Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 23:46:04 Player: AlcoholicAardvark Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (859) 859 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 3213 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 160/300 Energy 99/100 System Corruption 1% Temperature Warm (149) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Terrain Scan Processor 0b10 Decoder Chip [Generic] Light Armor Plating Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Terrain Scan Processor 0b10 Decoder Chip [Generic] Light Armor Plating Heavy Particle Cannon Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 29 | 6 7 9 . . 7 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 2 . . 2 Treads . | . . . . . . Leg 7 | 2 1 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 2 . . 1 Device 2 | . 1 1 . . . Storage 3 | 1 1 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 3 4 . . 4 Energy Gun 3 | 2 1 . . . . Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 2 | . . 2 . . . Launcher 4 | . 1 . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . . 2 . . 6 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 1 | . . 1 . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 1 . . 4 To Critical Strikes . | . . . . . . Average Backups 8 | . 3 9 9 9 9 Power . | . . . . . . Propulsion 1 | . . 1 2 2 1 Utility 2 | . . 2 3 3 4 Weapon 3 | . 2 4 4 4 3 Tool/Special . | . . . . . . Unused Backups 7 | . 1 2 . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 1 . . 4 Weapon 2 | . 1 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 91 93 100 100 95 Engine 11 | . 14 9 11 11 11 Leg 31 | . 28 32 33 33 29 Device 8 | . 6 7 11 11 10 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Energy Gun 5 | . 23 3 . . . Energy Cannon 10 | . . 14 11 11 10 Ballistic Gun 1 | . 2 2 . . . Ballistic Cannon 5 | . . 1 11 11 5 Peak Build Rating 20 | 6 7 19 19 20 20 Average Rating 15 | 4 6 14 19 19 19 On Entrance 11 | . 6 7 19 19 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 11 18 31 31 31 41 Greatest Support 33 | 20 20 33 33 33 33 Greatest Overweight (x) 4 | 3 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 12 Most Carried 10 | 2 8 10 9 10 10 Average Carried 8 | . 3 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 1 7 9 9 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 577 | 243 132 185 . . 17 Remotely . | . . . . . . Salvage Created 893 | . 361 418 . . 114 Parts 58 | . 24 30 . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented 5 | . . . . . 5 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 10 15 . . 3 Guns 8 | . 7 1 . . . Cannons 12 | . . 11 . . 1 AOE 8 | . 3 3 . . 2 Classes Destroyed 7 | . 4 2 . . 1 Builder 3 | . 3 . . . . Watcher 1 | . 1 . . . . Swarmer 12 | . 3 8 . . 1 Grunt 12 | . 7 4 . . 1 Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 7 3 . . 2 Combat Bots Only 4 | . 4 3 . . 2 Max Kills in Single Turn 3 | . 3 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 190 | . 40 56 . . 94 Missed 67 | . 14 16 . . 37 Hits 123 | . 26 40 . . 57 Melee 3 | . . 3 . . . Projectile 120 | . 26 37 . . 57 Critical Strikes 5 | . . 3 . . 2 Damage Taken 1937 | . 354 547 . . 1036 Core 565 | . 159 73 . . 333 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 116 | . . 116 . . . Core Remaining (%) 68 | 100 36 . . . . Volleys Fired 65 | . 25 30 . . 10 Largest 2 | . 2 2 . . 2 Hottest 131 | . 90 131 . . 112 Shots Fired 119 | . 49 55 . . 15 Gun 51 | . 47 4 . . . Cannon 56 | . . 50 . . 6 Launcher 12 | . 2 1 . . 9 Special . | . . . . . . Kinetic 16 | . 5 9 . . 2 Thermal 70 | . 42 24 . . 4 Explosive 12 | . 2 1 . . 9 Electromagnetic 21 | . . 21 . . . Robot Hit Streak 10 | . 9 10 . . 4 Robot Miss Streak 6 | . 3 6 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 60 | . 25 29 . . 6 Core Hits 59 | . 20 22 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2126 | . 549 756 . . 821 Guns 304 | . 279 25 . . . Cannons 691 | . . 621 . . 70 Explosions 1131 | . 270 110 . . 751 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 202 | . 22 160 . . 20 Thermal 736 | . 415 271 . . 50 Explosive 952 | . 112 89 . . 751 Electromagnetic 236 | . . 236 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 93 | . 82 10 . . 1 Projectiles 10 | . . 10 . . . Explosions 83 | . 82 . . . 1 Melee . | . . . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 149 | . 87 9 . . 53 Shots 4 | . 1 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 135 315 . . 137 Average Temperature 77 | . 44 111 . . 36 Received Heat Transfer 330 | . 93 66 . . 171 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1329 | . 835 420 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 97 100 . . Level 1 1 | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 217 | . 197 217 9 . . Initial 79 | . . 79 9 . . Average 52 | . 53 56 4 . . Influence Increases 993 | . 374 471 . . 148 Destroy 0b10 Robot/C 600 | . 200 300 . . 100 Destroy 0b10 Robot/NC 20 | . 20 . . . . Destroy Leader 132 | . 52 60 . . 20 Allied During Kill 28 | . . . . . 28 Disable Machine 60 | . 45 15 . . . Destroy Structure 48 | . 27 21 . . . Lose Combat Pursuer 105 | . 30 75 . . . Influence Decreases 993 | . 185 635 25 . 148 Entered New Map 126 | . . 110 16 . . Time Decay 639 | . 185 355 9 . 90 Lost Part 60 | . . 20 . . 40 Lost Ally 18 | . . . . . 18 Purge Threat 150 | . . 150 . . . Squads Dispatched 5 | . 3 1 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 19 26 . . 10 Peak Tracking Total 7 | . 4 6 . . 7 Tactical Retreats 5 | . 2 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 3 1 . . 1 Max in Single Turn 2 | . 2 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 1 8 . 1 . Terminals 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 6 20 . 1 . Successful 16 | . 1 14 . 1 . Failed 11 | . 5 6 . . . Catastrophic 5 | . 2 3 . . . Database Lockouts . | . . . . . . Manual 9 | . 4 3 . 2 . Terminals 16 | . 6 10 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 5 . 1 . Part Schematic 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 7 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 109 | . . 109 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 590 | . . . . . 590 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 380 | . 241 139 . . . Sensors 380 | . 241 139 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3261 | 71 539 975 38 1258 380 Spaces Moved 2177 | 43 348 494 32 1034 226 Core 11 | 10 . . . . 1 Treads . | . . . . . . Legs 2166 | 33 348 494 32 1034 225 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 123 | 141 120 120 120 120 153 Slowest Speed 400 | 200 120 120 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 42 56 12 88 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 76 | . 26 17 . . 33 Melee . | . . . . . . Projectile 11 | . . 11 . . . AOE 65 | . 26 6 . . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2615 | 50 419 820 31 1051 244 Wait 307 | . 26 264 . 17 . Move 2172 | 42 347 493 31 1033 226 Hop . | . . . . . . Pick Up 22 | 2 8 11 . 1 . Fast Attach 13 | 5 2 6 . . . Attach 10 | 1 1 4 . . 4 Detach . | . . . . . . Swap 12 | . 5 4 . . 3 Drop 14 | . 5 8 . . 1 Fire 65 | . 25 30 . . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 11) 512 | -10/Materials | Core integrity fell below 50% 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Identified exit to Mines 900 | -9/Materials | Repaired Lgt. Ion Engine 1498 | -9/Materials | Repaired Imp. Aluminum Leg 1550 | -9/Materials | Repaired Hvy. Ion Engine 1583 | -9/Materials | Discovered new exit (range 14) 1586 | -9/Materials | Entered Mines 1607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1622 | -9/Mines | Identified exit to Zion 1624 | -9/Mines | Entered Zion 1911 | -7/Zion | Met Imprinter 1943 | -7/Zion | Imprinted 1945 | -7/Zion | Declared Zion's savior 2505 | -7/Zion | Learned location of 1 exit from Factory 2854 | -7/Zion | Learned Factory interactive machine intel 2857 | -7/Zion | Discovered new exit (range 10) 2868 | -7/Zion | Identified exit to Proximity Caves 2882 | -7/Zion | Entered Proximity Caves 2882 | -6/Proximity Caves | Accompanied by 4 allies 3052 | -6/Proximity Caves | Spotted B-75 Beast 3062 | -6/Proximity Caves | Learned Factory security intel 3105 | -6/Proximity Caves | Lost 4 allies 3205 | -6/Proximity Caves | Core integrity fell below 50% 3251 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3258 | -6/Proximity Caves | Core integrity fell below 20% 3262 | -6/Proximity Caves | Released all parts (5) 3262 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Imp. Heat Sink blasted off. Machine disabled. Penetrated by Slug. S-27 Virus springs to life. Y-64 Sentinel: "REQUESTING BACKUP." Destroyed Lgt. Angular Momentum Engine. P-60 Hacker destroyed. Penetrated by Slug. Aluminum Leg destroyed. Rocket Launcher destroyed. Aluminum Leg destroyed. System corrupted: Component data lost. S-27 Virus destroyed. Aluminum Leg destroyed. Released Imp. Grenade Launcher. Released Signal Interpreter. Released Hvy. Ion Engine. Released Lrg. Storage Unit. Released Hvy. Particle Cannon. Map ----- +----------------------------------------------------+ | ???##?## ##" "#?????????????????????????? | | ??## ## ##?????????????????????????? | | ??# #### #?????????????????????? | | ??# = ## ##??# #?????????????????????? | | ??## ###""##???# ##?????????????????????? | | ???### #?# ?????# ###??????????????????????? | | ????## ###""####?## ##????????????????????????? | | ???## ## ##?####?????????????????????????? | | ???# ##?????????????????????????????? | | ???## ####???#####??????????????????? | | ????### % #?# #??????????????????? | | ??????### ### = ## #??????????????????? | | ???????## #" % #??????????????????? | | ?????### # #??????????????????? | | ???# #" #???????????????????? | | ???## ## #" g ##??????????????????? | | ????## ## #"b g Y g ##???? ???????????? | | ?????# ## ?"" % #### #???????????? | | ?????# ## BB #???????????? | | ?????# BB #???????????? | | ?????# # ##??????????????? | | ?????# #??????????????? | | ???# % #??????????????? | | ???# ! % ##??????????????? | | ???# *!] ##???????????????? | | ???# ]@ #????????????????? | | ??# ?????????? | | ??# #### ????????? | | ??# ### ##??## ?????????? | | ??# #??#####????# ?????????? | | ??# ##????????????# ##??????????? | | ????###??????????????## #########???????????? | | ??????????????????????### #???????????????????? | | ????????????????????????####;#???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Power Amplifier | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 62% | -9/Materials Imp. Aluminum Leg | 34% | -9/Materials Hvy. Ion Engine | 68% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed TechMediumDrive Manual? 0 Play Time 00:38:56 Cumulative 13.0 hours Start 2025.11.22 @ 23:02:34 End 2025.11.22 @ 23:46:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a3edda49-6bd7-4544-94cb-062fb047f1ef