Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 00:03:32

Player: Rohain

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (2641)     2641
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (778)                778
              TOTAL SCORE: 5584

 Bonus
-------
High Alert Combat Kills    578
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Walking (260) Ox2
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
             Aluminum Leg
>            --- UTILITY (3) ------
       Large Storage Unit
>            --- WEAPON (3) -------
             Pulse Rifle
             Pulse Rifle
             Pulse Rifle
>            --- INVENTORY (15) ---
    Improved Ion Engine
  Reinforced Ion Engine
       Small Storage Unit
             Pulse Rifle
             Pulse Rifle
             Pulse Rifle
             Pulse Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Cooling System
     Large Storage Unit
>          --- WEAPON -----------
           Beam Rifle
     Heavy Laser
     Heavy Laser
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
  Improved Heat Sink
           Cooling System
     Small Storage Unit
     Small Laser
           Particle Gun
  Improved Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             80   | 6   8   11  15  40  
  Power                    10   | 1   1   2   1   5   
    Engine                 10   | 1   1   2   1   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   1   5   4   15  
    Treads                 .    | .   .   .   .   .   
    Leg                    27   | 2   1   5   4   15  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   2   2   4   5   
    Device                 10   | .   2   2   2   4   
    Storage                4    | 1   .   .   2   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   4   2   6   15  
    Energy Gun             25   | 1   4   2   6   12  
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 39   | .   .   6   2   31  
  Power                    3    | .   .   .   .   3   
  Propulsion               18   | .   .   3   1   14  
  Utility                  6    | .   .   1   .   5   
  Weapon                   12   | .   .   2   1   9   
  Highest Loss Streak      8    | .   .   4   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  91  98  84  
  Engine                   9    | .   14  11  9   8   
  Leg                      31   | .   28  36  35  29  
  Device                   13   | .   13  10  18  13  
  Storage                  9    | .   14  11  9   8   
  Energy Gun               22   | .   20  21  25  22  
  Ballistic Gun            2    | .   7   .   .   2   
Naked Turns                5    | .   .   .   .   5   
Heaviest Build             44   | 10  18  20  41  44  
  Greatest Support         51   | 20  20  46  51  51  
  Greatest Overweight (x)  8    | .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 7   8   8   12  14  
  Most Carried             15   | 3   8   8   11  15  
  Average Carried          9    | .   2   7   7   11  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            11   | 1   8   8   11  7   

 Class Distribution 
--------------------
 43% | Scavenger-Gunner
 23% | Scavenger-Mutant
 20% | Mutant
 12% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  
Matter Collected           1262 | 181  133  167  140  641  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2681 | .    266  451  707  1257 
  Parts                    129  | .    19   27   35   48   
Haulers Intercepted        3    | .    1    1    1    .    
Recyclers Shooed           3    | .    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Combat Hostiles Destroyed  65   | .   8   11  10  36  
  Guns                     61   | .   8   10  9   34  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          11   | .   3   2   3   3   
  Worker                   1    | .   .   .   1   .   
  Hauler                   3    | .   1   1   1   .   
  Recycler                 3    | .   .   .   3   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  16   | .   3   2   3   8   
  Grunt                    32   | .   5   5   4   18  
  Brawler                  3    | .   .   .   .   3   
  Duelist                  2    | .   .   1   .   1   
  Sentry                   7    | .   .   3   3   1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           7    | .   4   3   5   7   
  Combat Bots Only         7    | .   4   3   3   7   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   
--------                   Run   | Jun  Mat  Mat  Mat  Gar  
Damage Taken               4562  | .    282  778  477  3025 
  Core                     723   | .    81   88   54   500  
  Absorbed by Shields      .     | .    .    .    .    .    
Core Remaining (%)         81    | 100  67   78   .    .    
Volleys Fired              202   | .    22   42   30   108  
  Largest                  3     | .    2    2    3    3    
  Hottest                  194   | .    130  130  190  194  
Shots Fired                494   | .    44   83   90   277  
  Gun                      491   | .    44   83   90   274  
  Cannon                   .     | .    .    .    .    .    
  Launcher                 3     | .    .    .    .    3    
  Special                  .     | .    .    .    .    .    
  Kinetic                  51    | .    8    .    .    43   
  Thermal                  423   | .    36   83   73   231  
  Explosive                3     | .    .    .    .    3    
  Electromagnetic          17    | .    .    .    17   .    
  Robot Hit Streak         18    | .    10   18   14   13   
  Robot Miss Streak        7     | .    2    4    7    6    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        16    | .    2    .    3    11   
    Max Gunslinging Chain  2     | .    1    .    1    2    
Shots Hit Robots           298   | .    28   51   57   162  
  Core Hits                130   | .    12   16   28   74   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    
  Critical Strikes         19    | .    1    2    4    12   
    Burn                   18    | .    1    2    4    11   
    Destroy                1     | .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           5579  | .    368  815  938  3458 
  Guns                     5186  | .    368  810  938  3070 
  Cannons                  .     | .    .    .    .    .    
  Explosions               388   | .    .    .    .    388  
  Melee                    .     | .    .    .    .    .    
  Ramming                  5     | .    .    5    .    .    
  Kinetic                  805   | .    44   .    .    761  
  Thermal                  4200  | .    324  810  757  2309 
  Explosive                388   | .    .    .    .    388  
  Electromagnetic          181   | .    .    .    181  .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    11   
  Average Corruption       9     | .    .    .    .    9    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  20    | .    .    .    .    20   
    Message Errors         4     | .    .    .    .    4    
    Matter Fused           6     | .    .    .    .    6    
    Heat Flow Errors       1     | .    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    2    
    Misfires               1     | .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            25    | .    .    .    .    25   
  Projectiles              .     | .    .    .    .    .    
  Explosions               25    | .    .    .    .    25   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      52    | .    .    .    .    52   
  Shots                    1     | .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             2     | .    .    2    .    .    
  Kicked                   2     | .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        485   | .    15   485  187  424  
  Average Temperature      108   | .    5    139  79   119  
  Received Heat Transfer   1686  | .    126  192  225  1143 
  Effects                  10    | .    .    2    .    8    
    Shutdowns              2     | .    .    1    .    1    
    Matter Decay           2     | .    .    1    .    1    
    Damage (major)         6     | .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              3     | .    .    1    1    1    
  Combat Hostiles          3     | .    .    1    1    1    
  Parts Melted             27    | .    2    5    7    13   
  Heat Transferred         10822 | .    830  2035 2061 5896 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  
Peak Influence             1004 | .    258  465  480  1004 
  Initial                  314  | .    .    108  111  314  
  Average                  518  | .    93   278  297  737  
Maximum Alert Level        3    | .    1    2    2    3    
  Low Security (%)         18   | 100  78   23   31   .    
  Level 1                  21   | .    21   53   43   8    
  Level 2                  23   | .    .    23   24   28   
  Level 3                  36   | .    .    .    .    63   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          3    | .    2    1    .    .    
  Investigation            .    | .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            3    | .    2    1    .    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Distress Signals           4    | .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   10  20  19  38  
  Peak Tracking Total      8    | .   3   5   8   5   
  Tactical Retreats        7    | .   .   3   3   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Machines Accessed          6    | .   1   2   2   1   
  Terminals                5    | .   1   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                12   | .   3   5   3   1   
  Successful               7    | .   2   4   1   .   
  Failed                   5    | .   1   1   2   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   3   5   1   1   
  Terminals                10   | .   3   5   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             3    | .   1   2   .   .   
  Robot Analysis           3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         3    | .   1   2   .   .   
  Terminals                3    | .   1   2   .   .   
    Botnet                 3    | .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   2   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   14  
  Machine Destruction      14   | .   .   .   .   14  
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Robot Analysis Total       3    | .   1   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  
Turns Passed               2683 | 55   314  471  293  1550 
Spaces Moved               1368 | 38   194  230  127  779  
  Core                     19   | 4    .    .    .    15   
  Treads                   .    | .    .    .    .    .    
  Legs                     1349 | 34   194  230  127  764  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            130  | 112  120  120  120  138  
  Slowest Speed            450  | 120  120  190  190  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 4    39   26   12   69   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      22   | .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  
Total                      1840 | 48   232  343  197  1020 
  Wait                     125  | .    1    47   18   59   
  Move                     1365 | 37   193  229  127  779  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  28   | 4    4    6    2    12   
  Fast Attach              19   | 4    1    5    1    8    
  Attach                   32   | 2    1    3    6    20   
  Detach                   2    | .    1    .    1    .    
  Swap                     29   | .    6    3    8    12   
  Drop                     21   | 1    3    6    4    7    
  Fire                     202  | .    22   42   30   108  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   56 | -11/Junkyard  | Entered Materials
  325 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 15)
  370 | -10/Materials | Entered another Materials area
  370 | -9/Materials  | Evolved 2 slots: Propulsion x2
  587 | -9/Materials  | Lost 4 parts (2n2w)
  787 | -9/Materials  | Discovered new exit (range 15)
  807 | -9/Materials  | Build established: Scavenger-Mutant
  841 | -9/Materials  | Entered another Materials area
  841 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1134 | -8/Materials  | Identified exit to Garrison
 1134 | -8/Materials  | Entered Garrison
 1177 | -8/Garrison   | Build established: Scavenger-Gunner
 1305 | -8/Garrison   | Destroyed 7 combat bots
 1348 | -8/Garrison   | Spotted B-75 Beast
 1348 | -8/Garrison   | Spotted B-75 Beast
 1406 | -8/Garrison   | Triggered checkpoint
 1470 | -8/Garrison   | Triggered checkpoint
 1561 | -8/Garrison   | Discovered new exit (range 11)
 1590 | -8/Garrison   | Triggered checkpoint
 1694 | -8/Garrison   | Triggered checkpoint
 1837 | -8/Garrison   | Discovered new exit (range 8)
 1868 | -8/Garrison   | Triggered checkpoint
 2058 | -8/Garrison   | Triggered checkpoint
 2119 | -8/Garrison   | Lost 8 parts (3n3u2w)
 2152 | -8/Garrison   | Discovered new exit (range 10)
 2171 | -8/Garrison   | Garrison Relay disabled
 2171 | -8/Garrison   | Garrison Relay disabled
 2186 | -8/Garrison   | Garrison Relay disabled
 2195 | -8/Garrison   | Garrison Relay disabled
 2256 | -8/Garrison   | Lost 4 parts (3n1w)
 2298 | -8/Garrison   | Triggered checkpoint
 2314 | -8/Garrison   | Core integrity fell below 50%
 2322 | -8/Garrison   | System corruption reached 10%
 2354 | -8/Garrison   | Lost 8 parts (3n2u3w)
 2554 | -8/Garrison   | Triggered checkpoint
 2557 | -8/Garrison   | Core integrity fell below 20%
 2623 | -8/Garrison   | Lost 5 parts (2p2n1w)
 2684 | -8/Garrison   | Triggered checkpoint
 2684 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02571_ Aluminum Leg melted.
02571_ Lgt. Nuclear Core melted.
02571_ G-47 Trooper destroyed.
02571_ Switching to secondary target: G-47 Trooper.
02574_ Overheating: Pulse Rifle damaged (-12).
02574_ Overheating: Aluminum Leg damaged (-1).
02574_ Overheating: Pulse Rifle damaged (-26).
02576_ Pulse Rifle destroyed.
02583_ System corrupted: Matter fused (-7).
02592_ Aluminum Leg destroyed.
02593_ G-47 Trooper heat damages Aluminum Leg, Imp. Heat Sink.
02594_ G-47 Trooper critical meltdown.
02604_ System corrupted: Energy discharge (-18).
02605_ Acquired 2 matter.
02614_ Acquired Aluminum Leg.
02617_ Acquired 20 matter.
02633_ System corrupted: Matter fused (-8).
02645_ Acquired 8 matter.
02670_ EX9,>AHASXCKDT1T5ZUBY:>
02684_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokGyrokineticCutter
  Manual?         0
Play Time         00:18:55
  Cumulative      35.3 hours
  Start           2023.04.03 @ 23:45:41
  End             2023.04.04 @ 00:03:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           42
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          42
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d530078-5053-4bd7-b97f-046407beef12