Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 15:02:14

Player: Shobalk

Result: Destroyed by O9-7GK(p) with Riot Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (597)      597
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2037

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Ion Engine
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Targeting Computer
  Improved Targeting Computer
     Light Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
     Light Ion Engine
  Improved EM Shotgun
           Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 5   1   9   10  .   
  Power                    4    | 1   .   2   1   .   
    Engine                 4    | 1   .   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   1   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   1   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   1   3   3   .   
    Device                 1    | .   .   .   1   .   
    Storage                1    | .   .   .   1   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   3   4   .   
    Energy Gun             5    | 1   .   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      4    | .   .   4   .   .   
Parts Lost                 12   | .   .   1   4   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   2   2   
  Weapon                   5    | .   .   1   2   2   
  Highest Loss Streak      7    | .   .   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  82  97  86  
  Engine                   11   | .   14  10  11  9   
  Leg                      21   | .   28  21  21  17  
  Device                   5    | .   .   .   9   8   
  Storage                  3    | .   .   .   5   11  
  Processor                19   | .   12  18  22  20  
  Protection               6    | .   .   10  5   .   
  Energy Gun               9    | .   14  20  .   .   
  Ballistic Gun            11   | .   14  1   19  9   
  Ballistic Cannon         1    | .   .   .   1   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 6   6   24  22  19  
  Greatest Support         23   | 20  20  20  23  23  
  Greatest Overweight (x)  4    | 1   .   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  
  Average Capacity         6    | 5   5   5   7   10  
  Most Carried             6    | 1   1   5   6   5   
  Average Carried          3    | .   1   3   4   4   
  Final Capacity           10   | 5   5   5   10  10  
  Final Carried            5    | 1   1   5   5   3   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           516  | 197 38  119 151 11  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            822  | .   38  518 266 .   
  Parts                    48   | .   2   25  21  .   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  17   | .   1   8   8   .   
  Guns                     15   | .   1   6   8   .   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          7    | .   1   5   1   .   
  Hauler                   1    | .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    11   | .   1   6   4   .   
  Duelist                  2    | .   .   1   1   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           5    | .   1   4   5   .   
  Combat Bots Only         5    | .   1   3   5   .   
Max Kills in Single Turn   2    | .   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Damage Taken               1646 | .   22  408 459 757 
  Core                     419  | .   11  48  107 253 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         97   | 100 95  .   .   .   
Volleys Fired              49   | .   4   26  17  2   
  Largest                  2    | .   2   2   2   2   
  Hottest                  90   | .   60  90  60  59  
Shots Fired                92   | .   8   50  30  4   
  Gun                      91   | .   8   50  30  3   
  Cannon                   1    | .   .   .   .   1   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  34   | .   4   .   26  4   
  Thermal                  1    | .   .   .   1   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          57   | .   4   50  3   .   
  Robot Hit Streak         21   | .   2   21  17  2   
  Robot Miss Streak        5    | .   1   3   5   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   1   1   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   
Shots Hit Robots           70   | .   4   43  21  2   
  Core Hits                36   | .   2   19  15  .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Corrupt                1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1241 | .   34  894 277 36  
  Guns                     999  | .   34  678 277 10  
  Cannons                  26   | .   .   .   .   26  
  Explosions               216  | .   .   216 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  259  | .   22  .   201 36  
  Thermal                  228  | .   .   216 12  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          754  | .   12  678 64  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         6    | .   .   5   5   6   
  Average Corruption       4    | .   .   1   5   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  15   | .   .   1   13  1   
    Matter Fused           2    | .   .   .   2   .   
    Heat Flow Errors       4    | .   .   1   3   .   
    Energy Discharges      2    | .   .   .   2   .   
    Parts Rejected         1    | .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   1   .   
    Data Loss (major)      2    | .   .   .   2   .   
    Misfires               1    | .   .   .   .   1   
    Alerts                 1    | .   .   .   1   .   
    Weapon Failures        1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            2    | .   .   2   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      82   | .   .   82  .   .   
  Shots                    3    | .   .   3   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        336  | .   52  336 216 .   
  Average Temperature      87   | .   24  100 53  .   
  Received Heat Transfer   249  | .   12  120 117 .   
  Effects                  1    | .   .   1   .   .   
    Shutdowns              1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Fried              3    | .   .   2   1   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         375  | .   .   350 25  .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      4    | .   .   4   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             327  | .   65  327 277 .   
  Initial                  127  | .   .   27  127 .   
  Average                  125  | .   28  117 170 .   
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         91   | 100 100 82  95  .   
  Level 1                  8    | .   .   17  4   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   3   11  8   7   
  Peak Tracking Total      4    | .   2   3   3   4   
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   4   2   .   .   
  Successful               4    | .   3   1   .   .   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   
  Terminals                6    | .   4   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Record                   1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
    Botnet                 1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  
-------------              Run  | Scr Mat Mat Min Zio 
Turns Passed               1091 | 53  122 360 475 81  
Spaces Moved               702  | 42  92  174 337 57  
  Core                     14   | 10  .   .   .   4   
  Treads                   .    | .   .   .   .   .   
  Legs                     688  | 32  92  174 337 53  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            125  | 104 120 140 120 131 
  Slowest Speed            260  | 120 120 260 190 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 3   24  21  60  6   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   .   11  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      11   | .   .   11  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Total                      823  | 48  96  240 377 62  
  Wait                     27   | 1   .   24  1   1   
  Move                     698  | 41  91  173 336 57  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  8    | 1   .   3   4   .   
  Fast Attach              23   | 5   1   8   9   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   4    | .   .   2   2   .   
  Swap                     2    | .   .   1   1   .   
  Drop                     12   | .   .   3   7   2   
  Fire                     49   | .   4   26  17  2   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 8)
  176 | -10/Materials | Entered another Materials area
  176 | -9/Materials  | Evolved 2 slots: Utility x2
  317 | -9/Materials  | Build established: Mutant
  430 | -9/Materials  | Discovered new exit (range 9)
  536 | -9/Materials  | Entered Mines
  576 | -9/Mines      | Lost 4 parts (2u2w)
  631 | -9/Mines      | Learned Materials terminal intel
  766 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  837 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  945 | -9/Mines      | Discovered new exit (range 5)
 1011 | -9/Mines      | Entered Zion
 1037 | -7/Zion       | Attacked by Zionites
 1056 | -7/Zion       | Spotted SY-LW1(B)
 1056 | -7/Zion       | Spotted WL-0H1(B)
 1075 | -7/Zion       | Core integrity fell below 50%
 1092 | -7/Zion       | Core integrity fell below 20%
 1092 | -7/Zion       | Destroyed by O9-7GK(p) with Riot Gun

 Last Messages 
---------------
  Rifle.
01037_ System corrupted: Lgt. Assault Rifle misfires.
01037_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend
  our home!
01060_ System Quarantine Field Array disabled. <x2>
01063_ Knocked back.
01064_ Acquired 11 matter.
01071_ O9-7GK(p) knocked back.
01073_ Imp. Aluminum Leg destroyed.
01073_ Penetrated by Slug.
01074_ Heat Sink destroyed.
01077_ Imp. Light Cannon destroyed.
01080_ Dropped Mak. Sword.
01083_ Aluminum Leg destroyed.
01084_ Lgt. Assault Rifle destroyed.
01086_ Lgt. Ion Engine destroyed.
01086_ Dropped Sml. Laser.
01088_ Imp. Targeting Computer destroyed.
01091_ Slug penetrates Wall.
01091_ X3-NZK(z) knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????#  "############????????#????????????????? |
| ????????#  """"""""""""#??????? #????????????????? |
| ??????###       """""""#?###??#%##???????????????? |
| ?    "#                ###%###   #???????????????? |
| ?                        %  [p  #????????????????? |
| ?                 %     %    ####????????????????? |
| ??????#                 #@z  #???????????????????? |
| ??????###     """"""" "##/   #???????????????????? |
| ????????#  """"""""""""##    #???????????????????? |
| ????????#  "#############    #####???????????????? |
| ????????????????????#""""#"   z  #???????????????? |
| ????????????????????##    "   ## #???????????????? |
| ????????????????????#""      ### #????###  ##????? |
| ????????????????????#"       ### ####       ?????? |
| ????????????????????##"   "           #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionRocketProcessor
  Manual?         0
Play Time         00:15:03
  Cumulative      37.5 hours
  Start           2022.12.17 @ 14:47:04
  End             2022.12.17 @ 15:02:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          55
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ddfd57d-059c-4983-bc89-cf5fb0a7dc1d