Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 17:30:03

Player: wojo

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (68)      340
Value Destroyed (1717)     1717
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (312)                312
              TOTAL SCORE: 3409

 Bonus
-------
High Alert Combat Kills    312

 Cogmind 
---------
Core Integrity             0/400
Matter                     130/300
Energy                     158/160
System Corruption          1%
Temperature                Warm (175)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Visual Processing Unit
  Improved Sensor Array
           Salvage Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Light Armor Plating
  Advanced Beam Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
  Improved Datajack
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
           Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Sensor Array
           Salvage Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Particle Gun
           Spread Laser
           Spread Laser
           Grenade Launcher
      Mini Grenade Launcher
  Improved Datajack
           Mining Claw
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             45   | 7   10  28  
  Power                    7    | 1   2   4   
    Engine                 6    | 1   2   3   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 6    | 2   1   3   
    Leg                    1    | .   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 2   3   6   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              5    | .   1   4   
    Hackware               2    | .   .   2   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   20   | 2   4   14  
    Energy Gun             4    | .   2   2   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          7    | 2   1   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   1   5   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   3   11  
  Power                    3    | .   1   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   99  94  
  Engine                   12   | .   14  10  
  Treads                   22   | .   28  17  
  Device                   5    | .   11  .   
  Storage                  12   | .   14  11  
  Processor                14   | .   2   25  
  Hackware                 3    | .   .   7   
  Energy Gun               10   | .   15  5   
  Energy Cannon            1    | .   .   3   
  Ballistic Gun            9    | .   11  7   
  Launcher                 2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  32  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  11   | .   .   11  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             15   | 1   15  15  
  Average Carried          11   | .   10  13  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 1   15  13  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1006 | 282  211  513  
  Remotely                 .    | .    .    .    
Salvage Created            1838 | 54   406  1378 
  Parts                    129  | 6    32   91   
Haulers Intercepted        2    | .    1    1    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  49   | .   13  36  
  Guns                     22   | .   11  11  
  Cannons                  8    | .   .   8   
  AOE                      19   | .   2   17  
Classes Destroyed          10   | 1   5   4   
  Worker                   6    | .   .   6   
  Builder                  2    | .   .   2   
  Tunneler                 3    | 2   .   1   
  Hauler                   2    | .   1   1   
  Mechanic                 1    | .   .   1   
  Operator                 5    | .   2   3   
  Watcher                  2    | .   1   1   
  Swarmer                  10   | .   6   4   
  Grunt                    34   | .   7   27  
  Sentry                   5    | .   .   5   
Best Kill Streak           9    | 2   5   9   
  Combat Bots Only         6    | .   5   6   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        226  | .    73   153  
  Missed                   58   | .    14   44   
Damage Taken               2224 | .    625  1599 
  Core                     473  | .    61   412  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         87   | 100  75   .    
Volleys Fired              127  | 2    47   78   
  Largest                  2    | 2    2    2    
  Hottest                  130  | 40   130  101  
Shots Fired                243  | 4    90   149  
  Gun                      186  | 4    89   93   
  Cannon                   31   | .    .    31   
  Launcher                 26   | .    1    25   
  Special                  .    | .    .    .    
  Kinetic                  120  | 4    54   62   
  Thermal                  97   | .    35   62   
  Explosive                26   | .    1    25   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | 1    10   16   
  Robot Miss Streak        9    | 1    9    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           157  | 2    61   94   
  Core Hits                123  | 2    43   78   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4542 | 20   836  3686 
  Guns                     1632 | 20   708  904  
  Cannons                  477  | .    .    477  
  Explosions               2433 | .    128  2305 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1066 | 20   455  591  
  Thermal                  1043 | .    253  790  
  Explosive                2433 | .    128  2305 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Parts Rejected         1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            156  | .    7    149  
  Projectiles              .    | .    .    .    
  Explosions               156  | .    7    149  
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      244  | .    2    242  
  Shots                    10   | .    1    9    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        276  | .    276  234  
  Average Temperature      82   | .    87   80   
  Received Heat Transfer   1017 | .    270  747  
  Effects                  2    | .    2    .    
    Energy Bleed           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         1943 | .    393  1550 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             932  | 10  191 932 
  Initial                  6    | .   6   .   
  Average                  220  | 2   51  401 
Maximum Alert Level        3    | .   .   3   
  Low Security (%)         69   | 100 100 38  
  Level 1                  2    | .   .   5   
  Level 2                  17   | .   .   36  
  Level 3                  9    | .   .   19  
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   1   6   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  2    | .   .   2   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              76   | .   24  52  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         9    | .   .   9   
  Triggered                .    | .   .   .   
  Disarmed                 2    | .   .   2   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          6    | .   .   6   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          14   | .   5   9   
  Terminals                10   | .   3   7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                41   | .   13  28  
  Successful               29   | .   9   20  
  Failed                   12   | .   4   8   
    Catastrophic           4    | .   1   3   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                22   | .   6   16  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          10   | .   7   3   
  Scanalyzers              9    | .   .   9   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   4   10  
  Record                   1    | .   1   .   
  Prototype ID Bank        3    | .   1   2   
  Emergency Access Points  2    | .   1   1   
  Locate Traps             2    | .   .   2   
  Dispatch Records         1    | .   .   1   
  Surveillance Status      1    | .   .   1   
  Hauler Manifests         2    | .   1   1   
  Registered Components    1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       7    | .   5   2   
  Process                  2    | .   1   1   
  Report Inventory         3    | .   2   1   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 8    | .   .   8   
  Insert Component         4    | .   .   4   
  Analyze                  4    | .   .   4   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       2    | .   1   1   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   3   6   
  Full Trace Events        3    | .   .   3   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   4    | .   .   4   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          402  | .   78  324 
  Retrieved Matter         84   | .   84  .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           4    | .   .   4   
  Part Schematics Acquired 4    | .   .   4   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2677 | 80   1292 1305 
Spaces Moved               1284 | 43   697  544  
  Core                     9    | 5    .    4    
  Treads                   1271 | 38   697  536  
  Legs                     4    | .    .    4    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            170  | 147  160  184  
  Slowest Speed            600  | 160  160  600  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 5    98   52   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          210  | .    10   200  
  Melee                    .    | .    .    .    
  Projectile               2    | .    .    2    
  AOE                      208  | .    10   198  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1534 | 52  784 698 
  Wait                     7    | .   1   6   
  Move                     1282 | 42  696 544 
  Hop                      .    | .   .   .   
  Pick Up                  38   | 1   21  16  
  Fast Attach              15   | 7   1   7   
  Attach                   13   | .   3   10  
  Detach                   1    | .   .   1   
  Swap                     17   | .   6   11  
  Drop                     24   | .   8   16  
  Fire                     127  | 2   47  78  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     9    | .   .   9   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   81 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  593 | -10/Materials | Discovered new exit (range 7)
  704 | -10/Materials | Discovered new exit (range 3)
  888 | -10/Materials | Discovered new exit (range 7)
  904 | -10/Materials | Discovered new exit (range 15)
 1112 | -10/Materials | Discovered new exit (range 16)
 1373 | -10/Materials | Entered another Materials area
 1373 | -9/Materials  | Evolved 2 slots: Utility x2
 1947 | -9/Materials  | Discovered new exit (range 10)
 2131 | -9/Materials  | Discovered new exit (range 8)
 2373 | -9/Materials  | Core integrity fell below 50%
 2432 | -9/Materials  | Lost 5 parts (1p2n2w)
 2573 | -9/Materials  | First assault squad dispatched
 2664 | -9/Materials  | Core integrity fell below 20%
 2678 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02660_ G-34 Mercenary unfolds itself. <x3>
02660_ M-13 Machinist unfolds itself.
02663_ G-34 Mercenary destroyed. <x2>
02665_ System corrupted: Heat flow error (+200).
02666_ Destroyed Lgt. Nuclear Core.
02666_ G-47 Trooper destroyed.
02666_ Destroyed Wheel.
02666_ U-05 Engineer builds a Wall.
02667_ U-05 Engineer lays Concrete.
02668_ U-05 Engineer builds a Wall.
02669_ Destroyed Wheel.
02669_ M-13 Machinist destroyed.
02669_ Destroyed Structural Scanner.
02671_ The unstable cave ceiling collapses.
02672_ G-34 Mercenary destroyed.
02672_ U-05 Engineer destroyed.
02675_ The unstable cave ceiling collapses.
02675_ 3 Matter crushed.
02675_ Critical hit (Burn: +37).
02675_ Rocket Launcher destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         18
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
    Imp. Targeting Computer | -9/Materials | Scanalyzed
              Imp. Datajack | -9/Materials | Scanalyzed
 Salvage Targeting Computer | -9/Materials | Scanalyzed
          Imp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneNuclearDesublimator
  Manual?         0
Play Time         00:38:38
  Cumulative      22.3 hours
  Start           2024.06.03 @ 16:40:02
  End             2024.06.03 @ 17:30:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: c2c53863-dac0-404f-96a4-5604f82bda99