | -6/Factory | Build established: Scavenger-Gunner 9700 | -6/Factory | Fabricated Arm. Wheel? 10295 | -6/Factory | Build established: Scavenger-Tank 10395 | -6/Factory | First assault squad dispatched 10510 | -6/Factory | Core integrity fell below 50% 10713 | -6/Factory | Entered Extension 10751 | -6/Extension | Rescued a captive Derelict 10935 | -6/Extension | Rescued A7 10974 | -6/Extension | Rescued a captive Derelict 10974 | -6/Extension | Rescued a captive Derelict 11055 | -6/Extension | Rescued a captive Derelict 11063 | -6/Extension | First assault squad dispatched 11076 | -6/Extension | Rescued a captive Derelict 11076 | -6/Extension | Rescued a captive Derelict 11089 | -6/Extension | Incoming assault squad redirected 11163 | -6/Extension | Spotted B-75 Beast 11196 | -6/Extension | Spotted B-75 Beast 11233 | -6/Extension | Lost 6 allies 11244 | -6/Extension | Core integrity fell below 20% 11244 | -6/Extension | Destroyed B-75 Beast 11310 | -6/Extension | Lost 9 parts (1p2n4u2w) 11337 | -6/Extension | Destroyed B-75 Beast 11338 | -6/Extension | Disrupted transfer network 11350 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11542 | -6/Extension | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11495_ Acquired 10 matter. 11497_ Thermic Laser destroyed. 11501_ Acquired 10 matter. 11501_ G-50 Soldier suffers critical hit (Burn). 11501_ Lgt. Angular Momentum Engine melted. 11501_ Adv. Heat Sink melted. 11501_ G-50 Soldier destroyed. 11502_ Adv. Targeting Computer destroyed. 11502_ Critical hit (Burn: +37). 11505_ Imp. Sensor Array melted. 11505_ W-25 Informer destroyed. 11515_ Hvy. Laser melted. 11515_ Lgt. Angular Momentum Engine melted. 11515_ G-50 Soldier destroyed. 11522_ Slug penetrates Wall. 11525_ Penetrated by Slug. 11538_ Destroyed Imp. Hover Unit. 11538_ Destroyed Lgt. Deuterium Engine. 11542_ Slug penetrates Wall. 11542_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????### #???????????????????????????????????????? | | ?????# ###############?????????????????????????? | | ####?# #?????????????????????????? | | ! #?###T#+########### #?????????????????????????? | | * ##???### #????# #?????????????????????????? | | #??????# * #????# #?????????????????????????? | | [ #??????# == #????# #?????????????????????????? | | [!#??????#= = #????# ####??????????????????????? | | #??????# % #????# #??????????????????????? | | ###??????# #????# #??????????????????????? | | #########+##+######## #??????????????????????? | | * % #??????????????????????? | | ########## ########## #??????????????????????? | | ##???????#T #????????# #??????????????????????? | | ?????????## #????????# #??????????????????????? | | ??????????# #????????# #??????????????????????? | | ??????????###????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????## #??????????????????????? | | ?????????????????#####+## #??????????????????????? | | ????????????????## % # ##?????????????????????? | | ????????????????##/ % /%# ##?????????????????????? | | ????????????????## h %;@# #???????????????????? | | ?????????????????# =%** # ###????????????????????? | | ?????????????????#**|% *#%#/#????????????????????? | | ?????????????????# % %=#%###????????????????????? | | ?????????????????######## #??????????????????????? | | ?????????????????##% #%#!#????????????????????? | | ?????????????????# # ###h### ## #???????????????? | | ????????????????# ###%#!%%!*= "" ????????????? | | ???????????????# #??### % " "???????????? | | ???????????????##?????# % ??????????? | | ??????????????????????# % #?????????? | | ??????????????????????# #?????????? | | ?????????????????????? i ??????????? | | ????????????????????? % ??????????? | | ????????????????????? % ??????????? | | ???????????????????? ???????????? | | ??????????????????? ???????????? | | ???????????????????#### ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 32 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Imp. Force Booster | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodProcessingWand Manual? 0 Play Time 02:00:44 Cumulative 257.8 hours Start 2024.04.15 @ 14:51:20 End 2024.04.15 @ 20:32:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 186 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5baaa567-07c5-45f1-a1fc-de5b5aca3ac3