Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 23:37:25 Player: jumpy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (4034) 4034 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 9803 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 0/1300 Matter 286/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Advanced Heat Sink KE Penetrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Core Analyzer Core Analyzer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Wave Gun Phase Gun KE Penetrator > --- INVENTORY -------- Armored Treads Medium Treads Medium Treads Armored Huge Wheel Improved Terrain Scanner Improved Weapon Cycler Hardened Medium Armor Plating Thermic Laser Wave Gun Coil Gun KE Penetrator KE Penetrator KE Penetrator Improved Proton Missile Launcher Mini Grenade Launcher Improved Plasma Cutter Power Sword [Rating: 96] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . 1 Utility 9 | . . 1 1 1 2 1 2 1 Weapon 1 | . . . . 1 . . . . Parts Attached 93 | 7 2 11 6 17 15 12 21 2 Power 12 | 1 . 2 1 1 . 3 4 . Engine 6 | 1 . 2 1 1 . . 1 . Core 4 | . . . . . . 3 1 . Reactor 2 | . . . . . . . 2 . Propulsion 22 | 2 . 1 2 8 . 3 5 1 Treads 12 | . . . . 4 . 3 5 . Leg 9 | 2 . 1 2 4 . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 . 3 3 3 9 4 7 1 Device 18 | 1 . 1 2 . 7 2 5 . Storage 4 | 1 . 1 . 1 1 . . . Processor 5 | . . . . 1 1 2 . 1 Hackware . | . . . . . . . . . Protection 5 | . . 1 1 1 . . 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 2 5 . 5 6 2 5 . Energy Gun 14 | 1 . 3 . 1 5 1 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 1 2 . 4 . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 39 | . . 1 2 3 3 2 27 1 Power 6 | . . . . . 1 1 4 . Propulsion 12 | . . . 1 1 . 1 9 . Utility 12 | . . . 1 1 2 . 7 1 Weapon 9 | . . 1 . 1 . . 7 . Highest Loss Streak 19 | . . 1 2 1 3 1 19 1 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 4 6 9 9 11 14 18 17 2 Power 1 | . 1 1 2 2 2 1 . . Propulsion 4 | 1 2 2 2 3 5 6 5 . Utility 2 | . 2 2 2 2 2 3 3 1 Weapon 4 | . 1 2 2 2 3 6 7 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | 1 . . . . 2 2 4 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . Utility 3 | 1 . . . . . . 1 1 Weapon 5 | . . . . . . 1 3 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 86 89 97 95 98 93 7 Engine 5 | . 14 11 9 7 5 5 . . Core 1 | . . . . . . 5 3 . Reactor 1 | . . . . . . . 5 . Treads 14 | . . . . 3 26 23 20 . Leg 8 | . 28 22 26 26 . . . . Device 18 | . 14 19 17 15 18 23 23 . Storage 6 | . 14 11 9 7 6 5 4 . Processor 9 | . . . . 5 11 15 14 3 Protection 3 | . . . 9 6 4 . 4 . Energy Gun 11 | . 14 19 . 3 18 16 11 . Ballistic Gun 6 | . 13 1 18 19 1 . 2 . Peak Build Rating 96 | 7 7 15 22 42 57 80 96 14 Average Rating 49 | 6 7 9 20 31 51 70 86 11 On Entrance 25 | . 7 7 15 22 42 57 80 1 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 72 | . . . . . . . 52 20 Heaviest Build 96 | 13 14 25 35 50 72 83 96 . Greatest Support 101 | 20 20 30 40 80 80 95 101 28 Greatest Overweight (x) 2 | . . 1 1 2 . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 15 20 20 20 5 Average Capacity 15 | 7 8 9 10 14 17 20 19 5 Most Carried 20 | 7 7 10 10 15 17 20 20 4 Average Carried 13 | 4 6 9 9 11 14 19 18 2 Final Capacity 20 | 8 8 10 10 15 20 20 5 5 Final Carried 20 | 6 7 9 9 15 17 20 4 4 Class Distribution -------------------- 54% | Scavenger-Gunner 21% | Mutant 17% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2163 | 303 . 141 160 365 420 295 479 . Remotely 10 | . . . . . 10 . . . Salvage Created 5275 | 248 36 368 474 510 1173 962 1504 . Parts 242 | 22 2 22 24 32 38 30 72 . Haulers Intercepted 5 | . . . 2 1 . 2 . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 79 | . 2 12 7 10 16 10 22 . Guns 69 | . 2 12 7 10 10 7 21 . AOE 6 | . . . . . 4 2 . . Classes Destroyed 14 | 3 1 2 3 1 1 1 2 . Worker 6 | 2 . . . 1 1 1 1 . Builder 2 | . . . 1 . 1 . . . Tunneler 8 | 6 . . . . 1 . 1 . Hauler 5 | . . . 2 1 . 2 . . Recycler 7 | 1 . . . . 3 2 1 . Operator 2 | . . . . . . 2 . . Watcher 2 | . . . . . 1 . 1 . Swarmer 22 | . 2 6 . 3 4 3 4 . Grunt 28 | . . 4 5 4 9 2 4 . Duelist 2 | . . . 1 . 1 . . . Sentry 11 | . . 2 1 1 1 2 4 . Hunter 2 | . . . . . . . 2 . Programmer 13 | . . . . 2 1 3 7 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | 3 1 6 5 5 6 4 5 . Combat Bots Only 6 | . 1 6 4 4 4 3 5 . Max Kills in Single Turn 3 | 1 1 1 2 1 3 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 767 | . 9 37 40 72 82 41 364 122 Missed 281 | . 2 15 9 17 25 11 146 56 Hits 486 | . 7 22 31 55 57 30 218 66 Melee 4 | . . . 1 . 3 . . . Projectile 482 | . 7 22 30 55 54 30 218 66 AOE 2 | . . . . . . 1 1 . Critical Strikes 11 | . . . . 2 . 1 6 2 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 8076 | . 53 232 513 720 1063 656 3456 1383 Core 2313 | . 16 37 65 24 74 105 682 1310 Absorbed by Shields 794 | . . . . . . 232 562 . Core Remaining (%) 85 | 100 93 90 88 96 91 89 40 . Volleys Fired 263 | 33 9 27 37 26 40 23 68 . Largest 3 | 2 2 2 2 3 3 3 3 . Hottest 243 | 60 100 100 46 131 230 231 243 . Shots Fired 669 | 66 16 53 74 78 114 65 203 . Gun 663 | 66 14 53 74 78 112 63 203 . Cannon . | . . . . . . . . . Launcher 4 | . . . . . 2 2 . . Special 2 | . 2 . . . . . . . Kinetic 247 | 33 7 . 74 72 9 . 52 . Thermal 418 | 33 9 53 . 6 103 63 151 . Explosive 4 | . . . . . 2 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 6 4 11 25 11 21 19 18 . Robot Miss Streak 7 | 3 2 2 2 4 7 2 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 6 | . . 1 . 1 . 2 2 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . Shots Hit Robots 469 | 38 7 39 63 48 87 46 141 . Core Hits 241 | 14 2 18 20 27 58 34 67 1 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . . 5 1 1 5 6 2 . Burn 18 | . . 5 . . 5 6 2 . Destroy 2 | . . . 1 1 . . . . Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing 3 | . . . . . . 3 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9888 | 362 78 484 939 795 2197 1311 3708 14 Guns 9262 | 362 78 484 939 795 1905 1047 3652 . Cannons . | . . . . . . . . . Explosions 508 | . . . . . 256 252 . . Melee . | . . . . . . . . . Ramming 118 | . . . . . 36 12 56 14 Kinetic 2678 | 149 15 . 939 693 136 . 746 . Thermal 6584 | 213 63 484 . 102 1769 1047 2906 . Explosive 508 | . . . . . 256 252 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 . . . . 5 8 1 Average Corruption 2 | . 2 . . . . 2 2 1 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . 5 13 . Message Errors 3 | . . . . . . 1 2 . Matter Fused 3 | . . . . . . 1 2 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 2 2 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 61 | . . . . . 48 . 7 6 Shots 1 | . . . . . 1 . . . Rammed 24 | . . . . . 5 3 13 3 Targets Rammed 25 | . . . . . 6 3 13 3 Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 219 | 40 40 99 . 78 219 135 162 . Average Temperature 40 | 16 20 38 . 31 57 35 61 . Received Heat Transfer 1242 | . . 102 261 279 309 81 189 21 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 2 2 1 . Combat Hostiles 4 | . . . . . 2 1 1 . Parts Melted 53 | . . 9 . . 12 15 17 . Heat Transferred 14328 | 475 150 1813 . 225 4434 2709 4522 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 98 | 100 100 84 100 100 100 100 100 100 Level 1 1 | . . 15 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 231 | 10 60 231 119 150 115 129 198 45 Initial 87 | . . 16 87 25 11 39 10 42 Average 47 | 2 17 69 75 46 43 33 65 13 Influence Increases 2765 | 45 89 368 196 293 542 390 781 61 Destroy 0b10 Robot/C 1620 | . 40 240 140 200 320 240 440 . Destroy 0b10 Robot/NC 160 | 45 . . 15 10 35 35 20 . Destroy Leader 404 | . 10 60 34 52 72 54 122 . Allied During Kill 7 | . . . . . . 7 . . Successful Hack 41 | . 7 7 7 . . 4 . 16 Disable Machine 75 | . . . . . . 30 45 . Destroy Structure 68 | . 2 1 . 1 10 20 34 . Lose Combat Pursuer 390 | . 30 60 . 30 105 . 120 45 Influence Decreases 2750 | 45 49 201 346 325 486 449 722 127 Entered New Map 283 | . . 24 120 32 14 42 12 39 Time Decay 2082 | 45 49 167 206 273 452 372 440 78 Lost Part 365 | . . 10 20 20 20 15 270 10 Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 30 | . . 3 . 2 8 9 6 2 Investigation 3 | . . 1 . . 1 . 1 . Extermination 11 | . . . . 2 2 3 3 1 Reinforcement 10 | . . 2 . . 2 3 2 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . 3 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 20 | . 1 5 1 3 3 1 5 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 5 20 10 19 26 17 58 14 Peak Tracking Total 16 | . 4 6 6 7 4 5 16 11 Tactical Retreats 13 | . 1 3 . 1 4 . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 13 | . 1 1 1 3 3 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . . . . 2 3 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 11 | . 1 2 2 . 2 2 1 1 Terminals 8 | . 1 2 1 . 2 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 1 . Total Hacks 22 | . 2 5 3 . 4 5 1 2 Successful 9 | . 1 3 3 . . 1 . 1 Failed 12 | . 1 1 . . 4 4 1 1 Catastrophic 4 | . . . . . 3 . 1 . Database Lockouts 1 | . . 1 . . . . . . Manual 7 | . 2 4 1 . . . . . Terminals 18 | . 2 5 2 . 4 3 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 . . 2 1 . Terminal Hacks 6 | . 1 2 1 . . 1 . 1 Part Schematic 1 | . 1 . . . . . . . Robot Schematic 1 | . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . Terminals 2 | . . 1 1 . . . . . Disrupt 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 . . 2 2 1 1 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 41 | . . . . . . 41 . . Highest-Rated Ally 41 | . . . . . . 41 . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . Total Damage 243 | . . . . . . 243 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 6362 | 155 213 445 420 1196 1355 1192 1386 . Seismic 6362 | 155 213 445 420 1196 1355 1192 1386 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6939 | 232 213 445 427 1196 1404 1295 1456 271 Spaces Moved 3333 | 107 104 203 176 550 596 620 668 309 Core 228 | 8 . . . . . . 99 121 Treads 1858 | . . . . 73 596 620 569 . Legs 1059 | 99 104 203 176 477 . . . . Wheels 188 | . . . . . . . . 188 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 170 165 50 50 Average Speed 157 | 114 120 158 158 180 170 166 168 80 Slowest Speed 330 | 120 120 190 190 330 170 170 250 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 7 28 30 25 18 21 21 19 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . 2 . . . . 3 . . Terrain Destroyed 23 | . 2 . . . 6 9 6 . Melee 3 | . . . . . . 3 . . Projectile 8 | . 2 . . . . . 6 . AOE 12 | . . . . . 6 6 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4445 | 154 170 270 251 690 889 833 857 331 Wait 599 | . 55 23 24 69 210 142 60 16 Move 3326 | 106 103 202 175 549 595 619 668 309 Hop . | . . . . . . . . . Pick Up 47 | 7 . 3 3 9 5 10 10 . Fast Attach 44 | 7 . 3 3 9 11 2 8 1 Attach 18 | . . 1 2 3 3 2 6 1 Detach 1 | . . . . . . . . 1 Swap 68 | . 3 8 3 13 9 17 15 . Drop 46 | 1 . 3 4 7 10 11 10 . Fire 263 | 33 9 27 37 26 40 23 68 . Melee 3 | . . . . . . 3 . . Ram 5 | . . . . . . . 2 3 Kick . | . . . . . . . . . Crush 19 | . . . . . 6 3 10 . Escape Stasis 5 | . . . . 5 . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 233 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 14) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -9/Materials | Central database locked down 856 | -9/Materials | Discovered new exit (range 16) 891 | -9/Materials | Entered another Materials area 891 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -8/Materials | Discovered new exit (range 16) 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2217 | -7/Factory | Build established: Scavenger-Gunner 2479 | -7/Factory | Discovered new exit (range 9) 2514 | -7/Factory | Entered another Factory area 2514 | -6/Factory | Evolved 2 slots: Utility x2 2632 | -6/Factory | Garrison activated, responded to threat 3562 | -6/Factory | Lost 3 parts (1p2u) 3827 | -6/Factory | Build established: Gunner 3885 | -6/Factory | Discovered new exit (range 7) 3918 | -6/Factory | Entered another Factory area 3918 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4312 | -5/Factory | Garrison activated, responded to threat 4577 | -5/Factory | Build established: Scavenger-Gunner 5189 | -5/Factory | Discovered new exit (range 14) 5213 | -5/Factory | Entered another Factory area 5213 | -4/Factory | Evolved 2 slots: Utility x2 5328 | -4/Factory | Build established: Gunner 5479 | -4/Factory | Lost 3 parts (1p1n1u) 5637 | -4/Factory | Build established: Scavenger-Gunner 6599 | -4/Factory | Cargo convoy interrupted 6617 | -4/Factory | Released all parts (9) 6646 | -4/Factory | Core integrity fell below 50% 6648 | -4/Factory | Lost 19 parts (2p6n5u6w) 6661 | -4/Factory | Discovered new exit (range 16) 6669 | -4/Factory | Entered Research 6669 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6766 | -3/Research | Identified exit to Armory 6766 | -3/Research | Identified exit to Quarantine 6911 | -3/Research | Core integrity fell below 50% 6917 | -3/Research | Build established: Mutant 6931 | -3/Research | Core integrity fell below 20% 6940 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06873_ Penetrated by Slug. 06876_ Slug penetrates Wall. 06883_ Penetrated by Slug. 06883_ Slug penetrates Wall. 06887_ Penetrated by Slug. 06902_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1F. 06918_ Slammed into S-43 Plague. 06919_ Destabilizing: Core damaged (-65). 06920_ Adv. Signal Interpreter destroyed. 06922_ Slug penetrates Wall. 06923_ S-43 Plague destroyed. 06923_ Penetrated by Slug. 06926_ Triggered Shock Trap. 06926_ The floor emits a surge of raw power. 06926_ System corrupted (+1). 06930_ Penetrated by Slug. 06934_ K-01 Serf destroyed. 06935_ K-01 Serf collects debris. 06936_ K-01 Serf destroyed. 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""" " | | #????? ???# # #????"" " | | #???# """ #?# """ ##########?????" " | | #???# """ #?# "T" #?????????????? | | #???# """ #?# " " #??????????????? | | #???# #?# #???????????????### | | ##???# #?# #?????????????????? | | ?????###?#########?#############?????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 37 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 9 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictSpreadMantle Manual? 0 Play Time 00:38:53 Cumulative 298.9 hours Start 2025.12.21 @ 23:00:59 End 2025.12.21 @ 23:37:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 638 Rogue 638 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 6d488a04-a708-46c8-8b9b-2ff9f5744e7c