Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:26:20

Player: desiring-machine

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (729)      729
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 1841

 Bonus
-------
High Alert Combat Kills    37

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Small Storage Unit
                Visual Processing Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (8) ----
          Heavy Ion Engine
  High-capacity Battery (250)
         Medium Matter Pod (100)
                Weight Redist. System

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Small Storage Unit
                Visual Processing Unit
         Medium Armor Plating
>               --- WEAPON -----------
                Particle Gun
                Beam Cannon
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Ion Engine
  High-capacity Battery
         Medium Matter Pod
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             18   | 5   7   6   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   4   1   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   95  79  
  Engine                   11   | .   14  8   
  Wheel                    24   | .   28  18  
  Device                   2    | .   3   .   
  Storage                  12   | .   13  11  
  Processor                10   | .   9   11  
  Protection               1    | .   .   3   
  Energy Gun               10   | .   11  9   
  Energy Cannon            3    | .   .   9   
  Launcher                 11   | .   13  8   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 8   17  25  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             7    | 4   7   6   
  Average Carried          4    | 2   4   3   
  Final Capacity           8    | 5   8   8   
  Final Carried            5    | 3   5   4   

 Class Distribution 
--------------------
 72% | Mutant
 18% | Skirmisher
  8% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           664  | 205 261 198 
  Remotely                 .    | .   .   .   
Salvage Created            780  | .   343 437 
  Parts                    59   | .   21  38  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  22   | .   7   15  
  Guns                     2    | .   .   2   
  Cannons                  5    | .   .   5   
  AOE                      15   | .   7   8   
Classes Destroyed          10   | .   4   6   
  Worker                   3    | .   .   3   
  Builder                  3    | .   2   1   
  Tunneler                 1    | .   .   1   
  Hauler                   2    | .   .   2   
  Recycler                 1    | .   1   .   
  Mechanic                 1    | .   .   1   
  Watcher                  2    | .   1   1   
  Swarmer                  8    | .   .   8   
  Grunt                    10   | .   7   3   
  Sentry                   4    | .   .   4   
Best Kill Streak           8    | .   5   8   
  Combat Bots Only         6    | .   4   6   
Max Kills in Single Turn   4    | .   4   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        160  | .    17   143  
  Missed                   42   | .    5    37   
Damage Taken               1175 | 1    163  1011 
  Core                     472  | .    67   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         86   | 100  73   .    
Volleys Fired              55   | .    20   35   
  Largest                  3    | .    2    3    
  Hottest                  158  | .    80   158  
Shots Fired                95   | .    28   67   
  Gun                      37   | .    20   17   
  Cannon                   35   | .    .    35   
  Launcher                 23   | .    8    15   
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  72   | .    20   52   
  Explosive                23   | .    8    15   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    3    11   
  Robot Miss Streak        6    | .    1    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           55   | .    18   37   
  Core Hits                58   | .    19   39   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2061 | 3    685  1373 
  Guns                     315  | .    137  178  
  Cannons                  331  | .    .    331  
  Explosions               1391 | .    548  843  
  Melee                    .    | .    .    .    
  Ramming                  24   | 3    .    21   
  Kinetic                  .    | .    .    .    
  Thermal                  646  | .    137  509  
  Explosive                1391 | .    548  843  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | .    7    .    
  Projectiles              .    | .    .    .    
  Explosions               7    | .    7    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      11   | 1    .    10   
  Shots                    .    | .    .    .    
  Rammed                   3    | 1    .    2    
Targets Rammed             3    | 1    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        384  | .    125  384  
  Average Temperature      139  | .    48   175  
  Received Heat Transfer   231  | .    99   132  
  Effects                  6    | .    .    6    
    Shutdowns              2    | .    .    2    
    Energy Bleed           2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1554 | .    407  1147 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             659  | .   276 659 
  Initial                  44   | .   .   44  
  Average                  188  | .   112 342 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         62   | 100 77  33  
  Level 1                  20   | .   22  21  
  Level 2                  16   | .   .   45  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   10  28  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1100 | 67  636 397 
Spaces Moved               987  | 61  619 307 
  Core                     41   | 14  .   27  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   946  | 47  619 280 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            90   | 81  90  91  
  Slowest Speed            200  | 100 90  200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       40   | 4   71  47  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          155  | .   60  95  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      155  | .   60  95  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1114 | 78  674 362 
  Wait                     11   | 4   1   6   
  Move                     985  | 60  618 307 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 8   15  5   
  Fast Attach              .    | .   .   .   
  Attach                   14   | 5   4   5   
  Detach                   1    | .   1   .   
  Swap                     4    | .   3   1   
  Drop                     13   | .   12  1   
  Fire                     55   | .   20  35  
  Melee                    .    | .   .   .   
  Ram                      3    | 1   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 12)
  160 | -10/Materials | Discovered new exit (range 9)
  259 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Build established: Mutant
  704 | -10/Materials | Entered another Materials area
  704 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  811 | -9/Materials  | Discovered new exit (range 10)
 1060 | -9/Materials  | Core integrity fell below 50%
 1082 | -9/Materials  | Lost 7 parts (1p2n1u3w)
 1092 | -9/Materials  | Core integrity fell below 20%
 1101 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Visual Processing Unit temporarily disabled.
Particle Gun temporarily disabled.
Wheel destroyed.
Flight Unit melted.
S-10 Pest destroyed.
Particle Gun destroyed.
S-10 Pest destroyed.
Machine Analyzer melted.
M-13 Machinist destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
W-16 Scout sends out distress signal.
K-01 Serf collects debris. <x2>
Beam Cannon destroyed.
R-06 Scavenger collects Recalibrator.
K-01 Serf collects debris. <x3>
Slammed into S-10 Pest.
K-01 Serf cleans the Electrolysis Chamber. <x2>
Acquired Com. Wheel.
Ion Engine destroyed.
Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveMiniBooster
  Manual?         0
Play Time         00:16:13
  Cumulative      3.3 hours
  Start           2024.04.06 @ 21:34:17
  End             2024.04.06 @ 22:26:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8a1103b3-9176-43c4-9a98-6eab736ded52