Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 00:01:19 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (153) 765 Value Destroyed (5151) 5151 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 10177 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 0/1000 Matter 138/300 Energy 92/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Terrain Scan Processor Improved Target Analyzer Jamming Amplifier Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Graphene Brace High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Targeting Computer Targeting Computer Targeting Computer Phase Shifter Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Cooled Pulse Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Energy Filter Weapon Cycler Improved Weapon Shielding Graphene Brace High-powered Tractor Beam Cooled Pulse Rifle Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Proton Missile Launcher Missile Launcher Heavy Rocket Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 7 | . . 2 1 1 . 1 2 Weapon 1 | . . . 1 . . . . Parts Attached 123 | . 7 14 24 24 11 15 28 Power 14 | . 1 1 3 3 . 3 3 Engine 9 | . 1 1 1 2 . 2 2 Core 5 | . . . 2 1 . 1 1 Reactor . | . . . . . . . . Propulsion 24 | . 2 1 8 4 4 1 4 Treads 13 | . 2 1 3 2 3 1 1 Leg 2 | . . . . . . . 2 Wheel 9 | . . . 5 2 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 53 | . 1 4 8 9 7 8 16 Device 19 | . 1 2 4 2 3 1 6 Storage 2 | . . . . 2 . . . Processor 16 | . . 1 2 . . 4 9 Hackware 4 | . . . . . 1 2 1 Protection 12 | . . 1 2 5 3 1 . Artifact . | . . . . . . . . Weapon 32 | . 3 8 5 8 . 3 5 Energy Gun 12 | . . 3 3 6 . . . Energy Cannon 4 | . . . 1 . . . 3 Ballistic Gun 10 | . 2 5 1 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . . 1 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . . 1 4 . . . Parts Lost 71 | . 2 2 21 1 7 1 37 Power 13 | . 1 . 4 1 . 1 6 Propulsion 16 | . 1 . 6 . 2 . 7 Utility 27 | . . 1 6 . 4 . 16 Weapon 15 | . . 1 5 . 1 . 8 Highest Loss Streak 11 | . 2 1 11 1 5 1 10 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 7 7 6 9 13 14 9 Power . | . . . 1 . 1 1 . Propulsion 1 | . 2 2 . 1 2 . . Utility 4 | . 3 2 1 5 7 8 3 Weapon 3 | . . 2 3 2 3 4 5 Tool/Special . | . . . . . . . . Unused Backups 15 | . 2 3 3 6 . 1 . Power 1 | . . . . 1 . . . Propulsion 2 | . 2 . . . . . . Utility 9 | . . 2 3 3 . 1 . Weapon 3 | . . 1 . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 86 99 86 83 93 93 79 Engine 6 | . 14 11 7 . 7 11 6 Core 2 | . . . 1 5 . 1 1 Treads 12 | . 14 22 6 8 21 20 8 Leg 1 | . 12 . . . . . 1 Wheel 3 | . . . 7 6 . . . Device 10 | . 10 15 12 6 14 1 19 Storage 6 | . 14 11 6 4 7 6 3 Processor 5 | . . 10 7 . . 4 19 Hackware 1 | . . . . . 2 13 . Protection 14 | . . 5 9 25 17 19 1 Energy Gun 13 | . . 3 22 20 21 5 2 Energy Cannon 1 | . . . . . . . 7 Ballistic Gun 4 | . 17 14 2 1 . 8 . Peak Build Rating 68 | . 8 17 39 54 56 61 68 Average Rating 39 | . 6 13 21 49 51 54 51 On Entrance 29 | 6 6 8 17 39 53 48 61 Naked Turns 7 | . . . 7 . . . . Heaviest Build 81 | 11 16 22 33 76 76 72 81 Greatest Support 84 | 20 40 40 40 60 84 68 68 Greatest Overweight (x) 18 | . 1 . 3 4 2 1 18 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 25 | . 8 8 8 25 15 15 15 Average Capacity 11 | . 8 8 7 11 15 15 12 Most Carried 15 | . 8 8 8 15 15 15 14 Average Carried 10 | . 7 7 6 10 14 14 9 Final Capacity 15 | 8 8 8 8 15 15 15 5 Final Carried 15 | 6 8 7 8 15 15 15 3 Class Distribution -------------------- 23% | Tank 22% | Scavenger-Mutant 20% | Scavenger-Tank 15% | Scavenger-Gunner 11% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 2708 | 200 276 394 347 488 159 283 561 Remotely 294 | . . . . . . . 294 Salvage Created 6076 | . 480 598 1190 730 1477 323 1278 Parts 312 | . 33 38 62 50 56 21 52 Haulers Intercepted 6 | . 1 . 1 . 2 1 1 Recyclers Shooed 10 | . . 2 2 3 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 104 | . 13 14 19 11 22 2 23 Melee 2 | . . . . . . . 2 Guns 72 | . 9 10 18 9 20 2 4 Cannons 6 | . . . . . . . 6 AOE 18 | . 4 4 . 2 . . 8 Classes Destroyed 16 | . 8 1 3 2 . . 2 Worker 12 | . 3 1 3 4 . . 1 Builder 8 | . 2 . 2 . . . 4 Tunneler 3 | . . . . 2 . . 1 Hauler 6 | . 1 . 1 . 2 1 1 Recycler 7 | . 1 1 2 1 2 . . Operator 6 | . 1 . 1 2 2 . . Watcher 7 | . 3 1 1 . . 2 . Swarmer 21 | . 8 4 4 . . . 5 Grunt 44 | . 5 7 5 3 14 . 10 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 14 | . . 3 4 . 7 . . Specialist 4 | . . . 2 2 . . . Hunter 11 | . . . 3 3 1 2 2 Programmer 6 | . . . . 2 . . 4 Heavy 2 | . . . 1 1 . . . Best Kill Streak 10 | . 8 4 10 5 6 1 10 Combat Bots Only 7 | . 4 4 5 3 5 1 7 Max Kills in Single Turn 4 | . 3 2 2 4 3 1 3 Gunslinging 2 | . . . 1 . 2 . . Exploded 3 | . 2 2 . 1 . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 1033 | . 104 80 120 95 323 72 239 Missed 321 | . 37 27 22 27 124 17 67 Hits 712 | . 67 53 98 68 199 55 172 Melee 5 | . . . . . . . 5 Projectile 707 | . 67 53 98 68 199 55 167 AOE 4 | . . . . . 1 . 3 Critical Strikes 19 | . . 3 4 2 3 2 5 Actively Blocked 2 | . . . . . . . 2 Damage Taken 11096 | . 710 596 1963 1146 1531 1053 4097 Core 2022 | . 174 123 349 54 211 108 1003 Absorbed by Shields 380 | . . . . . 380 . . Redirected to Shielding 137 | . . . . 64 37 . 36 Ignored by Resistances 125 | . . . . 19 106 . . Regen/Repaired (Parts) 475 | . . 28 92 141 . . 214 Core Remaining (%) 64 | 100 30 69 36 . 62 87 . Volleys Fired 314 | . 53 33 58 40 51 26 53 Largest 3 | . 2 2 3 3 3 2 3 Hottest 270 | . 50 112 168 180 180 70 270 Shots Fired 708 | . 71 65 161 99 143 52 117 Gun 608 | . 63 62 158 95 143 52 35 Cannon 74 | . . . 3 . . . 71 Launcher 26 | . 8 3 . 4 . . 11 Special . | . . . . . . . . Kinetic 188 | . 63 46 14 2 . 52 11 Thermal 494 | . . 16 147 93 143 . 95 Explosive 21 | . 8 3 . 2 . . 8 Electromagnetic 5 | . . . . 2 . . 3 Robot Hit Streak 22 | . 11 12 10 10 20 6 22 Robot Miss Streak 5 | . 3 3 3 3 2 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 10 | . 1 . 3 2 3 . 1 Max Gunslinging Chain 2 | . 1 . 1 1 2 . 1 Shots Hit Robots 464 | . 42 39 94 59 107 33 90 Core Hits 252 | . 38 23 47 26 51 14 53 Critical Kills 7 | . . . . . . 5 2 Critical Parts Destroyed 8 | . . . . . . 5 3 Critical Strikes 26 | . . 1 5 . 4 10 6 Burn 10 | . . 1 5 . 4 . . Meltdown 2 | . . . . . . . 2 Destroy 13 | . . . . . . 10 3 Sever 1 | . . . . . . . 1 Melee Attacks 15 | . . . . . . . 15 Impact . | . . . . . . . . Slashing 15 | . . . . . . . 15 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12958 | . 1068 922 1728 2049 2447 243 4501 Guns 7463 | . 493 608 1668 1265 2407 200 822 Cannons 1896 | . . . 53 . . . 1843 Explosions 3173 | . 573 314 . 782 . . 1504 Melee 315 | . . . . . . . 315 Ramming 111 | . 2 . 7 2 40 43 17 Kinetic 1409 | . 493 466 181 14 . 200 55 Thermal 8556 | . . 142 1540 1857 2407 . 2610 Explosive 2044 | . 573 314 . 43 . . 1114 Electromagnetic 523 | . . . . 133 . . 390 Impact . | . . . . . . . . Slashing 315 | . . . . . . . 315 Piercing . | . . . . . . . . Highest Corruption 20 | . . . . 4 4 . 20 Average Corruption 6 | . . . . 3 4 . 13 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 51 | . . . . 15 13 . 23 Message Errors 9 | . . . . 5 2 . 2 Matter Fused 7 | . . . . 3 4 . . Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 6 | . . . . 1 1 . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . 2 2 . 2 Data Loss (major) 4 | . . . . . 2 . 2 Misfires 3 | . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 Misdirections 6 | . . . . . . . 6 Weapon Failures 4 | . . . . 2 . . 2 Overload Shots 34 | . . . . 10 8 . 16 Effects 3 | . . . . 1 1 . 1 Energy Bleed 1 | . . . . 1 . . . Heat Surge 2 | . . . . . 1 . 1 Overflow Damage 271 | . 5 3 . 178 . . 85 Projectiles 20 | . . . . . . . 20 Explosions 251 | . 5 3 . 178 . . 65 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 502 | . 69 . . 112 . . 321 Shots 13 | . 3 . . 3 . . 7 Rammed 19 | . . . 2 1 8 3 5 Targets Rammed 20 | . 1 . 2 1 8 3 5 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 476 | . 6 54 476 303 211 162 376 Average Temperature 109 | . 4 18 134 105 49 56 160 Received Heat Transfer 2352 | . 162 192 324 279 618 . 777 Effects 7 | . . . 1 4 . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . 1 1 . . . Interference 3 | . . . . 3 . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . 1 . 2 . 3 Combat Hostiles 6 | . . . 1 . 2 . 3 Parts Melted 40 | . . . 10 3 12 . 15 Heat Transferred 15082 | . . 407 3922 2524 4420 . 3809 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Maximum Alert Level 2 | . 1 1 1 2 2 1 1 Low Security (%) 61 | . 78 55 43 82 1 85 66 Level 1 28 | . 21 44 56 . 67 14 33 Level 2 9 | . . . . 17 31 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 560 | . 279 321 298 560 534 230 396 Initial 250 | . . 107 127 70 250 230 32 Average 167 | . 114 178 195 122 337 128 134 Influence Increases 4020 | . 469 414 581 827 629 92 1008 Destroy 0b10 Robot/C 2080 | . 260 280 380 220 440 40 460 Destroy 0b10 Robot/NC 245 | . 55 15 50 45 30 15 35 Destroy Leader 576 | . 58 82 124 80 134 16 82 Successful Hack 71 | . 37 4 8 5 4 . 13 Disable Machine 420 | . 15 . . 345 15 15 30 Destroy Structure 298 | . 44 18 4 72 6 6 148 Lose Combat Pursuer 330 | . . 15 15 60 . . 240 Influence Decreases 3624 | . 214 366 728 433 672 533 678 Entered New Map 1021 | . . 148 176 86 300 277 34 Time Decay 1895 | . 194 198 342 337 302 246 276 Lost Part 708 | . 20 20 210 10 70 10 368 Squads Dispatched 44 | . 2 3 6 13 6 3 11 Investigation 12 | . . 2 1 4 1 1 3 Extermination 6 | . . . . 3 . 1 2 Reinforcement 22 | . 2 1 5 6 4 1 3 Assault . | . . . . . . . . Garrison 4 | . . . . . 1 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 7 | . . . . 2 2 . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 10 | . 1 3 2 1 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 170 | . 22 19 27 19 30 7 46 Peak Tracking Total 7 | . 6 6 6 4 7 3 7 Tactical Retreats 14 | . . 1 1 2 . . 10 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 11 | . . . 1 4 4 1 1 Indirectly 2 | . . . . 2 . . . Trap Hack Attempts 15 | . . . . 15 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 3 | . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 28 | . 1 . . 23 1 1 2 Max in Single Turn 18 | . 1 . . 18 1 1 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 24 | . 6 2 2 5 4 2 3 Terminals 13 | . 6 1 . 3 2 . 1 Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . 1 2 1 1 . 2 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 75 | . 29 6 5 11 9 8 7 Successful 40 | . 16 3 5 3 4 5 4 Failed 35 | . 13 3 . 8 5 3 3 Catastrophic 6 | . 2 1 . 2 . 1 . Database Lockouts . | . . . . . . . . Manual 38 | . 19 5 . 7 . 3 4 Terminals 48 | . 29 5 . 8 3 . 3 Fabricators 8 | . . . . . . 8 . Repair Stations 15 | . . 1 5 1 4 . 4 Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 14 | . 9 1 . 1 2 . 1 Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 Open Door 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . . Dispatch Records 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 6 | . . . 5 . 1 . . Scan Component 3 | . . . 2 . 1 . . Repair 2 | . . . 2 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 16 | . 7 2 . 1 . 3 3 Terminals 9 | . 7 1 . . . . 1 Botnet 3 | . 3 . . . . . . Detonate 1 | . . . . . . . 1 Skim 5 | . 4 1 . . . . . Fabricators 3 | . . . . . . 3 . Prioritize 1 | . . . . . . 1 . Liberate 1 | . . . . . . 1 . Haulers 1 | . . . . . . 1 . Repair Stations 4 | . . 1 . 1 . . 2 Patch 4 | . . 1 . 1 . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 1 1 4 2 2 2 Full Trace Events 8 | . 2 1 . 3 1 1 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 106 | . . . . . . 106 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 2 | . . . 2 . . . . Time 70 | . . . 70 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Active Infowar (turns) 1134 | . 374 336 159 . . . 265 Optics 168 | . . . . . . . 168 Terrain 980 | . 374 336 159 . . . 111 Structural 188 | . . 188 . . . . . T.N.C. 102 | . . . . . . . 102 Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 5273 | . 481 413 778 1634 679 539 749 Spaces Moved 2432 | 1 237 182 382 824 241 247 318 Core 192 | . . . 16 . . . 176 Treads 1351 | . 130 182 129 322 231 247 110 Legs 117 | 1 107 . . . . . 9 Wheels 749 | . . . 214 502 10 . 23 Hover 23 | . . . 23 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 160 50 115 130 166 50 Average Speed 155 | 120 142 160 117 168 180 169 146 Slowest Speed 950 | 120 190 160 240 250 320 250 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 23 | 3 44 22 27 18 50 6 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . 3 . . . . . 4 Terrain Destroyed 272 | . 40 22 1 77 1 7 124 Melee 4 | . . . . . . . 4 Projectile 13 | . . . 1 2 1 . 9 AOE 247 | . 40 22 . 75 . . 110 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 3282 | . 313 246 585 995 363 312 468 Wait 150 | . 1 1 84 27 26 . 11 Move 2425 | . 236 181 381 823 240 246 318 Hop . | . . . . . . . . Pick Up 67 | . 7 4 12 25 8 8 3 Fast Attach 61 | . 1 3 15 7 11 6 18 Attach 55 | . 6 3 11 6 6 5 18 Detach 20 | . 2 2 5 3 . 4 4 Swap 77 | . 3 12 5 28 3 8 18 Drop 59 | . 3 7 12 20 6 6 5 Fire 314 | . 53 33 58 40 51 26 53 Melee 15 | . . . . . . . 15 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 19 | . 1 . 2 1 8 3 4 Escape Stasis 4 | . . . . . 4 . . Rewire . | . . . . . . . . Trap 15 | . . . . 15 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 17) 218 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 879 | -9/Materials | Discovered new exit (range 11) 895 | -9/Materials | Entered another Materials area 895 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1221 | -8/Materials | Repaired Imp. Ion Engine 1356 | -8/Materials | Build established: Scavenger-Gunner 1409 | -8/Materials | Repaired Imp. Heat Sink 1422 | -8/Materials | Discovered new exit (range 16) 1476 | -8/Materials | Lost 11 parts (2p2n4u3w) 1562 | -8/Materials | Core integrity fell below 50% 1607 | -8/Materials | Lost 7 parts (1p2n2u2w) 1673 | -8/Materials | Entered Factory 1673 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -7/Factory | Build established: Scavenger-Tank 2524 | -7/Factory | Cargo convoy interrupted 2857 | -7/Factory | Build established: Tank 3216 | -7/Factory | Discovered new exit (range 5) 3307 | -7/Factory | Entered Storage 3561 | -7/Storage | Garrison activated, responded to threat 3880 | -7/Storage | Lost 5 parts (1n3u1w) 3898 | -7/Storage | Discovered new exit (range 16) 3986 | -7/Storage | Entered Factory 3986 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4006 | -6/Factory | Discovered new exit (range 11) 4092 | -6/Factory | Fabricated Hyp. Coil Gun? 4249 | -6/Factory | Build established: Scavenger-Mutant 4525 | -6/Factory | Entered another Factory area 4525 | -5/Factory | Evolved 2 slots: Utility x2 4806 | -5/Factory | Build established: Scavenger-Gunner 4814 | -5/Factory | Lost 6 parts (1p1n4u) 4892 | -5/Factory | Garrison activated, responded to threat 4931 | -5/Factory | Lost 7 parts (3n2u2w) 4932 | -5/Factory | Crushed by falling debris 4932 | -5/Factory | System corruption reached 10% 4955 | -5/Factory | Destroyed 7 combat bots 5069 | -5/Factory | Core integrity fell below 50% 5151 | -5/Factory | Lost 10 parts (3p2n2u3w) 5156 | -5/Factory | Build established: Scavenger-Mutant 5226 | -5/Factory | Core integrity fell below 20% 5236 | -5/Factory | Crushed by falling debris 5274 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05227_ Imp. Ion Engine destroyed. 05227_ Destroyed Imp. Ion Engine. 05227_ Proton Missile Launcher destroyed. 05227_ Destroyed Proton Missile Launcher. 05227_ Knocked back. 05228_ System corrupted: Energy discharge (-39). 05228_ G-50 Soldier misfires. 05233_ G-50 Soldier destroyed. 05235_ R-10 Processor collects Corrupted Hvy. Laser. 05236_ The unstable cave ceiling collapses. 05236_ Crushed by falling debris. 05238_ R-10 Processor collects Corrupted Carbon-fiber Leg. 05238_ Acquired Imp. Signal Interpreter. 05241_ R-10 Processor collects Corrupted Adv. Heat Sink. 05242_ The unstable cave ceiling collapses. 05244_ System corrupted: Heat flow error (+213). 05244_ Axe destroyed. 05246_ Acquired Jamming Amplifier. 05260_ System corrupted: Component data lost. 05271_ Acquired Adv. Hacking Suite. 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[ [ #?????????????????????????? | | ?????? ???? #?????????????????????????? | | ????????????? ? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 975 Resistance: TH 15 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 12% | -8/Materials Imp. Heat Sink | 22% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingSignalSuit Manual? 0 Play Time 00:41:12 Cumulative 1150.3 hours Start 2025.07.25 @ 11:17:19 End 2025.07.26 @ 00:01:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1416 Rogue 1132 Adventurer 124 Explorer 160 Win Type - Total 52 Types 38/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e21d0dc6-15a7-4974-a92d-906a20956653