Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 15:55:33 Player: Conwew Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1848) 1848 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (13850) 13850 TOTAL SCORE: 18358 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 4450 Subatomizer Sterilization 3000 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/570 Matter 788/1000 Energy 100/100 System Corruption 0% Temperature Cool (-666) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Cesium-ion Thruster Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Backup Power I Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Improved Flight Unit > --- UTILITY ---------- Improved Sensor Array Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Armored Huge Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Compact Battery Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 63 | 5 6 7 11 12 19 3 Power 14 | 1 1 2 1 4 4 1 Engine 9 | 1 . 2 1 2 2 1 Core 5 | . 1 . . 2 2 . Reactor . | . . . . . . . Propulsion 17 | 2 1 4 3 2 5 . Treads . | . . . . . . . Leg 12 | 2 1 4 3 2 . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight 4 | . . . . . 4 . Utility 13 | . 2 . 3 3 4 1 Device 9 | . 2 . 2 1 3 1 Storage 1 | . . . . . 1 . Processor . | . . . . . . . Hackware 1 | . . . . 1 . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 19 | 2 2 1 4 3 6 1 Energy Gun 4 | 1 . . 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 . 1 3 2 . Ballistic Cannon 2 | . . 1 1 . . . Launcher 4 | . 1 . . . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 4 | . 1 . 1 . 2 . Parts Lost 27 | . 1 2 1 14 . 9 Power 9 | . . 1 1 4 . 3 Propulsion 6 | . 1 1 . 3 . 1 Utility 5 | . . . . 3 . 2 Weapon 7 | . . . . 4 . 3 Highest Loss Streak 11 | . 1 2 1 11 . 6 To Critical Strikes . | . . . . . . . Average Backups 3 | . 3 4 4 4 4 3 Power . | . . . . . . . Propulsion 1 | . . 1 1 . 3 3 Utility 1 | . . 1 1 1 . . Weapon . | . 1 1 . . . . Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . 1 . 1 3 Power . | . . . . . . . Propulsion 4 | . . . . . 1 3 Utility 1 | . . . 1 . . . Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 73 71 88 79 66 68 Engine 7 | . 3 6 11 9 2 7 Core 4 | . 10 . . 6 6 5 Leg 21 | . 27 28 31 24 . . Wheel 1 | . . . . . 3 7 Flight 2 | . . . . . 13 5 Device 14 | . 2 19 23 16 13 12 Hackware 1 | . . . . . 7 6 Protection 1 | . . . . 6 . . Energy Gun 6 | . 13 . 7 3 4 10 Ballistic Gun 7 | . 14 5 5 11 6 . Ballistic Cannon 2 | . . 4 5 1 . . Launcher 2 | . . 5 . . 2 11 Peak Build Rating 55 | 5 21 22 37 41 55 46 Average Rating 25 | 3 8 19 30 32 38 40 On Entrance 17 | . 5 21 19 32 3 42 Avg Prop Armor Cover (%) 2 | . . . . . 1 4 Naked Turns 7 | . . . . 7 . . Heaviest Build 42 | 9 12 13 28 37 42 28 Greatest Support 45 | 20 20 30 45 45 28 28 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 4 Average Carried 4 | . 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 3 5 4 Class Distribution -------------------- 53% | Mutant 24% | Scavenger-Mutant 12% | Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1950 | 189 164 141 344 319 669 124 Remotely . | . . . . . . . Salvage Created 1618 | . 166 288 216 485 339 124 Parts 94 | . 13 22 11 30 13 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 54 | . 7 10 3 18 12 4 Guns 42 | . 7 2 3 14 12 4 Cannons 4 | . . 2 . 2 . . AOE 8 | . . 6 . 2 . . Classes Destroyed 11 | . 3 4 1 2 1 . Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Recycler 1 | . . . . . 1 . Watcher 3 | . 1 1 1 . . . Swarmer 17 | . 5 . . 4 7 1 Cutter 3 | . . . . 3 . . Grunt 21 | . 2 8 1 5 3 2 Duelist 1 | . . 1 . . . . Sentry 7 | . . 1 1 2 2 1 Specialist 4 | . . . . 4 . . Hunter 1 | . . . 1 . . . Best Kill Streak 10 | . 3 5 1 10 4 2 Combat Bots Only 10 | . 3 3 1 10 3 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 460 | . 66 47 33 191 64 59 Missed 128 | . 18 15 10 63 10 12 Hits 332 | . 48 32 23 128 54 47 Melee 24 | . . 3 . 3 . 18 Projectile 308 | . 48 29 23 125 54 29 AOE 3 | . . . . 3 . . Critical Strikes 28 | . . 1 3 11 . 13 Damage Taken 4488 | . 473 513 356 1791 613 742 Core 1143 | . 115 114 32 462 166 254 Absorbed by Shields 37 | . . . . . . 37 Ignored by Resistances 281 | . . . . 281 . . Regen/Repaired (Parts) 76 | . . . . . 76 . Core Remaining (%) 75 | 100 54 71 . . . . Volleys Fired 194 | . 31 37 29 41 34 22 Largest 3 | . 2 1 3 2 3 2 Hottest 128 | . 70 30 117 75 111 128 Shots Fired 305 | . 62 37 51 72 49 34 Gun 256 | . 62 10 45 56 49 34 Cannon 36 | . . 14 6 16 . . Launcher 13 | . . 13 . . . . Special . | . . . . . . . Kinetic 159 | . 31 24 23 66 15 . Thermal 133 | . 31 . 28 6 34 34 Explosive 13 | . . 13 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 8 10 15 9 14 15 Robot Miss Streak 11 | . 5 1 5 11 2 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 1 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 218 | . 34 23 38 57 39 27 Core Hits 123 | . 11 23 13 50 19 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 1 1 . 1 2 Burn 6 | . 2 . 1 . 1 2 Blast 1 | . . 1 . . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4064 | . 439 798 521 1100 718 488 Guns 2951 | . 439 70 479 764 711 488 Cannons 580 | . . 207 42 331 . . Explosions 521 | . . 521 . . . . Melee . | . . . . . . . Ramming 12 | . . . . 5 7 . Kinetic 2022 | . 176 277 272 1032 265 . Thermal 1509 | . 263 . 249 63 446 488 Explosive 521 | . . 521 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 20 | . . 2 . 18 . . Impact . | . . . . . . . Kinetic 20 | . . 2 . 18 . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . 28 . 2 3 . Shots 1 | . . 1 . . . . Rammed 3 | . . . . 2 1 . Targets Rammed 3 | . . . . 2 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 524 | . 271 . 53 65 306 524 Average Temperature 121 | . 96 . 23 21 105 245 Received Heat Transfer 1494 | . 123 156 126 756 135 198 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . 3 . 2 1 3 4 Heat Transferred 4218 | . 925 . 814 185 1036 1258 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 80 | 100 100 100 100 68 33 40 Level 1 19 | . . . . 31 66 59 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . 1 . . . . Peak Influence 320 | . 120 179 45 320 311 271 Initial 191 | . . . 45 . 126 191 Average 97 | . 34 99 10 127 219 223 Influence Increases 1610 | . 197 363 113 400 407 130 Destroy 0b10 Robot/C 1080 | . 140 200 60 360 240 80 Destroy 0b10 Robot/NC 35 | . 5 15 10 . 5 . Destroy Leader 168 | . 22 42 24 10 70 . Successful Hack 22 | . . 3 19 . . . Disable Machine 60 | . 15 30 . . 15 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 60 | . . 58 . . 2 . Partial Spotted 30 | . . . . 15 15 . Lose Combat Pursuer 105 | . 15 15 . 15 60 . Influence Decreases 1379 | . 197 255 221 140 372 194 Entered New Map 301 | . . . 63 . 134 104 Time Decay 818 | . 187 235 158 . 238 . Lost Part 260 | . 10 20 . 140 . 90 Squads Dispatched 7 | . . 1 2 . 4 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison 5 | . . . 2 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 8 | . . 2 1 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 15 18 12 25 25 10 Peak Tracking Total 6 | . 5 3 4 6 6 6 Tactical Retreats 4 | . 1 1 . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 9 | . 2 . . 3 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 4 | . 1 2 . . 1 . Max in Single Turn 2 | . 1 2 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 18 | . 4 2 5 1 5 1 Terminals 13 | . 4 1 4 1 2 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 39 | . 5 4 12 1 15 2 Successful 26 | . 2 4 9 1 10 . Failed 12 | . 3 . 3 . 4 2 Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . . . 1 . Manual 14 | . 4 1 5 . 4 . Terminals 26 | . 5 2 10 1 6 2 Fabricators . | . . . . . . . Repair Stations 6 | . . 2 . . 4 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 8 | . 1 1 4 1 1 . Prototype ID Bank 2 | . . . 1 . 1 . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 1 1 . . . . Zone Layout 1 | . . . 1 . . . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 2 . . 3 . Scan Component 2 | . . 1 . . 1 . Repair 2 | . . 1 . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Retrieve Study 2 | . . . . . 2 . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 8 | . 1 1 4 . 2 . Terminals 8 | . 1 1 4 . 2 . Botnet 8 | . 1 1 4 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 2 2 . 3 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . . 2 . Parts Repaired 1 | . . . . . 1 . Time 64 | . . 26 . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 2 . . Hotswap 1 | . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 165 | . 5 98 . 30 . 32 Good Acts 34 | . . 2 6 10 14 2 Bad Acts 9 | . . 1 . 3 3 2 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 683 | . . . . . 486 197 Sensors 683 | . . . . . 486 197 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3196 | 48 674 539 691 512 508 224 Spaces Moved 2352 | 37 411 360 489 352 577 126 Core 117 | 6 . . . 102 5 4 Treads . | . . . . . . . Legs 1541 | 31 411 360 489 250 . . Wheels 313 | . . . . . 191 122 Hover . | . . . . . . . Flight 381 | . . . . . 381 . Fastest Speed 34 | 50 120 120 120 50 34 50 Average Speed 99 | 108 120 120 120 98 56 99 Slowest Speed 130 | 120 120 120 120 130 115 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 3 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 80 35 38 41 44 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . 57 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 57 | . . 57 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2890 | 42 528 429 550 447 706 188 Wait 172 | 1 69 20 9 17 55 1 Move 2339 | 36 410 359 488 350 570 126 Hop 3 | . . . . . 3 . Pick Up 20 | . 5 2 5 1 7 . Fast Attach 59 | 5 6 5 6 13 20 4 Attach 12 | . . . 5 3 3 1 Detach 1 | . . . 1 . . . Swap 8 | . 3 2 1 1 1 . Drop 34 | . 4 4 5 9 12 . Fire 194 | . 31 37 29 41 34 22 Melee 1 | . . . 1 . . . Ram 3 | . . . . 2 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 44 | . . . . 10 . 34 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 14) 469 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Discovered new exit (range 8) 626 | -10/Materials | Prayed at D.C.S.S. Altar Unit 650 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | X0-1V1 sent hostile G-34 Mercenary (x3) 880 | -9/Materials | X0-1V1 released a cloud of subatomizers 963 | -9/Materials | Discovered new exit (range 10) 1043 | -9/Materials | Build established: Scavenger-Mutant 1076 | -9/Materials | Weapon slot count temporarily expanded by X0-1V1 (+4) 1158 | -9/Materials | Sterilization system engaged 1158 | -9/Materials | Non-combat units ordered to evacuate 1258 | -9/Materials | Combat units ordered to evacuate 1262 | -9/Materials | Entered another Materials area 1262 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1385 | -8/Materials | EX resistance permanently improved by X0-1V1 (+20%; -200 max core) 1563 | -8/Materials | X0-1V1 foreshadows a heat wave 1595 | -8/Materials | Discovered new exit (range 3) 1737 | -8/Materials | Ambient heat levels rising (+10) 1782 | -8/Materials | X0-1V1 activates XOMVISION 1817 | -8/Materials | Garrison activated, responded to threat 1820 | -8/Materials | X0-1V1 downgraded hostiles (x1) 1869 | -8/Materials | Discovered new exit (range 4) 1914 | -8/Materials | Ambient heat levels rising (+10) 1938 | -8/Materials | Identified exit to Garrison 1953 | -8/Materials | Entered Garrison 1974 | -8/Garrison | Installed Relay Interface Framework 2043 | -8/Garrison | X0-1V1 mutated your Propulsion slot to Power slot 2081 | -8/Garrison | Triggered checkpoint 2132 | -8/Garrison | X0-1V1 sent hostile X-57 Shotgunner (x3) 2275 | -8/Garrison | Triggered checkpoint 2319 | -8/Garrison | Triggered checkpoint 2363 | -8/Garrison | Destroyed 10 combat bots 2386 | -8/Garrison | Core integrity fell below 50% 2409 | -8/Garrison | Core integrity fell below 20% 2417 | -8/Garrison | Core integrity restored by X0-1V1 (+84) 2422 | -8/Garrison | Discovered new exit (range 9) 2431 | -8/Garrison | Core integrity permanently improved by X0-1V1 (+300) 2443 | -8/Garrison | Lost 11 parts (3p3n1u4w) 2444 | -8/Garrison | Expanded RIF knowledge: Hotswap 2454 | -8/Garrison | Discovered new exit (range 79) 2454 | -8/Garrison | Discovered new exit (range 46) 2454 | -8/Garrison | Discovered new exit (range 14) 2465 | -8/Garrison | Entered Materials 2512 | -8/Materials | Expanded RIF knowledge: Patrol Navigation 2521 | -8/Materials | X0-1V1 activates XOMVISION 2527 | -8/Materials | Discovered new exit (range 15) 2528 | -8/Materials | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 2545 | -8/Materials | Identified exit to Factory 2545 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2556 | -8/Materials | Central database locked down 2599 | -8/Materials | Core integrity restored by X0-1V1 (+148) 2638 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+4) 2728 | -8/Materials | Identified exit to Garrison 2747 | -8/Materials | Garrison activated, responded to threat 2839 | -8/Materials | Repaired Pulse Rifle 2886 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 20) 2894 | -8/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2967 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+3) 2973 | -8/Materials | Entered Garrison 3045 | -8/Garrison | Triggered checkpoint 3086 | -8/Garrison | Lost 3 parts (2p1u) 3115 | -8/Garrison | Sensors blinded by X0-1V1 3171 | -8/Garrison | X0-1V1 sent you into danger 3197 | -8/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- Overheating: Short circuit. Lgt. Ion Engine severed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 70. Broken Imp. Sensor Array severed. Field strength at 58. Field strength at 47. Field strength at 41. X0-1V1 reimagines you as a refrigerator in hell. Field strength at 35. Field strength at 25. C-17 Slicer suffers critical hit (Burn). Field strength at 13. Field strength at 1. Stasis field depleted. X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## #??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #???##?????????????????? | | ???????????????????????# T??? #?????????????????? | | ???????????????????????# #??? #?????????????????? | | ???????????????????????# ^#??? #?????????????????? | | ???????????????????????#!@#### ###???????????????? | | ???????????????????????#ccc #???????????????? | | ???????????????????????# ### ## #???????????????? | | ???????????????????????# #?# #???? ##""""##?????? | | ???????????????????????# ###+### ????? | | ???????????????????????# ????? | | ???????????????????????# [ ????? | | ???????????????????????##Y####### ## ?? ??? | | ????????????????????????# #????????????????? #?? | | ?????????????????????????Y????????????????? "?? | | ????????????????????????? ????????????????? "?? | | ?????????????????????????#????????????????? "?? | | ??????????????????????????????????????????? "?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?# | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 30 Energy Capacity 1770 Matter Stores 788 Matter Capacity 1000 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 32 Resistance: EX 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 5% | -8/Materials Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side You Will Be Upgraded Challenges ------------ None Game ------ Seed BoreBombardmentMultitool Manual? 0 Play Time 00:37:56 Cumulative 67.4 hours Start 2026.08.02 @ 15:18:17 End 2026.08.02 @ 15:55:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 36ef9de5-e988-4889-882c-12a6fea0cb07