Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 15:02:14 Player: Shobalk Result: Destroyed by O9-7GK(p) with Riot Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (597) 597 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2037 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Aluminum Leg Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Ion Engine Improved EM Shotgun Assault Rifle Light Assault Rifle Improved Light Cannon [Rating: 17] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 25 | 5 1 9 10 . Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 2 . Treads . | . . . . . Leg 5 | 2 . 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 1 3 3 . Device 1 | . . . 1 . Storage 1 | . . . 1 . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 9 | 2 . 3 4 . Energy Gun 5 | 1 . 3 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 12 | . . 1 4 7 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . 2 2 Weapon 5 | . . 1 2 2 Highest Loss Streak 7 | . . 1 4 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 83 82 97 86 Engine 11 | . 14 10 11 9 Leg 21 | . 28 21 21 17 Device 5 | . . . 9 8 Storage 3 | . . . 5 11 Processor 19 | . 12 18 22 20 Protection 6 | . . 10 5 . Energy Gun 9 | . 14 20 . . Ballistic Gun 11 | . 14 1 19 9 Ballistic Cannon 1 | . . . 1 8 Naked Turns . | . . . . . Heaviest Build 24 | 6 6 24 22 19 Greatest Support 23 | 20 20 20 23 23 Greatest Overweight (x) 4 | 1 . 2 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 Average Capacity 6 | 5 5 5 7 10 Most Carried 6 | 1 1 5 6 5 Average Carried 3 | . 1 3 4 4 Final Capacity 10 | 5 5 5 10 10 Final Carried 5 | 1 1 5 5 3 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 516 | 197 38 119 151 11 Remotely . | . . . . . Salvage Created 822 | . 38 518 266 . Parts 48 | . 2 25 21 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 17 | . 1 8 8 . Guns 15 | . 1 6 8 . AOE 1 | . . 1 . . Classes Destroyed 7 | . 1 5 1 . Hauler 1 | . . 1 . . Mechanic 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 3 | . . . 3 . Grunt 11 | . 1 6 4 . Duelist 2 | . . 1 1 . Sentry 1 | . . 1 . . Best Kill Streak 5 | . 1 4 5 . Combat Bots Only 5 | . 1 3 5 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1646 | . 22 408 459 757 Core 419 | . 11 48 107 253 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 95 . . . Volleys Fired 49 | . 4 26 17 2 Largest 2 | . 2 2 2 2 Hottest 90 | . 60 90 60 59 Shots Fired 92 | . 8 50 30 4 Gun 91 | . 8 50 30 3 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 34 | . 4 . 26 4 Thermal 1 | . . . 1 . Explosive . | . . . . . Electromagnetic 57 | . 4 50 3 . Robot Hit Streak 21 | . 2 21 17 2 Robot Miss Streak 5 | . 1 3 5 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 70 | . 4 43 21 2 Core Hits 36 | . 2 19 15 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1241 | . 34 894 277 36 Guns 999 | . 34 678 277 10 Cannons 26 | . . . . 26 Explosions 216 | . . 216 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 259 | . 22 . 201 36 Thermal 228 | . . 216 12 . Explosive . | . . . . . Electromagnetic 754 | . 12 678 64 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 5 5 6 Average Corruption 4 | . . 1 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 1 13 1 Matter Fused 2 | . . . 2 . Heat Flow Errors 4 | . . 1 3 . Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . . 1 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 2 | . . 2 . . Projectiles . | . . . . . Explosions 2 | . . 2 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 82 | . . 82 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | . 52 336 216 . Average Temperature 87 | . 24 100 53 . Received Heat Transfer 249 | . 12 120 117 . Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 2 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 375 | . . 350 25 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 327 | . 65 327 277 . Initial 127 | . . 27 127 . Average 125 | . 28 117 170 . Maximum Alert Level 1 | . . 1 1 . Low Security (%) 91 | 100 100 82 95 . Level 1 8 | . . 17 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 3 11 8 7 Peak Tracking Total 4 | . 2 3 3 4 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 3 | . 2 1 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 4 2 . . Successful 4 | . 3 1 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 6 | . 4 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1091 | 53 122 360 475 81 Spaces Moved 702 | 42 92 174 337 57 Core 14 | 10 . . . 4 Treads . | . . . . . Legs 688 | 32 92 174 337 53 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 125 | 104 120 140 120 131 Slowest Speed 260 | 120 120 260 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 24 21 60 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . 11 . . Melee . | . . . . . Projectile . | . . . . . AOE 11 | . . 11 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 823 | 48 96 240 377 62 Wait 27 | 1 . 24 1 1 Move 698 | 41 91 173 336 57 Hop . | . . . . . Pick Up 8 | 1 . 3 4 . Fast Attach 23 | 5 1 8 9 . Attach . | . . . . . Detach 4 | . . 2 2 . Swap 2 | . . 1 1 . Drop 12 | . . 3 7 2 Fire 49 | . 4 26 17 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 8) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 430 | -9/Materials | Discovered new exit (range 9) 536 | -9/Materials | Entered Mines 576 | -9/Mines | Lost 4 parts (2u2w) 631 | -9/Mines | Learned Materials terminal intel 766 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 837 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 945 | -9/Mines | Discovered new exit (range 5) 1011 | -9/Mines | Entered Zion 1037 | -7/Zion | Attacked by Zionites 1056 | -7/Zion | Spotted SY-LW1(B) 1056 | -7/Zion | Spotted WL-0H1(B) 1075 | -7/Zion | Core integrity fell below 50% 1092 | -7/Zion | Core integrity fell below 20% 1092 | -7/Zion | Destroyed by O9-7GK(p) with Riot Gun Last Messages --------------- Rifle. 01037_ System corrupted: Lgt. Assault Rifle misfires. 01037_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 01060_ System Quarantine Field Array disabled. 01063_ Knocked back. 01064_ Acquired 11 matter. 01071_ O9-7GK(p) knocked back. 01073_ Imp. Aluminum Leg destroyed. 01073_ Penetrated by Slug. 01074_ Heat Sink destroyed. 01077_ Imp. Light Cannon destroyed. 01080_ Dropped Mak. Sword. 01083_ Aluminum Leg destroyed. 01084_ Lgt. Assault Rifle destroyed. 01086_ Lgt. Ion Engine destroyed. 01086_ Dropped Sml. Laser. 01088_ Imp. Targeting Computer destroyed. 01091_ Slug penetrates Wall. 01091_ X3-NZK(z) knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ????????# "############????????#????????????????? | | ????????# """"""""""""#??????? #????????????????? | | ??????### """""""#?###??#%##???????????????? | | ? "# ###%### #???????????????? | | ? % [p #????????????????? | | ? % % ####????????????????? | | ??????# #@z #???????????????????? | | ??????### """"""" "##/ #???????????????????? | | ????????# """"""""""""## #???????????????????? | | ????????# "############# #####???????????????? | | ????????????????????#""""#" z #???????????????? | | ????????????????????## " ## #???????????????? | | ????????????????????#"" ### #????### ##????? | | ????????????????????#" ### #### ?????? | | ????????????????????##" " #??????????? | | ????????????????????#""""#" #??????????? | | ????????????????????######## # #### """??????? | | ???????????????????????????#### #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????????????## ##??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????## ##??????????????? | | ????????????????????????????## #??????????????? | | ????????????????????????????# ##??????????????? | | ????????????????????????????## #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# ##??????????????? | | ????????????????????????????## ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionRocketProcessor Manual? 0 Play Time 00:15:03 Cumulative 37.5 hours Start 2022.12.17 @ 14:47:04 End 2022.12.17 @ 15:02:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 55 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ddfd57d-059c-4983-bc89-cf5fb0a7dc1d