Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 17:51:18 Player: Selene Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (61) 305 Value Destroyed (2223) 2223 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (685) 685 TOTAL SCORE: 8573 Bonus ------- Follower Combat Kills 85 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 562/850 Matter 72/300 Energy 100/100 System Corruption 0% Temperature Cool (42) Movement Walking (112) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Armored Leg Potential Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Recoil Stabilizer Weapon Cycler Makeshift Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Laser Missile Launcher > --- INVENTORY (20) --- Carbon-fiber Leg Compact Battery (200) Compact Battery (200) Large Matter Pod (150) Advanced Weight Redist. System Actuator Array Stasis Canceller ECM Suite Reaction Control System High-powered Tractor Beam Drone Bay (2/2) Tesla Rifle Heavy Plasma Cannon Improved Plasma Cutter Power Sword Phasing Sabre Makeshift Spear Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Battery Recoil Stabilizer Weapon Cycler Makeshift Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Large Matter Pod Advanced Weight Redist. System Structural Scanner Actuator Array Stasis Canceller ECM Suite Reaction Control System Improved Weapon Shielding High-powered Tractor Beam Recalibrator Drone Bay Improved EM Pulse Cannon Heavy Plasma Cannon Missile Launcher Improved Plasma Cutter Power Sword Makeshift Spear Heavy Pick [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Advanced Treads Leg Potential Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . Utility 5 | . . . . . 4 . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 119 | 7 6 . 3 . 16 29 7 14 13 15 . 9 Power 12 | 1 . . . . 1 4 . 1 1 3 . 1 Engine 7 | 1 . . . . 1 3 . . 1 1 . . Core 2 | . . . . . . 1 . 1 . . . . Reactor 3 | . . . . . . . . . . 2 . 1 Propulsion 14 | 2 2 . 2 . . 2 . 4 . 1 . 1 Treads 1 | . . . . . . . . 1 . . . . Leg 13 | 2 2 . 2 . . 2 . 3 . 1 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 2 2 . 1 . 11 8 3 4 4 7 . 2 Device 18 | 1 . . . . 5 4 . 2 3 2 . 1 Storage 4 | 1 1 . 1 . . . . 1 . . . . Processor 3 | . . . . . 2 1 . . . . . . Hackware 2 | . . . . . 2 . . . . . . . Protection 17 | . 1 . . . 2 3 3 1 1 5 . 1 Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 2 . . . 4 15 4 5 8 4 . 5 Energy Gun 11 | . . . . . . 4 . 5 1 . . 1 Energy Cannon 4 | . . . . . . 4 . . . . . . Ballistic Gun 25 | 2 2 . . . 4 5 2 . 5 4 . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . 1 Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . 2 Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 1 . . Parts Lost 18 | . 1 . . . . . 1 2 1 4 . 9 Power 4 | . . . . . . . . 1 . 1 . 2 Propulsion 1 | . . . . . . . . . . . . 1 Utility 8 | . 1 . . . . . 1 1 1 1 . 3 Weapon 5 | . . . . . . . . . . 2 . 3 Highest Loss Streak 6 | . 1 . . . . . 1 2 1 4 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 98 99 99 99 99 98 100 99 Engine 6 | . 14 14 14 14 9 7 . . 2 3 6 5 Core 2 | . . . . . . 1 9 5 3 . . . Leg 23 | . 28 28 28 28 18 18 18 22 26 25 26 26 Device 11 | . 3 . . . 16 7 9 17 22 20 20 20 Storage 11 | . 14 14 14 14 9 9 9 11 13 13 13 9 Processor 3 | . . . . . 3 10 9 1 . . . . Hackware 7 | . . . . . 14 18 9 6 6 6 6 6 Protection 10 | . 9 14 14 14 9 8 17 7 3 5 6 9 Energy Gun 4 | . . . . . . 5 13 17 5 . . . Ballistic Gun 15 | . 28 28 28 28 18 10 3 1 13 19 20 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 15 32 32 52 52 60 64 66 71 72 75 75 77 Greatest Support 92 | 20 20 20 60 60 60 60 60 92 92 92 92 92 Greatest Overweight (x) 1 | . 1 1 1 . . 1 1 . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 16 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 15 15 17 20 20 20 20 20 20 20 20 20 Average Carried 18 | 5 12 14 15 19 19 19 19 19 19 19 20 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 17 20 20 20 20 20 20 20 20 17 Class Distribution -------------------- 31% | Mutant 19% | Hacker-Mutant 12% | Gunner 9% | Scavenger-Mutant 7% | Tank 4% | Commander-Mutant 4% | Skirmisher 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Commander-Skirmisher | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2606 | 302 137 12 . 66 50 667 124 172 197 714 . 165 Remotely 24 | . . . . . . . . . . 24 . . Salvage Created 3076 | 143 101 . . 52 87 702 438 176 86 885 . 406 Parts 131 | 13 15 . . 4 7 29 8 3 5 37 . 10 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 5 32 . 4 Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 49 | . 4 . . 3 . 9 4 4 2 14 . 9 Melee 4 | . . . . . . . 1 . . . . 3 Guns 35 | . 4 . . 3 . 7 3 2 1 14 . 1 Cannons 1 | . . . . . . 1 . . . . . . AOE 6 | . . . . . . . . . 1 . . 5 Classes Destroyed 15 | 2 3 . . . 3 2 1 1 1 1 . 1 Worker 2 | . . . . . 1 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . . Recycler 3 | 1 . . . . . 2 . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 9 | . 3 . . 3 . . . 1 1 . . 1 Grunt 21 | . 1 . . . . 5 1 1 . 7 . 6 Brawler 5 | . . . . . . 2 . . . 2 . 1 Duelist 7 | . . . . . . 2 1 1 . 2 . 1 Protector 1 | . . . . . . . . . . 1 . . Sentry 4 | . . . . . . . 2 . . 2 . . Programmer 1 | . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | 2 4 . . 3 1 4 2 2 1 5 . 4 Combat Bots Only 5 | . 4 . . 3 . 3 2 2 1 5 . 4 Max Kills in Single Turn 3 | 1 1 . . 1 1 3 1 1 1 2 . 2 Gunslinging 1 | . . . . . . 1 . . . 1 . . Exploded 2 | . . . . . . . . . 1 . . 2 Melee 1 | . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 374 | . 57 . . 32 . 37 26 26 12 98 . 86 Missed 107 | . 14 . . 15 . 13 10 4 3 24 . 24 Damage Taken 4504 | . 350 . . 137 . 370 205 468 95 1543 . 1336 Core 433 | . 61 . . 23 . 15 46 11 . 169 . 108 Absorbed by Shields 72 | . . . . . . . . 72 . . . . Ignored by Resistances 64 | . . . . . . 36 8 20 . . . . Regen/Repaired (Parts) 73 | . . . . . . 73 . . . . . . Core Remaining (%) 84 | 100 . . . 66 . . 88 . . . . . Volleys Fired 195 | 7 14 . . 6 17 35 11 14 25 41 . 25 Largest 3 | 2 2 . . 2 2 2 2 3 3 3 . 3 Hottest 239 | 40 40 . . 40 56 132 132 239 239 94 . 133 Shots Fired 419 | 14 28 . . 12 34 57 22 42 47 112 . 51 Gun 385 | 14 28 . . 12 34 50 22 42 34 112 . 37 Cannon 7 | . . . . . . 7 . . . . . . Launcher 16 | . . . . . . . . . 2 . . 14 Special 11 | . . . . . . . . . 11 . . . Kinetic 280 | 14 28 . . 12 34 36 . . 10 112 . 34 Thermal 120 | . . . . . . 18 22 42 35 . . 3 Explosive 16 | . . . . . . . . . 2 . . 14 Electromagnetic 3 | . . . . . . 3 . . . . . . Robot Hit Streak 14 | 7 6 . . 4 6 5 14 8 8 11 . 5 Robot Miss Streak 5 | 1 2 . . 2 5 3 2 3 2 3 . 2 Penetration Max 1 | . . . . . . 1 . . . 1 . 1 Secondary Targets 4 | . . . . . . 2 . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . 1 Shots Hit Robots 257 | 9 16 . . 9 12 43 27 26 8 75 . 32 Core Hits 123 | 5 8 . . 3 6 20 10 5 5 33 . 28 Critical Kills 3 | . . . . . . . . . 1 2 . . Critical Parts Destroyed 3 | . . . . . 1 . . . . 2 . . Critical Strikes 10 | . . . . . 1 1 1 2 1 4 . . Burn 4 | . . . . . . 1 1 2 . . . . Destroy 6 | . . . . . 1 . . . 1 4 . . Melee Attacks 20 | . . . . . . 5 11 . . . . 4 Impact 5 | . . . . . . 5 . . . . . . Slashing 12 | . . . . . . . 8 . . . . 4 Piercing 3 | . . . . . . . 3 . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . Damage Inflicted 6960 | 112 200 . . 136 174 1138 954 508 208 1812 . 1718 Guns 4869 | 112 200 . . 136 174 841 362 508 172 1812 . 552 Cannons 142 | . . . . . . 142 . . . . . . Explosions 1030 | . . . . . . . . . 36 . . 994 Melee 919 | . . . . . . 155 592 . . . . 172 Ramming . | . . . . . . . . . . . . . Kinetic 3764 | 112 200 . . 136 174 645 . . 172 1812 . 513 Thermal 1198 | . . . . . . 289 362 508 . . . 39 Explosive 1030 | . . . . . . . . . 36 . . 994 Electromagnetic 49 | . . . . . . 49 . . . . . . Impact 155 | . . . . . . 155 . . . . . . Slashing 700 | . . . . . . . 528 . . . . 172 Piercing 64 | . . . . . . . 64 . . . . . Highest Corruption 6 | . . . . . . 5 6 . . . . . Average Corruption 5 | . . . . . . 5 5 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . . . . . . 22 28 . . . . . Message Errors 10 | . . . . . . 5 5 . . . . . Matter Fused 12 | . . . . . . 6 6 . . . . . Heat Flow Errors 6 | . . . . . . 4 2 . . . . . Energy Discharges 3 | . . . . . . . 3 . . . . . Data Loss (minor) 11 | . . . . . . 3 8 . . . . . Data Loss (major) 4 | . . . . . . 1 3 . . . . . Alerts 3 | . . . . . . 2 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 85 | . . . . . . 14 66 . . . . 5 Projectiles . | . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . . 5 Melee 80 | . . . . . . 14 66 . . . . . Knockbacks 2 | . . . . . . 2 . . . . . . Impact 2 | . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 123 | . . . . . . . . . . . . 123 Shots 3 | . . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 463 | . 2 . . . 7 244 155 463 121 243 . 95 Average Temperature 85 | . 2 . . . 7 53 52 181 60 80 . 23 Received Heat Transfer 1415 | . 36 . . . . 207 36 120 100 571 . 345 Effects 6 | . . . . . . 2 . 4 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 2 | . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Melted 7 | . . . . . . 2 2 3 . . . . Heat Transferred 2820 | . . . . . . 629 814 1303 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Peak Influence 201 | 20 128 7 . 70 94 201 118 40 . . . . Initial 45 | . 13 7 . . 27 39 45 . . . . . Average 42 | 8 41 7 . 65 42 59 44 26 . . . . Maximum Alert Level 1 | . . . . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 . 100 100 96 100 100 . . . . Level 1 . | . . . . . . 3 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 2 . . . . 3 . . . 1 . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Distress Signals 2 | . . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 74 | . 5 . . 4 8 17 5 6 2 15 . 12 Peak Tracking Total 6 | . 4 . . 4 4 3 2 3 1 6 . 5 Tactical Retreats 2 | . . . . . 1 . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 4 | . . . . . . 3 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 . . Triggered 6 | . . . . . . . . . 2 4 . . Most Traps Carried 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . 1 . . 1 1 . . Max in Single Turn 1 | . . . . . . 1 . . 1 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 42 | . 5 . 5 . 4 10 11 1 2 . 4 . Terminals 22 | . 5 . . . 4 7 6 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 7 | . . . . . . 1 5 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 162 | . 14 . 50 . 11 25 27 2 2 . 31 . Successful 126 | . 7 . 50 . 5 16 13 2 2 . 31 . Failed 36 | . 7 . . . 6 9 14 . . . . . Catastrophic 9 | . 1 . . . 2 1 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 7 . 1 . 10 9 19 . . . . . Terminals 60 | . 14 . . . 11 17 18 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 16 | . . . . . . 5 9 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 99 | . 5 . 50 . 2 7 2 . 2 . 31 . Record 61 | . . . 49 . . . . . 1 . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . Open Door 3 | . . . . . . 2 . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 12 | . . . . . . 4 6 2 . . . . Recycle Component 1 | . . . . . . 1 . . . . . . Process 1 | . . . . . . 1 . . . . . . Report Inventory 7 | . . . . . . 1 5 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 2 . . . 3 2 5 . . . . . Terminals 9 | . 2 . . . 3 1 3 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 8 | . 2 . . . 2 1 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 2 . . . . . Reject 3 | . . . . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 5 . . . 4 6 6 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 44 | . . . . . . 44 . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . Recycled Matter 13 | . . . . . . 13 . . . . . . Retrieved Matter 13 | . . . . . . 13 . . . . . . Retrieved Components 6 | . . . . . . . 3 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . 11 . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Total Allies 12 | . . . . . . . 11 . . 1 . . Largest Group 11 | . . . . . . . 11 5 . . . . Highest-Rated Group 132 | . . . . . . . 132 65 . . . . Highest-Rated Ally 27 | . . . . . . . 27 27 . . . . Total Orders 4 | . . . . . . . 2 1 . 1 . . FOLLOW 1 | . . . . . . . 1 . . . . . GUARD 3 | . . . . . . . 1 1 . 1 . . Ally Attacks 21 | . . . . . . . 20 . . 1 . . Total Damage 296 | . . . . . . . 260 . . 36 . . Kills 3 | . . . . . . . 3 . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . 2 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Turns Passed 7637 | 163 370 331 993 288 618 1117 1157 469 713 933 81 404 Spaces Moved 5049 | 102 161 174 657 275 582 440 614 378 564 725 78 299 Core 1 | 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 5048 | 101 161 174 657 275 582 440 614 378 564 725 78 299 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 90 90 90 90 90 100 105 100 105 105 Average Speed 120 | 119 187 190 149 90 90 96 162 102 105 104 105 105 Slowest Speed 190 | 120 190 190 190 90 90 180 170 105 105 105 105 112 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 6 35 45 93 42 26 48 98 10 61 72 68 41 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 1 . . . . . 1 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . . . 2 3 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 108 | . . . . . . . . . 14 23 . 71 Melee . | . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . 4 23 . 1 AOE 80 | . . . . . . . . . 10 . . 70 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Total 6224 | 126 201 175 664 304 650 1059 740 429 626 827 77 346 Wait 589 | 3 9 . . 15 . 528 24 3 1 . . 6 Move 5037 | 101 160 173 656 274 581 439 613 377 563 724 77 299 Hop . | . . . . . . . . . . . . . Pick Up 90 | 8 8 1 2 6 17 11 2 12 5 15 . 3 Fast Attach 32 | 6 . . . . 1 10 2 1 7 5 . . Attach 30 | 1 1 . . . 6 3 1 7 1 4 . 6 Detach 4 | . . . . . 2 1 . . 1 . . . Swap 58 | . 5 . 3 . 9 16 4 6 6 6 . 3 Drop 76 | . 4 1 2 3 17 11 3 9 10 16 . . Fire 195 | 7 14 . . 6 17 35 11 14 25 41 . 25 Melee 17 | . . . . . . 5 8 . . . . 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 87 | . . . 1 . . . 72 . . 14 . . Trap 2 | . . . . . . . . . . 2 . . Miscellaneous 7 | . . . . . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 534 | -10/Materials | Entered Mines 561 | -10/Mines | Discovered new exit (range 11) 683 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 855 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 857 | -10/Mines | Discovered new exit (range 5) 865 | -10/Mines | Entered Exiles 894 | -10/Exiles | Discovered new exit (range 15) 917 | -10/Exiles | Met 8R-AWN 955 | -10/Exiles | Met EX-HEX 1071 | -10/Exiles | Met EX-DEC 1157 | -10/Exiles | Visited The Gauntlet 1399 | -10/Exiles | Learned location of Zion (-7) 1466 | -10/Exiles | Met EX-BIN 1492 | -10/Exiles | Aligned with FarCom system 1494 | -10/Exiles | Given EX-Vault access code 1570 | -10/Exiles | Opened EX-Vault 1613 | -10/Exiles | Found Potential Leg 1616 | -10/Exiles | Found Potential Leg 1646 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1848 | -10/Exiles | Discovered new exit (range 12) 1858 | -10/Exiles | Left Exiles lab with Potential Leg 1858 | -10/Exiles | Entered Mines 2140 | -9/Mines | Discovered new exit (range 6) 2146 | -9/Mines | Entered Materials 2146 | -8/Materials | Evolved 4 slots: Utility x4 2503 | -8/Materials | Discovered new exit (range 15) 2516 | -8/Materials | Identified exit to Storage 2762 | -8/Materials | Build established: Hacker-Mutant 2764 | -8/Materials | Entered Storage 2937 | -8/Storage | Garrison activated, responded to threat 3859 | -8/Storage | Repaired Gauss Rifle 3876 | -8/Storage | Used back door to open Recycling access 3876 | -8/Storage | Discovered new exit (range 5) 3881 | -8/Storage | Entered Recycling 4212 | -8/Recycling | Discovered new exit (range 6) 4239 | -8/Recycling | Build established: Scavenger-Mutant 4988 | -8/Recycling | Lost 5 allies 4991 | -8/Recycling | Build established: Commander-Mutant 5038 | -8/Recycling | Entered Factory 5038 | -6/Factory | Accompanied by 5 allies 5038 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5117 | -6/Factory | Discovered new exit (range 4) 5507 | -6/Factory | Entered Lower Caves 5513 | -6/Lower Caves | Lost 4 allies 5661 | -6/Lower Caves | Found Alien Artifact 5661 | -6/Lower Caves | Identified Dimensional Node Initializer 5661 | -6/Lower Caves | Initialized slip node 5846 | -6/Lower Caves | Build established: Tank 5900 | -6/Lower Caves | Discovered new exit (range 11) 5932 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6220 | -6/Lower Caves | Entered another Lower Caves area 6232 | -6/Lower Caves | Build established: Skirmisher 6282 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6425 | -6/Lower Caves | Lost 4 parts (1p1u2w) 6601 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6631 | -6/Lower Caves | Learned Factory emergency access door positions 6767 | -6/Lower Caves | Discovered new exit (range 11) 6795 | -6/Lower Caves | Build established: Gunner 7081 | -6/Lower Caves | Discovered new exit (range 6) 7153 | -6/Lower Caves | Entered Data Miner 7153 | -6/Data Miner | Discovered new exit (range 6) 7173 | -6/Data Miner | Met Data Miner 7192 | -6/Data Miner | Learned location of Section 7 (-2) 7192 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7210 | -6/Data Miner | Received God Mode back door access code from Data Miner 7234 | -6/Data Miner | Entered Proximity Caves 7493 | -5/Proximity Caves | Lost 3 parts (1u2w) 7548 | -5/Proximity Caves | Learned Factory stockpile data 7568 | -5/Proximity Caves | Learned location of 1 exit from Factory 7577 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7638 | -5/Proximity Caves | Self-destructed Last Messages --------------- 07600_ B-60 Warrior destroyed. 07601_ Penetrated by Slug. 07603_ The unstable cave ceiling collapses. 07604_ Penetrated by Slug. 07604_ Potential Leg destroyed. 07611_ The unstable cave ceiling collapses. 07627_ Slug penetrates Wall. 07628_ Lgt. Angular Momentum Engine destroyed. 07631_ G-50 Soldier destroyed. 07631_ Slug penetrates G-67 Veteran. 07631_ Penetrated by Slug. 07634_ Imp. Medium Armor Plating destroyed. 07634_ Destroyed Imp. Medium Armor Plating. 07634_ Slug penetrates G-67 Veteran. 07634_ Imp. Cooling System destroyed. 07635_ Penetrated by Slug. 07635_ Gauss Rifle destroyed. 07637_ Slug penetrates Wall. 07637_ Lgt. Antimatter Reactor destroyed. 07638_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ### #? ##?????????????????????? | | ######## #?# ## #? ##????????????????????? | | ##?????# #?## ## #? #????????????????????? | | #?????# #??# ## ## #????????????????????? | | #?????####??# ### ##???????????????????? | | ##???????????# ### #???????????????????? | | #????????????##### #???????????????????? | | #????????????????# % ##???????????????????? | | #????????????????## * ##????????????????????? | | #????????????????## #?????????????????????? | | ##???????????????## ##### #???????????????? | | ????????????????## ####?## #???????????????? | | ????????????????# ### ## ## #???????????????? | | ????????????????# ## #? #??????????????? | | ????????????????# #?? ??????????????? | | ????????????????# #???##????????????????? | | ????????????????## #?????????????????????? | | ?????????????????## #?????????????????????? | | ??????????????????# #####?????????????????????? | | ????????????????### ##?????????????????????????? | | ???????????????## #????????????? ?????????? | | ???????????????# ######??????? ????????? | | ???????????????# ## #??????? ????????? | | ???????????????# ##??????? ????????? | | ???????????????# ####???? ????????? | | ???????????????## @ ##????# ?????????? | | ????????????????## # #????? ?????????? | | ?????????????????## ### #???? ?????????? | | ??????????????????####?# #????# #?????????? | | ???????????????????????# ## #???# #?????????? | | ???????????????????????### #???# ##????????? | | ????????????????????????# ??# ##???????? | | ????????????????????????# ## #??##???? | | ????????????????????????## %! # # #??? | | ?????????????????????????# gg ## | | ?????????????????????????#### # | | ????????????????????????????# %# | | ????????????????????????????# # | | ????????????????????????????####??### # $ | | ????????????????????????????????????# # | | ??????????????????????????????????? ### | | ????????????????????????????????? #??# | | ???????????????????????????????? ??# | | ?????????????????????????????? #?## | | ????????????????????????????? #??? ### | | ???????????????????????????? ## #??? ##?? | | ??????????????????????????????## #??? #??? | | ???????????????????????????????###### ##??? ##??? | | ????????????????????????????????????####????##???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 57 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech \\IAMDERELICT Challenges ------------ None Game ------ Seed BiometalBackupProtomatter Manual? 0 Play Time 02:00:44 Cumulative 45.2 hours Start 2024.04.22 @ 23:42:05 End 2024.04.26 @ 17:51:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44333f2d-a1bd-4859-85d9-e2461651a9e5