Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.25 @ 02:37:27 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (349) 1745 Value Destroyed (14820) 14820 Prototype IDs (63) 1260 Alien Tech Used (5) 1000 Bonus (7806) 7806 TOTAL SCORE: 37131 Bonus ------- High Alert Combat Kills 3631 Follower Combat Kills 3643 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -3668 Cogmind --------- Core Integrity 140/1600 Matter 234/300 Energy 99/100 System Corruption 21% Temperature Cool (2) Movement Hovering (60) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Combat Linear Gravjet > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Advanced Particle Charger Quantum Capacitor Phase Armor Advanced Component Analysis Suite > --- WEAPON ----------- Neutron Cannon Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Phase Armor Long-range Tractor Beam HERF Cannon Enhanced Force Lance [Rating: 200] Favorites ----------- Power Reinforced Fission Core Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Ripper Energy Gun Improved Arc Projector Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Weapon Flamer Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 6 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 Utility 8 | . . . 1 . 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 562 | 6 8 2 30 9 14 31 15 20 18 10 18 26 29 11 . 39 23 2 26 14 11 4 13 36 12 . 50 14 22 49 Power 33 | 1 1 1 2 . 1 1 5 1 . . 1 . 1 1 . 2 . . 1 . . 1 . 2 1 . 4 1 2 3 Engine 15 | 1 1 1 2 . 1 1 5 1 . . 1 . . 1 . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . . . . . 1 . . 2 . . 1 . . 1 . 1 1 . 2 . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 2 3 Propulsion 119 | 2 3 . 16 5 4 5 4 2 1 2 2 11 1 . . 5 8 1 1 . . . 2 3 2 . 11 7 6 15 Treads 43 | 2 3 . 16 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 4 6 8 Leg 60 | . . . . 3 4 5 4 1 1 2 2 11 1 . . 5 8 1 1 . . . 2 3 2 . 2 2 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . Utility 250 | 1 3 . 7 3 3 13 5 10 5 7 6 9 17 8 . 16 9 1 16 10 7 3 9 22 7 . 25 2 9 17 Device 141 | . 1 . 2 . . 1 3 6 3 4 6 3 7 5 . 8 4 . 11 8 7 2 7 17 7 . 13 . 6 10 Storage 5 | 1 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Processor 17 | . . . . 1 . . 1 . . 2 . 3 1 . . 1 1 . 1 . . . . 1 . . 2 1 . 2 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Protection 81 | . 1 . 4 2 3 12 1 4 1 1 . 3 9 3 . 7 4 1 3 2 . 1 2 4 . . 9 1 . 3 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Weapon 160 | 2 1 1 5 1 6 12 1 7 12 1 9 6 10 2 . 16 6 . 8 4 4 . 2 9 2 . 10 4 5 14 Energy Gun 5 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . 2 Energy Cannon 21 | . . . . . . . . . 2 . . 2 . . . 1 1 . 1 . . . . . . . 1 . 4 9 Ballistic Gun 25 | 2 1 . 4 1 4 3 . 1 1 . 1 . . . . 4 . . . . . . . . . . 1 . 1 1 Ballistic Cannon 4 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Launcher 23 | . . . 1 . . 3 . 2 2 . . 1 3 . . 2 . . . 1 2 . . 1 . . 3 2 . . Special Weapon 11 | . . . . . . . . . . . 4 . 1 . . 2 . . . . 1 . . 2 1 . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 54 | . . . . . . 1 1 3 6 1 4 2 5 1 . 6 4 . 6 1 1 . 2 5 1 . 4 . . . Piercing Weapon 10 | . . . . . . 5 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 2 Special Melee Weapon 5 | . . . . . . . . . . . . . 1 . . 1 1 . 1 . . . . 1 . . . . . . Unidentified Prototypes 21 | . . . 2 . . 1 1 . . 1 . 2 2 . . 2 1 . 1 . . 1 . . . . 2 1 3 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . System Corruption 23 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 20 . . . . . Parts Lost 101 | . . 1 1 . . 7 . 3 . . . 6 1 . . 2 6 . 1 . . . . . 1 . 27 10 1 34 Power 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . . 5 Propulsion 32 | . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . 1 . 11 4 . 10 Utility 41 | . . . 1 . . 4 . 3 . . . 4 . . . 2 2 . 1 . . . . . . . 10 3 . 11 Weapon 18 | . . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . . 2 3 1 8 Highest Loss Streak 15 | . . 1 1 . . 3 . 1 . . . 2 1 . . 1 5 . 1 . . . . . 1 . 11 7 1 15 Average Slot Usage (%) 94 | . 96 100 99 99 100 99 99 99 99 99 100 95 99 100 100 99 90 88 91 94 94 92 99 97 91 94 77 31 70 66 Engine 4 | . 14 14 11 11 9 9 7 7 7 7 7 6 . 2 6 3 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . 5 3 . 2 5 5 5 5 5 5 5 9 5 5 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 4 1 6 8 Treads 5 | . 27 28 33 24 . . . . 2 . . . . . . . . . . . . . . . . . . 10 20 14 Leg 24 | . . . . 8 36 35 30 30 27 29 30 32 33 33 33 32 28 29 28 29 29 29 29 31 28 31 20 1 . . Device 7 | . 5 . 6 . . . 6 5 6 7 7 5 10 11 6 10 6 5 9 10 11 8 15 8 5 5 8 4 15 16 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . . . Processor 13 | . . . . 3 9 9 15 15 15 15 15 23 20 20 20 19 16 17 18 17 17 17 17 18 21 21 14 6 6 5 Protection 9 | . 6 14 15 18 18 17 15 15 15 15 15 6 8 7 13 8 6 5 3 5 5 6 5 6 5 5 6 . . 1 Ballistic Gun 3 | . 27 15 19 22 17 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 8 | . . . . . . 4 7 12 14 15 8 10 5 12 6 5 11 17 17 15 15 11 16 14 14 15 9 . . . Piercing Weapon 1 | . . . . . . 11 7 2 . . . 1 5 . 6 6 4 . . . . . . . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heaviest Build 157 | 14 30 31 41 46 46 48 55 57 64 66 68 72 77 78 77 82 89 82 105 108 99 110 95 109 109 92 118 39 127 157 Greatest Support 290 | 40 40 40 69 69 56 58 66 68 70 70 70 104 104 104 104 116 103 90 95 95 95 95 95 115 129 129 142 268 268 290 Greatest Overweight (x) 21 | . . . . . . 1 . . . 21 . . . . . . 1 . 1 1 1 1 . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 17 | 6 14 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 5 5 5 Most Carried 20 | 5 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Carried 16 | 3 11 14 14 14 14 13 14 14 17 19 20 19 19 19 20 19 19 19 19 19 20 19 19 19 18 20 15 3 4 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 5 15 15 15 15 15 15 15 15 20 20 20 19 20 20 20 20 19 20 20 20 20 20 20 20 20 20 5 4 5 . Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Mutant 13% | Messiah-Mutant 12% | Derelict-Mutant 6% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Waste Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Derelict-Assassin | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Matter Collected 9118 | 225 444 82 785 366 412 330 100 308 395 100 180 200 548 110 . 681 221 20 180 395 194 60 130 407 201 . 694 490 404 456 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16635 | . 597 76 1357 469 390 1479 582 280 287 . 451 433 797 276 . 643 525 194 299 227 309 94 111 1137 238 . 514 477 951 3442 Parts 761 | . 36 2 97 24 17 94 34 12 15 . 11 43 17 6 . 22 26 7 14 2 14 1 6 51 6 . 26 14 25 139 Haulers Intercepted 20 | . 2 . 5 . 4 6 . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 Recyclers Shooed 7 | . . . 1 . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . . 5 8 4 16 . 19 5 . 31 . . . 2 13 1 5 . 4 . . . . . Prevented 19 | . . . . . . . . . . . 4 . 5 . . 4 . . . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 269 | . 13 2 30 11 4 23 8 8 5 . 3 6 12 3 . 10 8 . 5 4 8 . 1 21 2 . 14 13 12 43 Melee 95 | . . . . . . 19 8 4 . . 3 3 8 2 . 4 8 . 5 1 4 . 1 16 2 . 7 . . . Guns 57 | . 13 1 22 11 4 . . . . . . . . . . 3 . . . . . . . . . . . 1 2 . Cannons 52 | . . 1 5 . . . . . . . . . . . . . . . . 2 . . . . . . . 7 10 27 AOE 48 | . . . 3 . . 4 . 4 5 . . 3 4 . . 2 . . . 1 4 . . 5 . . 7 5 . 1 Classes Destroyed 22 | . 3 . 5 2 1 3 2 2 . . 1 1 . . . 2 . . . . . . . . . . . . . . Worker 14 | . . . 2 . . 3 . . . . . 5 . . . . . . . . . . . 3 . . . . . 1 Builder 11 | . . . . . . . 1 . . . . 8 . . . . . . . . . . . 2 . . . . . . Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 20 | . 2 . 5 . 4 6 . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 Recycler 6 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . 1 1 Minesweeper 4 | . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Operator 5 | . 1 . . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 9 | . . . . . 1 2 1 . . . . . . . . . 1 . 1 . . . . . . . . . 1 2 Swarmer 64 | . . . 8 . . 4 . 5 5 . . 3 . . . . 1 . 1 . 4 . . 14 . . 4 5 . 10 Grunt 111 | . 13 2 11 6 4 7 6 1 . . 1 1 11 2 . 4 5 . 3 4 4 . . 5 1 . 3 3 3 11 Brawler 9 | . . . 1 1 . . . . . . . . 1 1 . 2 . . . . . . . . . . . . . 3 Duelist 10 | . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . . . . 1 1 1 3 Sentry 27 | . . . 10 2 . 7 2 1 . . . 1 . . . . . . . . . . 1 . 1 . . 1 . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 15 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 3 2 5 Programmer 22 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . 5 . 3 10 Heavy 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 4 1 5 2 4 4 4 4 3 . 2 16 3 2 . 4 4 . 3 3 4 . 1 12 1 . 6 7 4 7 Combat Bots Only 7 | . 4 1 4 2 3 4 4 4 3 . 2 3 3 2 . 4 4 . 2 3 4 . 1 7 1 . 6 7 4 7 Max Kills in Single Turn 9 | . 1 1 3 1 1 4 1 1 2 . 1 4 3 1 . 1 1 1 2 1 4 . 1 9 1 . 3 4 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . 4 . 1 2 . . 1 3 . . 1 . . . 1 4 . . 5 . . 3 4 . 1 Melee 2 | . . . . . . 1 1 1 . . 1 1 1 1 . 1 1 . 2 1 1 . 1 1 1 . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 99-TNT (-5/Factory) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Damage Taken 36156 | . 539 104 666 851 198 1434 211 471 42 . 524 1580 574 34 . 1156 1429 . 618 289 279 . 127 1154 384 . 5578 5379 1278 11257 Core 4954 | . 101 . 67 84 18 146 26 34 4 . 76 268 38 . . 40 362 . 20 42 10 . . 78 . . 760 1270 50 1460 Absorbed by Shields 545 | . . . 173 . . . 120 57 . . . . . . . . . . . . 54 . 38 103 . . . . . . Reduced by Siege Mode 1597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894 138 565 Redirected to Core 755 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755 Core Remaining (%) 57 | 100 . 59 . 62 . 70 . . . . 80 . . . . 59 . . . . . . 56 . . 93 35 . 8 8 Volleys Fired 689 | . 59 11 77 46 34 5 . 11 17 . 32 10 9 . . 42 3 . . 18 13 . . 4 2 . 19 42 33 202 Largest 4 | . 2 2 2 2 2 2 . 1 1 . 1 1 1 . . 1 1 . . 1 1 . . 1 1 . 2 2 4 3 Hottest 363 | . 40 55 55 46 56 56 . 33 90 . 100 90 100 . . 100 90 . . 65 100 . . 100 100 . 124 80 363 254 Shots Fired 989 | . 118 22 153 92 68 6 . 11 17 . 32 10 9 . . 42 3 . . 18 13 . . 4 2 . 22 45 87 215 Gun 521 | . 118 19 120 92 68 3 . 4 9 . . . . . . 31 . . . 11 . . . . . . 11 6 16 13 Cannon 365 | . . 3 32 . . . . . 5 . . 5 . . . 1 3 . . 3 . . . . . . 4 36 71 202 Launcher 44 | . . . 1 . . 3 . 7 3 . . 5 6 . . 3 . . . 4 1 . . 1 . . 7 3 . . Special 59 | . . . . . . . . . . . 32 . 3 . . 7 . . . . 12 . . 3 2 . . . . . Kinetic 584 | . 118 22 152 92 68 3 . 4 9 . . . . . . 31 . . . 3 . . . . . . 8 39 24 11 Thermal 309 | . . . . . . . . . 5 . 32 5 3 . . 8 3 . . . 12 . . 3 2 . 7 3 63 163 Explosive 44 | . . . 1 . . 3 . 7 3 . . 5 6 . . 3 . . . 4 1 . . 1 . . 7 3 . . Electromagnetic 52 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . 41 Robot Hit Streak 26 | . 7 7 22 26 9 3 . 2 6 . 22 8 6 . . 9 7 . . 7 5 . . 4 5 . 9 12 26 15 Robot Miss Streak 13 | . 4 3 3 4 5 1 . 1 6 . 2 4 13 . . 3 . . . 4 10 . . 3 . . 6 2 2 7 Penetration Max 2 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Secondary Targets 5 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 157 Shots Hit Robots 1133 | . 81 13 115 69 41 69 20 14 22 . 53 19 43 9 . 55 45 4 27 24 25 4 6 72 13 . 56 21 62 151 Core Hits 612 | . 33 5 53 18 15 45 16 17 14 . 16 28 35 4 . 33 17 3 10 24 18 1 3 42 4 . 53 24 20 61 Critical Kills 14 | . . . 1 . 1 . . . . . . . . . . 2 . . . 2 . . . . . . . . 1 7 Critical Parts Destroyed 16 | . 1 . 1 3 . . . . 1 . . . . . . 5 . . . 1 . . . . . . . . 3 1 Critical Strikes 59 | . 1 . 4 3 1 2 1 . 2 . . . 2 1 . 7 3 . 3 4 1 . . 4 1 . 3 3 5 8 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Destroy 23 | . 1 . 2 3 1 . . . 1 . . . . . . 7 . . . 3 . . . . . . . . 4 1 Blast 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Sever 21 | . . . . . . 1 1 . 1 . . . 2 1 . . 3 . 3 1 1 . . 4 . . 3 . . . Puncture 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 638 | . . . . . 4 83 30 26 19 . 26 29 40 20 . 31 55 5 51 14 17 4 7 86 13 1 64 . . 13 Impact 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 479 | . . . . . . 6 4 12 19 . 26 27 33 20 . 22 49 5 50 14 17 4 7 86 13 1 64 . . . Piercing 143 | . . . . . . 77 26 14 . . . 2 4 . . 2 5 . . . . . . . . . . . . 13 Sneak Attacks 58 | . . . . . . 10 3 3 12 . . 5 2 2 . 7 2 4 3 . . . . 5 . . . . . . Combat Hostiles 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 85 | . . . . . . 11 1 2 1 . 3 3 6 2 . 1 11 1 6 2 1 1 . 16 3 . 14 . . . Damage Inflicted 46451 | . 1035 182 1966 1103 990 2696 835 1168 1407 . 1709 2416 2438 558 . 1526 1578 450 1178 1163 937 543 350 3818 619 . 3688 2376 2752 6970 Guns 5594 | . 1015 137 1391 1071 990 43 . 44 53 . . . . . . 172 . . . 94 . . . . . . 99 62 376 47 Cannons 10739 | . . 30 407 . . . . . . . . . . . . 31 92 . . 55 . . . . . . . 1069 2357 6698 Explosions 8269 | . . . 129 . . 229 . 464 310 . . 1355 738 . . 431 . . . 469 207 . . 498 . . 2029 1245 . 165 Melee 21057 | . . . . . . 2424 835 660 1044 . 1381 1060 1664 558 . 815 1486 450 1178 545 597 543 350 3279 594 . 1558 . . 36 Ramming 152 | . 20 15 39 32 . . . . . . . 1 . . . . . . . . . . . . . . 2 . 19 24 Kinetic 7539 | . 1015 167 1798 1071 990 43 . 44 53 . . . . . . 172 . . . 55 . . . . . . 70 1092 922 47 Thermal 8081 | . . . . . . . . . . . 328 . 36 . . 108 92 . . 40 133 . . 41 25 . 29 39 1811 5399 Explosive 8064 | . . . 129 . . 229 . 464 310 . . 1355 738 . . 431 . . . 429 207 . . 498 . . 2029 1245 . . Electromagnetic 1558 | . . . . . . . . . . . . . . . . . . . . 94 . . . . . . . . . 1464 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17115 | . . . . . . 68 31 330 1044 . 1381 995 1471 558 . 785 1358 450 1178 545 597 543 350 3279 594 . 1558 . . . Piercing 3942 | . . . . . . 2356 804 330 . . . 65 193 . . 30 128 . . . . . . . . . . . . 36 Highest Corruption 22 | . . . . . . . . . . . 1 1 1 1 . 3 . . 2 . . . . 1 22 22 13 . 1 21 Average Corruption 3 | . . . . . . . . . . . 1 1 1 1 . 3 . . 1 . . . . 1 6 22 4 . 1 7 Corruption Purged 14 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 10 Effects 123 | . . . . . . . . . . . 5 1 7 6 . . . . 2 . . . . . 47 6 13 . . 36 Message Errors 42 | . . . . . . . . . . . 3 . 4 4 . . . . 1 . . . . . 16 2 3 . . 9 Matter Fused 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 5 . . 5 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 1 . . 5 Energy Discharges 17 | . . . . . . . . . . . 1 1 2 1 . . . . 1 . . . . . 5 . 1 . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 18 | . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . 5 . 1 . . 9 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3379 | . . . . . . . . 42 167 . 395 217 171 192 . 14 112 81 155 117 34 86 . 530 200 . 224 116 231 295 Projectiles 578 | . . . . . . . . . . . 8 . . . . . . . . . 2 . . . . . . 42 231 295 Explosions 385 | . . . . . . . . 35 5 . . 69 10 . . 3 . . . 11 . . . . . . 178 74 . . Melee 2416 | . . . . . . . . 7 162 . 387 148 161 192 . 11 112 81 155 106 32 86 . 530 200 . 46 . . . Knockbacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 637 | . . . . . . 5 . 53 30 . . 123 41 . . . . . . 28 24 . . 56 . . 129 64 . 84 Shots 20 | . . . . . . 1 . 2 2 . . 2 1 . . . . . . 1 1 . . 2 . . 6 1 . 1 Rammed 27 | . 6 2 7 4 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 5 Targets Rammed 31 | . 6 2 8 4 . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . 2 5 Kicked 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 448 | . 5 12 5 31 54 23 . 1 184 . 96 200 54 . . 84 88 . 3 112 128 . . 78 277 248 448 33 150 447 Average Temperature 68 | . 3 5 1 8 31 16 . 1 81 . 42 92 22 . . 20 32 . 3 39 52 . . 31 110 129 82 9 56 116 Received Heat Transfer 4407 | . 300 60 159 282 117 270 110 93 . . 9 123 255 18 . 349 264 . 81 159 68 . 18 138 115 . 276 549 90 504 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 13 Total Turns 299 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 57 180 Longest Duration 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 28 43 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 7 Parts Melted 31 | . . . . . . . . . . . . . . 1 . 6 . . . . . . . . 2 . . . 2 20 Heat Transferred 10348 | . . . . . . . . . . . 2400 . 240 . . 597 111 . . 50 800 . . 240 320 . 37 74 1383 4096 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Peak Influence 1491 | . 274 94 532 292 253 434 188 . . . . 805 . . . . 290 44 1438 . . . . 983 . . 1230 1491 1188 1473 Initial 838 | . . 39 . 207 29 27 36 . . . . . . . . . . 44 . . . . . 2 . . 10 669 838 712 Average 388 | . 87 37 256 202 131 241 90 . . . . 258 . . . . 113 40 578 . . . . 631 . . 509 1133 1007 1009 Maximum Alert Level 4 | . 1 . 2 1 1 2 . . . . . 3 . . . . 1 . 4 . . . . 3 . . 4 4 4 4 Low Security (%) 48 | 100 87 100 49 54 70 41 100 . . . . 62 . . . . 72 100 48 . . . . 21 . . 17 . . . Level 1 15 | . 12 . 15 45 29 45 . . . . . 11 . . . . 27 . 4 . . . . 5 . . 14 . . . Level 2 10 | . . . 34 . . 12 . . . . . 14 . . . . . . 2 . . . . 4 . . 41 9 . 4 Level 3 16 | . . . . . . . . . . . . 11 . . . . . . 15 . . . . 68 . . 14 31 73 60 Level 4 8 | . . . . . . . . . . . . . . . . . . . 29 . . . . . . . 11 59 26 34 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 3 . 4 1 1 4 3 . . . . 6 . . . 1 7 . 13 . . . . 5 . . 7 3 3 15 Investigation 22 | . 2 . 2 1 1 1 1 . . . . 3 . . . . 3 . 4 . . . . 2 . . 1 . . 1 Extermination 13 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 3 1 1 4 Reinforcement 26 | . 1 . 2 . . 3 1 . . . . 1 . . . . 3 . 6 . . . . 1 . . 2 2 1 3 Assault 12 | . . . . . . . . . . . . 1 . . . 1 . . 3 . . . . 1 . . 1 . 1 4 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Distress Signals 19 | . 2 . 2 . . 1 3 . . . . . . . . . 1 . 5 . . . . 4 . . . . . 1 Communications Jammed 19 | . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . 14 . . . Distress Signals 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . 2 . . . Times Spotted 572 | . 25 3 46 16 8 33 19 8 6 . 10 27 19 4 . 25 23 . 33 4 8 . 2 42 4 . 66 37 19 85 Peak Tracking Total 17 | . 5 2 6 3 3 4 4 3 3 . 4 8 5 3 . 8 6 . 9 3 4 . 3 8 2 . 17 13 4 14 Tactical Retreats 47 | . 1 1 5 . . 3 . . . . . 7 5 1 . 1 . . 1 . . . . 3 . . 6 4 . 9 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Traps Triggered 13 | . . . 1 . . 3 . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . . 4 . . . . . . . . . . . . . . . . . 4 . . . . . . Reused 21 | . . . . . . 2 . . . . . . 7 4 . 3 1 . . . . . . 1 2 . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 45 | . . . . . . . . . . . . . 7 16 . 6 1 . . 5 . . . . 6 . . 4 . . Triggered 25 | . . . . . . 2 . . . . . . 8 4 . 3 1 . . . . . . 1 4 1 . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Machines Disabled 48 | . . . . . 2 1 . 1 1 . . 7 . . . . . . 11 . . . . 9 . . . 3 9 4 Max in Single Turn 2 | . . . . . 1 1 . 1 1 . . 2 . . . . . . 1 . . . . . . . . 1 1 1 Garrison Access 6 | . . . . . . 1 . . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Machines Accessed 87 | . 6 . 16 1 6 16 9 1 4 . . 2 . 1 3 . 4 . 5 . 1 4 . 2 . . 3 . 1 2 Terminals 34 | . 5 . 10 . 2 11 5 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . . . 1 . . 1 Repair Stations 15 | . 1 . 2 . 1 2 2 . . . . . . . . . 2 . 1 . . . . 1 . . 1 . 1 1 Recycling Units 8 | . . . 2 . 1 2 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Scanalyzers 5 | . . . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . Total Hacks 262 | . 14 . 48 1 26 45 24 1 12 . . 6 . 1 24 . 14 . 13 . 1 17 . 4 . . 7 . 2 2 Successful 163 | . 7 . 27 1 15 23 12 1 12 . . 5 . 1 24 . 8 . 2 . 1 17 . 3 . . 3 . 1 . Failed 97 | . 6 . 21 . 10 22 12 . . . . 1 . . . . 6 . 11 . . . . 1 . . 4 . 1 2 Catastrophic 22 | . 1 . 7 . 2 4 2 . . . . . . . . . . . 3 . . . . . . . 2 . 1 . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 179 | . 9 . 24 . 14 25 9 . . . . 19 . . . . 12 . 17 . . . . 13 . . 9 5 11 12 Terminals 97 | . 10 . 30 . 11 29 15 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . 3 . . . . . . . . . 3 . 6 . . . . . . . 3 . . 1 Repair Stations 42 | . 4 . 6 . 2 8 4 . . . . . . . . . 9 . 1 . . . . 3 . . 2 . 2 1 Recycling Units 20 | . . . 4 . 3 7 2 . . . . . . . . . . . 2 . . . . . . . 2 . . . Scanalyzers 23 | . . . 8 . 10 . . . . . . 5 . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 1 . . . . . 1 . . . . 2 . 4 . . . . 1 . . . . . . Terminal Hacks 90 | . 2 . 11 1 3 12 5 1 12 . . . . 1 24 . . . . . 1 17 . . . . . . . . Record 21 | . . . . . . . . . 10 . . . . . 6 . . . . . . 5 . . . . . . . . Part Schematic 15 | . . . . . . . 1 . . . . . . . 10 . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 12 | . 1 . 3 . 1 3 . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . . . 3 . . 1 . . . . . . . . 3 . . . . . . 4 . . . . . . . . Open Door 9 | . . . . 1 . 3 . 1 2 . . . . 1 . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 2 . . . . . . . . . 1 . 2 . . . . . . . 1 . . . Load Schematic 4 | . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 27 | . 4 . 6 . . 6 1 . . . . . . . . . 6 . . . . . . 2 . . 1 . 1 . Scan Component 15 | . 2 . 3 . . 4 1 . . . . . . . . . 3 . . . . . . 1 . . . . 1 . Repair 11 | . 2 . 3 . . 2 . . . . . . . . . . 3 . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . . . 2 . 1 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 7 | . . . 2 . 1 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 17 | . . . 5 . 8 . . . . . . 4 . . . . . . . . . . . . . . . . . . Insert Component 7 | . . . 3 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 10 | . . . 2 . 5 . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 1 . 3 . 3 2 3 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Terminals 9 | . 1 . 1 . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Jam 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 6 . 15 . 6 13 9 . 1 . . 1 . . . . 4 . 5 . . . . 1 . . 3 . 1 2 Full Trace Events 14 | . 2 . 2 . 1 2 1 . . . . 1 . . . . 1 . 3 . . . . 1 . . . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 1 . . . . . 3 . . 5 . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Matter 570 | . . . . . . . 219 . . . . . . . . . . . . . . . . . . . 351 . . . Time 209 | . . . . . . . 116 . . . . . . . . . . . . . . . . . . . 93 . . . Total Robot Build Rating 13 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 7 . . . Part Schematics Acquired 25 | . . . . . 2 . 1 . . . . 8 . . 10 . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 2 . 3 . . 2 . . . . . . . . . . 3 . . . . . . 1 . . . . . . Time 580 | . 52 . 194 . . 152 . . . . . . . . . . 138 . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 33 | . . . 13 . 4 10 3 . . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 1 . . 2 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Total Allies 93 | . . . . 3 . 10 2 . 2 6 . 5 1 . . 3 4 20 12 . . . . 5 . . 5 3 2 10 Largest Group 22 | . . . . 3 . 10 10 . 2 6 6 2 1 1 1 3 3 20 22 . . . . 3 . . 4 2 2 7 Highest-Rated Group 830 | . . . . 40 . 173 173 . 51 196 196 170 26 28 26 121 84 768 830 . . . . 288 . . 252 244 190 498 Highest-Rated Ally 135 | . . . . 16 . 29 29 . 31 39 39 85 26 28 26 95 29 50 135 . . . . 96 . . 75 122 122 114 Zionite Dispatches 18 | . . . . . . . . . . . . 3 . . . . 1 . 4 . . . . 2 . . 2 2 . 4 Heavy 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Light 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Fire 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Orders 42 | . . . . . . . . . . . . 2 6 6 . 16 1 . 2 . . . . 1 . . 6 1 . 1 STAY 11 | . . . . . . . . . . . . . 2 2 . 4 . . 1 . . . . . . . 2 . . . FOLLOW 14 | . . . . . . . . . . . . 1 3 3 . 6 . . . . . . . . . . 1 . . . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . DROP 9 | . . . . . . . . . . . . 1 1 1 . 1 1 . 1 . . . . . . . 1 1 . 1 EXPLORE 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Ally Attacks 439 | . . . . 19 . . 72 . 10 . 38 21 . . . 18 17 . 128 . . . . 36 . . 35 17 18 10 Total Damage 20260 | . . . . 138 . . 1046 . 205 . 1166 1733 . . . 597 267 . 8480 . . . . 2572 . . 1448 1629 599 380 Kills 140 | . . . . 4 . . 11 . 2 . 7 10 . . . 6 4 . 57 . . . . 13 . . 12 9 3 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Robot Analysis Total 12 | . 1 . 3 . 1 3 . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 2 . . . 1 1 2 2 . 1 . . 1 . . . 1 2 . . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Decoded 0b10 Intel 70 | . . . . . . . . . . . . 47 . . . . . . . . . . . 8 . . 15 . . . Traps 17 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 10 . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Items 47 | . . . . . . . . . . . . 47 . . . . . . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . 1 . 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Turns Passed 39401 | 113 1093 827 2267 1216 531 2011 1187 1571 1674 2776 2422 726 2424 1689 88 2203 1235 432 985 1544 873 409 494 1158 3113 158 1148 595 737 1702 Spaces Moved 22391 | 61 500 490 1102 653 299 923 808 1165 1108 1392 915 446 1464 1018 78 1453 767 342 630 920 605 194 354 630 1256 130 872 472 347 997 Core 504 | 3 . . . . . . . . . 72 . . . . . . . . . . . . . . . . 16 280 . 133 Treads 3646 | 58 500 490 1102 406 . . . . . . . . . . . . . . . . . . . . . . . 82 347 661 Legs 17458 | . . . . 247 299 923 808 1165 1108 1320 915 446 1464 1018 78 1453 767 342 630 920 605 194 354 630 1256 130 386 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 299 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 . 203 Flight 484 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 470 14 . . Fastest Speed 32 | 50 160 160 160 120 120 120 120 120 123 125 125 114 114 114 114 114 118 120 120 122 122 202 122 121 120 120 32 40 156 40 Average Speed 129 | 154 160 160 160 144 121 121 120 120 125 176 126 117 114 114 114 116 122 120 127 144 122 202 122 121 143 120 80 70 160 115 Slowest Speed 1100 | 160 160 160 160 160 122 200 120 123 127 1100 127 126 114 114 114 124 209 120 202 202 202 202 122 121 200 120 200 160 162 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 59 | 4 85 97 97 97 22 94 22 82 97 88 81 17 87 74 68 94 16 95 23 88 77 60 51 16 85 18 26 14 37 42 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 9 | . . . . 1 . . . 1 2 . . . 1 . 1 . . . . . . 3 . . . . . . . . Known Exits Taken 20 | . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 36 | . . 1 . 1 . . . 4 4 3 2 . 5 2 . 2 . . . 3 4 . 2 . 3 . . . . . Spaces Dug 231 | . . . . . 4 13 2 22 58 . 1 13 . 9 . 16 4 . 8 3 1 . 1 3 . 1 13 36 2 21 Terrain Destroyed 852 | . . . 11 . 8 35 2 42 89 . 1 102 75 9 . 65 4 . 8 112 21 . 1 24 . 1 88 70 8 76 Melee 77 | . . . . . 4 2 2 4 3 . 1 8 . 9 . 3 4 . 8 3 1 . 1 3 . 1 9 . . 11 Projectile 74 | . . . . . 4 . . . 5 . . 5 . . . . . . . 1 . . . . . . 4 12 8 35 AOE 698 | . . . 11 . . 33 . 38 80 . . 89 75 . . 61 . . . 108 20 . . 21 . . 75 58 . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Total 31197 | 77 673 510 1461 831 395 1703 993 1283 1340 1715 2082 606 2165 1526 77 1888 1017 360 755 1088 690 204 406 914 2549 130 1180 667 452 1460 Wait 6445 | 6 82 3 188 104 22 652 113 51 167 279 1092 75 601 459 . 266 162 4 36 118 46 . 23 140 1242 . 199 126 35 154 Move 22327 | 60 499 489 1101 652 298 922 807 1164 1107 1391 914 445 1463 1017 77 1452 767 341 629 919 604 193 353 629 1255 129 840 469 346 995 Hop 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 . . Pick Up 224 | 5 12 2 23 6 10 15 14 9 8 15 . 10 8 1 . 21 8 5 10 2 . 1 5 5 10 . 4 6 2 7 Fast Attach 184 | 6 5 . 7 4 2 9 3 1 3 3 3 9 6 4 . 13 6 . 3 . 1 2 1 3 3 . 25 9 20 33 Attach 74 | . . 1 3 2 2 7 3 3 . . . 7 1 . . 1 8 . 2 . . . 2 3 . . 8 5 1 15 Detach 32 | . 2 . . . . . . . . 1 . 4 3 . . 2 3 . 2 . . . . . 1 . 3 2 4 5 Swap 308 | . 3 1 20 3 10 15 9 16 15 7 15 10 22 7 . 25 9 2 21 14 10 3 10 30 9 . 18 . 2 2 Drop 282 | . 5 1 34 10 13 11 18 8 7 19 3 10 11 5 . 31 8 5 14 2 1 2 5 6 12 . 3 3 7 28 Fire 689 | . 59 11 77 46 34 5 . 11 17 . 32 10 9 . . 42 3 . . 18 13 . . 4 2 . 19 42 33 202 Melee 510 | . . . . . 4 66 26 20 15 . 23 25 34 17 . 29 42 3 38 10 15 3 7 64 9 1 46 . . 13 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kick 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Crush 26 | . 6 2 8 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap 75 | . . . . . . . . . . . . . 7 16 . 6 1 . . 5 . . . 30 6 . . 4 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 379 | -10/Materials | Discovered new exit (range 9) 427 | -10/Materials | Repaired Lgt. Treads 454 | -10/Materials | Repaired Assault Rifle 1092 | -10/Materials | Central database locked down 1207 | -10/Materials | Entered Mines 1233 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1238 | -10/Mines | Found Prototype Device 1403 | -10/Mines | Learned Materials stockpile data 1430 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1450 | -10/Mines | Discovered new exit (range 8) 1754 | -10/Mines | Learned Materials emergency access door positions 1818 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1986 | -10/Mines | Discovered new exit (range 11) 2034 | -10/Mines | Entered Materials 2034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2045 | -9/Materials | Identified exit to Mines 2380 | -9/Materials | Repaired Shield Generator 2407 | -9/Materials | Repaired Lgt. Treads 2609 | -9/Materials | Discovered new exit (range 15) 2815 | -9/Materials | Identified Exp. Sensor Array 3164 | -9/Materials | Discovered new exit (range 10) 3697 | -9/Materials | Discovered new exit (range 15) 4105 | -9/Materials | Repaired Broken Exp. Sensor Array? 4301 | -9/Materials | Entered Mines 4316 | -9/Mines | Learned location of 1 exit from Materials 4504 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4570 | -9/Mines | Discovered new exit (range 12) 4597 | -9/Mines | Met a Derelict shopkeep closing up shop 4694 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4724 | -9/Mines | Assembled infested the area 5045 | -9/Mines | Discovered new exit (range 7) 5517 | -9/Mines | Entered Materials 5517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5518 | -8/Materials | Identified exit to Storage 5525 | -8/Materials | Discovered exit to Storage (range 14) 5592 | -8/Materials | Central database locked down 6048 | -8/Materials | Entered Storage 6211 | -8/Storage | Repaired Broken Exp. Sensor Array 6876 | -8/Storage | Found Prototype Device 6880 | -8/Storage | Lost 3 parts (1n2u) 7035 | -8/Storage | Discovered new exit (range 16) 7371 | -8/Storage | Repaired Imp. Aluminum Leg 7727 | -8/Storage | Found Prototype Launcher 7728 | -8/Storage | Identified Scatter Rocket Array 8029 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8059 | -8/Storage | Entered Factory 8059 | -7/Factory | Accompanied by 10 allies 8059 | -7/Factory | Evolved 2 slots: Utility x2 8321 | -7/Factory | Build established: Commander-Mutant 8481 | -7/Factory | Identified exit to Lower Caves 8676 | -7/Factory | Discovered new exit (range 14) 8814 | -7/Factory | Discovered new exit (range 10) 8930 | -7/Factory | Identified exit to Factory 9114 | -7/Factory | Build established: Scavenger-Mutant 9123 | -7/Factory | Fabricated X-57 Shotgunner? 9246 | -7/Factory | Entered Lower Caves 9484 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10010 | -7/Lower Caves | Encountered a Warlord checkpoint 10070 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10172 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10219 | -7/Lower Caves | Discovered new exit (range 12) 10325 | -7/Lower Caves | Identified exit to Zion 10593 | -7/Lower Caves | Found Prototype Device 10707 | -7/Lower Caves | Build established: Mutant 10739 | -7/Lower Caves | Identified exit to Lower Caves 10817 | -7/Lower Caves | Entered another Lower Caves area 10874 | -7/Lower Caves | Discovered exit to Factory (range 11) 11039 | -7/Lower Caves | Learned location of Zion (-7) 11113 | -7/Lower Caves | Build established: Scavenger-Mutant 11571 | -7/Lower Caves | A Commander dispatched an escort 11588 | -7/Lower Caves | Learned location of Armory (-3) 11588 | -7/Lower Caves | Learned location of 1 exit from Factory 11588 | -7/Lower Caves | Learned Extension trap positions 11588 | -7/Lower Caves | Learned Factory emergency access door positions 11588 | -7/Lower Caves | Learned Research stockpile data 11588 | -7/Lower Caves | Learned Extension stockpile data 11761 | -7/Lower Caves | Build established: Mutant 11837 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11900 | -7/Lower Caves | Encountered a Warlord checkpoint 12142 | -7/Lower Caves | Discovered exit to Zion (range 13) 12491 | -7/Lower Caves | Entered Zion 12505 | -7/Zion | Learned Factory trap positions 12527 | -7/Zion | Given the Hacking Drone Bay 12531 | -7/Zion | Found Prototype Device 12531 | -7/Zion | Identified Hacking Drone Bay 12601 | -7/Zion | Given A8's code to call for help 12645 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12667 | -7/Zion | Build established: Scavenger-Mutant 12984 | -7/Zion | Learned Factory garrison access intel 13133 | -7/Zion | Gained Derelict followers 13165 | -7/Zion | Learned Factory emergency access door positions 13405 | -7/Zion | Found Prototype Processor 13407 | -7/Zion | Found Prototype Processor 13409 | -7/Zion | Found Prototype Processor 13418 | -7/Zion | Identified Exp. Armor Integrity Analyzer 13449 | -7/Zion | Identified Exp. Melee Analysis Suite 13481 | -7/Zion | Identified Exp. Target Analyzer 13501 | -7/Zion | Found Prototype Processor 13505 | -7/Zion | Identified Exp. Signal Interpreter 13514 | -7/Zion | Found Exp. Melee Analysis Suite 13684 | -7/Zion | Build established: Derelict-Mutant 13781 | -7/Zion | Imprinted 13783 | -7/Zion | Declared Zion's savior 13996 | -7/Zion | Discovered new exit (range 16) 15215 | -7/Zion | Identified exit to Proximity Caves 15267 | -7/Zion | Entered Proximity Caves 15267 | -6/Proximity Caves | Accompanied by 6 allies 17612 | -6/Proximity Caves | Learned Factory security intel 17646 | -6/Proximity Caves | Discovered exit to Factory (range 12) 17689 | -6/Proximity Caves | Entered Factory 17689 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17690 | -6/Factory | Identified exit to Lower Caves 17691 | -6/Factory | Loaded intel: 100 trap records 17694 | -6/Factory | Loaded intel: 4 garrison access locations 17773 | -6/Factory | Zion Heavy squad teleported in 18124 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 18125 | -6/Factory | Zion Heavy squad teleported in 18247 | -6/Factory | Found Prototype Protection 18247 | -6/Factory | Identified Zio. Heavy Carapace 18250 | -6/Factory | Found Prototype Protection 18262 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 18273 | -6/Factory | Discovered exit to Lower Caves (range 14) 18315 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 18316 | -6/Factory | Zion Hover Resupply teleported in 18389 | -6/Factory | First assault squad dispatched 18415 | -6/Factory | Entered Lower Caves 18540 | -6/Lower Caves | Build established: Messiah-Mutant 18766 | -6/Lower Caves | Identified Zio. Weapon Casing 20352 | -6/Lower Caves | Discovered new exit (range 9) 20836 | -6/Lower Caves | Identified exit to Lower Caves 20839 | -6/Lower Caves | Entered another Lower Caves area 20839 | -6/Lower Caves | Accompanied by 1 ally 21111 | -6/Lower Caves | Discovered new exit (range 13) 21144 | -6/Lower Caves | Encountered a Warlord checkpoint 22239 | -6/Lower Caves | Discovered new exit (range 15) 22500 | -6/Lower Caves | Identified exit to Data Miner 22528 | -6/Lower Caves | Entered Data Miner 22528 | -6/Data Miner | Accompanied by 1 ally 22528 | -6/Data Miner | Discovered new exit (range 6) 22550 | -6/Data Miner | Met Data Miner 22571 | -6/Data Miner | Learned location of Section 7 (-2) 22571 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22588 | -6/Data Miner | Received God Mode back door access code from Data Miner 22615 | -6/Data Miner | Identified exit to Proximity Caves 22616 | -6/Data Miner | Entered Proximity Caves 22616 | -5/Proximity Caves | Accompanied by 1 ally 22621 | -5/Proximity Caves | Escorted by Enhanced Grunt 22967 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 23427 | -5/Proximity Caves | Found Prototype Device 23427 | -5/Proximity Caves | Identified Exp. Thermal Shield 23603 | -5/Proximity Caves | Spotted B-75 Beast 23727 | -5/Proximity Caves | Build established: Scavenger-Mutant 24013 | -5/Proximity Caves | Destroyed B-75 Beast 24386 | -5/Proximity Caves | Build established: Derelict-Mutant 24629 | -5/Proximity Caves | Discovered new exit (range 44) 24706 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 24816 | -5/Proximity Caves | Identified exit to Factory 24819 | -5/Proximity Caves | Entered Factory 24819 | -5/Factory | Accompanied by 1 ally 24819 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 25030 | -5/Factory | Incoming investigation squad redirected 25035 | -5/Factory | Build established: Scavenger-Mutant 25117 | -5/Factory | Lost 5 parts (2n2u1w) 25131 | -5/Factory | Found Prototype Device 25131 | -5/Factory | Identified Active Sensor Suite 25435 | -5/Factory | Build established: Scavenger-Assassin 25460 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 25461 | -5/Factory | Zion Fire squad teleported in 25463 | -5/Factory | Repaired Hrd. Medium Armor Plating? 25532 | -5/Factory | Repaired Lyr. Medium Armor Plating? 25783 | -5/Factory | Repaired Arm. Leg? 25904 | -5/Factory | Incoming investigation squad redirected 26054 | -5/Factory | Sucked down chute 26054 | -5/Factory | Entered Waste 26055 | -5/Waste | Joined by Warlord forces that had cleared the area 26171 | -5/Waste | Found Enh. Force Lance 26442 | -5/Waste | Discovered new exit (range 14) 26461 | -5/Waste | Found Fusion Bomb Launcher 26466 | -5/Waste | Identified exit to Factory 26486 | -5/Waste | Entered Factory 26486 | -5/Factory | Accompanied by 17 allies 26516 | -5/Factory | Discovered new exit (range 11) 26532 | -5/Factory | Identified exit to Factory 26641 | -5/Factory | Zion hero teleported in (99-TNT) 26746 | -5/Factory | Incoming investigation squad redirected 26840 | -5/Factory | Zion Fire squad teleported in 26940 | -5/Factory | Incoming assault squad redirected 26991 | -5/Factory | Zion Light squad teleported in 27086 | -5/Factory | First assault squad dispatched 27112 | -5/Factory | Incoming assault squad redirected 27216 | -5/Factory | Allies destroyed 99-TNT 27241 | -5/Factory | Incoming assault squad redirected 27294 | -5/Factory | Zion Melee Resupply teleported in 27392 | -5/Factory | Spotted B-75 Beast 27449 | -5/Factory | Discovered new exit (range 3) 27452 | -5/Factory | Incoming investigation squad redirected 27452 | -5/Factory | Identified exit to Upper Caves 27471 | -5/Factory | Entered Upper Caves 27523 | -5/Upper Caves | Learned Factory emergency access door positions 27765 | -5/Upper Caves | Build established: Assassin 28249 | -5/Upper Caves | Build established: Scavenger-Mutant 28788 | -5/Upper Caves | Discovered new exit (range 11) 29013 | -5/Upper Caves | Identified exit to Upper Caves 29015 | -5/Upper Caves | Entered another Upper Caves area 29033 | -5/Upper Caves | Learned location of 1 exit from Factory 29045 | -5/Upper Caves | Discovered exit to Factory (range 13) 29225 | -5/Upper Caves | Learned 4 Factory zone layouts 29460 | -5/Upper Caves | Build established: Assassin 29649 | -5/Upper Caves | Discovered new exit (range 7) 29666 | -5/Upper Caves | Identified exit to Zhirov 29888 | -5/Upper Caves | Entered Zhirov 29888 | -5/Zhirov | Discovered new exit (range 3) 29925 | -5/Zhirov | Met Zhirov 29969 | -5/Zhirov | Learned location of Quarantine (-2) 29969 | -5/Zhirov | Learned location of Testing (-3) 29969 | -5/Zhirov | Learned location of Command (-1) 29981 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30016 | -5/Zhirov | Found Alien Artifact 30016 | -5/Zhirov | Identified Integrated Reactor 30016 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 30089 | -5/Zhirov | Found Alien Artifact 30295 | -5/Zhirov | Identified exit to Proximity Caves 30297 | -5/Zhirov | Entered Proximity Caves 30540 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30791 | -4/Proximity Caves | Entered Factory 30791 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 30792 | -4/Factory | Identified exit to Research 30877 | -4/Factory | Retrieved Zion intel report: Main Access 31066 | -4/Factory | Destroyed 7 combat bots 31068 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 31069 | -4/Factory | Zion Light squad teleported in 31124 | -4/Factory | Incoming investigation squad redirected 31548 | -4/Factory | Identified exit to Upper Caves 31569 | -4/Factory | Zion Hacker squad teleported in 31571 | -4/Factory | Build established: Scavenger-Mutant 31632 | -4/Factory | Incoming investigation squad redirected 31650 | -4/Factory | Repaired Enh. Flexi-carbon Leg? 31791 | -4/Factory | First assault squad dispatched 31820 | -4/Factory | Incoming assault squad redirected 31949 | -4/Factory | Entered Upper Caves 34394 | -4/Upper Caves | System corruption reached 10% 34747 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 34866 | -4/Upper Caves | Discovered new exit (range 7) 35024 | -4/Upper Caves | Learned Research non-interactive machine intel 35060 | -4/Upper Caves | Identified exit to Upper Caves 35062 | -4/Upper Caves | Entered another Upper Caves area 35114 | -4/Upper Caves | Discovered exit to Research (range 12) 35220 | -4/Upper Caves | Entered Research 35220 | -3/Research | Evolved 2 slots: Utility x2 35222 | -3/Research | Loaded intel: 64 non-interactive machine locations 35343 | -3/Research | Retrieved Zion intel report: Active Terminals 35344 | -3/Research | Zion Infowar Resupply teleported in 35421 | -3/Research | Local fabrication network quarantined 35469 | -3/Research | Fabricated M-36 Artificer (x1) 35945 | -3/Research | Found Exp. Melee Analysis Suite 36062 | -3/Research | Cargo convoy interrupted 36063 | -3/Research | Spotted Executioner 36064 | -3/Research | Released all parts (11) 36067 | -3/Research | Identified Transdimensional Reconstructor 36067 | -3/Research | Warped through subspace 36084 | -3/Research | Incoming assault squad redirected 36093 | -3/Research | Lost 11 parts (1p3n5u2w) 36199 | -3/Research | Zion Hacker squad teleported in 36248 | -3/Research | First assault squad dispatched 36319 | -3/Research | Core integrity fell below 50% 36326 | -3/Research | System corruption reached 10% 36356 | -3/Research | Discovered new exit (range 16) 36357 | -3/Research | Incoming investigation squad redirected 36368 | -3/Research | Entered another Research area 36368 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 36396 | -2/Research | Lost 8 parts (2p4n2u) 36449 | -2/Research | Found Enh. Force Lance 36512 | -2/Research | Lost 7 parts (3n2u2w) 36516 | -2/Research | Zion Trap Resupply teleported in 36526 | -2/Research | Core integrity fell below 50% 36627 | -2/Research | Core integrity fell below 20% 36650 | -2/Research | Destroyed 7 combat bots 36658 | -2/Research | Build established: Mutant 36663 | -2/Research | Zion Heavy squad teleported in 36917 | -2/Research | Discovered new exit (range 8) 36963 | -2/Research | Entered Quarantine 36963 | -2/Quarantine | Accompanied by 1 ally 37086 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 37144 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 37187 | -2/Quarantine | Found Alien Artifact 37187 | -2/Quarantine | Identified Subatomic Replicator 37299 | -2/Quarantine | Found Alien Artifact 37299 | -2/Quarantine | Identified Phase Redirector 37332 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 37340 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 37341 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 37374 | -2/Quarantine | Cryocooling Duct disabled 37389 | -2/Quarantine | Ambient heat levels rising (+20) 37389 | -2/Quarantine | Non-combat units ordered to evacuate 37463 | -2/Quarantine | First assault squad dispatched 37567 | -2/Quarantine | Found Quantum Capacitor 37578 | -2/Quarantine | Discovered new exit (range 11) 37595 | -2/Quarantine | Found Alien Artifact 37595 | -2/Quarantine | Identified Phase Armor 37700 | -2/Quarantine | Entered Access 37700 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 37702 | -1/Access | Used Subatomic Replicator to replicate Phase Armor 37878 | -1/Access | Build established: Scavenger-Mutant 37987 | -1/Access | Spotted B-99 Colossus 38050 | -1/Access | Zion Hacker squad teleported in 38067 | -1/Access | Energy Cycler disabled 38219 | -1/Access | Lost 3 parts (1p1u1w) 38296 | -1/Access | Zion Offense Resupply teleported in 38443 | -1/Access | Spotted B-99 Colossus 38479 | -1/Access | First assault squad dispatched 38495 | -1/Access | Incoming assault squad redirected 38521 | -1/Access | Spotted B-99 Colossus 38720 | -1/Access | Incoming assault squad redirected 38811 | -1/Access | Incoming investigation squad redirected 38985 | -1/Access | System corruption reached 10% 38987 | -1/Access | Incoming assault squad redirected 39032 | -1/Access | Lost 4 parts (3u1w) 39037 | -1/Access | Destroyed 7 combat bots 39064 | -1/Access | Core integrity fell below 50% 39116 | -1/Access | Garrison activated, responded to threat 39166 | -1/Access | Zion Light squad teleported in 39180 | -1/Access | Zion Fire squad teleported in 39193 | -1/Access | Lost 10 parts (3p4n3u) 39228 | -1/Access | Incoming assault squad redirected 39236 | -1/Access | Incoming assault squad redirected 39281 | -1/Access | Terminal network hard line cut 39308 | -1/Access | Spotted B-99 Colossus 39308 | -1/Access | Spotted B-99 Colossus 39319 | -1/Access | Crushed by falling debris 39330 | -1/Access | Crushed by falling debris 39365 | -1/Access | Discovered new exit (range 5) 39392 | -1/Access | Core integrity fell below 20% 39402 | *** | Escaped! Last Messages --------------- 39394_ Critical hit (Destroy). 39394_ Quantum Rifle destroyed. 39394_ HV Slug penetrates H-88 Terminator. 39394_ H-88 Terminator suffers critical hit (Destroy). 39394_ Destroyed KE Penetrator. 39394_ Penetrated by Slug. 39394_ Adv. Heat Sink destroyed. 39395_ Enh. Nova Cannon destroyed. 39397_ Penetrated by Slug. 39397_ Slug penetrates Terminal. 39397_ Penetrated by Slug. 39398_ HV Slug penetrates G-73 Enforcer. 39398_ HV Slug penetrates Wall. 39400_ Penetrated by Slug. 39400_ HV Slug penetrates H-88 Terminator. 39400_ Hyp. Railgun destroyed. 39400_ Penetrated by Slug. 39400_ G-73 Enforcer destroyed. 39400_ Critical hit (Burn: +37). 39401_ Enh. Force Lance destroyed. Map ----- +----------------------------------------------------+ | ?????# ## ### #?????????????????????? | | ?????# # ##?# #?????????????????????? | | ?????# "##??# #?????????????????????? | | ?????# " ##???# #?????????????????????? | | ?????# """" #????# #?????????????????????? | | ?????# """"" #????# #?????????????????????? | | ?????# """"" #????# #?????????????????????? | | ?????# """" #????# #?????????????????????? | | ?????# " #????# #?????????????????????? | | ?????# #????# #?????????????????????? | | ?????+ #???? ?????????????????????? | | ?????# #???? ?????????????????????? | | ?????#######+#####???? ?????????????????????? | | ########## #??????? ?????????????????????? | | #??????? ????????????????????? | | #?????? ????????????????????? | | ######## #??????? ?????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????#""""""""""#??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# "#?????# #??????????????????? | | ??????????#"%#?????# #??????????????????? | | ??????????# "#?????# "" #??????????????????? | | ??????????# #?????# "@ #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #????## ##?????????????????? | | #######+### #????# #?????????????????? | | #????##"" ##?????????????????? | | #?????#"" #??????????????????? | | +########## #?????#"" #??????????????????? | | ??????????# #?????#T b #??????????????????? | | ??????????# #?????#" [ #??????????????????? | | ??????????# #?????#" %g #??????????????????? | | ??????????# #######"h* ###????????????????? | | ??????????# h ???????????? | | ??????????# g ???????????? | | ??????????##### ######################???????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 69 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 24 Launcher Accuracy 40 Target Analysis 5 Recoil Reduction 8 Matter Filtering 50 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Spear | -8/Materials | Scanalyzed Arm. Leg | -7/Factory | Hacked Imp. Airjet | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ X-57 Shotgunner | -8/Storage | Hacked T-07 Excavator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ X-57 Shotgunner | x2 | -7/Factory M-36 Artificer | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Phase Redirector Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed TargetSmallSword Manual? 0 Play Time 04:02:01 Cumulative 914.0 hours Start 2021.08.22 @ 22:15:28 End 2021.08.25 @ 02:37:27 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 634 Rogue 630 Adventurer 4 Explorer 0 Win Type 0 Total 98 Types 76/9/4/4/2/0/0/2/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fbb76a7-bcae-4409-b9f7-c47bff5e1e60