Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 01:21:07

Player: cptwinky

Result: Destroyed by DA-BCJ(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1357)     1357
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (330)                330
              TOTAL SCORE: 2842

 Bonus
-------
Follower Combat Kills      30
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -8/Scraptown

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
     Spiked Treads
  Assembled Alloy Leg
>           --- UTILITY (2) ------
            Rocket Booster
>           --- WEAPON (2) -------
            Multitool
>           --- INVENTORY (5) ----
            Deep Structural Scanner
            Surveybot 17 Chip

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
     Spiked Treads
  Assembled Alloy Leg
>           --- UTILITY ----------
            Rocket Booster
>           --- WEAPON -----------
            Junk Cannon
>           --- INVENTORY --------
            Deep Structural Scanner
            Surveybot 17 Chip
            Multitool
[Rating: 28]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Junk Cannon
  Impact Weapon            Heavy Flail
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             66   | 7   10  30  1   18  
  Power                    5    | 1   1   1   .   2   
    Engine                 5    | 1   1   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   3   .   7   
    Treads                 10   | 2   2   3   .   3   
    Leg                    1    | .   .   .   .   1   
    Wheel                  3    | .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  26   | 2   4   17  .   3   
    Device                 10   | 1   1   7   .   1   
    Storage                4    | 1   2   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             12   | .   1   10  .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   3   9   1   6   
    Energy Gun             3    | .   2   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          8    | 2   .   5   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         6    | .   1   2   .   3   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 3    | .   .   1   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  99  84  
  Engine                   13   | .   14  14  14  13  
  Treads                   27   | .   28  28  28  26  
  Device                   4    | .   7   7   .   .   
  Storage                  13   | .   14  14  14  10  
  Protection               8    | .   6   6   14  11  
  Energy Gun               2    | .   6   4   .   .   
  Energy Cannon            3    | .   .   4   13  .   
  Ballistic Gun            13   | .   21  18  13  .   
  Special Weapon           2    | .   .   .   .   7   
  Slashing Weapon          2    | .   .   .   .   9   
Peak Build Rating          28   | 7   10  16  16  28  
  Average Rating           14   | 5   8   12  15  19  
  On Entrance              9    | .   7   9   16  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 12  36  44  44  46  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   11  15  15  12  
  Most Carried             15   | 7   15  15  15  15  
  Average Carried          13   | 4   10  14  14  11  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            15   | 6   15  15  15  2   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown

 Resources                      | -11  -10  -10  -8   -8   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  
Matter Collected           1925 | 277  376  1017 62   193  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1571 | 70   394  625  393  89   
  Parts                    87   | 6    27   35   16   3    
Haulers Intercepted        2    | .    2    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       27   | .    27   .    .    .    
  Retrieved Matter         177  | .    177  .    .    .    
Parts Self-Destructed      15   | .    .    15   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  37   | .   11  17  8   1   
  Guns                     26   | .   11  14  1   .   
  Cannons                  11   | .   .   3   7   1   
Classes Destroyed          13   | 1   5   3   3   1   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Swarmer                  8    | .   6   1   1   .   
  Grunt                    13   | .   5   7   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   1   3   .   
  Programmer               2    | .   .   .   2   .   
  Artisan                  1    | .   .   1   .   .   
  Subdweller               8    | .   .   8   .   .   
  Bolteater                1    | .   .   .   .   1   
Best Kill Streak           4    | 3   3   3   4   1   
  Combat Bots Only         3    | .   3   3   2   1   
Max Kills in Single Turn   2    | 1   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        260  | .    54   72   24   110  
  Missed                   80   | .    17   17   6    40   
Damage Taken               2183 | .    440  922  189  632  
  Core                     267  | .    80   53   20   114  
  Absorbed by Shields      8    | .    .    .    .    8    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              183  | 11   59   84   19   10   
  Largest                  2    | 2    2    2    2    1    
  Hottest                  113  | 40   100  113  113  .    
Shots Fired                330  | 22   115  144  39   10   
  Gun                      262  | 22   112  109  19   .    
  Cannon                   43   | .    .    23   20   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  25   | .    3    12   .    10   
  Kinetic                  238  | 22   105  92   19   .    
  Thermal                  82   | .    10   52   20   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   10   | .    .    .    .    10   
  Robot Hit Streak         18   | 9    9    13   18   1    
  Robot Miss Streak        6    | 2    4    4    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           195  | 14   66   90   23   2    
  Core Hits                76   | 5    28   31   10   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3277 | 158  750  1597 674  98   
  Guns                     2431 | 158  706  1269 298  .    
  Cannons                  704  | .    .    328  376  .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  55   | .    44   .    .    11   
  Kinetic                  2277 | 158  683  1138 298  .    
  Thermal                  858  | .    23   459  376  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   87   | .    .    .    .    87   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    8    1    
    Message Errors         4    | .    .    .    4    .    
    Matter Fused           3    | .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            27   | .    .    .    27   .    
  Projectiles              27   | .    .    .    27   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   25   | .    14   .    .    11   
Targets Rammed             26   | .    15   .    .    11   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        276  | .    32   40   276  17   
  Average Temperature      46   | .    9    14   86   14   
  Received Heat Transfer   916  | .    222  369  36   289  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         1150 | .    50   619  481  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             142  | 20  142 .   102 .   
  Initial                  13   | .   13  .   12  .   
  Average                  60   | 8   76  .   44  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   30  16  6   15  
  Peak Tracking Total      17   | .   4   3   2   17  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          6    | .   .   .   1   5   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          17   | .   8   1   6   2   
  Terminals                12   | .   6   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                82   | .   35  5   20  22  
  Successful               51   | .   17  5   7   22  
  Failed                   31   | .   18  .   13  .   
    Catastrophic           7    | .   2   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   45   | .   29  .   16  .   
  Terminals                52   | .   32  .   20  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             40   | .   8   5   5   22  
  Record                   21   | .   .   5   .   16  
  Part Schematic           3    | .   1   .   2   .   
  Robot Analysis           12   | .   3   .   3   6   
  Prototype ID Bank        2    | .   2   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   8   .   2   .   
  Terminals                10   | .   8   .   2   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 3    | .   1   .   2   .   
    Disrupt                1    | .   1   .   .   .   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   8   .   6   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             14   | .   .   .   14  .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               14   | .   .   .   14  .   
  Largest Group            14   | .   .   .   14  14  
  Highest-Rated Group      169  | .   .   .   169 169 
  Highest-Rated Ally       27   | .   .   .   27  27  
Total Orders               8    | .   .   .   3   5   
  STAY                     5    | .   .   .   2   3   
  FOLLOW                   3    | .   .   .   1   2   
Ally Attacks               16   | .   .   .   .   16  
  Total Damage             317  | .   .   .   .   317 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       12   | .   3   .   3   6   
Derelict Logs Recovered    5    | .   .   .   .   5   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               11591 | 184  2150 4577 1372 3308 
Spaces Moved               5579  | 87   818  2325 479  1870 
  Core                     5     | 5    .    .    .    .    
  Treads                   5394  | 82   818  2325 479  1690 
  Legs                     .     | .    .    .    .    .    
  Wheels                   180   | .    .    .    .    180  
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  62   
  Average Speed            173   | 153  160  168  235  170  
  Slowest Speed            240   | 160  160  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       77    | 6    94   98   99   88   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     7     | .    1    1    .    5    
  Known Exits Taken        1     | .    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    
Scrap Searched             14    | .    .    10   .    4    
Spaces Dug                 7     | .    3    2    .    2    
Terrain Destroyed          16    | .    3    4    7    2    
  Melee                    .     | .    .    .    .    .    
  Projectile               16    | .    3    4    7    2    
  AOE                      .     | .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      7145 | 115  1544 2823 687  1976 
  Wait                     1045 | 4    611  347  55   28   
  Move                     5575 | 86   817  2324 478  1870 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  51   | 7    16   17   .    11   
  Fast Attach              19   | 6    2    4    .    7    
  Attach                   6    | 1    .    1    .    4    
  Detach                   10   | .    3    .    1    6    
  Swap                     41   | .    8    25   1    7    
  Drop                     57   | .    13   21   1    22   
  Fire                     183  | 11   59   84   19   10   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    26   | .    15   .    .    11   
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   132  | .    .    .    132  .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
    27 | -11/Scrapyard | Discovered new exit (range 15)
   185 | -11/Scrapyard | Entered Materials
   294 | -10/Materials | Discovered new exit (range 6)
   306 | -10/Materials | Build established: Mutant
  1035 | -10/Materials | Discovered new exit (range 15)
  1428 | -10/Materials | Discovered new exit (range 16)
  1560 | -10/Materials | Learned Storage emergency access door positions
  1641 | -10/Materials | Learned Storage emergency access door positions
  1665 | -10/Materials | Learned Storage emergency access door positions
  1678 | -10/Materials | Identified exit to Mines
  1678 | -10/Materials | Identified exit to Materials
  1680 | -10/Materials | Identified exit to Subcaves
  1690 | -10/Materials | Learned location of Recycling (-8)
  1710 | -10/Materials | Learned 2 Storage zone layouts
  1739 | -10/Materials | Learned location of 1 exit from Recycling
  2335 | -10/Materials | Entered Subcaves
  2777 | -10/Subcaves  | Visited Clippyterm
  2782 | -10/Subcaves  | Learned 40 Factory zone layouts
  2782 | -10/Subcaves  | Learned Factory stockpile data
  3091 | -10/Subcaves  | Discovered new exit (range 15)
  3832 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  4198 | -10/Subcaves  | Learned location of Zion (-6)
  4198 | -10/Subcaves  | Met a Zionite searching for "candidates"
  4266 | -10/Subcaves  | Core integrity fell below 50%
  4805 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  4808 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
  5431 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  6292 | -10/Subcaves  | Discovered new exit (range 15)
  6908 | -10/Subcaves  | Discovered new exit (range 3)
  6912 | -10/Subcaves  | Entered Recycling
  6913 | -8/Recycling  | Identified exit to Factory
  7807 | -8/Recycling  | Build established: Commander-Mutant
  8217 | -8/Recycling  | Scanned before Scraplab entrance
  8244 | -8/Recycling  | Entered Scraplab
  8259 | -8/Recycling  | Discovered new exit (range 3)
  8284 | -8/Recycling  | Entered Scraptown
  8284 | -8/Scraptown  | Accompanied by 14 allies
  8288 | -8/Scraptown  | System corruption cleaned by C-Scrubber
  8552 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
  8555 | -8/Scraptown  | Learned location of Quarantine (-3)
  8556 | -8/Scraptown  | Learned Factory trap positions
  8558 | -8/Scraptown  | Learned Factory stockpile data
  8560 | -8/Scraptown  | Learned Research security intel
  8563 | -8/Scraptown  | Learned 12 Research zone layouts
  8651 | -8/Scraptown  | Visited TADAMA
  8680 | -8/Scraptown  | Visited Awakened
  8710 | -8/Scraptown  | Visited SPCMW
  8798 | -8/Scraptown  | Visited Comm Corps
  8865 | -8/Scraptown  | Visited Cave Peace
  9121 | -8/Scraptown  | Visited Cyclists
  9131 | -8/Scraptown  | Visited Symbiants
  9299 | -8/Scraptown  | Discovered exit to Factory (range 11)
  9453 | -8/Scraptown  | Visited UFD Registry
  9453 | -8/Scraptown  | Registered with UFD as "Zerocell"
  9485 | -8/Scraptown  | Entered Cyclist Reading Room
  9616 | -8/Scraptown  | Visited Junk Cannon Lab
  9626 | -8/Scraptown  | Found Prototype Special Weapon
  9626 | -8/Scraptown  | Identified Junk Cannon
  9680 | -8/Scraptown  | Visited Scrap Suit Storage
  9738 | -8/Scraptown  | Visited Science Testing Area
  9807 | -8/Scraptown  | Visited Analyses Database
  9870 | -8/Scraptown  | Visited Junk Repository
  9937 | -8/Scraptown  | Visited Chapter 10
  9973 | -8/Scraptown  | Visited Junk Repository
 10023 | -8/Scraptown  | Visited Curators Association
 10186 | -8/Scraptown  | Delivered Scrap Shield to a Scientist
 10697 | -8/Scraptown  | Visited Cartography Club
 10720 | -8/Scraptown  | Found Surveybot 17 Chip
 10776 | -8/Scraptown  | Found Deep Structural Scanner
 10788 | -8/Scraptown  | Learned location of Upper Caves (-5)
 10788 | -8/Scraptown  | Learned location of Warlord (-4)
 10788 | -8/Scraptown  | Learned location of Armory (-4)
 10788 | -8/Scraptown  | Learned 8 Factory zone layouts
 10788 | -8/Scraptown  | Learned 12 Research zone layouts
 10788 | -8/Scraptown  | Learned 8 Access zone layouts
 10788 | -8/Scraptown  | Learned 12 Lower Caves zone layouts
 10788 | -8/Scraptown  | Learned 12 Proximity Caves zone layouts
 10788 | -8/Scraptown  | Learned 20 Proximity Caves zone layouts
 10788 | -8/Scraptown  | Learned Research emergency access door positions
 10788 | -8/Scraptown  | Learned location of 3 exits from Upper Caves
 10788 | -8/Scraptown  | Learned location of 3 exits from Proximity Caves
 10993 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 11456 | -8/Scraptown  | Attacked by Scraptown defenders
 11565 | -8/Scraptown  | Lost 12 allies
 11577 | -8/Scraptown  | Core integrity fell below 20%
 11592 | -8/Scraptown  | Destroyed by DA-BCJ(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
11556_ 4N-4O5(r) follow-up attacks with Ripteeth.
11557_ ANNOUNCEMENT: Triborg tracking relay activated.
  Stay clear or you only have yourself to blame!
11559_ Slammed into 4N-4O5(r). <x2>
11562_ Acquired 1 matter.
11562_ 4N-4O5(r) follow-up attacks with Ripteeth.
11564_ Slammed into 4N-4O5(r). <x3>
11576_ Slammed into J4-7OV(r).
11576_ Sub. Monowheel destroyed.
11576_ J4-7OV(r) follow-up attacks with Ripteeth.
11578_ Acquired 6 matter.
11578_ Slammed into J4-7OV(r). <x2>
11581_ Critical hit (Burn: +50).
11581_ Slammed into J4-7OV(r).
11583_ J4-7OV(r) follow-up attacks with Ripteeth. <x2>
11588_ Slammed into J4-7OV(r).
11588_ Junk Cannon destroyed.
11590_ Slammed into J4-7OV(r).
11591_ J4-7OV(r) follow-up attacks with Ripteeth.
11592_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                47
Recoil Reduction           2

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
 System Restoration Module | -8/Recycling  | Hacked
               Adv. Treads | -8/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackRainbowDoomcannon
  Manual?         0
Play Time         00:41:37
  Cumulative      1644.4 hours
  Start           2024.08.15 @ 00:32:48
  End             2024.08.15 @ 01:21:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1123
  Rogue           1119
  Adventurer      4
  Explorer        0
Win Type          -
  Total           209
  Types           156/11/15/9/2/1/3/8/4
Lore%             97
Gallery%          96
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          59x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 954c7bfb-1dce-4813-a1f4-49559a84f2b0