Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.08 @ 23:25:12 Player: Jack Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (69) 345 Value Destroyed (1206) 1206 Prototype IDs (0) 0 Alien Tech Used (1) 200 Bonus (3000) 3000 TOTAL SCORE: 11351 Bonus ------- Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 271/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Power Sword Spear Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Force Field > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Graphene Brace Spear [Rating: 107] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Terrain Scan Processor Device Structural Scanner Processor Terrain Scan Processor Weapon Datajack Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . 2 . . . Utility 12 | . . 1 1 2 2 2 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 56 | 5 7 3 2 9 6 1 1 1 1 11 7 2 . Power 8 | 1 . . . 1 . . 1 . . 3 2 . . Engine 5 | 1 . . . 1 . . 1 . . 1 1 . . Core . | . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 2 1 . . Propulsion 11 | . 5 1 1 . . . . . . 3 1 . . Treads . | . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . 3 1 1 . . . . . . 3 1 . . Utility 27 | . 1 2 . 6 5 1 . 1 1 4 4 2 . Device 12 | . . 1 . 3 2 . . 1 1 1 2 1 . Storage . | . . . . . . . . . . . . . . Processor 15 | . 1 1 . 3 3 1 . . . 3 2 1 . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 4 1 . 1 2 1 . . . . 1 . . . Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | 2 . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . Parts Lost 20 | . 1 . . . . . 1 . 3 1 9 4 1 Power 1 | . . . . . . . . . . . 1 . . Propulsion 7 | . 1 . . . . . 1 . 1 . 4 . . Utility 11 | . . . . . . . . . 1 1 4 4 1 Weapon 1 | . . . . . . . . . 1 . . . . Highest Loss Streak 6 | . 1 . . . . . 1 . 2 1 6 3 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 1 2 1 2 4 4 4 5 5 4 4 4 2 3 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . 1 1 2 3 2 3 4 4 3 3 3 1 1 Weapon 1 | 1 . . . 1 1 1 1 1 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 6 | . . . . 1 1 . . 1 . . 2 . 1 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . . 1 1 . . 1 . . 2 . 1 Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 42 71 74 82 87 92 80 78 71 71 74 54 41 Engine 4 | . 6 8 9 7 6 5 4 5 5 . . . . Flight 17 | . 4 33 31 30 26 23 18 15 10 13 10 . . Device 12 | . . 9 9 12 20 17 15 15 14 13 11 3 . Processor 26 | . . 9 9 20 24 33 31 31 31 34 43 49 41 Special Weapon 1 | . 12 . . . . . . . . . . . . Slashing Weapon 1 | . . . . 3 3 . . . . 3 3 . . Piercing Weapon 2 | . . . . . 2 5 5 5 5 . . 1 . Special Melee Weapon 2 | . . . 7 3 2 5 5 5 4 . . . . Peak Build Rating 107 | 3 4 7 11 33 41 43 43 47 41 96 107 45 31 Average Rating 37 | 2 3 6 9 25 35 42 41 41 38 84 87 38 30 On Entrance 29 | . 3 3 7 11 33 41 43 41 41 38 96 31 31 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 36 | 7 5 6 7 17 17 15 15 11 9 22 36 4 . Greatest Support 48 | 3 20 12 17 17 17 17 17 13 13 48 48 3 3 Greatest Overweight (x) 2 | 2 1 . . . . . 1 . . . 1 1 . Average Overweight (x) . | 1 . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 2 4 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 1 2 1 2 4 4 4 5 5 4 4 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 2 4 5 4 5 5 5 4 5 5 3 3 Class Distribution -------------------- 60% | Scavenger-Scout 21% | Mutant 7% | Scavenger-Sprinter 5% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Matter Collected 991 | 374 108 19 51 93 47 23 26 46 . 87 108 9 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1969 | 300 219 19 87 157 57 23 101 . 23 385 569 29 . Parts 169 | 26 15 . 6 14 9 3 7 . 1 46 37 5 . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 1 1 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Combat Hostiles Destroyed 15 | . 5 . . . . . 1 . 1 3 5 . . Melee 10 | . . . . . . . 1 . 1 3 5 . . Guns 4 | . 4 . . . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . Classes Destroyed 10 | 3 4 1 1 . . . 1 . . . . . . Worker 7 | 3 . . . 1 1 . . . . 2 . . . Builder 20 | . . . 1 3 1 1 2 . . 5 6 1 . Tunneler 13 | 9 . . . 1 1 . . . . 2 . . . Hauler 2 | . 2 . . . . . . . . . . . . Recycler 4 | 1 1 . . . . . . . . . 2 . . Operator 4 | . . 1 2 1 . . . . . . . . . Watcher 4 | . 1 . 1 1 . . . . . 1 . . . Swarmer 9 | . 3 . . . . . . . 1 . 5 . . Grunt 2 | . 2 . . . . . . . . . . . . Programmer 4 | . . . . . . . 1 . . 3 . . . Best Kill Streak 6 | 5 4 1 2 3 1 1 1 . 1 3 6 1 . Combat Bots Only 4 | . 3 . . . . . 1 . 1 2 4 . . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 . 1 1 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Hostile Shots Fired 275 | . 21 . 2 . . . 14 . 24 43 97 66 8 Missed 109 | . 8 . 1 . . . 7 . 14 21 29 27 2 Hits 166 | . 13 . 1 . . . 7 . 10 22 68 39 6 Projectile 166 | . 13 . 1 . . . 7 . 10 22 68 39 6 Critical Strikes 7 | . . . . . . . . . 2 . 2 2 1 Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 2988 | . 111 . 12 . . . 94 . 151 419 1206 775 220 Core 1758 | . 38 . 12 . . . 62 . 39 152 587 688 180 Absorbed by Shields 87 | . . . . . . . . . . . 87 . . Ignored by Resistances 833 | . 29 . 3 . . . 26 . 44 113 349 210 59 Core Remaining (%) 95 | 100 84 100 97 100 100 100 . . 91 88 . . . Volleys Fired 55 | 32 23 . . . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . . . Hottest 200 | 200 200 . . . . . . . . . . . . Shots Fired 109 | 64 45 . . . . . . . . . . . . Gun 88 | 56 32 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 21 | 8 13 . . . . . . . . . . . . Kinetic 44 | 28 16 . . . . . . . . . . . . Thermal 65 | 36 29 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 15 | 15 10 . . . . . . . . . . . . Robot Miss Streak 3 | 1 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 140 | 32 33 1 5 9 3 1 9 . 1 22 23 1 . Core Hits 63 | 14 13 . 2 2 3 1 4 . 1 13 9 1 . Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | 4 1 . 1 . 2 . 1 . . 3 . . . Burn 5 | 4 1 . . . . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . Sever 3 | . . . . . . . . . . 3 . . . Impale 3 | . . . . . 2 . 1 . . . . . . Melee Attacks 256 | . 3 17 10 61 21 8 28 2 2 57 45 2 . Impact 61 | . 3 17 9 32 . . . . . . . . . Slashing 132 | . . . . 28 10 . . . . 49 45 . . Piercing 61 | . . . . . 11 8 28 2 2 8 . 2 . Sneak Attacks 32 | . . . 2 6 3 1 2 . . 9 8 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5128 | 436 509 29 122 661 248 91 383 . 53 1308 1238 50 . Guns 705 | 364 341 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 4179 | . . 29 122 661 248 91 383 . 53 1308 1234 50 . Ramming 28 | . 24 . . . . . . . . . 4 . . Kinetic 328 | 153 175 . . . . . . . . . . . . Thermal 593 | 283 310 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 360 | . . 29 122 209 . . . . . . . . . Slashing 3005 | . . . . 452 133 . . . . 1186 1234 . . Piercing 814 | . . . . . 115 91 383 . 53 122 . 50 . Highest Corruption 6 | . . . . . . . 1 1 1 6 2 3 3 Average Corruption 1 | . . . . . . . 1 1 1 3 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 27 | . . . . . . . 1 12 3 8 . 3 . Message Errors 9 | . . . . . . . . 4 1 2 . 2 . Matter Fused 5 | . . . . . . . 1 2 . 2 . . . Heat Flow Errors 3 | . . . . . . . . 1 1 1 . . . Energy Discharges 4 | . . . . . . . . 3 . . . 1 . Data Loss (minor) 5 | . . . . . . . . 1 1 3 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 768 | . . 19 15 297 . . 6 . . 191 240 . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 768 | . . 19 15 297 . . 6 . . 191 240 . . Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . 24 . . . . . . . . . 2 . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 258 | 112 124 . 3 . . . . 258 159 193 . 240 . Average Temperature 51 | 37 37 . 3 . . . . 135 82 105 . 151 . Received Heat Transfer 443 | . 24 . 9 . . . . . 36 9 . 356 9 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . 1 2 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . . 3 3 4 . . . . . . . . . Impact Corruptions 8 | . . 1 3 4 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . Heat Transferred 1930 | 1075 855 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 135 | 20 135 40 30 30 32 11 45 . . 65 107 120 58 Initial 58 | . . 31 1 6 . 5 . . . . 31 22 58 Average 11 | 1 22 20 13 2 2 1 18 . . 10 31 21 56 Influence Increases 1599 | 65 259 23 55 158 62 33 160 . 50 282 294 158 . Destroy 0b10 Robot/C 300 | . 100 . . . . . 20 . 20 60 100 . . Destroy 0b10 Robot/NC 270 | 65 20 5 20 35 15 5 10 . . 50 40 5 . Destroy Leader 72 | . 26 . 2 2 . . 10 . . 22 10 . . Trap Triggered on 0b10 10 | . . . . 10 . . . . . . . . . Successful Hack 7 | . . . . 7 . . . . . . . . . Disable Machine 126 | . 18 9 . 27 . 18 36 . . . 18 . . Destroy Structure 214 | . 5 9 3 47 17 10 24 . . 60 36 3 . Partial Spotted 60 | . . . 30 . . . 15 . . 15 . . . Lose Combat Pursuer 540 | . 90 . . 30 30 . 45 . 30 75 90 150 . Influence Decreases 1551 | 65 172 105 43 173 50 47 154 6 50 217 312 85 72 Entered New Map 207 | . . 56 4 11 2 9 . 4 . . 34 25 62 Time Decay 1214 | 65 162 49 39 162 48 38 144 2 50 217 188 50 . Lost Part 130 | . 10 . . . . . 10 . . . 90 10 10 Squads Dispatched 18 | . 2 . 1 3 1 1 2 . . 3 2 3 . Investigation 2 | . 2 . . . . . . . . . . . . Extermination 10 | . . . . 2 1 1 1 . . 3 1 1 . Reinforcement 6 | . . . 1 1 . . 1 . . . 1 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Distress Signals 7 | . 1 . 1 . . . 1 . . 1 2 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 94 | . 8 1 5 5 2 . 7 . 7 20 16 18 5 Peak Tracking Total 11 | . 7 1 3 2 4 . 4 . 4 7 6 11 7 Tactical Retreats 18 | . 2 . . 1 1 . 2 . 2 5 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Traps Triggered 7 | . 2 . . 1 . . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 38 | . . . . 18 20 . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . . . . 1 2 . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Machines Disabled 14 | . 2 1 . 3 . 2 4 . . . 2 . . Max in Single Turn 1 | . 1 1 . 1 . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Machines Accessed 4 | . . . . 2 . . . 1 . 1 . . . Terminals 3 | . . . . 2 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 4 | . . . . 2 . . . 1 . 1 . . . Successful 4 | . . . . 2 . . . 1 . 1 . . . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . Terminals 3 | . . . . 2 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . 2 . . . 1 . 1 . . . Part Schematic 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . . . . . . . Non-combat 2 | . . . 1 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 1 1 . . . . . . . . . no_distress 2 | . . . 1 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Active Infowar (turns) 5320 | . . 101 81 1053 462 245 373 1476 153 832 408 136 . Sensors 5260 | . . 101 81 1053 462 245 373 1476 125 832 376 136 . Terrain 4376 | . . . . 357 462 245 349 1476 153 832 402 100 . Structural 2632 | . . . . 356 462 245 257 . 121 804 387 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Turns Passed 7010 | 821 686 112 81 1053 462 245 373 1476 153 832 470 233 13 Spaces Moved 6443 | 131 670 156 156 1145 480 252 593 504 232 1174 613 312 25 Core 793 | 131 297 . . . . . . . . . 28 312 25 Treads . | . . . . . . . . . . . . . . Legs 107 | . 107 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5543 | . 266 156 156 1145 480 252 593 504 232 1174 585 . . Fastest Speed 29 | 50 37 34 29 29 29 29 29 32 32 32 39 50 50 Average Speed 40 | 102 78 34 31 29 29 29 33 32 33 38 40 55 50 Slowest Speed 150 | 150 120 34 34 29 29 29 120 32 34 39 100 100 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 25 | . 5 . 2 . 1 1 7 . 2 . 7 . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 8 61 16 18 25 15 8 20 82 25 33 12 44 3 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 4 . . . . . Spaces Dug 141 | . 1 9 3 47 17 5 12 2 1 30 13 1 . Terrain Destroyed 144 | . 4 9 3 47 17 5 12 2 1 30 13 1 . Melee 141 | . 1 9 3 47 17 5 12 2 1 30 13 1 . Projectile 2 | . 2 . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed 1 | . 1 . . . . . . . . . . . . Walls Destroyed 1 | . 1 . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Qua Sec Total 10212 | 733 750 183 168 1751 763 409 719 1815 300 1467 762 367 25 Wait 3295 | 559 41 6 . 503 226 149 80 1306 68 220 91 46 . Move 6380 | 130 659 155 151 1144 477 249 578 503 227 1173 598 311 25 Hop 25 | . 5 . 2 . 1 1 7 . 2 . 7 . . Pick Up 23 | 3 5 1 3 . 4 1 2 1 . 1 2 . . Fast Attach 39 | 2 4 2 1 7 5 1 2 1 . 7 5 2 . Attach 20 | 1 5 2 1 . 2 . . . 1 . 4 4 . Detach 9 | . 1 . . 2 . . . . . . 4 2 . Swap 13 | 6 . . . 2 . . . . . 4 1 . . Drop 29 | . 3 . . 4 7 . 4 2 . 5 4 . . Fire 55 | 32 23 . . . . . . . . . . . . Melee 256 | . 3 17 10 61 21 8 28 2 2 57 45 2 . Ram 2 | . 1 . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 28 | . . . . 10 . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 38 | . . . . 18 20 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 822 | -11/Scrapyard | Entered Materials 823 | -10/Materials | Build established: Mutant 1066 | -10/Materials | Discovered new exit (range 15) 1155 | -10/Materials | Discovered new exit (range 5) 1388 | -10/Materials | Released all parts (4) 1422 | -10/Materials | Discovered new exit (range 12) 1441 | -10/Materials | Identified exit to Subcaves 1508 | -10/Materials | Entered another Materials area 1508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -9/Materials | Discovered new exit (range 10) 1620 | -9/Materials | Identified exit to Materials 1620 | -9/Materials | Entered another Materials area 1620 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1699 | -8/Materials | Discovered new exit (range 5) 1701 | -8/Materials | Identified exit to Factory 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x2 1977 | -7/Factory | Build established: Scavenger-Sprinter 2685 | -7/Factory | Build established: Scavenger-Scout 2750 | -7/Factory | Discovered new exit (range 5) 2753 | -7/Factory | Identified exit to Factory 2754 | -7/Factory | Entered another Factory area 2754 | -6/Factory | Evolved 2 slots: Utility x2 3211 | -6/Factory | Discovered new exit (range 10) 3216 | -6/Factory | Identified exit to Factory 3216 | -6/Factory | Entered another Factory area 3216 | -5/Factory | Evolved 2 slots: Utility x2 3457 | -5/Factory | Discovered new exit (range 13) 3461 | -5/Factory | Identified exit to Factory 3461 | -5/Factory | Entered another Factory area 3461 | -4/Factory | Evolved 2 slots: Utility x2 3831 | -4/Factory | Discovered new exit (range 4) 3834 | -4/Factory | Identified exit to Upper Caves 3834 | -4/Factory | Entered Upper Caves 4822 | -4/Upper Caves | Encountered a Warlord checkpoint 5296 | -4/Upper Caves | Discovered new exit (range 9) 5298 | -4/Upper Caves | Identified exit to Upper Caves 5310 | -4/Upper Caves | Entered another Upper Caves area 5312 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5333 | -4/Upper Caves | Discovered new exit (range 15) 5463 | -4/Upper Caves | Identified exit to Research 5463 | -4/Upper Caves | Entered Research 5463 | -3/Research | Evolved 2 slots: Propulsion x2 5649 | -3/Research | Discovered new exit (range 16) 5668 | -3/Research | Identified exit to Testing 5819 | -3/Research | Discovered exit to Testing (range 14) 6225 | -3/Research | Discovered new exit (range 16) 6294 | -3/Research | Identified exit to Research 6295 | -3/Research | Entered another Research area 6295 | -2/Research | Evolved 2 slots: Utility x2 6719 | -2/Research | Lost 6 parts (1p3n2u) 6758 | -2/Research | Discovered new exit (range 15) 6765 | -2/Research | Identified exit to Quarantine 6765 | -2/Research | Entered Quarantine 6787 | -2/Quarantine | Lost 3 parts (1n2u) 6903 | -2/Quarantine | Core integrity fell below 50% 6916 | -2/Quarantine | Found Alien Artifact 6916 | -2/Quarantine | Identified Core Reset Matrix 6916 | -2/Quarantine | Used Core Reset Matrix 6920 | -2/Quarantine | Detected hypermatrix surge 6920 | -2/Quarantine | Sensed 8 artifacts in vicinity 6937 | -2/Quarantine | Lost 3 parts (3u) 6962 | -2/Quarantine | Spotted Fortress 6970 | -2/Quarantine | Core integrity fell below 20% 6996 | -2/Quarantine | Discovered new exit (range 5) 6996 | -2/Quarantine | Discovered new exit (range 6) 6997 | -2/Quarantine | Identified exit to Section 7 6998 | -2/Quarantine | Entered Section 7 6999 | -2/Section 7 | Detected hypermatrix surge 6999 | -2/Section 7 | Sensed 18 artifacts in vicinity 7011 | -2/Section 7 | Destroyed by Gamma Bomb Trap Last Messages --------------- Critical hit (Meltdown: +320). Machine disabled. Knocked back. Acquired 9 matter. Terrain Scan Processor destroyed. I,DFPNZX1TA8WFHHX,|ZP U XQ:IC EXIT=FOUND EXIT=IDENTIFIED: SECTION 7 LOCATION=SECTION 7 GOAL=ESCAPE Detected hypermatrix surge. Sensed 18 artifacts in vicinity. Terrain Scan Processor destroyed. Penetrated by Slug. Triggered Gamma Bomb Trap. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Gamma Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# ########??????????????????????????? | | ??????????+ #??????????????????????????? | | ??????????# #??????????????????????????? | | ???????!??# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????######## #??????????????????????????? | | ???????########### #??????????????????????????? | | ???????# # #??????????????????????????? | | ???????# + #??????????????????????????? | | ???????#] # #??????????????????????????? | | ???????# # #??????????????????????????? | | ???????# ?# #??????????????????????????? | | ???????# """""""?# #??????????????????????????? | | ???????# """"""??# #??????????????????????????? | | ?????????""""""??# ############+#####?????????? | | ???????????###???# = h ????????? | | ?????????????????# h uk ????????? | | ?????????????????# @ """????????????? | | ?????????????????# """????????????? | | ?????????????????# ########## """????????????? | | ?????????????????# #????????????""????????????? | | ?????????????????# #??????????????????????????? | | ???????????????? #??????????????????????????? | | ?????????????? #??????????????????????????? | | ????????????? #??????????????????????????? | | ???????????? ???????????????????????????? | | ???????????? ########???????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed FortressDisassembledCarapace Manual? 0 Play Time 00:57:37 Cumulative 99.6 hours Start 2025.05.08 @ 22:27:09 End 2025.05.08 @ 23:25:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 115 Rogue 18 Adventurer 90 Explorer 7 Win Type - Total 19 Types 4/0/8/0/2/0/4/1/0/0 Lore% 35 Gallery% 35 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93a83c97-963a-472d-a441-a43695b7aa62