Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 15:00:20 Player: L1l7 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (214) 214 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3004 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 99/100 System Corruption 1% Temperature Cool (27) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Hacking Suite Small Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Small Laser Minigun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Flight Unit Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 35 | 8 6 5 4 8 4 Power 6 | 1 2 . 1 1 1 Engine 6 | 1 2 . 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 1 5 3 1 3 Treads . | . . . . . . Leg 5 | 2 1 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . . 3 3 1 3 Utility 6 | 2 1 . . 3 . Device 2 | 1 . . . 1 . Storage 2 | 1 1 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 3 2 . . 3 . Energy Gun 3 | 1 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 2 . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . 1 2 . . 12 Power 3 | . 1 . . . 2 Propulsion 8 | . . 2 . . 6 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 10 | . 1 2 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 99 77 70 88 42 Engine 10 | . 13 6 7 7 1 Leg 17 | . 28 16 . . . Flight 11 | . . 15 36 36 16 Device 12 | . 14 11 9 13 3 Storage 11 | . 14 11 9 7 1 Processor 2 | . . . . 8 15 Energy Gun 9 | . 12 . . 10 1 Ballistic Gun 11 | . 15 17 9 2 2 Naked Turns . | . . . . . . Heaviest Build 21 | 13 20 19 15 21 21 Greatest Support 33 | 20 20 33 16 21 21 Greatest Overweight (x) 2 | 1 . 2 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 6 Most Carried 10 | 5 10 10 8 10 10 Average Carried 5 | 1 4 8 6 7 5 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 9 | 2 9 9 8 8 4 Class Distribution -------------------- 72% | Mutant 15% | Scavenger-Sprinter 6% | Scavenger-Scout 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 477 | 283 54 51 . 89 . Remotely . | . . . . . . Salvage Created 518 | 25 333 71 . 89 . Parts 29 | 5 12 6 . 6 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 7 | . 3 4 . . . Guns 7 | . 3 4 . . . Classes Destroyed 6 | 1 3 1 . 1 . Tunneler 2 | 1 1 . . . . Hauler 1 | . 1 . . . . Recycler 3 | . 2 . . 1 . Watcher 1 | . . . . 1 . Swarmer 4 | . . 4 . . . Grunt 3 | . 3 . . . . Best Kill Streak 4 | 1 2 4 . 2 . Combat Bots Only 4 | . 2 4 . . . Max Kills in Single Turn 2 | 1 1 2 . 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1868 | . 207 331 37 15 1278 Core 864 | . 28 96 22 . 718 Absorbed by Shields 88 | . . . . . 88 Core Remaining (%) 90 | 100 88 76 96 . . Volleys Fired 41 | 1 23 8 . 9 . Largest 2 | 2 2 2 . 2 . Hottest 80 | 60 60 40 . 80 . Shots Fired 82 | 2 46 16 . 18 . Gun 82 | 2 46 16 . 18 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 47 | 1 26 16 . 4 . Thermal 14 | . . . . 14 . Explosive . | . . . . . . Electromagnetic 21 | 1 20 . . . . Robot Hit Streak 9 | 1 9 2 . 6 . Robot Miss Streak 4 | . 2 4 . 4 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 50 | 1 33 5 . 11 . Core Hits 23 | 1 13 4 . 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 663 | 13 454 50 . 146 . Guns 642 | 13 433 50 . 146 . Cannons . | . . . . . . Explosions 21 | . 21 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 290 | . 204 50 . 36 . Thermal 131 | . 21 . . 110 . Explosive . | . . . . . . Electromagnetic 242 | 13 229 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 85 | . 85 . 3 33 15 Average Temperature 27 | . 50 . 3 12 9 Received Heat Transfer 536 | . 114 36 18 9 359 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 300 | . 50 . . 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 470 | 5 141 174 124 150 470 Initial 105 | . 3 . 70 56 105 Average 67 | 3 30 79 88 117 215 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 95 | 100 100 100 100 100 55 Level 1 2 | . . . . . 27 Level 2 1 | . . . . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 6 19 4 6 34 Peak Tracking Total 17 | . 2 13 4 2 17 Tactical Retreats 8 | . 1 2 . 1 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 10 | . 2 3 2 3 . Terminals 9 | . 2 3 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 5 6 2 7 . Successful 6 | . . 2 2 2 . Failed 14 | . 5 4 . 5 . Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 9 | . 3 4 2 . . Terminals 17 | . 5 6 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . . 2 1 1 . Robot Analysis 1 | . . . . 1 . Level Access Points 2 | . . 1 1 . . Terminal Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 2 . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1584 | 98 858 160 58 266 144 Spaces Moved 1783 | 72 425 262 165 489 370 Core 42 | 37 . . . . 5 Treads . | . . . . . . Legs 503 | 35 425 43 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1238 | . . 219 165 489 365 Fastest Speed 25 | 50 120 29 28 25 25 Average Speed 55 | 97 120 46 28 25 32 Slowest Speed 195 | 120 120 195 28 28 107 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 35 | . . 5 2 6 22 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 36 36 17 10 55 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2266 | 97 730 286 174 607 372 Wait 368 | 8 253 2 5 97 3 Move 1715 | 71 424 251 160 477 332 Hop 26 | . . 5 2 5 14 Pick Up 44 | 9 17 7 3 8 . Fast Attach . | . . . . . . Attach 31 | 7 4 4 4 8 4 Detach 2 | . . . . . 2 Swap 4 | 1 2 1 . . . Drop 19 | . 7 8 . 3 1 Fire 41 | 1 23 8 . 9 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 809 | -10/Materials | Discovered new exit (range 16) 952 | -10/Materials | Discovered new exit (range 4) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -9/Materials | Identified exit to Materials 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1142 | -8/Materials | Discovered new exit (range 16) 1166 | -8/Materials | Identified exit to Factory 1175 | -8/Materials | Entered Factory 1175 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1441 | -7/Factory | Identified exit to Garrison 1441 | -7/Factory | Entered Garrison 1454 | -7/Garrison | Triggered checkpoint 1459 | -7/Garrison | Discovered new exit (range 8) 1466 | -7/Garrison | Triggered checkpoint 1481 | -7/Garrison | Discovered new exit (range 10) 1483 | -7/Garrison | Identified exit to Factory 1494 | -7/Garrison | Triggered checkpoint 1502 | -7/Garrison | Discovered exit to Factory (range 11) 1507 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1516 | -7/Garrison | Core integrity fell below 50% 1542 | -7/Garrison | Lost 10 parts (2p4n2u2w) 1568 | -7/Garrison | Triggered checkpoint 1570 | -7/Garrison | Core integrity fell below 20% 1585 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 91. Field strength at 82. Field strength at 73. Field strength at 60. Field strength at 51. Flight Unit destroyed. Field strength at 42. Field strength at 37. Field strength at 32. Field strength at 27. Field strength at 19. Field strength at 14. Field strength at 4. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Critical hit (Burn: +37). Imp. VTOL Module destroyed. Critical hit (Burn: +37). 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