Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 03:24:14 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2982) 2982 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 6063 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 35 Cogmind --------- Core Integrity 416/700 Matter 229/300 Energy 100/100 System Corruption 2% Temperature Cool (240) Location -7/Storage Parts ------- Power (1) Propulsion (4) Utility (5) High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Targeting Computer Weapon (3) Flak Gun Inventory (12) Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Launcher Guidance Computer Hacking Suite Peak State ------------ Power Improved Deuterium Engine Propulsion Armored Treads Medium Treads Medium Treads Improved Titanium Leg Utility Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Medium Armor Plating Weapon Beamcaster Gauss Rifle Gauss Rifle Inventory Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Improved Light Armor Plating Hacking Suite Improved Grenade Launcher Improved Grenade Launcher [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 74 | 4 12 13 19 20 6 Power 7 | . 3 1 1 2 . Engine 7 | . 3 1 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 2 4 4 1 Treads 9 | . . 1 4 3 1 Leg 6 | 2 2 1 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 3 4 5 6 . Device 3 | . . 2 . 1 . Storage 3 | . 1 . 1 1 . Processor 6 | . 2 . 2 2 . Hackware . | . . . . . . Protection 6 | . . 2 2 2 . Artifact . | . . . . . . Weapon 34 | 2 4 6 9 8 5 Energy Gun 7 | 1 2 . . 3 1 Energy Cannon 3 | . 1 . 2 . . Ballistic Gun 15 | 1 1 4 4 3 2 Ballistic Cannon . | . . . . . . Launcher 9 | . . 2 3 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . 3 5 1 4 12 Power 3 | . 1 1 . . 1 Propulsion 9 | . . 2 . 2 5 Utility 4 | . . 2 1 . 1 Weapon 9 | . 2 . . 2 5 Highest Loss Streak 9 | . 2 4 1 3 9 Average Slot Usage (%) 92 | . 94 80 99 90 92 Engine 8 | . 12 10 9 7 6 Treads 20 | . . 7 36 19 24 Leg 6 | . 28 12 . 4 . Device 3 | . . 7 6 1 7 Storage 8 | . 12 11 9 7 7 Processor 13 | . 12 2 6 19 15 Protection 7 | . . 8 13 7 6 Energy Gun 3 | . 8 1 . 4 . Ballistic Gun 15 | . 13 16 15 14 20 Launcher 1 | . . 2 1 1 . Naked Turns . | . . . . . . Heaviest Build 64 | 3 14 23 34 64 64 Greatest Support 96 | 20 20 26 86 96 96 Greatest Overweight (x) 4 | . 4 2 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 6 6 10 12 12 Average Capacity 8 | 4 5 6 8 10 12 Most Carried 12 | 2 6 6 10 12 11 Average Carried 7 | . 4 5 7 9 10 Final Capacity 12 | 4 6 6 10 12 12 Final Carried 11 | 2 4 6 10 11 9 Class Distribution -------------------- 67% | Mutant 24% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2316 | 191 214 56 640 636 579 Remotely . | . . . . . . Salvage Created 3138 | . 455 82 676 1089 836 Parts 167 | . 32 5 31 63 36 Haulers Intercepted 3 | . . 1 1 . 1 Recyclers Shooed 4 | . 3 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 64 | . 10 2 16 22 14 Guns 47 | . 8 2 8 15 14 Cannons 3 | . 2 . 1 . . AOE 14 | . . . 7 7 . Classes Destroyed 12 | . 3 1 4 3 1 Worker 4 | . 1 . . 3 . Builder 5 | . . . 1 2 2 Hauler 3 | . . 1 1 . 1 Recycler 1 | . . . . . 1 Operator 2 | . . . . 1 1 Watcher 3 | . 1 . 1 1 . Swarmer 7 | . . . 3 4 . Grunt 44 | . 10 2 9 11 12 Duelist 1 | . . . . 1 . Sentry 7 | . . . 3 3 1 Hunter 3 | . . . 1 1 1 Programmer 2 | . . . . 2 . Best Kill Streak 10 | . 4 1 7 7 10 Combat Bots Only 9 | . 3 1 6 4 9 Max Kills in Single Turn 4 | . 1 1 4 3 2 Gunslinging 1 | . . . . . 1 Exploded 4 | . . . 4 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5455 | . 690 644 1366 1283 1472 Core 650 | . 109 188 69 117 167 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 56 53 87 . . Volleys Fired 230 | . 41 13 62 67 47 Largest 3 | . 2 2 2 3 3 Hottest 149 | . 80 72 120 149 131 Shots Fired 479 | . 77 16 103 158 125 Gun 439 | . 71 14 83 153 118 Cannon 23 | . 6 . 17 . . Launcher 17 | . . 2 3 5 7 Special . | . . . . . . Kinetic 366 | . 38 14 83 116 115 Thermal 96 | . 39 . 17 37 3 Explosive 17 | . . 2 3 5 7 Electromagnetic . | . . . . . . Robot Hit Streak 38 | . 8 6 26 38 17 Robot Miss Streak 6 | . 3 1 3 3 6 Penetration Max 1 | . . . . 1 . Secondary Targets 11 | . 4 . . 2 5 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 344 | . 43 12 84 117 88 Core Hits 183 | . 25 4 38 51 65 Critical Hits 2 | . . . . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7984 | . 584 340 1984 2850 2226 Guns 5542 | . 512 162 1098 2202 1568 Cannons 275 | . 70 . 205 . . Explosions 2165 | . . 178 681 648 658 Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 4791 | . 267 162 1098 1758 1506 Thermal 1026 | . 315 . 205 444 62 Explosive 2165 | . . 178 681 648 658 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 12 . 2 2 Average Corruption 3 | . . 12 . 1 2 Corruption Purged . | . . . . . . Effects 22 | . . 14 . 4 4 Message Errors 5 | . . 3 . 1 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . . 5 . 1 . Data Loss (minor) 2 | . . 1 . 1 . Misdirections 3 | . . 3 . . . Targeting Errors 3 | . . 2 . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 102 | . . 8 61 23 10 Projectiles 13 | . . . 13 . . Explosions 89 | . . 8 48 23 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . . 31 . 31 44 Shots 3 | . . 1 . 1 1 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 428 | . 195 . 405 428 322 Average Temperature 112 | . 74 . 143 112 134 Received Heat Transfer 2025 | . 372 177 459 339 678 Effects 6 | . . . 2 1 3 Shutdowns 3 | . . . 1 1 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 . 2 1 1 Heat Transferred 2147 | . 778 . 333 925 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 603 | . 261 94 418 434 603 Average Influence 186 | . 144 63 265 151 427 Maximum Alert Level 2 | . 1 . 2 2 2 Low Security (%) 59 | . . . . . . Level 1 31 | . . . . . . Level 2 8 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 . 2 4 8 Investigation 4 | . 2 . . 1 1 Extermination 1 | . . . . 1 . Reinforcement 10 | . 2 . 2 2 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 18 10 22 30 21 Peak Tracking Total 7 | . 4 4 6 4 7 Tactical Retreats 10 | . . 4 3 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . 2 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 7 | . . . 2 4 1 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 5 | . 1 . . 2 2 Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 11 | . 4 . . 3 4 Successful 3 | . 1 . . 1 1 Failed 8 | . 3 . . 2 3 Catastrophic 5 | . 2 . . 1 2 Database Lockouts . | . . . . . . Manual 3 | . 1 . . 2 . Terminals 6 | . 4 . . 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 5 | . 1 . . 2 2 Full Trace Events 3 | . 1 . . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 13 | . . . . 13 . Total Damage 258 | . . . . 258 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3533 | 40 458 391 901 1505 238 Spaces Moved 1683 | 53 255 217 397 712 49 Core 96 | 45 51 . . . . Treads 1325 | . . 167 397 712 49 Legs 262 | 8 204 50 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 120 170 162 160 Average Speed 155 | 60 110 154 170 170 161 Slowest Speed 250 | 120 250 180 170 190 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 22 | 3 39 19 34 23 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 125 | . . 19 26 29 51 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 123 | . . 19 26 28 50 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2158 | 58 352 255 518 868 107 Wait 108 | . 33 . 19 51 5 Move 1678 | 52 254 216 396 711 49 Hop . | . . . . . . Pick Up 37 | 2 7 6 14 8 . Fast Attach 24 | 4 . 10 1 7 2 Attach 21 | . 6 1 6 6 2 Detach 1 | . . . . 1 . Swap 29 | . 6 2 12 7 2 Drop 29 | . 4 7 8 10 . Fire 230 | . 41 13 62 67 47 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / Low x2) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 4) 497 | -10/Materials | Identified exit to Materials 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Utility x2 583 | -9/Materials | Crushed by falling debris 583 | -9/Materials | System corruption reached 10% 614 | -9/Materials | Lost 4 parts (1p1n2u) 884 | -9/Materials | Discovered new exit (range 4) 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Propulsion x2 1506 | -8/Materials | Discovered new exit (range 19) 1791 | -8/Materials | Entered Factory 1791 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1919 | -7/Factory | Lost 3 parts (2n1w) 2193 | -7/Factory | Build established: Gunner 2288 | -7/Factory | Allied Derelicts emerged from ambush trap array 2337 | -7/Factory | Identified exit to Storage 2337 | -7/Factory | Identified exit to Lower Caves 2442 | -7/Factory | Discovered new exit (range 8) 2925 | -7/Factory | Discovered new exit (range 15) 3057 | -7/Factory | Build established: Mutant 3296 | -7/Factory | Entered Storage 3324 | -7/Storage | Garrison activated, responded to threat 3413 | -7/Storage | Destroyed 9 combat bots 3462 | -7/Storage | Lost 3 parts (2n1w) 3534 | -7/Storage | Self-destructed Last Messages --------------- 03519_ U-05 Engineer lays Concrete. 03519_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S005. 03520_ Destroyed Hvy. Laser. 03520_ U-05 Engineer destroyed. 03520_ Slug penetrates Wall. 03521_ The unstable cave ceiling collapses. 03522_ Imp. Deuterium Engine destroyed. 03523_ Imp. Grenade Launcher destroyed. 03524_ Lgt. Treads destroyed. 03527_ The unstable cave ceiling collapses. 03527_ Imp. Medium Armor Plating destroyed. 03527_ Slug penetrates Wall. 03530_ Flak Gun destroyed. 03531_ G-47 Trooper destroyed. 03531_ Switching to secondary target: G-47 Trooper. 03531_ Slug penetrates G-47 Trooper. 03531_ Gauss Rifle destroyed. 03533_ GAJXK ,TI=R5KGINWD0D 03533_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????#####????????????? | | ???????????????????????????### #????????????? | | ??????????????????????????## ????????????? | | ??????????????????????????# ""G""##???????????? | | ?????????????????????????## ""="" ###?????????? | | ?????????????????????????# = #?????????? | | ?????????????????????????# * ! ##?????????? | | ?????????????????????????# ""#??????????? | | ?????????????????????????# "" ""#??????????? | | ?????????????????????????# "" T"#??????????? | | ??????????????### ??????## =[ ""#??????????? | | ??????????????# #????# % !!""#??????????? | | ??????????????# ??## !* %%[ #######????? | | ??????????+#### g ######+##### #????? | | ???? g k % %r@ !g = #????? | | ????a [% * g #????? | | ???? g%! #????? | | ??????####+#### % #######+##### #????? | | ??????????????#### T ?????? ????## ####### | | ????????????????####"#???????" ?????# # # | | ????????????????????????????Y ?????# # """ # | | ????????????????????????????"" ?????# # """ # | | ??????????????????????????? ?????# + R" # | | ??????????????????????????? ??????# # """ # | | ??????????????????????????# ??????# # "" # | | ??????????????????????????# ??????# # # | | ??????????????????????????# ??????# # # | | ??????????????????????????####??????# # """ # | | ????????????????????????????????????##### """ # | | ????????????????????????????????????????# """ # | | ????????????????????????????????????????# # | | ????????????????????????????????????????####### | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedReinforcedReactor Manual? 0 Play Time 00:27:24 Cumulative 112.3 hours Start 2019.11.05 @ 02:59:37 End 2019.11.05 @ 03:24:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1254846-39f7-4a88-b877-33f272446004