Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 18:55:35 Player: Conwew Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (80) 400 Value Destroyed (3378) 3378 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (2046) 2046 TOTAL SCORE: 14004 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 1041 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 83/300 Energy 75/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Core Shielding Sapper Charge Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Antigrav System Antigrav System Antigrav System Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Signal Interpreter Advanced Recoil Stabilizer Weapon Cycler Hacking Suite Improved System Shield Z-Drone Bay > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core System Restoration Module Antimatter Cannon Antimatter Cannon Sapper Charge [Rating: 88] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Weapon Cycler Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Zionite Weapon Casing Weapon KE Penetrator Energy Gun High-powered Shock Rifle Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 2 . . 2 2 . Power 3 | . . . . . . . 1 . . . . . 1 . . . 1 . Propulsion 4 | . . . 1 . . . 2 . . . . . . . . . 1 . Utility 7 | . . . 1 . . . 2 . . . . 1 1 . . 2 . . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . Parts Attached 133 | 5 2 6 5 1 4 4 14 4 2 . 1 36 4 1 5 10 28 1 Power 22 | 1 . . 1 . . . 3 . 1 . . 7 1 . 2 1 5 . Engine 4 | 1 . . 1 . . . . . . . . 1 . . . . 1 . Core 8 | . . . . . . . 2 . . . . 5 1 . . . . . Reactor 10 | . . . . . . . 1 . 1 . . 1 . . 2 1 4 . Propulsion 39 | 2 . 2 1 1 . 1 4 1 . . . 11 . 1 1 5 9 . Treads 1 | . . . . . . . . . . . . 1 . . . . . . Leg 18 | 2 . 2 1 1 . 1 4 1 . . . 6 . . . . . . Wheel 7 | . . . . . . . . . . . . . . . 1 . 6 . Hover 9 | . . . . . . . . . . . . 3 . 1 . 2 3 . Flight 4 | . . . . . . . . . . . . 1 . . . 3 . . Utility 43 | . 2 1 1 . 1 2 6 2 1 . 1 10 3 . 2 2 8 1 Device 22 | . 1 1 1 . . 1 5 1 . . 1 3 2 . 1 . 4 1 Storage . | . . . . . . . . . . . . . . . . . . . Processor 6 | . 1 . . . 1 . 1 . . . . 2 . . 1 . . . Hackware 6 | . . . . . . . . . . . . 3 1 . . 2 . . Protection 9 | . . . . . . 1 . 1 1 . . 2 . . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 3 2 . 3 1 1 1 . . . 8 . . . 2 6 . Energy Gun 4 | . . . . . . . . . . . . 2 . . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 2 . 1 . . 2 1 1 1 . . . 4 . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . 2 . . . . 4 . Launcher 4 | . . 2 2 . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . 1 . . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . 1 2 1 . . 1 . . . 1 1 1 Parts Lost 90 | . . 3 3 1 . 1 2 2 2 . 15 8 10 1 1 12 22 7 Power 10 | . . . . . . . . . . . 2 2 1 . . 2 3 . Propulsion 29 | . . 1 2 . . . 1 2 . . 4 1 3 . 1 5 6 3 Utility 32 | . . 1 . 1 . 1 1 . 2 . 6 2 3 1 . 3 8 3 Weapon 19 | . . 1 1 . . . . . . . 3 3 3 . . 2 5 1 Highest Loss Streak 19 | . . 2 2 1 . 1 1 2 2 . 9 4 7 8 1 7 19 6 To Critical Strikes 3 | . . . . . . . . . . . . 1 . . . . . 2 Average Backups 3 | . 1 3 2 4 4 4 3 4 3 4 3 3 3 4 3 2 2 . Power . | . . . . 1 1 1 . . . . . 1 1 2 1 . . . Propulsion . | . . 1 . . . 1 . . . . . . . . . . . . Utility 1 | . . 1 . 1 . . 3 4 3 4 3 1 1 2 2 2 1 . Weapon . | . . . . 1 2 1 . . . . . 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . 3 . 2 . . . . . . . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 2 . . . . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 90 94 84 92 93 90 97 92 93 68 81 81 17 26 47 46 22 Engine 5 | . 14 14 11 11 11 11 4 . . . . 1 . . . . . . Core 3 | . . . . . . . 2 13 6 6 5 3 12 . . . . . Reactor 1 | . . . . . . . 4 . 5 6 3 1 . . 2 7 2 4 Leg 23 | . 28 27 28 26 33 33 30 30 26 26 17 13 8 . . . . . Device 10 | . 12 5 21 16 11 3 16 18 12 13 14 10 6 4 2 2 3 3 Processor 12 | . 13 14 11 11 15 22 13 13 13 13 11 4 9 5 7 9 6 . Hackware 2 | . . . . . . . . . . . . 13 17 7 5 10 3 . Protection 1 | . . . . . . 1 1 1 5 6 1 . . . . . 6 6 Ballistic Gun 13 | . 28 14 . . 15 22 13 20 20 20 11 14 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 3 9 . . . 6 . Launcher 3 | . . 14 22 19 6 . . . . . . . . . . . . . Peak Build Rating 88 | 5 7 10 15 14 25 32 60 60 65 65 65 88 83 29 46 76 85 56 Average Rating 41 | 4 6 6 13 12 17 24 56 57 64 65 47 70 75 20 37 59 54 32 On Entrance 30 | . 5 7 10 14 11 19 32 60 58 65 65 2 65 26 29 44 17 54 Avg Prop Armor Cover (%) 7 | . . 8 . . . . . . . . . 7 8 . 14 6 1 . Naked Turns 66 | . . . . . . . . . . . 16 46 . . . . . 4 Heaviest Build 75 | 8 9 13 14 12 12 21 41 28 27 27 27 45 52 2 25 34 75 35 Greatest Support 91 | 20 20 20 30 33 33 43 91 91 74 74 74 70 30 26 26 24 90 30 Greatest Overweight (x) 15 | . . 1 . . . . . . . . . 3 15 . 1 1 5 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 Average Carried 4 | . 1 3 2 4 4 4 4 4 4 5 4 4 4 5 4 3 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 3 5 4 5 5 5 5 5 4 3 5 5 5 3 2 2 Class Distribution -------------------- 32% | Mutant 19% | Scavenger-Skirmisher 12% | Hacker-Gunner 12% | Scavenger-Mutant 8% | Messiah-Skirmisher 7% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Matter Collected 3775 | 246 112 83 4 131 113 210 285 160 202 . 84 1145 96 . . 180 724 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2755 | . 310 57 30 76 . 57 120 . 165 . 145 1128 202 . . 64 401 . Parts 153 | . 19 3 5 9 . 1 9 . 11 . 7 60 16 . . 3 10 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . 33 . 8 13 . 9 . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Combat Hostiles Destroyed 72 | . 5 6 6 2 . 2 3 . 3 . 5 26 4 . . 2 8 . Guns 40 | . 5 . . . . 2 3 . 3 . 5 20 . . . 2 . . Cannons 18 | . . . . . . . . . . . . 6 4 . . . 8 . AOE 14 | . . 6 6 2 . . . . . . . . . . . . . . Classes Destroyed 15 | . 4 1 1 3 . 1 1 . 1 . 1 1 . . . . 1 . Worker 3 | . . . . 1 . . . . . . . 1 1 . . . . . Builder 4 | . . . . 1 . . . . . . . 2 . . . . 1 . Tunneler 3 | . . . . 1 . . . . . . . 1 1 . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . Swarmer 22 | . 3 . 4 . . . 1 . . . 4 8 . . . 2 . . Grunt 19 | . 2 1 . 2 . 1 . . . . . 9 . . . . 4 . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 7 | . . . 2 . . . . . 1 . . 1 2 . . . 1 . Hunter 3 | . . . . . . . . . 2 . . 1 . . . . . . Programmer 13 | . . . . . . . 2 . . . . 6 2 . . . 3 . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 4 3 4 5 . 1 1 . 2 . 4 6 4 . . 2 3 . Combat Bots Only 5 | . 3 3 4 2 . 1 1 . 2 . 4 5 4 . . 2 2 . Max Kills in Single Turn 4 | . 1 2 4 2 . 1 1 . 1 . 1 2 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Hostile Shots Fired 998 | . 28 44 25 3 . 10 23 3 55 . 161 156 60 2 20 158 183 67 Missed 314 | . 10 15 7 1 . 4 7 1 14 . 69 31 18 . 7 68 49 13 Hits 684 | . 18 29 18 2 . 6 16 2 41 . 92 125 42 2 13 90 134 54 Melee 10 | . . 5 . . . . . . . . 3 . . 2 . . . . Projectile 674 | . 18 24 18 2 . 6 16 2 41 . 89 125 42 . 13 90 134 54 AOE 3 | . . . . . . . . . . . . 3 . . . . . . Critical Strikes 37 | . . . 1 . . . . . . . 2 11 7 2 . 3 7 4 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . . . Part Disruptions 4 | . . 3 . . . . . . . . . . . . . . 1 . Damage Taken 14137 | . 202 543 273 22 . 121 583 83 541 . 1644 2382 864 89 301 1820 3551 1118 Core 3964 | . 82 128 14 10 . 47 24 . 43 . 518 274 226 89 111 947 837 614 Absorbed by Shields 76 | . . . . . . . 76 . . . . . . . . . . . Redirected to Shielding 536 | . . . . . . . . . 168 . 112 92 . . . . 11 153 Core Remaining (%) 55 | 100 . 16 . . . 82 . . . . 31 72 . . 62 27 . . Volleys Fired 217 | . 23 5 10 3 . 10 14 8 14 . 11 61 15 . . 13 28 2 Largest 4 | . 2 2 2 2 . 2 2 3 3 . 3 4 4 . . 1 4 1 Hottest 220 | . 40 63 63 63 . 61 61 81 81 . 81 159 195 . . 72 220 65 Shots Fired 592 | . 46 9 17 4 . 20 29 24 42 . 29 213 60 . . 13 84 2 Gun 397 | . 46 1 . . . 20 29 24 42 . 29 161 30 . . 13 . 2 Cannon 166 | . . . . . . . . . . . . 52 30 . . . 84 . Launcher 29 | . . 8 17 4 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 506 | . 46 1 . . . 20 29 24 42 . 29 201 30 . . . 84 . Thermal 30 | . . . . . . . . . . . . . 15 . . 13 . 2 Explosive 29 | . . 8 17 4 . . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . . . 12 15 . . . . . Robot Hit Streak 12 | . 10 5 3 2 . 2 8 9 12 . 8 8 10 . . 8 8 . Robot Miss Streak 9 | . 5 . 1 1 . 4 6 6 9 . 7 5 2 . . 1 4 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 . Secondary Targets 6 | . 1 . . . . . . . 1 . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . 1 1 . . . . . . Shots Hit Robots 331 | . 23 2 8 1 . 7 18 16 27 . 18 111 41 . . 10 49 . Core Hits 167 | . 13 12 14 6 . 3 4 5 15 . 14 47 15 . . 2 17 . Critical Kills 3 | . 1 . . . . 1 . . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . . . . . 1 . . . . 3 . Critical Strikes 18 | . 1 . . . . 1 . . . . . 2 3 . . . 11 . Burn 2 | . . . . . . . . . . . . . 2 . . . . . Destroy 7 | . 1 . . . . 1 . . . . . 1 . . . . 4 . Blast 8 | . . . . . . . . . . . . . 1 . . . 7 . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10110 | . 242 363 479 254 . 130 484 316 373 . 294 3440 1243 . 3 386 2103 . Guns 5171 | . 242 . . . . 130 484 316 373 . 294 2537 409 . . 386 . . Cannons 3811 | . . . . . . . . . . . . 898 834 . . . 2079 . Explosions 1092 | . . 363 475 254 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 36 | . . . 4 . . . . . . . . 5 . . 3 . 24 . Kinetic 7991 | . 242 . . . . 130 484 316 373 . 294 3239 834 . . . 2079 . Thermal 580 | . . . . . . . . . . . . . 194 . . 386 . . Explosive 1092 | . . 363 475 254 . . . . . . . . . . . . . . Electromagnetic 411 | . . . . . . . . . . . . 196 215 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 2 . . . . 3 . . . 6 4 . 9 9 7 3 4 Average Corruption 3 | . . 2 . . . . 2 . . . 6 3 . 9 9 3 1 3 Corruption Purged 7 | . . . . . . . 3 . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 46 | . . 6 . . . . 9 . . . 2 19 . 1 4 1 4 . Message Errors 9 | . . 1 . . . . . . . . 1 3 . . 2 1 1 . Matter Fused 12 | . . . . . . . 4 . . . . 3 . 1 2 . 2 . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . Energy Discharges 10 | . . . . . . . 2 . . . . 7 . . . . 1 . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 5 | . . 2 . . . . . . . . 1 2 . . . . . . Data Loss (major) 2 | . . 2 . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . 1 . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . . . . Overload Shots 8 | . . . . . . . . . . . . . . . . 8 . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Overflow Damage 221 | . . 10 3 . . . . . . . . 15 35 . . . 158 . Projectiles 208 | . . . . . . . . . . . . 15 35 . . . 158 . Explosions 13 | . . 10 3 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . . . . . 7 6 . 1 . 18 . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 27 | . . . . . . . . . . . . 7 5 . . . 15 . Secondary 4 | . . . . . . . . . . . . . 1 . . . 3 . Self-Inflicted Damage 114 | . . 102 . . . . . . . . . . . . 1 . 11 . Shots 5 | . . 5 . . . . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . . . . 1 1 7 . Targets Rammed 16 | . . . 5 . . . . . . . . 2 . . 1 1 7 . Kicked 7 | . . . 5 . . . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 461 | . 24 32 11 . . 34 260 236 261 . 16 414 461 . . 96 350 . Average Temperature 103 | . 12 4 11 . . 15 60 108 123 . 8 116 172 . . 47 124 . Received Heat Transfer 2492 | . 87 280 81 12 . 36 18 12 30 . 282 556 251 . 63 9 775 . Effects 12 | . . . . . . . 1 1 . . . 8 2 . . . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . . Energy Bleed 4 | . . . . . . . 1 1 . . . 2 . . . . . . Matter Decay 2 | . . . . . . . . . . . . 2 . . . . . . Short Circuit 3 | . . . . . . . . . . . . 2 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 . . 1 . . Heat Transferred 1198 | . . . . . . . . . . . . . 518 . . 680 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Maximum Alert Level 2 | . . . . . . . 1 . . . . 2 1 . . . . . Low Security (%) 75 | 100 100 100 100 100 . . 50 . . . . 34 65 100 100 100 100 100 Level 1 20 | . . . . . . . 50 . . . . 43 34 . . . . . Level 2 4 | . . . . . . . . . . . . 21 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 545 | . 97 40 188 153 . . 336 . . . . 545 261 32 45 102 194 75 Initial 312 | . . 24 12 35 . . 311 . . . . 312 261 32 1 18 38 75 Average 120 | . 22 3 101 48 . . 195 . . . . 268 182 18 5 15 76 29 Influence Increases 4549 | . 132 75 251 173 . 748 519 170 70 . 185 1217 139 . 75 234 546 15 Destroy 0b10 Robot/C 1920 | . 100 20 120 60 . 360 140 120 60 . 100 520 80 . . 40 200 . Destroy 0b10 Robot/NC 80 | . 10 . . 15 . 10 5 . . . . 20 10 . . . 10 . Destroy Leader 376 | . 22 10 30 10 . 50 42 20 10 . 10 100 20 . . 10 42 . Allied During Kill 382 | . . . . 4 . 268 71 30 . . . . . . . . 9 . Disable Machine 210 | . . . 30 45 . . 75 . . . . 60 . . . . . . Destroy Structure 426 | . . 45 71 39 . . 21 . . . . 142 14 . . 4 90 . Advance Influence 450 | . . . . . . . 150 . . . . 300 . . . . . . Partial Spotted 60 | . . . . . . . . . . . . 15 . . 15 . 15 15 Lose Combat Pursuer 645 | . . . . . . 60 15 . . . 75 60 15 . 60 180 180 . Influence Decreases 4544 | . 70 105 192 217 47 492 697 248 70 . 165 702 582 90 42 201 480 144 Entered New Map 735 | . . 38 20 56 47 . 95 30 . . . 8 274 60 1 17 30 59 Time Decay 2809 | . 70 67 142 151 . 452 502 218 50 . 105 474 198 20 41 84 210 25 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 . . . . . . Lost Part 700 | . . . 30 10 . . 20 . 20 . 60 80 100 10 . 90 220 60 Lost Ally 200 | . . . . . . 40 80 . . . . 40 10 . . 10 20 . Squads Dispatched 23 | . . . 1 . . 2 3 . . . . 8 3 . . 1 5 . Investigation 2 | . . . . . . . . . . . . 1 . . . . 1 . Extermination 9 | . . . . . . . 2 . . . . 3 1 . . 1 2 . Reinforcement 5 | . . . 1 . . . 1 . . . . 1 . . . . 2 . Assault 2 | . . . . . . 2 . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . 3 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Distress Signals 14 | . 2 1 . . . . 1 . . . 2 2 3 . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 199 | . 11 14 5 3 . 18 11 4 3 . 17 33 14 4 5 21 30 6 Peak Tracking Total 20 | . 4 20 4 3 . 4 3 3 2 . 8 5 8 4 4 8 13 4 Tactical Retreats 29 | . . 4 . . . 3 1 . . . 4 3 1 . 2 5 6 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Traps Triggered 4 | . . . . . . . 2 . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Machines Disabled 14 | . . . 2 3 . . 5 . . . . 4 . . . . . . Max in Single Turn 3 | . . . 1 3 . . 1 . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Machines Accessed 14 | . . . . . . 1 2 1 1 4 . 2 1 . 1 . 1 . Terminals 2 | . . . . . . 1 . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . 1 . 1 . 1 . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . Total Hacks 55 | . . . . . . 1 7 1 1 31 . 6 4 . 2 . 2 . Successful 48 | . . . . . . 1 3 1 1 31 . 3 4 . 2 . 2 . Failed 7 | . . . . . . . 4 . . . . 3 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 39 | . . . . . . 1 11 1 . . . 9 . . . 9 2 6 Terminals 2 | . . . . . . 1 . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 4 . . . . . 4 . 2 . 2 . Garrison Access 6 | . . . . . . . 3 . . . . 3 . . . . . . Terminal Hacks 34 | . . . . . . 1 . 1 1 31 . . . . . . . . Record 13 | . . . . . . 1 . 1 . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 2 . . . . . 4 . 2 . 2 . Retrieve Study 10 | . . . . . . . 2 . . . . . 4 . 2 . 2 . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 1 2 1 . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 2 . . . . 6 . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . . 4 . . . . . . Part Schematics Acquired 26 | . . . . . 15 . . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . 1 . . . . . 4 . 1 . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . 1 . . . . . . . . 1 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Total Allies 24 | . . . . 1 6 2 6 . . . . 4 . . . 2 3 . Largest Group 8 | . . . . 1 6 6 8 3 1 . . 2 1 . . 2 3 . Highest-Rated Group 513 | . . . . 31 206 310 513 210 70 . . 70 40 . . 57 117 . Highest-Rated Ally 96 | . . . . 31 41 96 96 70 70 . . 40 40 . . 30 39 . Zionite Dispatches 9 | . . . . . . . 2 . . . . 3 . . . 3 1 . Light 2 | . . . . . . . 2 . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . 1 . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 2 | . . . . . . . . . . . . 1 . . . 1 . . Total Orders 8 | . . . . . . . . . . . . 3 . . . 5 . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . . . . 1 . . . 3 . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . . Ally Attacks 176 | . . . . 11 . 83 18 47 5 . . 5 . . . . 7 . Total Damage 3959 | . . . . 83 . 1850 513 1020 29 . . 355 . . . . 109 . Kills 32 | . . . . 1 . 18 5 6 . . . . . . . . 2 . Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Active Infowar (turns) 8120 | . 421 279 351 533 1197 1305 1352 1115 832 90 271 2 . . 39 333 . . Optics 5476 | . . . . . 518 1305 1352 1115 832 90 264 . . . . . . . Sensors 6734 | . 421 279 351 533 1197 337 936 1115 832 90 271 . . . 39 333 . . Jamming 2 | . . . . . . . . . . . . 2 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 2 1 . 1 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 2 . . . . 1 . . . 1 . 1 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . 1 . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Turns Passed 11436 | 41 488 754 352 533 1197 1305 1352 1115 832 90 302 1214 408 42 213 526 562 110 Spaces Moved 9219 | 33 310 544 235 405 972 1032 1084 971 697 81 283 954 178 77 244 440 501 178 Core 594 | 8 . . . . . . . . . . 78 118 26 61 . 78 161 64 Treads . | . . . . . . . . . . . . . . . . . . . Legs 7281 | 25 310 544 235 405 972 1032 1084 971 697 81 205 568 152 . . . . . Wheels 479 | . . . . . . . . . . . . . . . 139 27 313 . Hover 515 | . . . . . . . . . . . . 75 . 16 105 178 27 114 Flight 350 | . . . . . . . . . . . . 193 . . . 157 . . Fastest Speed 32 | 50 120 120 120 120 120 120 108 110 112 112 50 35 50 50 60 37 32 32 Average Speed 109 | 103 120 133 120 120 120 120 112 111 112 112 94 96 184 52 77 76 80 56 Slowest Speed 800 | 120 120 190 120 120 120 120 120 112 112 112 115 250 800 60 100 121 300 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 1 . . . 1 . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 49 84 36 85 89 96 21 87 80 74 49 28 5 82 6 13 13 17 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 12 | . . . . . 1 1 6 . . 1 . . . . . 3 . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 10 | . . 1 . 1 2 1 . 3 2 . . . . . . . . . Spaces Dug 58 | . . 28 . 30 . . . . . . . . . . . . . . Terrain Destroyed 287 | . . 61 85 48 . 1 5 1 . . . 45 8 . . 2 31 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 92 | . . . . . . 1 5 1 . . . 44 8 . . 2 31 . AOE 194 | . . 61 85 48 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Res Qua Total 10162 | 37 383 562 287 448 1002 1082 1191 995 723 80 297 1121 219 77 265 610 597 186 Wait 497 | . 45 5 27 37 23 26 67 7 8 . 2 51 15 . 14 145 25 . Move 9198 | 32 309 543 234 404 971 1031 1083 970 696 80 282 951 178 76 243 437 500 178 Hop 2 | . . . . . . . . . . . . 1 . . . 1 . . Pick Up 34 | . 4 . 3 2 . 4 5 2 1 . . 2 3 . 2 1 5 . Fast Attach 101 | 5 2 4 1 1 2 3 9 2 2 . 1 31 3 1 3 7 22 2 Attach 32 | . . 1 4 . 2 . 5 . 1 . 1 4 1 . 2 3 7 1 Detach 5 | . . . . . 1 1 . . . . . 1 . . . . 1 1 Swap 12 | . . 2 1 . . 1 1 3 . . . 3 1 . . . . . Drop 45 | . . 2 2 1 1 6 7 3 1 . . 14 3 . . 2 1 2 Fire 217 | . 23 5 10 3 . 10 14 8 14 . 11 61 15 . . 13 28 2 Melee . | . . . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . . . . . 1 1 7 . Kick 7 | . . . 5 . . . . . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . 2 . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 12) 475 | -10/Materials | Identified exit to Mines 530 | -10/Materials | Entered Mines 600 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 700 | -10/Mines | Discovered exit to Materials (range 11) 783 | -10/Mines | Assembled infested the area 867 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 872 | -10/Mines | Core integrity fell below 50% 903 | -10/Mines | Discovered exit to Materials (range 5) 1094 | -10/Mines | Core integrity fell below 20% 1284 | -10/Mines | Entered Materials 1284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -9/Materials | Discovered new exit (range 8) 1490 | -9/Materials | Identified exit to Materials 1628 | -9/Materials | Discovered new exit (range 8) 1635 | -9/Materials | Identified exit to Mines 1636 | -9/Materials | Entered Mines 1639 | -9/Mines | Received a Mining Laser from a helpful Derelict 1697 | -9/Mines | Learned location of 1 exit from Materials 1714 | -9/Mines | Discovered exit to Materials (range 10) 2096 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2096 | -9/Mines | Discovered new exit (range 5) 2164 | -9/Mines | Discovered exit to Materials (range 10) 2165 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2168 | -9/Mines | Identified exit to Zion 2169 | -9/Mines | Entered Zion 2186 | -7/Zion | Learned Factory security intel 2189 | -7/Zion | Learned location of Warlord (-5) 2286 | -7/Zion | Learned Factory emergency access door positions 2469 | -7/Zion | Gained Derelict followers 2556 | -7/Zion | Learned Factory emergency access door positions 2662 | -7/Zion | Identified exit to Proximity Caves 2679 | -7/Zion | Given A8's code to call for help 2849 | -7/Zion | Found Prototype Special Weapon 2849 | -7/Zion | Identified RU-N14's Throwing Claymores 2959 | -7/Zion | Met Imprinter 2981 | -7/Zion | Imprinted 2983 | -7/Zion | Declared Zion's savior 3157 | -7/Zion | Build established: Skirmisher 3366 | -7/Zion | Entered Proximity Caves 3366 | -6/Proximity Caves | Accompanied by 6 allies 3368 | -6/Proximity Caves | Spotter reported a threat 3809 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 3817 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4020 | -6/Proximity Caves | Build established: Scavenger-Mutant 4394 | -6/Proximity Caves | Derelict sapper outpost attacked 4473 | -6/Proximity Caves | Encountered a Derelict sapper outpost 4504 | -6/Proximity Caves | Discovered new exit (range 13) 4570 | -6/Proximity Caves | Identified exit to Factory 4671 | -6/Proximity Caves | Entered Factory 4671 | -6/Factory | Accompanied by 5 allies 4671 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4684 | -6/Factory | Zion Light squad teleported in 4901 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4979 | -6/Factory | Lost 3 allies 5074 | -6/Factory | Lost 4 allies 5377 | -6/Factory | Build established: Scavenger-Skirmisher 5926 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5927 | -6/Factory | Zion Light squad teleported in 5965 | -6/Factory | Terminal network hard line cut 5988 | -6/Factory | Discovered new exit (range 18) 6007 | -6/Factory | Identified exit to Lower Caves 6023 | -6/Factory | Entered Lower Caves 6023 | -6/Lower Caves | Accompanied by 3 allies 6815 | -6/Lower Caves | Spotted B-75 Beast 6850 | -6/Lower Caves | Allies destroyed B-75 Beast 6858 | -6/Lower Caves | Found Prototype Protection 6859 | -6/Lower Caves | Identified Zio. Weapon Casing 7128 | -6/Lower Caves | Identified exit to Lower Caves 7138 | -6/Lower Caves | Entered another Lower Caves area 7138 | -6/Lower Caves | Accompanied by 1 ally 7186 | -6/Lower Caves | Found Zio. Weapon Casing 7426 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7473 | -6/Lower Caves | Build established: Messiah-Skirmisher 7477 | -6/Lower Caves | Encountered a Warlord checkpoint 7593 | -6/Lower Caves | Discovered new exit (range 20) 7621 | -6/Lower Caves | Identified exit to Factory 7777 | -6/Lower Caves | Learned location of 1 exit from Factory 7888 | -6/Lower Caves | Discovered new exit (range 15) 7951 | -6/Lower Caves | Identified exit to Data Miner 7970 | -6/Lower Caves | Entered Data Miner 7970 | -6/Data Miner | Discovered new exit (range 6) 7976 | -6/Data Miner | Identified exit to Proximity Caves 7987 | -6/Data Miner | Met Data Miner 8016 | -6/Data Miner | Learned location of Section 7 (-2) 8016 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8037 | -6/Data Miner | Received God Mode back door access code from Data Miner 8060 | -6/Data Miner | Entered Proximity Caves 8119 | -5/Proximity Caves | Spotted B-75 Beast 8221 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 8281 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 8289 | -5/Proximity Caves | Spotter reported a threat 8289 | -5/Proximity Caves | Spotter reported a threat 8297 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 8333 | -5/Proximity Caves | Core integrity fell below 50% 8357 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8362 | -5/Proximity Caves | Entered Factory 8362 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8363 | -5/Factory | Identified exit to Factory 8377 | -5/Factory | Lost 9 parts (1p2n5u1w) 8457 | -5/Factory | Zion Recon squad teleported in 8485 | -5/Factory | Retrieved Zion intel report: Main Access 8486 | -5/Factory | Zion Hacking Resupply teleported in 8488 | -5/Factory | Discovered new exit (range 47) 8662 | -5/Factory | Search patrols dispatched 8797 | -5/Factory | Build established: Hacker-Gunner 8874 | -5/Factory | Zion Demo squad teleported in 9146 | -5/Factory | Garrison activated, responded to threat 9358 | -5/Factory | Lost 3 parts (1p1u1w) 9539 | -5/Factory | Fabricated I-36 Angel (x1) 9554 | -5/Factory | Lost 4 parts (1p1n1u1w) 9576 | -5/Factory | Entered another Factory area 9576 | -4/Factory | Accompanied by 1 ally 9576 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9853 | -4/Factory | Garrison activated, responded to threat 9902 | -4/Factory | Lost 3 parts (1p1n1u) 9984 | -4/Factory | Sucked down chute 9984 | -4/Factory | Entered Waste 9988 | -4/Waste | Spotted C-40 Crusher 9988 | -4/Waste | Spotted C-40 Crusher 9995 | -4/Waste | Spotted C-40 Crusher 9995 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9999 | -4/Waste | EMP discharged 10002 | -4/Waste | Spotted C-40 Crusher 10011 | -4/Waste | Spotted C-40 Crusher 10014 | -4/Waste | Discovered new exit (range 15) 10026 | -4/Waste | Lost 8 parts (2n3u3w) 10026 | -4/Waste | Entered Factory 10219 | -4/Factory | Discovered new exit (range 16) 10235 | -4/Factory | Identified exit to Research 10239 | -4/Factory | Entered Research 10239 | -3/Research | Evolved 2 slots: Utility x2 10244 | -3/Research | Zion Hacking Resupply teleported in 10574 | -3/Research | Build established: Hacker-Mutant 10642 | -3/Research | Lost 4 parts (1n2u1w) 10677 | -3/Research | Zion Heavy Resupply teleported in 10682 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 10683 | -3/Research | Zion Recon squad teleported in 10711 | -3/Research | Spotted B-86 Titan 10712 | -3/Research | Lost 7 parts (2p3n1u1w) 10742 | -3/Research | Core integrity fell below 50% 10761 | -3/Research | Discovered new exit (range 7) 10764 | -3/Research | Identified exit to Research 10765 | -3/Research | Entered another Research area 10765 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10945 | -2/Research | Zion Fire squad teleported in 10966 | -2/Research | P-80 Master assimilated allied 46-G8M(i) 11082 | -2/Research | Incoming investigation squad redirected 11215 | -2/Research | Core integrity fell below 50% 11243 | -2/Research | Lost 19 parts (2p6n7u4w) 11317 | -2/Research | Discovered new exit (range 11) 11317 | -2/Research | Spotted B-90 Cyclops 11327 | -2/Research | Entered Quarantine 11344 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 11357 | -2/Quarantine | Lost 3 parts (1p1u1w) 11393 | -2/Quarantine | Core integrity fell below 20% 11417 | -2/Quarantine | Found Alien Artifact 11417 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 11417 | -2/Quarantine | Warped through subspace 11422 | -2/Quarantine | Lost 6 parts (3n2u1w) 11437 | -2/Quarantine | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- Penetrated by Slug. Critical hit (Destroy). Enh. Quantum Rifle+ destroyed. Penetrated by Slug. Imp. Linear Gravjet destroyed. Slug penetrates H-88 Terminator. Slug penetrates Wall. Dropped Mic. Antimatter Reactor. Dropped Lgt. Quantum Reactor. Penetrated by Slug. Slug penetrates Door. Imp. Core Shielding destroyed. Slug penetrates Door. Penetrated by Slug. Slug penetrates Wall. Acquired Alien Artifact. Identified Hpw. Transdimensional Reconstructor. Warped through subspace. [Achievement: Subspace Traveler] Imp. Thermal Shield destroyed. Map ----- +----------------------------------------------------+ | ?????# "" "" # # """"" #????????????????? | | ?????# " " # # """"" #????????????????? | | ?????# "" "" # ##########????????????????? | | ?????# "" "" # #?????????????????????????? | | ?????# "" "" # #?????????????????????????? | | ?????# " " # #?????????????????????????? | | ?????# # #?????????????????????????? | | ????##########+#### #?????????????????????????? | | ##### #?????????????????????????? | | # #?????????????????????????? | | " # #?????????????????????????? | | " #"" """ #?????????????????????????? | | " #"" """ ########?????????????????????????? | | #"T """ #????????????????????????????????? | | #"" #############????????????????????? | | #"" ??????????????????? | | + #?????????????????????????? | | # #?????????????????????????? | | " # ### #?????????????????????????? | | " ####+########## #?????????????????????????? | | " # #??????# #?????????????????????????? | | # ######## #?????????????????????????? | | # # #?????????????????????????? | | # "" # #?????????????????????????? | | """ # """ # w ###########???????????????? | | ##### "!" + x @ c "?????????? | | ????# """ # # xx##############???????????????? | | ????# "" # # #????????????????????????????? | | ????# # # #????????????????????????????? | | ????# ##########????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 59 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 300 Resistance: TH 25 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 63 Target Analysis 6 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Fission Core | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ I-36 Angel | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Carbon-fiber Leg | -4/Factory | Hacked Lgt. Fission Core | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked Centrium Wheel | -4/Factory | Hacked Com. Wheel | -2/Research | Hacked Enh. Quantum Rifle | -2/Research | Hacked Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Adventurer My Command Is Your Wish Slippery One Streaker Subspace Traveler The Oracle Challenges ------------ None Game ------ Seed MinesnifferBladePlatform Manual? 0 Play Time 01:44:34 Cumulative 38.7 hours Start 2026.06.27 @ 17:05:32 End 2026.06.27 @ 18:55:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 732f831b-4742-4304-b42d-d26c09390914