Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 04:30:07

Player: Carpathian

Result: Destroyed by as-68446 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (363)      363
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1528

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     125/125
System Corruption          6%
Temperature                Cool (56)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
     Medium Storage Unit
   Improved Targeting Computer
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (10) ---
            Wheel

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
>           --- UTILITY ----------
   Improved Targeting Computer
>           --- WEAPON -----------
            Particle Cannon
  Makeshift Axe
>           --- INVENTORY --------
      Light Ion Engine
     Medium Storage Unit
     Medium Laser
            Particle Gun
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   .   7   7   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 2    | .   .   2   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   .   1   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   2   5   
    Energy Gun             5    | 1   .   2   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   .   8   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     70   | .   85  68  64  
  Engine                   10   | .   14  11  9   
  Treads                   9    | .   .   7   15  
  Leg                      11   | .   28  14  .   
  Storage                  10   | .   14  11  8   
  Processor                5    | .   .   2   11  
  Energy Gun               16   | .   14  18  15  
  Ballistic Gun            4    | .   14  4   .   
  Slashing Weapon          1    | .   .   .   2   
Peak Build Rating          10   | 6   6   8   10  
  Average Rating           6    | 4   6   6   8   
  On Entrance              5    | .   6   6   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 14  14  15  16  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  5    | .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         7    | 7   8   8   7   
  Most Carried             7    | 3   5   7   5   
  Average Carried          3    | 1   3   4   3   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            5    | 3   5   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           445  | 238 46  90  71  
  Remotely                 .    | .   .   .   .   
Salvage Created            612  | .   142 315 155 
  Parts                    28   | .   12  16  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  22   | .   5   7   10  
  Melee                    5    | .   .   .   5   
  Guns                     13   | .   5   7   1   
  Cannons                  4    | .   .   .   4   
Classes Destroyed          4    | .   2   1   1   
  Worker                   1    | .   .   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    9    | .   2   7   .   
  Assembled                10   | .   .   .   10  
Best Kill Streak           6    | .   3   5   6   
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        143  | .    14   44   85   
  Missed                   32   | .    1    12   19   
Damage Taken               1666 | .    141  391  1134 
  Core                     464  | .    55   34   375  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  78   .    .    
Volleys Fired              42   | .    8    22   12   
  Largest                  2    | .    2    2    2    
  Hottest                  133  | .    70   115  133  
Shots Fired                79   | .    16   44   19   
  Gun                      72   | .    16   44   12   
  Cannon                   7    | .    .    .    7    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  18   | .    8    10   .    
  Thermal                  61   | .    8    34   19   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    4    7    8    
  Robot Miss Streak        3    | .    1    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           62   | .    12   30   20   
  Core Hits                30   | .    8    12   10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              25   | .    .    .    25   
  Impact                   .    | .    .    .    .    
  Slashing                 25   | .    .    .    25   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1173 | .    156  409  608  
  Guns                     646  | .    156  409  81   
  Cannons                  124  | .    .    .    124  
  Explosions               .    | .    .    .    .    
  Melee                    403  | .    .    .    403  
  Ramming                  .    | .    .    .    .    
  Kinetic                  168  | .    83   85   .    
  Thermal                  602  | .    73   324  205  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 403  | .    .    .    403  
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    .    6    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    .    5    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            73   | .    .    .    73   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    73   | .    .    .    73   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        522  | .    81   522  221  
  Average Temperature      142  | .    31   196  109  
  Received Heat Transfer   501  | .    45   216  240  
  Effects                  7    | .    .    6    1    
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1530 | .    222  888  420  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             236  | .   120 236 106 
  Initial                  91   | .   .   50  91  
  Average                  95   | .   59  167 74  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         86   | 100 100 58  100 
  Level 1                  13   | .   .   41  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   5   15  14  
  Peak Tracking Total      9    | .   3   7   9   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1027 | 79  200 333 415 
Spaces Moved               507  | 60  143 105 199 
  Core                     37   | 11  .   .   26  
  Treads                   216  | .   .   43  173 
  Legs                     254  | 49  143 62  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            139  | 107 120 140 163 
  Slowest Speed            300  | 120 120 190 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   24  15  56  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      722  | 74  155 247 246 
  Wait                     107  | .   3   104 .   
  Move                     504  | 59  142 104 199 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 9   2   5   3   
  Fast Attach              .    | .   .   .   .   
  Attach                   14   | 6   .   2   6   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   .   5   1   
  Drop                     5    | .   .   5   .   
  Fire                     42   | .   8   22  12  
  Melee                    25   | .   .   .   25  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 14)
   80 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 16)
  280 | -10/Materials | Entered another Materials area
  280 | -9/Materials  | Evolved 2 slots: Utility x2
  309 | -9/Materials  | Build established: Mutant
  600 | -9/Materials  | Discovered new exit (range 9)
  613 | -9/Materials  | Entered Mines
  722 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  825 | -9/Mines      | Assembled infested the area
  963 | -9/Mines      | Core integrity fell below 50%
  970 | -9/Mines      | Lost 8 parts (1p2n1u4w)
  975 | -9/Mines      | Core integrity fell below 20%
 1028 | -9/Mines      | Destroyed by as-68446 with Assembled F-torch

 Last Messages 
---------------
00957_ K-01 Serf collects debris.
00959_ System corrupted: Matter fused (-5).
00960_ Destroyed Asb. Heavy Rifle.
00960_ as-53316 destroyed.
00962_ Acquired 5 matter.
00970_ Destroyed Asb. Hover Unit.
00972_ Destroyed Asb. F-torch.
00972_ as-74834 destroyed.
00978_ as-78113 destroyed.
00980_ as-61661 destroyed.
00983_ Acquired 10 matter.
00984_ System corrupted: Energy discharge (-25).
00984_ Acquired 2 matter.
00984_ Acquired 8 matter.
00986_ R-06 Scavenger collects Sml. Storage Unit.
00999_ System corrupted: Matter fused (-6).
00999_ Acquired 6 matter.
01005_ Acquired Wheel.
01007_ U-05 Engineer heat damages Welding Torch.
01016_ System corrupted: Heat flow error (+242).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProjectionControlBeam
  Manual?         0
Play Time         00:10:48
  Cumulative      22.9 hours
  Start           2024.09.28 @ 04:21:52
  End             2024.09.28 @ 04:30:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab821862-f93c-49ca-bee7-0768feba6e72