Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 10:40:27

Player: Mr Goldstein

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (6)       30
Value Destroyed (134)      134
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2532)               2532
              TOTAL SCORE: 8096

 Bonus
-------
Pacifist                   1987
Follower Combat Kills      45
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     90/300
Energy                     78/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (14) -----
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Spear
  Heavy Pick

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
    System Shield
    System Shield
    System Shield
    System Shield
>   --- WEAPON -----------
        (None)
>   --- INVENTORY --------
        (None)
[Rating: 12]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    System Shield
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Heavy Pick
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Slots Evolved              12   | .   .   2   2   2   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   2   2   2   2   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             7    | .   .   .   .   4   1   .   .   .   1   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   4   .   .   .   .   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   2   2   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   2   2   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     7    | .   .   .   .   11  10  6   6   6   7   10  7   .   
  Hackware                 5    | .   .   .   .   11  8   6   6   6   5   5   3   .   
  Piercing Weapon          1    | .   .   .   .   .   1   .   .   .   1   5   3   .   
Naked Turns                344  | .   35  66  40  100 .   .   .   .   .   .   27  76  
Heaviest Build             3    | .   .   .   .   .   2   .   .   .   3   3   3   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             4    | .   .   4   4   4   4   4   4   4   4   3   3   3   
  Average Carried          2    | .   .   3   4   2   2   4   4   4   3   3   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            4    | .   .   4   4   2   4   4   4   4   3   3   3   2   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -6/DSF
        Mutant | -5/Factory
        Mutant | -4/Factory
        Mutant | -4/Waste
        Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-----------                Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Matter Collected           13   | .   .   .   .   .   .   .   .   .   .   13  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            55   | .   .   .   .   .   .   .   .   .   42  13  .   .   
  Parts                    14   | .   .   .   .   .   .   .   .   .   13  1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Combat Hostiles Destroyed  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           5    | .   .   .   .   .   .   .   .   .   5   1   .   .   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Max Kills in Single Turn   5    | .   .   .   .   .   .   .   .   .   5   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Was  Fac  DSF  Fac  Fac  Was  Fac  
Damage Taken               3178 | .    109  221  13   718  451  .    .    59   384  123  47   1053 
  Core                     3007 | .    109  221  13   676  385  .    .    59   384  123  47   990  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  56   44   97   3    .    .    .    47   61   .    .    .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Core Hits                5    | .    .    .    .    1    .    .    .    .    4    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           636  | .    .    1    .    41   .    .    .    .    536  58   .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               536  | .    .    .    .    .    .    .    .    .    536  .    .    .    
  Melee                    58   | .    .    .    .    .    .    .    .    .    .    58   .    .    
  Ramming                  42   | .    .    1    .    41   .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  536  | .    .    .    .    .    .    .    .    .    536  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 58   | .    .    .    .    .    .    .    .    .    .    58   .    .    
Highest Corruption         9    | .    .    .    .    5    .    9    9    9    .    .    6    6    
  Average Corruption       5    | .    .    .    .    2    .    9    9    9    .    .    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    1    .    .    .    2    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            144  | .    .    .    .    .    .    .    .    .    126  18   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               126  | .    .    .    .    .    .    .    .    .    126  .    .    .    
  Melee                    18   | .    .    .    .    .    .    .    .    .    .    18   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      233  | .    .    .    .    18   .    .    .    .    215  .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   8    | .    .    1    .    7    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    1    .    7    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        15   | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Average Temperature      9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Received Heat Transfer   389  | .    18   72   9    63   36   .    .    .    .    9    .    182  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         350  | .    .    .    .    .    .    .    .    .    350  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Peak Influence             320  | .   9   48  50  190 93  70  54  37  133 111 53  320 
  Initial                  93   | .   .   3   20  22  93  25  49  37  18  65  38  30  
  Average                  68   | .   6   22  32  73  83  56  49  37  65  78  45  160 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 100 100 100 100 100 100 100 100 55  
  Level 1                  3    | .   .   .   .   .   .   .   .   .   .   .   .   44  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Distress Signals           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   4   3   6   17  5   5   .   1   5   4   6   29  
  Peak Tracking Total      15   | .   2   3   6   11  5   5   .   1   5   3   6   15  
  Tactical Retreats        7    | .   .   .   .   3   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Traps Triggered            7    | .   .   .   .   2   1   .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Machines Accessed          7    | .   1   .   .   2   .   .   1   .   1   1   .   1   
  Terminals                6    | .   1   .   .   2   .   .   1   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   1   .   .   9   .   .   1   .   2   3   .   1   
  Successful               8    | .   1   .   .   2   .   .   1   .   1   2   .   1   
  Failed                   9    | .   .   .   .   7   .   .   .   .   1   1   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   .   8   .   .   .   .   2   3   .   1   
  Terminals                16   | .   1   .   .   9   .   .   1   .   2   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   2   .   .   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   1   1   .   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   2   .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
--------                   Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   93  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  .   .   .   .   .   .   .   .   
  Total Damage             168  | .   .   .   .   168 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------------              Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Turns Passed               903  | 10  35  66  40  300 57  35  11  26  34  143 69  77  
Spaces Moved               1678 | 20  70  122 80  571 105 71  21  52  60  219 137 150 
  Core                     1678 | 20  70  122 80  571 105 71  21  52  60  219 137 150 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   17  19  15  20  3   74  1   45  3   8   84  6   
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   .   .   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac 
Total                      1726 | 19  69  126 79  584 109 70  20  51  61  250 136 152 
  Wait                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Move                     1668 | 19  69  121 79  570 105 70  20  51  59  219 136 150 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  9    | .   .   4   .   2   3   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   7    | .   .   .   .   4   1   .   .   .   1   .   .   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Ram                      8    | .   .   1   .   7   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   .   .   .   .   .   .   30  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Sto])
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   11 | -11/Junkyard  | Entered Materials
   19 | -10/Materials | Identified exit to Materials
   46 | -10/Materials | Entered another Materials area
   46 | -9/Materials  | Evolved 2 slots: Utility x2
  101 | -9/Materials  | Core integrity fell below 50%
  109 | -9/Materials  | Discovered new exit (range 5)
  112 | -9/Materials  | Entered another Materials area
  112 | -8/Materials  | Evolved 2 slots: Utility x2
  145 | -8/Materials  | Discovered new exit (range 16)
  152 | -8/Materials  | Entered Factory
  152 | -7/Factory    | Evolved 2 slots: Utility x2
  232 | -7/Factory    | Discovered new exit (range 9)
  311 | -7/Factory    | Core integrity fell below 50%
  358 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  368 | -7/Factory    | Core integrity fell below 20%
  447 | -7/Factory    | Discovered new exit (range 9)
  452 | -7/Factory    | Entered another Factory area
  452 | -6/Factory    | Evolved 2 slots: Utility x2
  509 | -6/Factory    | Sucked down chute
  509 | -6/Factory    | Entered Waste
  514 | -6/Waste      | Spotted C-40 Crusher
  518 | -6/Waste      | Spotted C-40 Crusher
  519 | -6/Waste      | Spotted C-40 Crusher
  520 | -6/Waste      | Spotted C-40 Crusher
  523 | -6/Waste      | Spotted C-40 Crusher
  524 | -6/Waste      | EMP discharged
  537 | -6/Waste      | Discovered new exit (range 16)
  538 | -6/Waste      | Spotted C-40 Crusher
  544 | -6/Waste      | Entered Factory
  554 | -6/Factory    | Identified exit to DSF
  555 | -6/Factory    | Entered DSF
  573 | -6/DSF        | Discovered new exit (range 15)
  575 | -6/DSF        | Core integrity fell below 50%
  581 | -6/DSF        | Entered Factory
  581 | -5/Factory    | Evolved 2 slots: Utility x2
  595 | -5/Factory    | Spotted B-75 Beast
  608 | -5/Factory    | Discovered new exit (range 16)
  615 | -5/Factory    | Entered another Factory area
  615 | -4/Factory    | Evolved 2 slots: Utility x2
  758 | -4/Factory    | Sucked down chute
  758 | -4/Factory    | Entered Waste
  769 | -4/Waste      | Spotted C-40 Crusher
  769 | -4/Waste      | Spotted C-40 Crusher
  769 | -4/Waste      | Spotted C-40 Crusher
  773 | -4/Waste      | Build established: Mutant
  773 | -4/Waste      | EMP discharged
  775 | -4/Waste      | Spotted C-40 Crusher
  777 | -4/Waste      | Spotted C-40 Crusher
  800 | -4/Waste      | Spotted C-40 Crusher
  800 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  820 | -4/Waste      | Discovered new exit (range 14)
  827 | -4/Waste      | Entered Factory
  867 | -4/Factory    | Core integrity fell below 50%
  883 | -4/Factory    | Core integrity fell below 20%
  894 | -4/Factory    | Spotted B-86 Titan
  904 | -4/Factory    | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
00834_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation
  squad.
00847_ S-27 Virus IFF system glitched.
00852_ Fabricator zaps S-27 Virus with an electromagnetic arc.
00852_ S-27 Virus destroyed.
00858_ Fabricator zaps S-27 Virus with an electromagnetic arc. <x2>
00858_ S-27 Virus system terminally corrupted.
00864_ Penetrated by Slug.
00869_ Critical hit (Burn: +50).
00870_ Slug penetrates G-67 Veteran.
00872_ A-15 Conveyor suffers critical hit (Burn).
00880_ K-01 Serf cleans the Pressure Siphon.
00882_ Triggered Fusion Bomb Trap.
00882_ An explosion rips through the floor.
00887_ K-01 Serf cleans the Pressure Siphon. <x3>
00898_ Critical hit (Burn: +50).
00899_ DSF Access disabled.
00903_ K-01 Serf collects debris.
00903_ Dropped Med. Reactive Plating.
00904_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          5
Energy Capacity            100
Matter Stores              110
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Defensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              SmartbombWeightMace
  Manual?         0
Play Time         00:12:36
  Cumulative      90.7 hours
  Start           2023.04.10 @ 10:29:02
  End             2023.04.10 @ 10:40:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           137
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ff3685c-1a9d-4d2d-be25-1cd437fd54b8