Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 16:56:40

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (67)      335
Value Destroyed (2303)     2303
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (577)                577
              TOTAL SCORE: 7315

 Bonus
-------
High Alert Combat Kills    17
Follower Combat Kills      260
Registered with UFD        300

 Cogmind 
---------
Core Integrity             556/1000
Matter                     296/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Heat Sink
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Huge Wheel
           Linear Gravjet
           Scrap Suit

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
     Overtuned Treads
       Armored Medium Treads
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Scrap Suit
               Humpback
      Improved Reaction Control System
      Improved Heavy Armor Plating
      Improved System Restoration Module
>              --- WEAPON -----------
               Thermic Laser
      Enhanced Gauss Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
     Makeshift Power Source
       Armored Huge Wheel
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Scrap Suit
         Large Storage Unit
       Compact Matter Pod
               Structural Scanner
  Experimental Sensor Array
               Launcher Guidance Computer
               Matter Filter
      Improved Medium Armor Plating
      Improved Shield Generator
               A0-MCA's Component Scanner
     Makeshift System Restoration Module
               Power Bank
               Wave Gun
      Improved EM Pulse Cannon
               Plasma Cannon
         Heavy Missile Launcher
      Improved Datajack
               CPS Tube
               Ripper
               Vortex Trap
[Rating: 87]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Subdweller Power Source
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Slots Evolved              10   | .   .   .   .   .   .   10  
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             144  | 7   7   1   87  4   7   31  
  Power                    12   | 1   .   1   6   .   1   3   
    Engine                 8    | 1   .   1   4   .   .   2   
    Core                   4    | .   .   .   2   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   3   .   3   1   1   7   
    Treads                 13   | 2   3   .   3   .   .   5   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  3    | .   .   .   .   1   1   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  93   | 2   2   .   74  1   3   11  
    Device                 73   | 1   .   .   64  .   .   8   
    Storage                4    | 1   1   .   .   .   1   1   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             15   | .   .   .   10  1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   .   4   2   2   10  
    Energy Gun             9    | .   .   .   1   1   1   6   
    Energy Cannon          2    | .   .   .   2   .   .   .   
    Ballistic Gun          6    | 2   2   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 38   | .   1   .   .   .   .   37  
  Power                    5    | .   .   .   .   .   .   5   
  Propulsion               9    | .   .   .   .   .   .   9   
  Utility                  13   | .   1   .   .   .   .   12  
  Weapon                   10   | .   .   .   .   .   .   10  
  Highest Loss Streak      35   | .   1   .   .   .   .   35  
  To Critical Strikes      2    | .   .   .   .   .   .   2   
Average Slot Usage (%)     91   | .   100 100 100 94  78  70  
  Engine                   8    | .   14  14  9   14  2   3   
  Core                     5    | .   .   .   4   .   11  1   
  Treads                   17   | .   28  28  28  18  .   10  
  Wheel                    5    | .   .   .   .   4   13  10  
  Device                   7    | .   10  .   12  8   .   20  
  Storage                  13   | .   14  14  14  14  14  4   
  Processor                1    | .   3   14  .   .   .   .   
  Protection               3    | .   .   .   1   5   7   4   
  Energy Gun               4    | .   .   .   4   14  2   8   
  Energy Cannon            6    | .   .   .   13  10  .   .   
  Ballistic Gun            8    | .   28  28  9   .   .   .   
  Slashing Weapon          4    | .   .   .   .   3   14  .   
  Special Melee Weapon     3    | .   .   .   .   .   11  .   
Peak Build Rating          87   | 7   12  17  27  29  34  87  
  Average Rating           26   | 5   9   16  21  22  29  69  
  On Entrance              16   | .   7   12  17  18  29  34  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             248  | 13  32  35  49  41  211 248 
  Greatest Support         56   | 40  46  46  46  43  28  56  
  Greatest Overweight (x)  7    | .   .   .   1   1   7   7   
  Average Overweight (x)   1    | .   .   .   .   .   2   5   
Largest Inventory Capacity 35   | 8   15  15  15  15  35  35  
  Average Capacity         18   | 7   12  15  15  15  23  32  
  Most Carried             35   | .   10  15  15  15  35  35  
  Average Carried          17   | .   4   14  14  14  22  27  
  Final Capacity           35   | 8   15  15  15  15  35  5   
  Final Carried            35   | .   10  15  15  15  35  5   

 Class Distribution 
--------------------
 61% | Mutant
 30% | Commander-Mutant
  6% | Derelict-Scrapper

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Subcaves
            Mutant | -7/Recycling
  Commander-Mutant | -7/Scraptown
 Derelict-Scrapper | -5/Factory

 Resources                      | -11  -10  -10  -10  -7   -7   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Matter Collected           2437 | 284  142  22   964  142  240  643  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3013 | 69   215  57   452  958  .    1262 
  Parts                    134  | 6    12   8    33   31   .    44   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    .    .    .    1    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    5    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Combat Hostiles Destroyed  50   | .   5   3   11  1   .   30  
  Guns                     25   | .   5   3   3   1   .   13  
  Cannons                  14   | .   .   .   8   .   .   6   
  AOE                      4    | .   .   .   .   .   .   4   
Classes Destroyed          12   | 1   2   1   2   2   .   4   
  Worker                   2    | .   1   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   8   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Swarmer                  13   | .   .   2   .   .   .   11  
  Grunt                    12   | .   5   1   .   .   .   6   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   1   .   .   4   
  Hunter                   5    | .   .   .   .   .   .   5   
  Programmer               4    | .   .   .   .   .   .   4   
  Subdweller               10   | .   .   .   10  .   .   .   
Best Kill Streak           8    | 2   2   2   1   7   .   8   
  Combat Bots Only         7    | .   2   2   1   1   .   7   
Max Kills in Single Turn   2    | 1   1   2   1   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -7   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Hostile Shots Fired        442  | .    25   10   50   29   .    328  
  Missed                   104  | .    6    3    15   14   .    66   
Damage Taken               5308 | .    224  127  734  138  .    4085 
  Core                     528  | .    23   7    48   6    .    444  
  Absorbed by Shields      786  | .    .    .    .    .    .    786  
  Ignored by Resistances   78   | .    .    .    78   .    .    .    
  Regen/Repaired (Parts)   36   | .    .    .    .    .    .    36   
Core Remaining (%)         83   | 100  .    .    .    .    66   .    
Volleys Fired              293  | 19   19   2    100  9    .    144  
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  165  | 40   46   46   123  155  .    165  
Shots Fired                389  | 38   38   4    128  12   .    169  
  Gun                      228  | 38   38   4    28   3    .    117  
  Cannon                   157  | .    .    .    100  9    .    48   
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  151  | 38   38   4    19   .    .    52   
  Thermal                  224  | .    .    .    109  12   .    103  
  Explosive                4    | .    .    .    .    .    .    4    
  Electromagnetic          10   | .    .    .    .    .    .    10   
  Robot Hit Streak         21   | 6    10   8    21   7    .    18   
  Robot Miss Streak        5    | 2    2    1    2    2    .    5    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    
Shots Hit Robots           258  | 23   27   3    50   25   11   119  
  Core Hits                109  | 10   12   6    20   7    .    54   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    
  Critical Strikes         19   | 1    .    .    2    .    .    16   
    Burn                   12   | .    .    .    1    .    .    11   
    Destroy                2    | 1    .    .    1    .    .    .    
    Blast                  5    | .    .    .    .    .    .    5    
Melee Attacks              32   | .    .    .    .    18   11   3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    18   .    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            19   | .    .    .    .    9    10   .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6727 | 188  232  145  978  1458 .    3726 
  Guns                     2848 | 188  232  52   366  68   .    1942 
  Cannons                  1902 | .    .    .    612  110  .    1180 
  Explosions               604  | .    .    .    .    .    .    604  
  Melee                    1280 | .    .    .    .    1280 .    .    
  Ramming                  93   | .    .    93   .    .    .    .    
  Kinetic                  1944 | 188  232  52   235  .    .    1237 
  Thermal                  2631 | .    .    .    743  178  .    1710 
  Explosive                604  | .    .    .    .    .    .    604  
  Electromagnetic          175  | .    .    .    .    .    .    175  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1280 | .    .    .    .    1280 .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        6    | .    .    .    .    .    .    6    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            556  | .    .    .    .    499  .    57   
  Projectiles              47   | .    .    .    .    .    .    47   
  Explosions               10   | .    .    .    .    .    .    10   
  Melee                    499  | .    .    .    .    499  .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    
  Secondary                2    | .    .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   12   | .    .    12   .    .    .    .    
Targets Rammed             14   | .    1    13   .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    1    1    .    .    .    .    
Highest Temperature        391  | .    12   6    66   374  .    391  
  Average Temperature      138  | .    6    4    25   155  .    157  
  Received Heat Transfer   560  | .    114  54   63   36   .    293  
  Effects                  8    | .    .    .    .    3    .    5    
    Shutdowns              2    | .    .    .    .    1    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    1    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       2    | .    .    .    .    .    .    2    
Robots Melted              6    | .    .    .    .    .    .    6    
  Combat Hostiles          6    | .    .    .    .    .    .    6    
  Parts Melted             29   | .    .    .    4    1    .    24   
  Heat Transferred         6767 | .    .    .    1369 298  .    5100 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Peak Influence             411  | 20  138 124 .   90  .   411 
  Initial                  13   | .   13  .   .   .   .   .   
  Average                  57   | 6   45  26  .   46  .   122 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         97   | 100 100 100 .   100 .   89  
  Level 1                  2    | .   .   .   .   .   .   10  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   .   .   .   7   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            8    | .   2   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Distress Signals           2    | .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   11  8   20  2   .   46  
  Peak Tracking Total      9    | .   2   3   5   1   .   9   
  Tactical Retreats        4    | .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Traps Triggered            5    | .   1   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   1   1   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Accessed          28   | .   6   1   2   13  3   3   
  Terminals                14   | .   6   .   .   6   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          7    | .   .   .   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                94   | .   29  1   14  36  7   7   
  Successful               56   | .   13  1   14  18  7   3   
  Failed                   38   | .   16  .   .   18  .   4   
    Catastrophic           7    | .   2   .   .   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   45   | .   20  .   .   22  .   3   
  Terminals                49   | .   29  .   .   17  .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          19   | .   .   .   .   19  .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             34   | .   10  1   14  2   7   .   
  Record                   19   | .   .   .   13  .   6   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              5    | .   3   .   .   2   .   .   
  Derelict Proto ID Bank   2    | .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       10   | .   .   .   .   10  .   .   
  Report Inventory         7    | .   .   .   .   7   .   .   
  Retrieve Components      3    | .   .   .   .   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   6   .   .   
  Terminals                6    | .   3   .   .   3   .   .   
    Botnet                 6    | .   3   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   
    Tunnel                 3    | .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   5   .   .   10  .   3   
  Full Trace Events        3    | .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     44   | .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   10  .   
  Non-combat               3    | .   .   .   .   .   3   .   
  Combat                   7    | .   .   .   .   .   7   .   
Robot Hacks Applied        10   | .   .   .   .   .   10  .   
  parse_system             10   | .   .   .   .   .   10  .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   11  .   1   
Allies Hacked              2    | .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  -7  -5  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac 
Total Allies               15   | .   .   3   .   11  .   1   
  Largest Group            10   | .   .   3   1   10  9   9   
  Highest-Rated Group      226  | .   .   40  16  226 210 210 
  Highest-Rated Ally       40   | .   .   16  16  40  40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   23  5   12  .   7   
  Total Damage             743  | .   .   249 75  349 .   70  
  Kills                    8    | .   .   6   .   2   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   3   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -7   -7   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Turns Passed               14884 | 201  825  1599 5497 1401 4055 1306 
Spaces Moved               8522  | 89   408  953  3015 845  2810 402  
  Core                     5     | 4    .    .    .    .    .    1    
  Treads                   5215  | 85   408  953  3015 523  .    231  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   3302  | .    .    .    .    322  2810 170  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  115  100  160  
  Average Speed            155   | 155  160  160  162  142  141  219  
  Slowest Speed            260   | 160  160  160  240  160  205  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 4    74   101  98   94   93   10   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     6     | .    .    1    2    3    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    
Scrap Searched             16    | .    .    1    11   .    4    .    
Spaces Dug                 11    | .    .    .    7    2    .    2    
Terrain Destroyed          84    | .    .    .    7    5    .    72   
  Melee                    2     | .    .    .    .    .    .    2    
  Projectile               28    | .    .    .    7    5    .    16   
  AOE                      54    | .    .    .    .    .    .    54   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -7   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Total                      9733 | 118  548  1018 3455 1004 2905 685  
  Wait                     493  | 4    99   37   207  51   18   77   
  Move                     8516 | 88   407  952  3014 844  2809 402  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  102  | .    10   8    21   4    42   17   
  Fast Attach              12   | 7    .    .    .    1    1    3    
  Attach                   18   | .    1    .    .    .    2    15   
  Detach                   4    | .    .    .    .    .    1    3    
  Swap                     114  | .    6    1    87   3    4    13   
  Drop                     65   | .    5    5    24   7    17   7    
  Fire                     293  | 19   19   2    100  9    .    144  
  Melee                    32   | .    .    .    .    18   11   3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    14   | .    1    13   .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   68   | .    .    .    .    67   .    1    
  Trap                     2    | .    .    .    2    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
   202 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   614 | -10/Materials | Discovered new exit (range 9)
   841 | -10/Materials | Discovered new exit (range 14)
   976 | -10/Materials | Discovered new exit (range 16)
  1027 | -10/Materials | Entered Mines
  1055 | -10/Mines     | Met a Derelict bent on vengeance
  1121 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1234 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1490 | -10/Mines     | Assembled infested the area
  1769 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1772 | -10/Mines     | Found Prototype Device
  1775 | -10/Mines     | Discovered new exit (range 5)
  1812 | -10/Mines     | Discovered new exit (range 14)
  2616 | -10/Mines     | Discovered new exit (range 5)
  2626 | -10/Mines     | Entered Subcaves
  2626 | -10/Subcaves  | Accompanied by 1 ally
  2626 | -10/Subcaves  | Identified Exp. Sensor Array
  2855 | -10/Subcaves  | Learned location of 1 exit from Materials
  3304 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  3593 | -10/Subcaves  | Discovered new exit (range 9)
  3597 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  3941 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  4356 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  4358 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  4379 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  4381 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
  4456 | -10/Subcaves  | Visited Clippyterm
  4461 | -10/Subcaves  | Identified exit to Recycling
  4461 | -10/Subcaves  | Identified exit to Materials
  4461 | -10/Subcaves  | Learned location of Extension (-4)
  4692 | -10/Subcaves  | Learned location of Zion (-6)
  6096 | -10/Subcaves  | Visited 4L-MR0's lab
  6115 | -10/Subcaves  | Found Power Bank
  8123 | -10/Subcaves  | Entered Recycling
  8442 | -7/Recycling  | Discovered new exit (range 9)
  8890 | -7/Recycling  | Scanned before Scraplab entrance
  9313 | -7/Recycling  | Build established: Commander-Mutant
  9487 | -7/Recycling  | Entered Scraplab
  9497 | -7/Recycling  | Discovered new exit (range 3)
  9524 | -7/Recycling  | Entered Scraptown
  9524 | -7/Scraptown  | Accompanied by 9 allies
  9784 | -7/Scraptown  | Discovered new exit (range 11)
  9853 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
  9856 | -7/Scraptown  | Learned Research security intel
  9857 | -7/Scraptown  | Learned location of 1 exit from Proximity Caves
  9892 | -7/Scraptown  | Visited Spacefarers
  9927 | -7/Scraptown  | Visited The Evicted
  9977 | -7/Scraptown  | Visited Symbiants
 10253 | -7/Scraptown  | Visited Assassins FH
 10278 | -7/Scraptown  | Visited SPCMW
 10378 | -7/Scraptown  | Visited Fellowship of the Rings
 10412 | -7/Scraptown  | Visited TADAMA
 10454 | -7/Scraptown  | Visited UFD Registry
 10454 | -7/Scraptown  | Registered with UFD as "Protonspawn"
 10695 | -7/Scraptown  | Guru changed UFD alias to "Ionback"
 10836 | -7/Scraptown  | Visited Science Guys
 10911 | -7/Scraptown  | Visited Science Testing Area
 10941 | -7/Scraptown  | Visited Junk Repository
 10981 | -7/Scraptown  | Visited Abandonware Association
 11006 | -7/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
 11130 | -7/Scraptown  | Visited Curators Association
 11179 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 11233 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 11240 | -7/Scraptown  | Found DCF Scrap (27 items)
 11313 | -7/Scraptown  | Visited A0-MCA Data Center
 11320 | -7/Scraptown  | Given a B- rating by A0-MCA
 11396 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
 11541 | -7/Scraptown  | Visited Scrap Suit Storage
 11582 | -7/Scraptown  | Visited Scrapoid Research Area
 11699 | -7/Scraptown  | Discovered new exit (range 3)
 12139 | -7/Scraptown  | Found Scrap Suit
 13148 | -7/Scraptown  | Found A0-MCA's Component Scanner
 13449 | -7/Scraptown  | Found Scrap Suit
 13579 | -7/Scraptown  | Entered Factory
 13579 | -5/Factory    | Accompanied by 9 allies
 13579 | -5/Factory    | Evolved 10 slots: Propulsion x4, Utility x6
 13689 | -5/Factory    | Repaired Launcher Guidance Computer
 13819 | -5/Factory    | Lost 7 allies
 13827 | -5/Factory    | Destroyed 7 combat bots
 13905 | -5/Factory    | Build established: Derelict-Scrapper
 14424 | -5/Factory    | Discovered new exit (range 15)
 14637 | -5/Factory    | Discovered new exit (range 10)
 14885 | -5/Factory    | Self-destructed

 Last Messages 
---------------
14871_ R-10 Processor collects Tesla Rifle.
14871_ Penetrated by Slug. <x3>
14873_ System corrupted: Gauss Rifle jammed.
14873_ Destroyed Com. Wheel.
14874_ Acquired 7 matter.
14875_ Penetrated by Slug. <x4>
14876_ Slug penetrates H-66 Slayer.
14877_ Acquired 10 matter.
14878_ Penetrated by Slug. <x4>
14879_ Gauss Rifle destroyed.
14879_ Penetrated by Slug.
14880_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
14881_ Slug penetrates Wall. <x2>
14882_ Penetrated by Slug. <x2>
14883_ Wall collapses.
14883_ Slug penetrates H-66 Slayer.
14884_ Penetrated by Slug.
14884_ Enh. Gauss Cannon destroyed.
14885_ Arm. Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????########???????? |
| ??????????????????????????????????# """  #???????? |
| ??????????????????????????????????# "T"  #####?### |
| ??????????????????????????????????# " "  #   ###   |
| ????????????????????????###???????#     %+     %!< |
| ????????????????????????!=#???????#   ! [#   ###   |
| ????????????????????????#]#???????#      #####?##  |
| ????????????????????????#=#???????########??????#  |
| ????????????????????????#!#?????????????????????#  |
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| ??????????????????????##hh#?????????????#       #  |
| ??????????????????????##hR%#????????????#      !+  |
| ???????????????????????#;u#!#???????????#       #  |
| ???????????????????????##%###???????????#########  |
| ???????????????????????##R##????????#######???###% |
| ???????????????????????##!#?????????#     #####  [ |
| ????????????????#    ####u###########              |
| ????????????????#    "  % %            <           |
| ????????????????#    ####=###########              |
| ????????????????????????# #?????????#     #####    |
| ????????????????????????#u#????########+########## |
| ????????????????????????# #???#                  # |
| ????????????????????????# #??#  !                # |
| ??????????????????????### ##  #                  # |
| ??????????????????????#                          # |
| ??????????????????????#     ###                  # |
| ?????????????????        T  % +                  # |
| ????????????????#######     ###                  # |
| ??????????????????????#    *#   * [              # |
| ??????????????????????##   #          ############ |
| ???????????????????????#   #       ###???????????? |
| ???????????????????????#   ##      ??????????????? |
| ???????????????????????#   ###    ???????????????? |
| ???????????????????????#   #??    ???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotAlphaDesublimator
  Manual?         0
Play Time         01:43:48
  Cumulative      121.3 hours
  Start           2024.08.24 @ 15:12:08
  End             2024.08.24 @ 16:56:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bc2d936-70e6-4230-8941-b6fc0560f61a