Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 01:20:58 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1600) 1600 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5570 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 436/850 Matter 300/300 Energy 310/310 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg (fused) > --- UTILITY (7) ------ Coolant Injector Advanced Sensor Array Advanced Signal Interpreter IFF Parser Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (3) ------- Heavy Plasma Cannon Gauss Cannon Power Sword > --- INVENTORY (5) ---- Light Fission Core Improved Sensor Array Medium Reactive Plating Plasma Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Coolant Injector Advanced Sensor Array Advanced Signal Interpreter IFF Parser Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon Power Sword > --- INVENTORY -------- Light Fission Core Improved Sensor Array Medium Reactive Plating Plasma Rifle Gauss Cannon [Rating: 72] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . 1 . 2 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 64 | 6 2 . 13 6 5 16 . 16 Power 6 | 1 . . 2 1 . 1 . 1 Engine 3 | 1 . . 2 . . . . . Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 2 2 . 3 . 3 Treads . | . . . . . . . . . Leg 12 | 2 . . 2 2 . 3 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 . 4 2 3 7 . 7 Device 12 | 1 1 . 2 2 2 1 . 3 Storage . | . . . . . . . . . Processor 8 | . . . 1 . 1 3 . 3 Hackware 1 | . . . . . . 1 . . Protection 4 | . . . 1 . . 2 . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 1 . 5 1 2 5 . 5 Energy Gun 8 | 1 1 . 2 . 2 1 . 1 Energy Cannon 5 | . . . 1 1 . 2 . 1 Ballistic Gun 5 | 1 . . 2 . . 2 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 11 | . . . . . . 8 . 3 Power . | . . . . . . . . . Propulsion 3 | . . . . . . 2 . 1 Utility 3 | . . . . . . 2 . 1 Weapon 5 | . . . . . . 4 . 1 Highest Loss Streak 2 | . . . . . . 2 . 1 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 3 4 5 4 4 4 3 3 4 Power . | 1 1 1 1 1 1 1 1 . Propulsion . | . . . . . . . 1 . Utility 1 | 1 1 2 1 1 1 . 1 2 Weapon 1 | 1 2 2 1 1 1 1 . 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 1 . 2 2 2 1 . 3 Power 5 | . . . 2 . 1 1 . 1 Propulsion . | . . . . . . . . . Utility 1 | . . . . . 1 . . . Weapon 5 | . 1 . . 2 . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 98 96 99 96 86 98 Engine 3 | . 14 14 11 8 . . . . Core 4 | . . . . . 7 6 6 5 Leg 26 | . 28 28 21 33 30 24 20 25 Device 20 | . 22 28 15 12 23 20 20 22 Processor 13 | . . . 10 5 6 15 20 22 Protection 3 | . . . 6 9 7 7 . . Energy Gun 5 | . 14 14 11 9 7 4 . . Energy Cannon 7 | . . . 10 9 7 9 13 7 Ballistic Gun 5 | . 14 14 11 9 7 3 . . Ballistic Cannon 1 | . . . . . . . . 3 Piercing Weapon 1 | . . . . . . . . 3 Peak Build Rating 72 | 6 7 7 20 32 41 62 55 72 Average Rating 42 | 4 6 7 15 28 38 54 55 67 On Entrance 24 | . 6 7 7 20 32 39 55 55 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 8 9 9 22 27 28 36 28 53 Greatest Support 63 | 20 20 20 30 58 58 62 47 63 Greatest Overweight (x) 1 | . . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 3 5 Average Carried 4 | 3 4 5 4 4 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 3 3 5 Class Distribution -------------------- 24% | Assassin 22% | Scavenger-Skirmisher 21% | Scavenger-Tank 15% | Skirmisher 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Skirmisher | -6/Waste Assassin | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1240 | 293 16 25 212 82 99 211 . 302 Remotely . | . . . . . . . . . Salvage Created 1828 | 62 38 . 390 270 128 527 . 413 Parts 105 | 11 7 . 18 13 12 27 . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 31 | . . . 8 4 3 9 . 7 Melee 1 | . . . . . . . . 1 Guns 10 | . . . 5 3 . 2 . . Cannons 18 | . . . 3 1 3 7 . 4 Classes Destroyed 11 | 1 1 . 6 1 1 1 . . Builder 4 | . 2 . . 1 . 1 . . Tunneler 3 | 3 . . . . . . . . Recycler 1 | . . . 1 . . . . . Watcher 3 | . . . 1 1 . . . 1 Swarmer 4 | . . . 2 . . 2 . . Grunt 14 | . . . 4 2 . 4 . 4 Brawler 1 | . . . 1 . . . . . Sentry 4 | . . . 1 1 . 1 . 1 Specialist 2 | . . . . . . 2 . . Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . . 3 . . 2 Best Kill Streak 4 | 2 2 . 4 3 1 3 . 3 Combat Bots Only 3 | . . . 3 2 1 3 . 3 Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 333 | . . 5 57 16 7 158 . 90 Missed 107 | . . 2 20 3 4 57 . 21 Hits 226 | . . 3 37 13 3 101 . 69 Projectile 226 | . . 3 37 13 3 101 . 69 Critical Strikes 3 | . . . . 1 . 2 . . Damage Taken 3118 | . . 22 404 190 104 1519 . 879 Core 487 | . . . 59 . 14 247 . 167 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 . 100 85 100 98 . . . Volleys Fired 112 | 11 5 2 26 16 3 33 3 13 Largest 3 | 2 2 2 3 3 3 3 2 2 Hottest 235 | 70 70 60 139 159 159 235 155 130 Shots Fired 286 | 22 10 4 73 44 9 93 6 25 Gun 157 | 22 10 4 50 28 6 37 . . Cannon 129 | . . . 23 16 3 56 6 25 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 85 | 11 5 2 24 14 3 14 . 12 Thermal 161 | 11 2 . 49 30 5 49 3 12 Explosive . | . . . . . . . . . Electromagnetic 40 | . 3 2 . . 1 30 3 1 Robot Hit Streak 11 | 5 4 1 6 11 3 10 4 9 Robot Miss Streak 5 | 4 2 4 3 4 1 5 2 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 174 | 15 5 1 40 27 4 51 4 27 Core Hits 65 | 4 3 . 14 10 3 20 . 11 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 . 1 1 . . . 5 Burn 3 | . 1 . 1 1 . . . . Meltdown 2 | . . . . . . . . 2 Blast 1 | . . . . . . . . 1 Sever 1 | . . . . . . . . 1 Impale 1 | . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing 17 | . . . . . . . . 17 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3820 | 200 76 13 711 541 126 1169 55 929 Guns 1419 | 200 76 13 431 262 32 405 . . Cannons 1948 | . . . 280 279 94 764 55 476 Explosions . | . . . . . . . . . Melee 445 | . . . . . . . . 445 Ramming 8 | . . . . . . . . 8 Kinetic 800 | 86 22 13 211 105 . 188 . 175 Thermal 2130 | 114 12 . 500 436 126 590 51 301 Explosive . | . . . . . . . . . Electromagnetic 437 | . 42 . . . . 391 4 . Impact . | . . . . . . . . . Slashing 137 | . . . . . . . . 137 Piercing 308 | . . . . . . . . 308 Highest Corruption 11 | . . . . . 4 3 3 11 Average Corruption 4 | . . . . . 4 2 3 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . 4 10 1 24 Message Errors 12 | . . . . . 2 2 . 8 Matter Fused 8 | . . . . . . 3 1 4 Heat Flow Errors 3 | . . . . . . 2 . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . . 2 1 . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . 14 . . 14 . 4 Projectiles 28 | . . . 14 . . 14 . . Explosions . | . . . . . . . . . Melee 4 | . . . . . . . . 4 Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 313 | 63 9 . 313 257 51 312 72 199 Average Temperature 95 | 31 6 . 144 79 28 89 39 84 Received Heat Transfer 1044 | . . . 156 126 . 432 . 330 Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 11 | . 1 . 2 3 . . . 5 Heat Transferred 4620 | 333 111 . 1221 1031 224 1150 100 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 97 100 100 Level 1 . | . . . . . . 2 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 235 | 10 6 . 176 100 56 235 79 132 Initial 79 | . . . . 55 32 6 79 . Average 31 | 1 . . 87 64 17 45 35 15 Influence Increases 1467 | 15 16 . 313 146 167 496 . 314 Destroy 0b10 Robot/C 660 | . . . 200 80 60 180 . 140 Destroy 0b10 Robot/NC 60 | 15 10 . 15 10 . 5 . 5 Destroy Leader 206 | . . . 52 32 30 50 . 42 Allied During Kill 4 | . . . 4 . . . . . Successful Hack 73 | . 5 . 11 5 47 5 . . Disable Machine 105 | . . . 30 15 . 15 . 45 Destroy Structure 14 | . 1 . 1 4 . 1 . 7 Lose Combat Pursuer 345 | . . . . . 30 240 . 75 Influence Decreases 1341 | 15 16 . 180 208 224 283 227 188 Entered New Map 273 | . . . . 78 39 8 148 . Time Decay 938 | 15 16 . 160 130 185 201 59 172 Lost Part 90 | . . . . . . 74 . 16 Lost Ally 40 | . . . 20 . . . 20 . Squads Dispatched 18 | . . . . 2 2 9 . 5 Investigation 3 | . . . . . 1 2 . . Extermination 5 | . . . . . 1 1 . 3 Reinforcement 7 | . . . . 2 . 3 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 4 | . . . 2 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 1 3 14 8 9 26 7 15 Peak Tracking Total 7 | . 1 1 7 5 3 6 5 4 Tactical Retreats 12 | . . . . . 1 7 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 8 | . . . . 1 1 4 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 7 | . . . 2 1 . 1 . 3 Max in Single Turn 1 | . . . 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 14 | . 2 1 1 1 5 3 . 1 Terminals 13 | . 2 . 1 1 5 3 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 6 1 6 6 13 11 . 1 Successful 19 | . 4 1 3 2 6 3 . . Failed 25 | . 2 . 3 4 7 8 . 1 Catastrophic 5 | . 1 . . 1 1 1 . 1 Database Lockouts . | . . . . . . . . . Manual 20 | . 3 . 5 5 2 4 . 1 Terminals 43 | . 6 . 6 6 13 11 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 3 1 2 1 5 3 . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . . . Locate Traps 3 | . . . . . 2 1 . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 5 | . . . . 1 2 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 1 1 . . . Terminals 4 | . 1 . 1 1 1 . . . Botnet 4 | . 1 . 1 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 1 1 5 3 . 1 Full Trace Events 3 | . . . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 2 | . . 1 . . . . 1 . Largest Group 1 | . . 1 1 . . . 1 . Highest-Rated Group 31 | . . 31 31 . . . 31 . Highest-Rated Ally 31 | . . 31 31 . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . 10 . . . 13 . Total Damage 356 | . . . 148 . . . 208 . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 3071 | 11 208 226 220 . 543 711 136 1016 Optics 1046 | . . . . . . 289 136 621 Sensors 2366 | . . . . . 543 711 136 976 IFF 212 | . . . . . . . . 212 Terrain 1156 | . . . 212 . . . . 944 Structural 368 | . 137 226 5 . . . . . Seismic 603 | 11 208 226 158 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 3622 | 120 208 226 382 277 545 712 136 1016 Spaces Moved 2447 | 65 151 175 203 161 431 472 106 683 Core 12 | 12 . . . . . . . . Treads . | . . . . . . . . . Legs 2435 | 53 151 175 203 161 431 472 106 683 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 120 | 107 120 120 125 120 120 121 120 120 Slowest Speed 190 | 120 120 120 190 120 120 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 25 48 21 18 16 14 82 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 10 | . . . . 4 . . . 6 Melee 2 | . . . . . . . . 2 Projectile 8 | . . . . 4 . . . 4 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 2852 | 92 167 187 278 213 455 540 109 811 Wait 134 | 3 7 11 19 16 7 8 1 62 Move 2440 | 64 150 174 202 160 430 472 105 683 Hop . | . . . . . . . . . Pick Up 36 | 8 2 . 6 6 5 2 . 7 Fast Attach 18 | 2 1 . 1 3 1 6 . 4 Attach 21 | 4 . . 2 2 3 4 . 6 Detach 5 | . . . . 1 . . . 4 Swap 33 | . 1 . 11 3 1 8 . 9 Drop 32 | . 1 . 11 6 5 7 . 2 Fire 112 | 11 5 2 26 16 3 33 3 13 Melee 20 | . . . . . . . . 20 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 334 | -10/Mines | Escorted by a lone wolf Derelict 355 | -10/Mines | Learned location of Storage (-8) 400 | -10/Mines | Identified exit to Materials 516 | -10/Mines | Found the Drone Emporium 555 | -10/Mines | Entered Materials 555 | -9/Materials | Accompanied by 1 ally 555 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 919 | -9/Materials | Discovered new exit (range 15) 937 | -9/Materials | Entered another Materials area 937 | -8/Materials | Evolved 2 slots: Propulsion x2 1057 | -8/Materials | Build established: Scavenger-Tank 1152 | -8/Materials | Discovered new exit (range 6) 1214 | -8/Materials | Entered Factory 1214 | -7/Factory | Evolved 2 slots: Utility x2 1484 | -7/Factory | Build established: Scavenger-Skirmisher 1630 | -7/Factory | Identified exit to Factory 1759 | -7/Factory | Entered another Factory area 1759 | -6/Factory | Evolved 2 slots: Utility x2 2051 | -6/Factory | Build established: Scavenger-Tank 2264 | -6/Factory | Garrison activated, responded to threat 2463 | -6/Factory | Discovered new exit (range 22) 2471 | -6/Factory | Sucked down chute 2471 | -6/Factory | Entered Waste 2472 | -6/Waste | Met a frightened Derelict 2481 | -6/Waste | Spotted C-40 Crusher 2501 | -6/Waste | Spotted C-40 Crusher 2511 | -6/Waste | Spotted C-40 Crusher 2542 | -6/Waste | Spotted C-40 Crusher 2559 | -6/Waste | Spotted C-40 Crusher 2581 | -6/Waste | Spotted C-40 Crusher 2582 | -6/Waste | Discovered new exit (range 22) 2606 | -6/Waste | Identified exit to Factory 2607 | -6/Waste | Entered Factory 2660 | -6/Factory | Build established: Skirmisher 3018 | -6/Factory | Build established: Assassin 3310 | -6/Factory | System corruption reached 10% 3623 | -6/Factory | Self-destructed Last Messages --------------- 03537_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2I. 03538_ Subcomponent Replicator disabled. 03544_ U-05 Engineer works on Subcomponent Replicator. 03545_ K-01 Serf collects debris. 03545_ U-05 Engineer works on Subcomponent Replicator. 03566_ I2XZ=DGEK9CF,MIPSSQ|9K 03583_ G-50 Soldier destroyed. 03592_ Slug penetrates G-50 Soldier. 03592_ G-50 Soldier knocked back. 03595_ G-50 Soldier destroyed. 03596_ System corrupted: Component data lost. 03606_ U-05 Engineer builds a Door. 03607_ K-01 Serf collects debris. 03608_ Acquired Carbon-fiber Leg. 03610_ Dropped Carbon-fiber Leg. 03612_ Acquired Carbon-fiber Leg. 03613_ Acquired 81 matter. 03615_ K-01 Serf collects debris. 03616_ Kicked K-01 Serf out of the way. 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"? ? ? ? ###???#???????? | | ##????? ##?#???? ?? #?#?# ???? ??###??#??????? | | ??##?## ? ? ? u ? ##### ##?# ?#????????????? | | ?##?###??? ? ? ? #???# #???? ???????? ?????? | | ???#????? ???? ?####??#?#?????? ?????????? | | #?????? ?? ? ??# ? ? #??? ????????????? | | ##??#???#? ? ?? ?? # "?"? ??#????????????????? | | ???????#?# ? ? # """?????????????????????? | | ????????## ? ? #???"?????????????????????? | | ?????????#??????? ??? ??????? ??????????????????? | | ??????????????? ????? ?? ??"?????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 30 Evasion (%) 55 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructWeldingSpecial Manual? 0 Play Time 01:03:33 Cumulative 237.9 hours Start 2025.10.08 @ 21:34:09 End 2025.10.11 @ 01:20:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 427 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a09ec4e-2791-4b2a-ab67-44e21e3513f0