Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 11:36:32

Player: Xplodonator

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (859)      859
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2614

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             277/550
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (3) -------
  Improved Light Cannon
>          --- INVENTORY (8) ----
           Ion Engine
    Medium Matter Pod (100)
    Medium Armor Plating
           Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
         Medium Matter Pod
         Medium Armor Plating
                Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Missile Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             17   | 6   5   2   4   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 4    | 2   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   1   .   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   1   3   7   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   2   2   
  Utility                  3    | .   1   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   1   3   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   91  69  66  
  Engine                   8    | .   14  5   2   
  Treads                   21   | .   28  19  15  
  Storage                  19   | .   19  22  17  
  Protection               1    | .   .   .   5   
  Ballistic Gun            23   | .   28  22  18  
  Ballistic Cannon         1    | .   .   .   6   
Peak Build Rating          14   | 6   7   7   14  
  Average Rating           7    | 4   6   6   10  
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 13  18  18  25  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  7    | .   .   4   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   4   8   8   
  Average Carried          4    | .   2   5   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | .   4   7   7   

 Class Distribution 
--------------------
 77% | Mutant
 15% | Tank
  7% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1158 | 280 260 408 210 
  Remotely                 30   | .   30  .   .   
Salvage Created            1224 | 80  520 334 290 
  Parts                    60   | .   23  23  14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   7   10  7   
  Guns                     20   | .   7   10  3   
  Cannons                  4    | .   .   .   4   
Classes Destroyed          6    | 1   2   3   .   
  Worker                   3    | .   2   1   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 1    | .   .   1   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    15   | .   7   2   6   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           5    | 1   3   5   3   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        184  | .   45  68  71  
  Missed                   46   | .   14  15  17  
Damage Taken               1836 | .   415 571 850 
  Core                     488  | .   91  124 273 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         77   | 100 63  69  .   
Volleys Fired              120  | 5   51  30  34  
  Largest                  3    | 2   2   2   3   
  Hottest                  79   | 40  40  40  79  
Shots Fired                254  | 10  102 60  82  
  Gun                      220  | 10  102 60  48  
  Cannon                   34   | .   .   .   34  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  254  | 10  102 60  82  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         23   | 5   23  14  10  
  Robot Miss Streak        4    | 3   4   4   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           170  | 6   74  40  50  
  Core Hits                65   | 2   25  16  22  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   .   2   
    Blast                  2    | .   .   .   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2095 | 75  763 502 755 
  Guns                     1668 | 75  763 502 328 
  Cannons                  427  | .   .   .   427 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  2095 | 75  763 502 755 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 5    | .   .   .   5   
  Impact                   .    | .   .   .   .   
  Kinetic                  4    | .   .   .   4   
  Secondary                1    | .   .   .   1   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        136  | .   18  17  136 
  Average Temperature      28   | .   8   17  39  
  Received Heat Transfer   918  | .   240 147 531 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             343  | 5   243 343 207 
  Initial                  59   | .   3   17  59  
  Average                  136  | 2   132 175 130 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         60   | 100 60  42  72  
  Level 1                  39   | .   39  57  27  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   14  16  11  
  Peak Tracking Total      9    | .   4   9   4   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1306 | 93  468 405 340 
Spaces Moved               549  | 48  192 179 130 
  Core                     21   | 13  .   5   3   
  Treads                   528  | 35  192 174 127 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 130 160 162 168 
  Slowest Speed            400  | 160 160 250 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 4   31  25  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      754  | 71  260 233 190 
  Wait                     42   | .   5   18  19  
  Move                     546  | 47  191 178 130 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 9   7   5   3   
  Fast Attach              1    | 1   .   .   .   
  Attach                   12   | 5   2   2   3   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   3   .   1   
  Drop                     5    | 4   1   .   .   
  Fire                     120  | 5   51  30  34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 15)
  562 | -10/Materials | Entered another Materials area
  562 | -9/Materials  | Evolved 2 slots: Propulsion x2
  652 | -9/Materials  | Discovered new exit (range 15)
  796 | -9/Materials  | Lost 3 parts (1p2n)
  959 | -9/Materials  | Discovered new exit (range 4)
  967 | -9/Materials  | Entered another Materials area
  967 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1307 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01243_ Lgt. Treads destroyed.
01251_ W-25 Informer knocked back.
01260_ G-47 Trooper knocked back.
01264_ Assault Rifle destroyed.
01264_ Critical hit (Burn: +37).
01266_ G-47 Trooper knocked back.
01266_ K-01 Serf cleans the Terminal.
01270_ Critical hit (Burn: +37).
01271_ Terminal disabled.
01272_ U-05 Engineer builds a Wall.
01276_ G-47 Trooper destroyed.
01278_ Lgt. Treads destroyed.
01284_ Lgt. Assault Rifle destroyed.
01293_ Lgt. Angular Momentum Engine destroyed.
01297_ Hcp. Matter Pod destroyed.
01297_ G-47 Trooper destroyed.
01301_ G-47 Trooper knocked back.
01302_ U-05 Engineer builds a Door.
01304_ Critical hit (Burn: +37).
01305_ G-47 Trooper destroyed.

 Map 
-----
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|         ???????????????# "   [ # %[  ############# |
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|         ?????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaHardlightSystem
  Manual?         0
Play Time         00:18:38
  Cumulative      16.5 hours
  Start           2024.08.19 @ 11:18:16
  End             2024.08.19 @ 11:36:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96f1e0a7-79fb-4c7a-a704-2fc56969ab29