Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 16:29:30 Player: MrSpreadsheet Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (98) 490 Value Destroyed (2659) 2659 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 5200 Bonus ------- High Alert Combat Kills 191 Cogmind --------- Core Integrity 373/550 Matter 288/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Aluminum Leg Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Weight Redist. System Trap Scanner Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Transport Network Coupler Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Heavy Laser Improved Light Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Trap Scanner ECM Suite Hardlight Generator Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device ECM Suite Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 62 | 7 7 36 12 Power 10 | 2 . 6 2 Engine 8 | 2 . 5 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 19 | 2 . 12 5 Treads 10 | . . 8 2 Leg 9 | 2 . 4 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 4 8 3 Device 5 | 1 1 2 1 Storage 4 | . 1 2 1 Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 4 | . 1 3 . Artifact . | . . . . Weapon 17 | 2 3 10 2 Energy Gun 5 | . 2 1 2 Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 4 . Ballistic Cannon 4 | . . 4 . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 20 | . . 2 18 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 6 | . . . 6 Weapon 7 | . . 2 5 Highest Loss Streak 12 | . . 1 12 To Critical Strikes . | . . . . Average Backups 8 | . 6 8 10 Power . | . . . . Propulsion 1 | . 2 1 1 Utility 4 | . 2 4 6 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 11 | . 2 7 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 7 | . 2 3 2 Weapon 3 | . . 3 . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 99 97 87 Engine 8 | . 14 7 5 Core 2 | . . 2 . Treads 9 | . . 11 10 Leg 12 | . 28 9 6 Device 12 | . 4 15 5 Storage 10 | . 7 11 9 Processor 11 | . 9 11 18 Hackware 1 | . . . 9 Protection 4 | . 6 5 2 Energy Gun 1 | . 5 . 5 Ballistic Gun 11 | . 22 10 . Ballistic Cannon 8 | . . 9 15 Peak Build Rating 23 | 6 8 18 23 Average Rating 13 | 4 7 14 18 On Entrance 7 | . 6 8 15 Naked Turns . | . . . . Heaviest Build 59 | 9 20 33 59 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 13 | . . 1 13 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 10 10 20 Average Capacity 10 | 5 7 10 18 Most Carried 12 | 5 10 10 12 Average Carried 8 | . 6 8 10 Final Capacity 20 | 5 10 10 20 Final Carried 10 | 4 10 10 8 Class Distribution -------------------- 49% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2788 | 262 267 1767 492 Remotely . | . . . . Salvage Created 2996 | 37 347 1672 940 Parts 186 | 4 27 102 53 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 70 | 1 10 38 21 Guns 24 | 1 5 10 8 Cannons 29 | . . 21 8 AOE 17 | . 5 7 5 Classes Destroyed 11 | 1 3 6 1 Worker 8 | . 1 7 . Builder 2 | . . 1 1 Hauler 8 | . 2 5 1 Recycler 3 | . . 2 1 Operator 2 | . . 2 . Watcher 5 | . . 3 2 Swarmer 17 | . 3 11 3 Grunt 37 | 1 7 17 12 Brawler 2 | . . 1 1 Duelist 3 | . . . 3 Sentry 11 | . . 9 2 Best Kill Streak 7 | 1 4 7 7 Combat Bots Only 5 | 1 4 5 5 Max Kills in Single Turn 5 | 1 1 5 2 Gunslinging . | . . . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 363 | 3 41 176 143 Missed 101 | 2 11 49 39 Hits 262 | 1 30 127 104 Melee 13 | . . 5 8 Projectile 249 | 1 30 122 96 Critical Strikes 7 | . . 3 4 Damage Taken 3624 | 10 393 1472 1749 Core 587 | 10 76 324 177 Absorbed by Shields 140 | . . 140 . Regen/Repaired (Parts) 166 | . . 166 . Core Remaining (%) 60 | 96 65 19 . Volleys Fired 219 | 3 38 133 45 Largest 3 | 2 2 2 3 Hottest 147 | 40 90 66 147 Shots Fired 465 | 6 76 259 124 Gun 258 | 6 69 141 42 Cannon 188 | . . 112 76 Launcher 19 | . 7 6 6 Special . | . . . . Kinetic 381 | 6 46 253 76 Thermal 28 | . 23 . 5 Explosive 19 | . 7 6 6 Electromagnetic 37 | . . . 37 Robot Hit Streak 20 | 5 7 20 10 Robot Miss Streak 7 | 1 3 4 7 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 286 | 5 44 161 76 Core Hits 158 | 2 22 76 58 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 4 1 Burn 2 | . 2 . . Blast 5 | . . 4 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6612 | 54 905 3401 2252 Guns 2220 | 54 423 1164 579 Cannons 2351 | . . 1437 914 Explosions 1966 | . 482 727 757 Melee . | . . . . Ramming 75 | . . 73 2 Kinetic 3838 | 54 269 2601 914 Thermal 253 | . 154 . 99 Explosive 1953 | . 482 727 744 Electromagnetic 493 | . . . 493 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 1 2 10 Average Corruption 1 | . 1 2 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 37 | . 2 35 . Message Errors 7 | . . 7 . Matter Fused 10 | . 1 9 . Heat Flow Errors 4 | . . 4 . Energy Discharges 5 | . 1 4 . Parts Rejected 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 2 | . . 2 . Misfires 4 | . . 4 . Alerts 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 74 | . . 54 20 Projectiles 40 | . . 20 20 Explosions 34 | . . 34 . Melee . | . . . . Knockbacks 22 | . . 9 13 Impact . | . . . . Kinetic 20 | . . 7 13 Secondary 2 | . . 2 . Self-Inflicted Damage 22 | . . . 22 Shots 2 | . . . 2 Rammed 10 | . . 10 . Targets Rammed 18 | . . 17 1 Kicked 6 | . . 5 1 Crushed 2 | . . 2 . Highest Temperature 453 | 6 120 232 453 Average Temperature 62 | 6 25 42 110 Received Heat Transfer 1419 | 6 150 444 819 Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 742 | . 557 . 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 2 3 Low Security (%) 60 | 100 100 52 46 Level 1 20 | . . 29 7 Level 2 18 | . . 18 44 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 713 | 20 149 483 713 Initial 194 | . 6 39 194 Average 215 | 2 61 227 372 Influence Increases 2358 | 20 310 1199 829 Destroy 0b10 Robot/C 1400 | 20 200 760 420 Destroy 0b10 Robot/NC 140 | . 15 100 25 Destroy Leader 346 | . 54 206 86 Successful Hack 58 | . 22 28 8 Disable Machine 75 | . . 60 15 Anti-Garrison Action 150 | . . . 150 Destroy Structure 114 | . 19 45 50 Lose Combat Pursuer 75 | . . . 75 Influence Decreases 1777 | 10 226 833 708 Entered New Map 325 | . 4 55 266 Time Decay 1102 | 10 222 608 262 Lost Part 200 | . . 20 180 Purge Threat 150 | . . 150 . Squads Dispatched 12 | . 3 5 4 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 117 | 1 16 64 36 Peak Tracking Total 6 | 1 4 6 6 Tactical Retreats 6 | . . 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 6 11 2 Terminals 12 | . 4 7 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 4 | . 2 1 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 54 | . 13 34 7 Successful 32 | . 10 19 3 Failed 22 | . 3 15 4 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 4 | . . 4 . Terminals 32 | . 11 17 4 Fabricators . | . . . . Repair Stations 14 | . . 14 . Recycling Units 6 | . 2 1 3 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 17 | . 8 7 2 Record 3 | . 2 1 . Robot Analysis 1 | . . 1 . Prototype ID Bank 5 | . 2 2 1 Emergency Access Points 2 | . 2 . . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Transport Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Registered Prototypes 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . 9 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Refit 1 | . . 1 . Recycling Unit Hacks 4 | . 2 1 1 Report Inventory 1 | . . . 1 Retrieve Components 3 | . 2 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 2 . Used . | . . . . Hacking Detections 14 | . 4 8 2 Full Trace Events 6 | . 2 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 116 | . . 116 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 10 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3850 | . 568 2720 562 Traps 1661 | . . 1356 305 T.N.C. 3739 | . 457 2720 562 ECM 1724 | . 111 1611 2 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4047 | 94 667 2720 566 Spaces Moved 2160 | 69 437 1478 176 Core 18 | 17 . . 1 Treads 868 | . . 743 125 Legs 1274 | 52 437 735 50 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 125 160 Average Speed 144 | 102 120 144 219 Slowest Speed 700 | 120 120 200 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 9 72 89 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 130 | . 28 50 52 Melee . | . . . . Projectile 10 | . . 4 6 AOE 120 | . 28 46 46 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2630 | 83 505 1791 251 Wait 37 | . 1 33 3 Move 2157 | 68 436 1477 176 Hop . | . . . . Pick Up 50 | 5 12 30 3 Fast Attach 16 | 5 1 6 4 Attach 14 | 1 . 5 8 Detach 1 | . . . 1 Swap 74 | 1 11 54 8 Drop 44 | . 6 36 2 Fire 219 | 3 38 133 45 Melee . | . . . . Ram . | . . . . Kick 6 | . . 5 1 Crush 12 | . . 12 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 5) 753 | -10/Materials | Discovered new exit (range 9) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Utility x2 1610 | -9/Materials | Repaired Nuclear Core? 1682 | -9/Materials | Repaired Lgt. Armor Plating 1708 | -9/Materials | Repaired ECM Suite? 1769 | -9/Materials | Repaired Lgt. Armor Plating? 1853 | -9/Materials | Discovered new exit (range 8) 2168 | -9/Materials | Core integrity fell below 50% 2317 | -9/Materials | Build established: Scavenger-Mutant 2324 | -9/Materials | Discovered new exit (range 5) 2775 | -9/Materials | Discovered new exit (range 15) 2986 | -9/Materials | Core integrity fell below 20% 3045 | -9/Materials | Discovered new exit (range 15) 3481 | -9/Materials | Identified exit to Materials 3482 | -9/Materials | Entered another Materials area 3482 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3778 | -8/Materials | Garrison activated, responded to threat 4045 | -8/Materials | System corruption reached 10% 4048 | -8/Materials | Self-destructed Last Messages --------------- Suite. K-01 Serf collects debris. Hardlight Generator destroyed. K-01 Serf collects debris. M-28 Smith repairs B-36 Bruiser. K-01 Serf collects debris. Hvy. Laser destroyed. K-01 Serf collects debris. M-28 Smith suffers critical hit (Burn). Carbon-fiber Leg destroyed. Imp. Aluminum Leg destroyed. Signal Interpreter destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+1). System corrupted by crushing effect (+4). Transport Network Coupler destroyed. Hacking Suite destroyed. System corrupted by crushing effect (+1). [Achievement: System Compromised] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????####### ##??????????????????? | | ###################### #??????????????????? | | + """ % #??????????????????? | | ############ "Y% #??????????????????? | | #??????????# """ #??????????????????? | | #??????????# #??????????????????? | | #####+##+#####??????# #??????????????????? | | ???# # #??????# =! #??????????????????? | | ???#""" # #??????# = #??????????????????? | | ???#""" # #??????# = #??????????????????? | | ???#""" + ###+######+######??????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???######## #????????????????????? | | ???######## ########### #????????????????????? | | ???# ] ## ########### #????????????????????? | | ???# ## # # #????????????????????? | | ??## ## # /@ #????????????????????? | | ??# ==%/=%#% # #b #????????????????????? | | ?###= ## !*# # #????????????????????? | | ?#*# [ ##* %########### ###########??????????? | | ?### = !%##% =##########g ???? | | ######+##%!%[= ##########??????????? | | %[[[=%[[=*%=! 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"???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 8% | -9/Materials ECM Suite | 60% | -9/Materials Lgt. Armor Plating | 1% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Part-time Mechanic Risk Taker Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed PhasingAlloyClaws Manual? 0 Play Time 01:17:30 Cumulative 2.9 hours Start 2025.10.01 @ 15:10:15 End 2025.10.01 @ 16:29:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecda3875-efed-453c-beb2-cd21086fe40a