Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 23:40:54 Player: hoganstuff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2397) 2397 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5349 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 430/700 Matter 40/300 Energy 200/200 System Corruption 4% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Improved Targeting Computer Target Analyzer Reaction Control System > --- WEAPON (3) ------- Flak Gun Heavy Machine Gun > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg VSS Leg Improved Titanium Leg Medium Reactive Plating Minigun Gauss Rifle Gauss Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg VSS Leg Reaction Control System Hardened Medium Armor Plating Medium Reactive Plating Minigun Minigun Flak Gun Mining Claw [Rating: 47] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Minigun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 102 | 5 17 12 5 20 43 Power 19 | 1 2 2 1 4 9 Engine 9 | 1 2 1 1 2 2 Core 10 | . . 1 . 2 7 Reactor . | . . . . . . Propulsion 18 | 2 2 4 . 1 9 Treads . | . . . . . . Leg 16 | 2 2 2 . 1 9 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 1 2 4 15 Device 15 | . 1 1 1 3 9 Storage 2 | 1 1 . . . . Processor 5 | . 1 . 1 . 3 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 39 | 1 10 5 2 11 10 Energy Gun 10 | . 4 2 1 2 1 Energy Cannon 6 | . 3 2 . 1 . Ballistic Gun 14 | 1 2 . 1 1 9 Ballistic Cannon 2 | . 1 . . 1 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . 1 . 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 27 | . 1 2 3 10 11 Power 4 | . . . 1 2 1 Propulsion 4 | . 1 . . 1 2 Utility 6 | . . . . 2 4 Weapon 13 | . . 2 2 5 4 Highest Loss Streak 8 | . 1 2 3 8 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 95 | . 95 98 85 92 98 Engine 8 | . 14 15 . 6 6 Core 7 | . . 5 11 10 8 Leg 21 | . 27 14 22 18 22 Wheel 1 | . . 7 . . . Device 12 | . 4 21 12 15 11 Storage 9 | . 14 11 11 9 7 Processor 8 | . 7 . 9 9 11 Protection 2 | . . . . . 4 Energy Gun 3 | . 4 2 11 9 . Energy Cannon 4 | . 8 18 . 3 . Ballistic Gun 12 | . 7 . 7 2 21 Ballistic Cannon 1 | . 6 . . 1 . Slashing Weapon 1 | . . . . 6 . Peak Build Rating 47 | 5 11 20 28 37 47 Average Rating 29 | 4 8 16 25 29 42 On Entrance 14 | . 5 11 19 28 26 Naked Turns . | . . . . . . Heaviest Build 63 | 11 23 29 27 41 63 Greatest Support 57 | 20 26 40 40 40 57 Greatest Overweight (x) 2 | 1 2 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 1 9 10 8 10 10 Average Carried 8 | . 6 7 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 8 8 7 7 10 Class Distribution -------------------- 55% | Mutant 19% | Scavenger-Gunner 8% | Tank 8% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1808 | 190 382 115 20 210 891 Remotely . | . . . . . . Salvage Created 2513 | . 423 436 53 475 1126 Parts 165 | . 37 24 5 30 69 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 4 | . 1 . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 12 9 3 10 22 Melee 2 | . . . . 1 1 Guns 32 | . 4 1 3 3 21 Cannons 16 | . 8 7 . 1 . AOE 6 | . . 1 . 5 . Classes Destroyed 11 | . 6 1 . 1 3 Worker 2 | . 1 . . . 1 Builder 3 | . . . . 2 1 Hauler 2 | . 1 . . . 1 Recycler 2 | . 1 . . . 1 Watcher 5 | . 2 1 . 1 1 Swarmer 12 | . 6 . 3 . 3 Grunt 28 | . 6 8 . 6 8 Sentry 8 | . . 1 . 4 3 Specialist 2 | . . . . . 2 Hunter 3 | . . . . . 3 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 4 3 3 8 7 Combat Bots Only 7 | . 3 3 3 5 7 Max Kills in Single Turn 3 | . 2 1 1 3 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 1 . 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 480 | . 95 45 25 83 232 Missed 158 | . 32 17 5 27 77 Damage Taken 4249 | . 656 380 167 918 2128 Core 554 | . 129 57 22 76 270 Absorbed by Shields 177 | . . . . . 177 Ignored by Resistances 110 | . . . . . 110 Core Remaining (%) 78 | 100 48 . 80 86 . Volleys Fired 176 | . 55 15 6 28 72 Largest 3 | . 2 2 2 3 3 Hottest 144 | . 112 112 101 144 86 Shots Fired 386 | . 95 30 9 52 200 Gun 295 | . 43 6 8 38 200 Cannon 87 | . 52 24 1 10 . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 277 | . 64 . . 13 200 Thermal 12 | . . . . 12 . Explosive 4 | . . . . 4 . Electromagnetic 93 | . 31 30 9 23 . Robot Hit Streak 14 | . 11 13 4 11 14 Robot Miss Streak 8 | . 4 1 2 4 8 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 258 | . 58 25 8 41 126 Core Hits 145 | . 25 14 4 28 74 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . 1 1 . . 3 Destroy 3 | . . . . . 3 Corrupt 2 | . 1 1 . . . Melee Attacks 18 | . . 2 . 16 . Impact . | . . . . . . Slashing 18 | . . 2 . 16 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5660 | . 928 569 107 1342 2714 Guns 3305 | . 249 87 82 422 2465 Cannons 1335 | . 679 450 20 186 . Explosions 767 | . . 32 . 665 70 Melee 69 | . . . . 69 . Ramming 184 | . . . 5 . 179 Kinetic 3128 | . 489 . . 174 2465 Thermal 386 | . . 32 . 284 70 Explosive 512 | . . . . 512 . Electromagnetic 1381 | . 439 537 102 303 . Impact . | . . . . . . Slashing 69 | . . . . 69 . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 2 19 Message Errors 6 | . . . . 1 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 5 | . . . . . 5 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 73 | . . . . 73 . Projectiles . | . . . . . . Explosions 58 | . . . . 58 . Melee 15 | . . . . 15 . Knockbacks 13 | . 6 . . 4 3 Impact 3 | . . . . . 3 Kinetic 9 | . 6 . . 3 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 268 | . . . 10 95 163 Shots 6 | . . . 1 3 2 Rammed . | . . . . . . Targets Rammed 17 | . . . 2 . 15 Kicked 17 | . . . 2 . 15 Crushed . | . . . . . . Highest Temperature 354 | . 158 162 117 288 354 Average Temperature 93 | . 51 54 70 127 110 Received Heat Transfer 1182 | . 219 171 . 369 423 Effects 7 | . . . . 4 3 Energy Bleed 2 | . . . . 1 1 Interference 5 | . . . . 3 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . 3 3 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 633 | . . 50 . 533 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 453 | . 236 314 152 389 453 Initial 93 | . . 84 93 59 86 Average 174 | . 123 188 150 159 205 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 68 | 100 79 52 100 82 56 Level 1 30 | . 20 47 . 17 40 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 1 . 5 10 Investigation 4 | . 1 . . 2 1 Extermination 2 | . . . . . 2 Reinforcement 9 | . 1 1 . 3 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 15 19 4 23 47 Peak Tracking Total 11 | . 4 5 4 8 11 Tactical Retreats 14 | . 1 3 . 1 9 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 2 . . 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . 2 . . . 3 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 18 | . 2 4 . 4 8 Terminals 14 | . 1 4 . 4 5 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 38 | . 6 10 . 9 13 Successful 14 | . 3 4 . 3 4 Failed 24 | . 3 6 . 6 9 Catastrophic 12 | . 2 . . 4 6 Database Lockouts . | . . . . . . Manual 24 | . 3 10 . 6 5 Terminals 30 | . 4 10 . 9 7 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . . . 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 8 | . 1 4 . 2 1 Part Schematic 1 | . . 1 . . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Branch Access Points 2 | . . 1 . 1 . Maintenance Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Sabotage 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 3 . 3 7 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3976 | 73 624 504 362 594 1819 Spaces Moved 2292 | 56 318 309 260 316 1033 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 2152 | 45 318 180 260 316 1033 Wheels 129 | . . 129 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 130 130 116 Average Speed 129 | 116 131 115 130 130 133 Slowest Speed 260 | 190 260 200 130 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 53 30 50 27 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 10 | . . 2 . 8 . Terrain Destroyed 87 | . . 5 4 60 18 Melee 10 | . . 2 . 8 . Projectile 1 | . . . . . 1 AOE 76 | . . 3 4 52 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2938 | 61 435 420 273 411 1338 Wait 239 | . 25 76 . 24 114 Move 2287 | 55 317 308 259 315 1033 Hop . | . . . . . . Pick Up 51 | 1 9 5 . 6 30 Fast Attach 30 | 5 8 . 2 5 10 Attach 29 | . 2 4 2 6 15 Detach 10 | . 4 . 1 . 5 Swap 43 | . 7 8 1 9 18 Drop 33 | . 8 2 . 2 21 Fire 176 | . 55 15 6 28 72 Melee 18 | . . 2 . 16 . Ram . | . . . . . . Kick 17 | . . . 2 . 15 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 13) 609 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 880 | -9/Materials | Identified exit to Mines 1202 | -9/Materials | Entered Mines 1242 | -9/Mines | Lost 3 parts (1p2w) 1254 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1257 | -9/Mines | Found Prototype Device 1257 | -9/Mines | Identified Exp. Sensor Array 1264 | -9/Mines | Discovered new exit (range 3) 1270 | -9/Mines | Learned location of Storage (-8) 1340 | -9/Mines | Assembled infested the area 1552 | -9/Mines | Identified exit to Materials 1564 | -9/Mines | Entered Materials 1564 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1565 | -8/Materials | Identified exit to Storage 1976 | -8/Materials | Lost 8 parts (2p1u5w) 2139 | -8/Materials | Discovered new exit (range 16) 2157 | -8/Materials | Identified exit to Factory 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -7/Factory | Build established: Tank 3291 | -7/Factory | Cargo convoy interrupted 3390 | -7/Factory | Lost 6 parts (1p2u3w) 3409 | -7/Factory | Destroyed 7 combat bots 3500 | -7/Factory | Garrison activated, responded to threat 3654 | -7/Factory | Build established: Scavenger-Gunner 3790 | -7/Factory | Garrison activated, responded to threat 3977 | -7/Factory | Self-destructed Last Messages --------------- 03915_ System corrupted: Matter fused (-8). 03916_ Slug penetrates Wall. 03920_ Slug penetrates G-47 Trooper. 03920_ G-47 Trooper destroyed. 03930_ Slug penetrates G-47 Trooper. 03931_ T-07 Excavator sends out distress signal. 03940_ Critical hit (Burn: +37). 03942_ System corrupted: Energy discharge (-64). 03949_ Connecting with Terminal... 03965_ Kicked G-47 Trooper. 03970_ Gauss Rifle destroyed. 03970_ Kicked G-47 Trooper. 03971_ Kicked G-47 Trooper out of the way. 03973_ G-47 Trooper knocked back. 03975_ Kicked G-47 Trooper. 03976_ System corrupted: Carbon-fiber Leg rejected. 03976_ Kicked G-47 Trooper out of the way. 03976_ G-47 Trooper destroyed. 03977_ Acquired 13 matter. 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EM Pulse Cannon | -9/Materials | Hacked Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Part-time Excavator root@ Challenges ------------ None Game ------ Seed GreatNeutrinoRefractor Manual? 0 Play Time 01:16:45 Cumulative 23.4 hours Start 2024.11.25 @ 19:21:46 End 2024.11.29 @ 23:40:54 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 9 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dada5bf2-977a-47d7-810a-bb366eac9e68