Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 20:35:59 Player: Decinym Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (3) 15 Value Destroyed (22) 22 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (29081) 29081 TOTAL SCORE: 36438 Bonus ------- Pacifist 5711 Entered DSFs 1000 Win 3000 Win Speed 19370 Cogmind --------- Core Integrity 880/1600 Matter 257/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Improved Reaction Control System Improved Cloaking Device Hardened Medium Armor Plating Medium Insulated Plating Advanced Force Field Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Nuclear Pulse Array Impulse Thruster Array Advanced Signal Interpreter [Rating: 172] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Reactor Micro Antimatter Reactor Propulsion Impulse Thruster Array Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Impulse Thruster Array Utility Advanced System Shield Device Advanced Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Force Lance Energy Gun EM Pulse Gun Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 8 | . . 2 . . . 2 . . . 1 1 . 2 . Utility 9 | . . . 2 2 . . . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 50 | . 3 3 3 . 4 3 . 1 5 3 . 10 5 10 Power 6 | . 1 . . . . 1 . . . 1 . 2 . 1 Engine 2 | . 1 . . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 1 . 2 . 1 Propulsion 17 | . 2 2 . . 3 . . . 2 1 . 3 1 3 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . . . . . Flight 14 | . 2 2 . . . . . . 2 1 . 3 1 3 Utility 25 | . . 1 3 . 1 2 . 1 3 1 . 3 4 6 Device 8 | . . . 1 . . 2 . . . . . . 2 3 Storage . | . . . . . . . . . . . . . . . Processor 3 | . . 1 1 . . . . . . . . . . 1 Hackware 6 | . . . . . . . . . 3 1 . . 1 1 Protection 8 | . . . 1 . 1 . . 1 . . . 3 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . 2 . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 Parts Lost 36 | . . . 1 . 4 . . . 3 1 . 3 2 22 Power 5 | . . . . . . . . . . . . 2 . 3 Propulsion 12 | . . . . . 3 . . . 1 1 . . . 7 Utility 17 | . . . 1 . 1 . . . 2 . . 1 2 10 Weapon 2 | . . . . . . . . . . . . . . 2 Highest Loss Streak 20 | . . . 1 . 5 . . . 2 1 . 4 2 20 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 31 60 69 . 35 37 46 47 61 59 52 58 77 69 Engine 3 | . 7 11 9 . 2 6 6 6 5 5 4 1 . . Reactor 3 | . . . . . . . . . . 4 4 5 8 7 Hover 4 | . . . . . 7 13 13 13 7 . . . . . Flight 14 | . 17 44 36 . 10 . . . 6 14 9 17 21 20 Device 9 | . . . 4 . . 4 13 13 11 10 9 9 11 12 Processor 5 | . . 5 13 . 12 6 6 6 5 5 4 4 4 5 Hackware 7 | . . . . . . . . . 13 13 14 14 12 10 Protection 5 | . . . 6 . 2 6 6 7 7 5 4 5 9 4 Piercing Weapon 3 | . . . . . . . . . . . . . 8 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | . 5 5 7 7 7 10 10 13 13 22 22 58 58 66 Greatest Support 80 | 3 8 16 16 16 40 40 40 40 40 39 26 61 77 80 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 3 3 3 4 3 3 3 5 3 3 5 5 5 Average Carried 3 | 6 4 2 2 3 3 3 3 3 3 2 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 2 3 3 4 3 3 3 3 3 3 5 5 3 Class Distribution -------------------- 42% | Hacker-Sprinter 30% | Mutant 15% | Hacker-Mutant 11% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Matter Collected 512 | 200 . . . . 5 . 23 . 3 . . 4 129 148 Remotely . | . . . . . . . . . . . . . . . Salvage Created 147 | . . . . . . . . . . . . . 129 18 Parts 7 | . . . . . . . . . . . . . 5 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . . . . . . . . . 2 . Worker 2 | . . . . . . . . . . . . . 1 1 Recycler 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 2 | . . . . . . . . . . . . . 2 1 Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Damage Taken 4793 | . 14 116 44 . 277 18 59 . 781 150 . 146 623 2565 Core 1278 | . 14 53 20 . 79 18 20 . 219 49 . . 86 720 Absorbed by Shields 140 | . . . . . . . . . . . . . . 140 Core Remaining (%) 89 | 100 94 86 96 . 88 . . 95 78 95 . 100 94 55 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . . . . . . . . . . . . 2 2 Core Hits 3 | . . . . . . . . . . . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . . . . . . 5 8 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . 5 8 Sneak Attacks 3 | . . . . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 468 | . . . . . . . . . . . . . 287 181 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 468 | . . . . . . . . . . . . . 287 181 Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 468 | . . . . . . . . . . . . . 287 181 Highest Corruption 14 | . . . . . . 1 1 1 3 . . . . 14 Average Corruption 3 | . . . . . . 1 1 1 3 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . . . 11 Message Errors 2 | . . . . . . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . . . . . . 114 Shots 1 | . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 12 | . . 5 . . . . . . . . . . 4 12 Average Temperature 4 | . . 4 . . . . . . . . . . 4 4 Received Heat Transfer 189 | . . 18 . . . 9 27 . 63 27 . . 45 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Peak Influence 423 | . 7 152 100 40 31 65 . . 221 185 91 68 141 423 Initial 107 | . . 2 70 40 31 . . . 57 107 91 68 29 60 Average 119 | . 1 60 82 40 9 20 . . 119 137 91 49 63 229 Maximum Alert Level 2 | . . . . . . . . . 1 . . . . 2 Low Security (%) 85 | 100 100 100 100 100 100 100 . . 93 100 100 100 100 55 Level 1 11 | . . . . . . . . . 6 . . . . 34 Level 2 3 | . . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 2 . . . 3 . . 3 1 . . 3 5 Investigation 3 | . . . . . . 1 . . 1 . . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 14 | . . 2 . . . 2 . . 2 1 . . 2 5 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Distress Signals 3 | . . . . . . . . . . 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 148 | . 3 19 4 . 1 7 5 . 14 3 . 2 27 63 Peak Tracking Total 31 | . 3 16 5 . 1 6 3 . 11 2 . 1 19 31 Tactical Retreats 21 | . . 2 . . . 2 3 . 4 . . 1 2 7 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Traps Triggered 3 | . . . . . . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Machines Accessed 21 | . 2 2 2 1 . 4 . . 2 1 1 . 3 3 Terminals 20 | . 2 2 1 1 . 4 . . 2 1 1 . 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 56 | . 3 3 6 1 . 10 . . 7 6 2 . 12 6 Successful 15 | . 1 . 1 1 . 2 . . 3 1 1 . 3 2 Failed 41 | . 2 3 5 . . 8 . . 4 5 1 . 9 4 Catastrophic 13 | . 2 1 1 . . 2 . . . 2 . . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 3 3 2 . . 4 . . 4 . . . 3 3 Terminals 52 | . 3 3 2 1 . 10 . . 7 6 2 . 12 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 4 . . . . . . . . . . . Terminal Hacks 9 | . . . . 1 . 1 . . 2 1 1 . 2 1 Open DSF 4 | . . . . 1 . 1 . . 1 . 1 . . . Level Access Points 2 | . . . . . . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . 1 . . 1 . . . 1 1 Terminals 6 | . 1 . 1 . . 1 . . 1 . . . 1 1 Botnet 5 | . . . 1 . . 1 . . 1 . . . 1 1 Disrupt 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 2 2 . . 4 . . . 1 1 . 3 3 Full Trace Events 2 | . . . . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Turns Passed 1230 | 2 43 57 39 5 30 98 174 36 128 61 6 55 169 327 Spaces Moved 2987 | 1 93 206 127 18 59 160 311 62 285 150 15 101 446 953 Core 47 | 1 26 . . . . . . . . . . . . 20 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 614 | . . . . . 24 160 311 62 57 . . . . . Flight 2326 | . 67 206 127 18 35 . . . 228 150 15 101 446 933 Fastest Speed 26 | 50 32 26 26 26 26 56 56 56 37 34 37 34 32 26 Average Speed 36 | 50 37 26 26 26 38 56 56 56 41 34 37 34 32 29 Slowest Speed 60 | 50 50 26 26 26 60 56 56 56 60 37 37 37 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 42 | . . 8 1 . . . . . 7 3 . . 6 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 19 36 20 1 82 6 56 16 10 7 1 86 17 33 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . 1 1 . . . . . . Spaces Dug 7 | . . . . . . . . . . . . . 2 5 Terrain Destroyed 31 | . . . . . . . . . . . . . 2 29 Melee 7 | . . . . . . . . . . . . . 2 5 Projectile . | . . . . . . . . . . . . . . . AOE 24 | . . . . . . . . . . . . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Acc Total 3040 | 4 101 200 129 17 65 166 310 62 286 155 14 116 457 958 Wait 9 | . . . . . . 4 . . . 2 . . 1 2 Move 2897 | . 92 189 124 17 58 159 310 61 273 144 14 100 436 920 Hop 33 | . . 8 1 . . . . . 4 2 . . 3 15 Pick Up 13 | . 2 . 1 . . . . . 2 1 . 3 3 1 Fast Attach 40 | . 2 1 3 . 4 2 . 1 4 2 . 10 4 7 Attach 10 | . 1 2 . . . 1 . . 1 1 . . 1 3 Detach 1 | . . . . . 1 . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop 23 | 4 4 . . . 2 . . . 2 1 . 3 5 2 Fire . | . . . . . . . . . . . . . . . Melee 12 | . . . . . . . . . . . . . 4 8 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 13) 46 | -10/Materials | Entered another Materials area 46 | -9/Materials | Evolved 2 slots: Propulsion x2 99 | -9/Materials | Discovered new exit (range 18) 103 | -9/Materials | Entered another Materials area 103 | -8/Materials | Evolved 2 slots: Utility x2 135 | -8/Materials | Discovered new exit (range 17) 142 | -8/Materials | Entered Factory 142 | -7/Factory | Evolved 2 slots: Utility x2 147 | -7/Factory | Identified exit to DSF 147 | -7/Factory | Entered DSF 168 | -7/DSF | Discovered new exit (range 14) 169 | -7/DSF | Additional patrols routed to DSF 177 | -7/DSF | Entered Factory 177 | -6/Factory | Evolved 2 slots: Propulsion x2 195 | -6/Factory | Lost 5 parts (3n2u) 271 | -6/Factory | Discovered new exit (range 9) 275 | -6/Factory | Entered Lower Caves 442 | -6/Lower Caves | Discovered new exit (range 10) 449 | -6/Lower Caves | Entered another Lower Caves area 460 | -6/Lower Caves | Build established: Mutant 465 | -6/Lower Caves | Discovered new exit (range 15) 485 | -6/Lower Caves | Entered Factory 485 | -5/Factory | Evolved 2 slots: Utility x2 502 | -5/Factory | Discovered new exit (range 16) 608 | -5/Factory | Discovered new exit (range 12) 613 | -5/Factory | Entered another Factory area 613 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 637 | -4/Factory | Identified exit to Research 645 | -4/Factory | Discovered new exit (range 5) 674 | -4/Factory | Entered Research 674 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 680 | -3/Research | Identified exit to DSF 680 | -3/Research | Entered DSF 707 | -3/DSF | Additional patrols routed to DSF 726 | -3/DSF | Discovered new exit (range 16) 730 | -3/DSF | Found Enh. Force Lance 731 | -3/DSF | Lost 4 parts (2p1n1u) 732 | -3/DSF | Found Enh. Force Lance 735 | -3/DSF | Entered Research 735 | -2/Research | Evolved 2 slots: Propulsion x2 805 | -2/Research | Found Prototype Launcher 842 | -2/Research | Identified exit to Access 889 | -2/Research | Spotted B-90 Cyclops 904 | -2/Research | Entered Access 904 | -1/Access | Evolved 2 slots: Utility x2 919 | -1/Access | Energy Cycler disabled 1008 | -1/Access | Build established: Hacker-Sprinter 1152 | -1/Access | System corruption reached 10% 1191 | -1/Access | Identified exit to Command 1228 | -1/Access | Discovered new exit (range 6) 1231 | *** | Escaped! Last Messages --------------- Found 1 branch access point: (141,100) Command Map updated. 01199_ P-80 Master resets P-80 Master, system corruption cleaned. 01200_ Wave Collapse Detector explodes. 01200_ Enh. Force Lance destroyed. 01200_ Mic. Antimatter Reactor destroyed. 01200_ K-01 Serf destroyed. 01206_ System corrupted: Matter fused (-8). 01206_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01211_ Impulse Thruster Array destroyed. 01218_ Slug penetrates Wall. 01220_ Enh. Force Lance destroyed. 01220_ Electron Diverter destroyed. 01224_ Drone sends a signal. 01224_ Adv. System Shield destroyed. 01228_ The Access Shell folds into the floor. 01228_ EXIT=FOUND 01231_ P7KJ6ET0Y IXH<%J&NW5XJ>:D/|6JYU Map ----- +----------------------------------------------------+ | ??# + #??????????????????????????# #?????? | | ??# # #??????????????????????????# #?????? | | ??# ! " # #?????????????????????????? +?????? | | ??# """ ?# #??????????????????????????###?????? | | ??# """ ?# #??????????????????????????????????? | | ??# " ??# #??????????????????????????????????? | | ??# ??# #??????????????????????????????????? | | ??# ???# #??????????????????????????????????? | | ??# ???# ##?????????????????????????????????? | | ??#####????# "#?????????????????????????????????? | | ???????????# "####################### #????????? | | ???????????+ ??????? | | ???????????# s ???????? | | ???????????# #######ss ""#####?????????????? | | ???????????# #?????#ss ""#?????????????????? | | ???????????# H#?????#s ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #????## ""##????????????????? | | ??????????? ????# #????????????????? | | ??????????? ????## ##????????????????? | | ??????????? ?????# #?????????????????? | | ??????????# ?????# #?????????????????? | | ??????????#####?????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 675 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 74 Offensive Hacking 12 Defensive Hacking 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftBiometalReplicator Manual? 0 Play Time 00:31:43 Cumulative 311.6 hours Start 2022.04.15 @ 20:08:12 End 2022.04.15 @ 20:35:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type 0 Total 28 Types 17/3/2/1/2/0/3/0/0 Lore% 85 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2046b4c-aecd-4882-b159-a0d99215f171