Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:05:00 Player: Kapz Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (752) 752 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2072 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 45/100 System Corruption 0% Temperature Cool (15) Movement Core (550) Ox10 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink High-capacity Matter Pod (200) Sensor Array Medium Laser Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Field Recycling Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Weight Redist. System Sensor Array Sensor Array Experimental Sensor Array Heavy EM Pulse Gun Medium Laser Beam Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 26 | 5 3 1 17 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 3 | 2 . . 1 Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device 2 | . 1 . 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 1 1 1 8 Energy Gun 5 | . . . 5 Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . . 1 17 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 10 | . . 1 9 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 91 | . 96 99 83 Engine 14 | . 14 14 15 Treads 18 | . 28 28 8 Leg 4 | . . . 9 Device 11 | . 12 14 8 Storage 17 | . 14 14 21 Energy Gun 4 | . . . 8 Ballistic Gun 18 | . 25 27 8 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 58 | 10 40 40 58 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 18 | . . . 18 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 10 12 12 Most Carried 12 | 4 7 12 12 Average Carried 8 | 2 4 8 9 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 3 6 12 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 860 | 241 81 190 348 Remotely . | . . . . Salvage Created 771 | . 81 107 583 Parts 63 | . 4 8 51 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled 3 | . . . 3 Retrieved Matter 8 | . . . 8 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 21 | . 2 4 15 Guns 12 | . 2 4 6 AOE 9 | . . . 9 Classes Destroyed 7 | . 1 1 5 Worker 3 | . . . 3 Builder 5 | . . . 5 Hauler 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 6 | . . 2 4 Grunt 14 | . 2 2 10 Sentry 1 | . . . 1 Best Kill Streak 9 | . 2 2 9 Combat Bots Only 6 | . 2 2 6 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2013 | . 141 195 1677 Core 460 | . 22 32 406 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 73 | . 12 14 47 Largest 2 | . 2 2 2 Hottest 90 | . 40 40 90 Shots Fired 130 | . 24 24 82 Gun 116 | . 24 24 68 Cannon . | . . . . Launcher 14 | . . . 14 Special . | . . . . Kinetic 97 | . 24 24 49 Thermal 5 | . . . 5 Explosive 14 | . . . 14 Electromagnetic 14 | . . . 14 Robot Hit Streak 16 | . 7 5 16 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 92 | . 17 17 58 Core Hits 56 | . 6 8 42 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1717 | . 127 125 1465 Guns 725 | . 127 125 473 Cannons . | . . . . Explosions 992 | . . . 992 Melee . | . . . . Ramming . | . . . . Kinetic 541 | . 127 125 289 Thermal 78 | . . . 78 Explosive 914 | . . . 914 Electromagnetic 184 | . . . 184 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 74 | . . . 74 Projectiles . | . . . . Explosions 74 | . . . 74 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 311 | . . . 311 Shots 13 | . . . 13 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 242 | . 24 9 242 Average Temperature 53 | . 11 9 60 Received Heat Transfer 672 | . 78 72 522 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 124 | . . . 124 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 295 | . 60 103 295 Initial 23 | . . 23 . Average 80 | . 27 29 151 Maximum Alert Level 1 | . . . 1 Low Security (%) 80 | 100 100 100 55 Level 1 19 | . . . 44 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 4 5 22 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 7 | . . . 7 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 2 . 3 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 7 . 14 Successful 15 | . 7 . 8 Failed 6 | . . . 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 3 . 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 3 . 8 Record 3 | . 1 . 2 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Locate Traps 1 | . . . 1 Disarm Traps 2 | . . . 2 Reinforcement Status 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events 3 | . . . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 24 | . 24 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1930 | 130 260 691 849 Spaces Moved 908 | 55 138 378 337 Core 13 | 5 . . 8 Treads 728 | 50 138 378 162 Legs 167 | . . . 167 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 176 | 150 160 160 206 Slowest Speed 950 | 160 160 160 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 5 27 80 37 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 77 | . . . 77 Melee . | . . . . Projectile . | . . . . AOE 77 | . . . 77 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1132 | 103 158 445 426 Wait 82 | 36 . 46 . Move 905 | 54 137 377 337 Hop . | . . . . Pick Up 35 | 8 6 7 14 Fast Attach . | . . . . Attach 25 | 5 2 1 17 Detach 1 | . . . 1 Swap 2 | . 1 . 1 Drop 9 | . . . 9 Fire 73 | . 12 14 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Entered Mines 495 | -10/Mines | Learned Materials terminal intel 503 | -10/Mines | Learned location of Storage (-9) 926 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 929 | -10/Mines | Found Prototype Device 1047 | -10/Mines | Discovered new exit (range 13) 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1083 | -9/Materials | Loaded intel: 12 terminal locations 1387 | -9/Materials | Lost 3 parts (1n1u1w) 1554 | -9/Materials | Lost 3 parts (1p2w) 1867 | -9/Materials | Discovered new exit (range 12) 1887 | -9/Materials | Core integrity fell below 50% 1923 | -9/Materials | Core integrity fell below 20% 1931 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01824_ Dropped Prototype Device. 01835_ The unstable cave ceiling collapses. 01848_ K-01 Serf collects debris. 01867_ EXIT=FOUND 01868_ K-01 Serf collects debris. 01875_ Aluminum Leg destroyed. 01880_ Imp. EM Shotgun destroyed. 01886_ Lgt. Deuterium Engine destroyed. 01887_ U-05 Engineer lays Concrete. 01889_ Imp. EM Shotgun destroyed. 01892_ U-05 Engineer lays Concrete. 01899_ Hcp. Battery destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01911_ Hvy. EM Pulse Gun destroyed. 01925_ G-34 Mercenary misfires. 01928_ U-05 Engineer lays Concrete. 01928_ Hvy. EM Pulse Gun destroyed. 01931_ Field Recycling Unit destroyed. 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