Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 16:47:12 Player: Akl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (787) 787 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5042 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 64/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Terrain Scan Processor Minigun High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Titanium Leg Gravmag System Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit System Shield > --- WEAPON ----------- Autogun Minigun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Terrain Scanner Advanced Terrain Scan Processor Light Assault Rifle Minigun Improved Datajack Scythe [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 43 | 4 5 4 3 3 6 9 9 . Power 7 | . 1 . 1 1 . 1 3 . Engine 6 | . 1 . 1 . . 1 3 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 1 4 . 2 5 6 3 . Treads . | . . . . . . . . . Leg 7 | 1 1 . . 2 2 . 1 . Wheel 1 | 1 . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 14 | . . 4 . . 3 6 1 . Utility 5 | . 1 . 1 . . 1 2 . Device . | . . . . . . . . . Storage 2 | . 1 . . . . . 1 . Processor 1 | . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 8 | 2 2 . 1 . 1 1 1 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 2 . 1 . 1 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 23 | . . . 2 2 6 4 3 6 Power 3 | . . . 1 . 1 . 1 . Propulsion 15 | . . . . 2 4 3 2 4 Utility 1 | . . . . . . . . 1 Weapon 4 | . . . 1 . 1 1 . 1 Highest Loss Streak 5 | . . . 2 1 5 4 3 3 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 3 4 4 3 5 5 8 9 Power 1 | . 1 1 . . 1 1 1 2 Propulsion . | 1 1 1 2 . . 1 . . Utility 1 | . . . . 1 1 1 2 2 Weapon 2 | . . 2 1 2 2 1 2 4 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 1 . . . . . 2 8 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . 1 2 Weapon 6 | . 1 . . . . . 1 4 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 79 | . 59 80 90 85 75 82 90 70 Engine 4 | . 1 11 9 6 . 2 7 4 Core 1 | . . . . 3 5 . . . Leg 12 | . 14 11 5 10 14 21 7 6 Wheel 1 | . 14 4 . . . . . . Hover 1 | . . . . . . . 2 5 Flight 24 | . . 20 38 34 28 24 34 19 Storage 7 | . 2 11 11 9 9 9 7 7 Processor 3 | . . . . . . 7 7 6 Hackware 1 | . . . . . . . 6 6 Energy Gun 1 | . 11 . . . . . . . Ballistic Gun 16 | . 16 22 20 18 17 18 15 10 Peak Build Rating 31 | 4 8 10 11 13 14 15 31 31 Average Rating 14 | 2 4 9 10 12 11 12 24 24 On Entrance 11 | . 4 8 10 11 12 10 15 31 Avg Prop Armor Cover (%) 9 | 11 10 7 8 8 10 9 8 15 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 27 | 4 14 14 17 17 16 14 27 27 Greatest Support 21 | 10 10 12 16 20 20 20 21 17 Greatest Overweight (x) 6 | . 1 3 1 5 1 2 6 3 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 10 | 5 8 8 8 8 8 8 10 10 Average Capacity 8 | 5 5 8 8 8 8 8 9 9 Most Carried 10 | 5 5 5 5 4 6 8 10 9 Average Carried 5 | 2 3 4 4 3 5 5 8 8 Final Capacity 10 | 5 8 8 8 8 8 8 10 5 Final Carried 9 | 3 4 5 5 4 5 8 9 5 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Matter Collected 1149 | 169 97 94 147 150 185 190 117 . Remotely . | . . . . . . . . . Salvage Created 966 | . 97 94 92 150 226 190 117 . Parts 59 | . 8 6 2 7 8 18 10 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 30 | . 4 4 2 3 7 8 2 . Guns 30 | . 4 4 2 3 7 8 2 . Classes Destroyed 6 | . 3 . 1 . . 1 1 . Worker 1 | . 1 . . . . . . . Swarmer 16 | . 3 3 . . 4 6 . . Grunt 10 | . 1 1 1 3 3 1 . . Brawler 1 | . . . 1 . . . . . Sentry 2 | . . . . . . 1 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 4 4 2 2 4 5 2 . Combat Bots Only 5 | . 3 4 2 2 4 5 2 . Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 . Gunslinging 1 | . . 1 . . 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Hostile Shots Fired 329 | . 28 21 15 27 30 41 33 134 Missed 104 | . 9 2 6 8 11 12 14 42 Hits 225 | . 19 19 9 19 19 29 19 92 Melee 24 | . . . 3 . . . . 21 Projectile 201 | . 19 19 6 19 19 29 19 71 Critical Strikes 11 | . . . . . 1 2 . 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 2892 | . 158 190 138 296 252 299 177 1382 Core 949 | . 18 43 12 47 32 88 22 687 Absorbed by Shields 116 | . . . . . . . . 116 Core Remaining (%) 86 | 100 92 . 86 . . 69 . . Volleys Fired 114 | . 11 5 8 15 21 29 10 15 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 70 | . 70 46 46 46 46 46 48 48 Shots Fired 215 | . 22 10 15 30 35 58 20 25 Gun 215 | . 22 10 15 30 35 58 20 25 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 204 | . 11 10 15 30 35 58 20 25 Thermal 11 | . 11 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | . 4 4 7 9 7 4 7 6 Robot Miss Streak 4 | . 2 1 2 3 2 4 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 139 | . 12 7 10 20 23 39 13 15 Core Hits 54 | . 7 4 3 7 12 14 6 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Burn 2 | . 2 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2202 | . 160 113 147 308 377 578 201 318 Guns 2183 | . 160 113 147 308 377 578 201 299 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 19 | . . . . . . . . 19 Kinetic 2096 | . 73 113 147 308 377 578 201 299 Thermal 87 | . 87 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 3 7 . . 1 . 3 Average Corruption 2 | . . 2 5 . . 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . 1 2 . . . . 3 Message Errors 2 | . . . . . . . . 2 Matter Fused 2 | . . . 2 . . . . . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . 8 Shots . | . . . . . . . . . Rammed 11 | . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 51 | . 4 14 24 27 51 6 12 . Average Temperature 10 | . 3 9 8 11 21 2 4 . Received Heat Transfer 791 | . 30 66 36 171 135 108 36 209 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 407 | . 407 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 169 | . 70 107 57 60 169 100 60 . Initial 81 | . . 10 37 18 28 81 36 . Average 47 | . 25 64 46 22 107 52 26 . Influence Increases 930 | . 107 147 50 84 201 221 120 . Destroy 0b10 Robot/C 600 | . 80 80 40 60 140 160 40 . Destroy 0b10 Robot/NC 5 | . 5 . . . . . . . Destroy Leader 100 | . 10 10 10 20 . 30 20 . Successful Hack 75 | . 12 12 . 4 16 16 15 . Partial Spotted 60 | . . . . . . 15 45 . Lose Combat Pursuer 90 | . . 45 . . 45 . . . Influence Decreases 930 | . 82 75 100 87 76 309 201 . Entered New Map 253 | . . 15 60 29 16 88 45 . Time Decay 532 | . 82 60 20 48 . 181 141 . Lost Part 145 | . . . 20 10 60 40 15 . Squads Dispatched 10 | . 1 1 . 2 . 4 2 . Investigation 4 | . . 1 . . . 2 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . 1 . . 1 . 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 10 10 2 4 9 23 3 10 Peak Tracking Total 10 | . 7 4 2 2 3 10 1 10 Tactical Retreats 3 | . . 1 . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Traps Triggered 6 | . . 2 . 2 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Machines Accessed 12 | . 1 2 . 1 1 3 4 . Terminals 9 | . 1 2 . . 1 3 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 41 | . 4 6 . 1 2 10 18 . Successful 28 | . 3 3 . 1 1 5 15 . Failed 13 | . 1 3 . . 1 5 3 . Catastrophic 4 | . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . . 6 3 . Terminals 27 | . 4 6 . . 2 10 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . . . . . 12 . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 11 | . 3 3 . . 1 3 1 . Record 2 | . . 1 . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . . 1 1 . Security Stations 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . . . . . . 11 . Insert Component 4 | . . . . . . . 4 . Analyze 4 | . . . . . . . 4 . Retrieve Study 3 | . . . . . . . 3 . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 4 | . . . . . . 2 2 . Terminals 4 | . . . . . . 2 2 . Botnet 4 | . . . . . . 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 2 . 1 1 3 3 . Full Trace Events 5 | . . 1 . . . 3 1 . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Active Infowar (turns) 864 | . . . . . . 336 350 178 Optics 864 | . . . . . . 336 350 178 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Turns Passed 1876 | 40 206 124 50 141 373 394 350 198 Spaces Moved 1363 | 38 160 89 22 56 175 312 430 81 Core 26 | 11 . . . 6 . . . 9 Treads . | . . . . . . . . . Legs 320 | 5 25 . . 50 129 111 . . Wheels 185 | 22 135 28 . . . . . . Hover . | . . . . . . . . . Flight 832 | . . 61 22 . 46 201 430 72 Fastest Speed 38 | 50 80 95 44 120 38 38 38 50 Average Speed 89 | 76 89 116 104 157 116 69 62 167 Slowest Speed 530 | 120 120 295 111 300 190 230 530 202 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . . 4 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 3 24 15 6 4 25 28 14 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Total 1819 | 48 201 99 36 83 313 429 491 119 Wait 237 | . 18 . . 8 109 77 25 . Move 1345 | 37 159 88 21 56 174 304 425 81 Hop 5 | . . . . . . 3 2 . Pick Up 28 | 7 4 . 3 . 3 5 6 . Fast Attach 20 | . 2 4 . 1 4 4 5 . Attach 20 | 4 2 . 3 2 2 3 4 . Detach 2 | . . . . . . . 2 . Swap 11 | . 1 1 1 1 . 3 4 . Drop 14 | . 4 1 . . . 1 8 . Fire 114 | . 11 5 8 15 21 29 10 15 Melee . | . . . . . . . . . Ram 11 | . . . . . . . . 11 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 4) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x2 247 | -9/Materials | Discovered new exit (range 15) 320 | -9/Materials | Identified exit to Mines 320 | -9/Materials | Identified exit to Storage 371 | -9/Materials | Entered Mines 413 | -9/Mines | Discovered new exit (range 7) 421 | -9/Mines | Entered Materials 421 | -8/Materials | Evolved 2 slots: Propulsion x2 501 | -8/Materials | Garrison activated, responded to threat 562 | -8/Materials | Identified exit to Garrison 562 | -8/Materials | Entered Garrison 586 | -8/Garrison | Build established: Scavenger-Mutant 630 | -8/Garrison | Triggered checkpoint 820 | -8/Garrison | Lost 5 parts (1p3n1w) 834 | -8/Garrison | Triggered checkpoint 869 | -8/Garrison | Installed Relay Interface Framework 891 | -8/Garrison | Discovered new exit (range 12) 905 | -8/Garrison | Learned Materials security intel 935 | -8/Garrison | Entered Materials 1155 | -8/Materials | Garrison activated, responded to threat 1240 | -8/Materials | Lost 4 parts (3n1w) 1289 | -8/Materials | Identified exit to Factory 1329 | -8/Materials | Entered Factory 1329 | -7/Factory | Evolved 2 slots: Utility x2 1557 | -7/Factory | Lost 3 parts (1p2n) 1674 | -7/Factory | Identified exit to Garrison 1679 | -7/Factory | Entered Garrison 1847 | -7/Garrison | Triggered checkpoint 1851 | -7/Garrison | Lost 3 parts (2n1w) 1862 | -7/Garrison | Core integrity fell below 50% 1869 | -7/Garrison | Core integrity fell below 20% 1877 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01853_ Cesium-ion Thruster destroyed. 01853_ Critical hit (Burn: +27). 01854_ Field strength at 47. 01855_ Field strength at 32. 01856_ Field strength at 26. 01857_ Field strength at 20. 01857_ Visual Processing Unit severed. 01858_ Stasis field depleted. 01858_ Triggered Stasis Trap. 01858_ A bubble of rippling energy engulfs the area. 01858_ Field strength at 94. 01860_ Field strength at 88. 01861_ Field strength at 64. 01862_ Field strength at 41. 01863_ Field strength at 8. 01864_ Field strength at 2. 01864_ Stasis field depleted. 01866_ System Shield severed. 01876_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | #?# [#?????????? | | #?# #?????????? | | #?# #?????????? | | ### #?????????? | | #?????????? | | #?????????? | | ### #?????????? | | #?# #?????????? | | #?# #?????????? | | #?# #?????????? | | #?# #?????????? | | #?+ #?????????? | | #?# =#?????????? | | #?# #?????????? | | ###############?# #?????????? | | ????????????????# #?????????? | | ??????????????### #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????### #?????????? | | ????????????????#= #?????????? | | ????????????????#gg#########?? | | ????????????????# p l #?? | | ????????????????# YY l[! #?? | | ????????????????#++####/*@##?? | | ????????????????# #?#"""""#?? | | ????????????????####?#######?? | | ?????????????????????????????? | | ?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Minigun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -7/Factory | Hacked Scythe | -7/Factory | Hacked Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Challenges ------------ None Game ------ Seed HardcellShockSink Manual? 0 Play Time 00:26:26 Cumulative 51.8 hours Start 2026.07.27 @ 16:16:18 End 2026.07.27 @ 16:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 252d5601-0b91-427a-a344-b213733a5b2d