Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 14:56:28

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (612)      612
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 2759

 Bonus
-------
Follower Combat Kills      27

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Treads
     Light Treads
   Armored Wheel
   Armored Wheel
           Structural Scanner
  Improved Targeting Computer
  Improved Targeting Computer
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
    Medium Laser
           Grenade Launcher
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
   Armored Wheel
   Armored Wheel
           Structural Scanner
  Improved Targeting Computer
  Improved Targeting Computer
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
    Medium Laser
           Grenade Launcher
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             16   | 7   7   2   .   .   .   
  Power                    3    | 1   1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | 2   1   .   .   .   .   
    Device                 1    | 1   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   3   1   .   .   .   
    Energy Gun             3    | 1   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 4    | .   1   3   .   .   .   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
  Highest Loss Streak      2    | .   1   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  94  85  85  54  
  Engine                   6    | .   13  2   .   .   .   
  Core                     7    | .   .   9   14  14  9   
  Treads                   10   | .   23  .   .   .   .   
  Wheel                    17   | .   4   28  28  28  18  
  Device                   13   | .   14  14  14  14  9   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               14   | .   13  23  14  14  9   
  Ballistic Gun            6    | .   13  .   .   .   .   
Peak Build Rating          15   | 7   12  15  13  13  13  
  Average Rating           10   | 5   7   13  13  13  13  
  On Entrance              9    | .   7   12  13  13  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 13  31  32  29  29  29  
  Greatest Support         40   | 40  40  24  24  24  24  
  Greatest Overweight (x)  2    | .   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   13  15  15  15  15  
  Most Carried             15   | 1   15  15  13  14  14  
  Average Carried          8    | .   4   13  13  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 1   15  13  13  14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           474  | 282 182 10  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            800  | 87  386 205 .   122 .   
  Parts                    54   | 11  23  8   .   12  .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   10  4   .   5   .   
  Guns                     16   | .   8   3   .   5   .   
  AOE                      3    | .   2   1   .   .   .   
Classes Destroyed          5    | 2   3   .   .   .   .   
  Worker                   1    | 1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Swarmer                  5    | .   2   .   .   3   .   
  Grunt                    14   | .   8   4   .   2   .   
Best Kill Streak           4    | 2   4   2   .   3   .   
  Combat Bots Only         4    | .   4   2   .   3   .   
Max Kills in Single Turn   2    | 2   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        85   | .   51  25  .   9   .   
  Missed                   23   | .   16  4   .   3   .   
Damage Taken               793  | .   432 308 .   53  .   
  Core                     106  | .   32  64  .   10  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         78   | 100 .   .   .   57  .   
Volleys Fired              68   | 4   32  19  .   13  .   
  Largest                  2    | 2   2   2   .   1   .   
  Hottest                  90   | 70  80  90  .   45  .   
Shots Fired                113  | 8   64  28  .   13  .   
  Gun                      110  | 8   61  28  .   13  .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 3    | .   3   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  33   | 4   29  .   .   .   .   
  Thermal                  32   | 4   28  .   .   .   .   
  Explosive                3    | .   3   .   .   .   .   
  Electromagnetic          45   | .   4   28  .   13  .   
  Robot Hit Streak         10   | 6   10  3   .   4   .   
  Robot Miss Streak        5    | .   5   5   .   2   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           71   | 6   41  15  .   9   .   
  Core Hits                37   | 4   21  6   .   6   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | .   3   1   .   .   .   
    Burn                   3    | .   3   .   .   .   .   
    Corrupt                1    | .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1242 | 81  789 243 .   129 .   
  Guns                     941  | 81  516 218 .   126 .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               298  | .   273 25  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  3    | .   .   .   .   3   .   
  Kinetic                  317  | 43  274 .   .   .   .   
  Thermal                  273  | 38  210 25  .   .   .   
  Explosive                273  | .   273 .   .   .   .   
  Electromagnetic          376  | .   32  218 .   126 .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            11   | .   11  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               11   | .   11  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      31   | .   30  .   .   1   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        287  | 18  189 287 .   24  .   
  Average Temperature      77   | 8   69  128 .   11  .   
  Received Heat Transfer   375  | .   195 174 .   6   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              2    | .   .   2   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   
  Heat Transferred         1012 | 111 851 50  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             165  | 20  165 95  .   89  34  
  Initial                  34   | .   13  8   .   .   34  
  Average                  43   | 6   63  44  .   17  34  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   .   
  Investigation            3    | .   3   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              26   | .   17  4   .   5   .   
  Peak Tracking Total      5    | .   5   2   .   2   .   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   2   
  Highest-Rated Group      40   | .   .   .   .   40  24  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   
  Total Damage             10   | .   .   .   .   10  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2046 | 148 891 103 433 460 11  
Spaces Moved               1453 | 79  515 51  413 385 10  
  Core                     3    | 3   .   .   .   .   .   
  Treads                   467  | 76  391 .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   983  | .   124 51  413 385 10  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  105 105 105 105 105 
  Average Speed            122  | 155 146 105 105 105 105 
  Slowest Speed            160  | 160 160 105 105 105 105 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       44   | 6   79  13  88  76  3   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          18   | .   13  5   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      18   | .   13  5   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1598 | 93  584 72  412 427 10  
  Wait                     48   | 3   16  1   .   28  .   
  Move                     1448 | 78  514 50  412 384 10  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 1   11  .   .   1   .   
  Fast Attach              11   | 7   4   .   .   .   .   
  Attach                   2    | .   .   2   .   .   .   
  Detach                   3    | .   3   .   .   .   .   
  Swap                     3    | .   3   .   .   .   .   
  Drop                     1    | .   1   .   .   .   .   
  Fire                     68   | 4   32  19  .   13  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  149 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 11)
  812 | -10/Materials | Discovered new exit (range 5)
 1040 | -10/Materials | Entered Mines
 1139 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1139 | -10/Mines     | Discovered new exit (range 5)
 1143 | -10/Mines     | Entered Exiles
 1143 | -10/Exiles    | Found Exiles lab abandoned
 1565 | -10/Exiles    | Discovered new exit (range 10)
 1576 | -10/Exiles    | Entered Mines
 1689 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1719 | -9/Mines      | Found a hidden stash of uninstalled traps
 1912 | -9/Mines      | Discovered new exit (range 10)
 2020 | -9/Mines      | Discovered new exit (range 5)
 2036 | -9/Mines      | Entered Materials
 2036 | -8/Materials  | Accompanied by 2 allies
 2036 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2037 | -8/Materials  | Identified exit to Factory
 2047 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01834_ Searching scrap...
01834_ Found Datajack.
01834_ Found Ion Engine.
01834_ Found Beam Rifle.
01834_ Found 52 Matter.
01836_ Acquired Datajack.
01912_ EXIT=FOUND
01913_ S-10 Pest destroyed. <x3>
01991_ G-34 Mercenary destroyed.
01994_ Seismic Survey Station disabled.
02006_ G-34 Mercenary destroyed.
02009_ Trooper 2b suffers critical hit (Smash).
02009_ Trooper 2b system corrupted by crushing effect.
02010_ Trooper 2b system terminally corrupted.
02012_ B-36 Bruiser destroyed.
02020_ EXIT=FOUND
PARAMETERS=PROPULSION+2,UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Factory entrance...

 Map 
-----
+----------------------------------------------------+
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| ?????????????""  """  """  +?????????????????????? |
| ?????????????????"""  """@ #?????????????????????? |
| ????????????????           #?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicRefineryFalx
  Manual?         0
Play Time         00:08:11
  Cumulative      119.6 hours
  Start           2024.08.24 @ 14:46:52
  End             2024.08.24 @ 14:56:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ebcd131-499d-407b-b2e2-8835aa9bae8e