Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.22 @ 15:49:44

Player: Olexender

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1181)     1181
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2906

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
         Seismic Detector
   Light Armor Plating
         Hacking Suite
>        --- WEAPON (2) -------
         Shotgun
         Ripper
>        --- INVENTORY (5) ----
  Medium Storage Unit
         Beam Cannon
   Heavy Assault Rifle
         Flail

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Compact Wheel
>          --- UTILITY ----------
           Seismic Detector
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
           Ripper
>          --- INVENTORY --------
    Medium Storage Unit
           Shotgun
           Flail
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 7   6   2   24  .   
  Power                    6    | 1   .   1   4   .   
    Engine                 6    | 1   .   1   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   .   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  3    | .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   1   .   8   .   
    Device                 3    | 1   .   .   2   .   
    Storage                4    | 1   1   .   2   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   3   1   9   .   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   4   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 13   | .   .   .   11  2   
  Power                    5    | .   .   .   4   1   
  Propulsion               5    | .   .   .   4   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      4    | .   .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 81  56  
  Engine                   12   | .   14  14  13  1   
  Leg                      17   | .   28  28  4   .   
  Wheel                    3    | .   .   .   10  .   
  Device                   12   | .   14  14  10  11  
  Storage                  10   | .   14  14  8   .   
  Processor                2    | .   .   .   6   .   
  Hackware                 2    | .   .   .   4   11  
  Protection               1    | .   .   .   2   11  
  Ballistic Gun            13   | .   23  15  5   11  
  Slashing Weapon          9    | .   .   12  11  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 15  21  21  28  15  
  Greatest Support         32   | 20  20  20  32  3   
  Greatest Overweight (x)  4    | .   1   1   4   4   
  Average Overweight (x)   .    | .   .   .   .   3   
Largest Inventory Capacity 10   | 8   10  10  10  5   
  Average Capacity         9    | 6   9   10  8   5   
  Most Carried             10   | 5   10  10  9   4   
  Average Carried          6    | 3   8   9   3   2   
  Final Capacity           10   | 8   10  10  5   5   
  Final Carried            9    | 5   9   9   2   4   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 28% | Mutant
 18% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1073 | 261  322  23   432  35   
  Remotely                 511  | 73   322  23   93   .    
Salvage Created            1955 | 139  392  209  1177 38   
  Parts                    139  | 13   36   19   66   5    
Haulers Intercepted        3    | .    1    .    2    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  37   | .   13  .   21  3   
  Melee                    11   | .   .   .   11  .   
  Guns                     23   | .   13  .   7   3   
  Cannons                  1    | .   .   .   1   .   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          12   | 2   4   2   4   .   
  Worker                   2    | .   .   1   1   .   
  Builder                  3    | .   .   2   1   .   
  Tunneler                 4    | 3   .   1   .   .   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 5    | 1   .   2   2   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   2   .   3   .   
  Swarmer                  14   | .   9   .   2   3   
  Grunt                    17   | .   4   .   13  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           4    | 2   4   3   4   3   
  Combat Bots Only         4    | .   4   .   3   3   
Max Kills in Single Turn   2    | 1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1908 | .    334  .    1316 258  
  Core                     475  | .    66   .    321  88   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  .    73   .    .    
Volleys Fired              130  | 7    39   .    71   13   
  Largest                  2    | 2    2    .    1    1    
  Hottest                  50   | 40   50   .    39   23   
Shots Fired                167  | 12   70   1    71   13   
  Gun                      155  | 12   69   1    60   13   
  Cannon                   9    | .    .    .    9    .    
  Launcher                 3    | .    1    .    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  164  | 12   69   1    69   13   
  Thermal                  .    | .    .    .    .    .    
  Explosive                3    | .    1    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 3    17   .    13   7    
  Robot Miss Streak        5    | 1    3    .    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           171  | 8    46   8    99   10   
  Core Hits                74   | 4    20   4    42   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         8    | .    .    .    8    .    
    Destroy                2    | .    .    .    2    .    
    Sever                  6    | .    .    .    6    .    
Melee Attacks              60   | .    .    9    51   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 60   | .    .    9    51   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            14   | .    .    7    7    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4369 | 102  593  585  2943 146  
  Guns                     1470 | 102  593  .    629  146  
  Cannons                  107  | .    .    .    107  .    
  Explosions               129  | .    .    .    129  .    
  Melee                    2661 | .    .    583  2078 .    
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  1577 | 102  593  .    736  146  
  Thermal                  .    | .    .    .    .    .    
  Explosive                129  | .    .    .    129  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2661 | .    .    583  2078 .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    2    4    .    .    
    Message Errors         2    | .    .    2    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            370  | .    .    156  214  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    10   .    
  Melee                    360  | .    .    156  204  .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    .    51   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        181  | .    181  .    27   .    
  Average Temperature      45   | .    95   .    6    .    
  Received Heat Transfer   861  | .    138  .    723  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             466  | 20  374 77  466 206 
  Initial                  136  | .   11  72  4   136 
  Average                  147  | 8   182 29  250 185 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         67   | 100 56  100 31  98  
  Level 1                  28   | .   43  .   57  1   
  Level 2                  3    | .   .   .   10  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   15  .   41  5   
  Peak Tracking Total      6    | .   4   .   6   4   
  Tactical Retreats        7    | .   1   .   6   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          8    | .   3   .   5   .   
  Terminals                6    | .   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   4   .   11  .   
  Successful               10   | .   3   .   7   .   
  Failed                   5    | .   1   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   3   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   2   .   6   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         2    | .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   .   4   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               3158 | 73   608  1144 1113 220  
Spaces Moved               2096 | 39   352  891  718  96   
  Core                     112  | 13   .    .    3    96   
  Treads                   .    | .    .    .    .    .    
  Legs                     1390 | 26   352  891  121  .    
  Wheels                   594  | .    .    .    594  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  200  
  Average Speed            123  | 96   136  121  110  201  
  Slowest Speed            250  | 120  190  190  250  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 3    57   101  65   30   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    3    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             4    | .    .    1    .    3    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    7    .    15   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      22   | .    7    .    15   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      2420 | 61  408 943 897 111 
  Wait                     48   | .   .   38  10  .   
  Move                     2092 | 38  351 890 717 96  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 9   8   1   16  2   
  Fast Attach              3    | 3   .   .   .   .   
  Attach                   21   | 4   .   .   17  .   
  Detach                   .    | .   .   .   .   .   
  Swap                     15   | .   6   2   7   .   
  Drop                     14   | .   4   2   8   .   
  Fire                     130  | 7   39  .   71  13  
  Melee                    60   | .   .   9   51  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 3)
  655 | -10/Materials | Discovered new exit (range 8)
  666 | -10/Materials | Identified exit to Mines
  682 | -10/Materials | Entered Mines
  692 | -10/Mines     | Discovered new exit (range 10)
  793 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  847 | -10/Mines     | Learned location of Zion (-6)
 1096 | -10/Mines     | Discovered new exit (range 4)
 1119 | -10/Mines     | Build established: Scavenger-Mutant
 1176 | -10/Mines     | Learned location of Storage (-7)
 1826 | -10/Mines     | Entered Materials
 1826 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2098 | -9/Materials  | Lost 4 parts (1p2n1w)
 2358 | -9/Materials  | Core integrity fell below 50%
 2743 | -9/Materials  | Core integrity fell below 20%
 2884 | -9/Materials  | Identified exit to Mines
 2939 | -9/Materials  | Entered Mines
 3028 | -9/Mines      | Build established: Hacker-Mutant
 3159 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02941_ Com. Wheel destroyed.
02950_ S-10 Pest destroyed.
02957_ Ion Engine destroyed.
02957_ S-10 Pest destroyed. <x3>
03047_ Searching scrap...
03047_ Found Unknown Energy Cannon.
03047_ Found 21 Matter.
03048_ Acquired 21 matter.
03051_ Acquired Unknown Energy Cannon.
03064_ Searching scrap...
03064_ Found Beam Rifle.
03064_ Found 23 Matter.
03064_ Found Utility Shielding.
03064_ Found 28 Matter.
03065_ Acquired 14 matter.
03090_ Searching scrap...
03090_ Found Hvy. Assault Rifle.
03090_ Found 14 Matter.
03094_ Acquired Hvy. Assault Rifle.
03120_ K-01 Serf collects debris. <x*>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????# ####          #??????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalShrapnelBattery
  Manual?         0
Play Time         00:30:04
  Cumulative      66.2 hours
  Start           2022.07.22 @ 15:19:18
  End             2022.07.22 @ 15:49:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          70
  Rogue           0
  Adventurer      70
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d05313b8-93c6-4b14-86b2-3323430b078e