Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.26 @ 21:53:17 Player: DaddyWalrus Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (146) 730 Value Destroyed (4682) 4682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 8038 Bonus ------- High Alert Combat Kills 246 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Powered Hammer Power Maul > --- INVENTORY (12) --- Airjet Gravmag System Improved Heat Sink High-capacity Matter Pod (200) Weight Redist. System Improved Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Airjet > --- UTILITY ---------- High-capacity Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Hover Unit Hover Unit Improved Hover Unit High-capacity Matter Pod Improved Sensor Array Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Flak Gun Heavy Rocket Launcher Hammer [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 1 2 1 Weapon 1 | . . 1 . . Parts Attached 108 | 7 15 25 17 44 Power 14 | 1 4 2 3 4 Engine 10 | 1 4 2 2 1 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 31 | 2 2 6 3 18 Treads 16 | 1 1 6 3 5 Leg 10 | . . . . 10 Wheel 2 | 1 1 . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 25 | 2 2 4 5 12 Device 2 | . . . . 2 Storage 5 | 2 2 1 . . Processor 3 | . . 2 . 1 Hackware 7 | . . 1 4 2 Protection 8 | . . . 1 7 Artifact . | . . . . . Weapon 38 | 2 7 13 6 10 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 28 | 1 7 12 5 3 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 4 | . . . 1 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . 6 . 2 30 Power 5 | . 2 . . 3 Propulsion 11 | . 2 . . 9 Utility 10 | . . . . 10 Weapon 12 | . 2 . 2 8 Highest Loss Streak 8 | . 4 . 1 8 Average Slot Usage (%) 96 | . 99 99 99 93 Engine 6 | . 13 11 6 . Core 2 | . . . 2 6 Treads 16 | . 14 21 17 12 Leg 2 | . . . . 6 Wheel 2 | . 14 . . . Storage 14 | . 28 22 9 7 Processor 1 | . . 3 . . Hackware 19 | . . 7 35 29 Protection 1 | . . . . 3 Ballistic Gun 25 | . 27 32 26 17 Naked Turns . | . . . . . Heaviest Build 71 | 15 33 64 71 55 Greatest Support 60 | 20 20 46 40 60 Greatest Overweight (x) 5 | . 3 3 1 5 Average Overweight (x) . | . 1 . 1 1 Largest Inventory Capacity 18 | 8 14 18 18 12 Average Capacity 12 | 6 9 15 12 12 Most Carried 18 | 8 10 18 17 12 Average Carried 11 | 4 8 15 11 11 Final Capacity 18 | 8 14 18 12 12 Final Carried 18 | 8 10 18 12 9 Class Distribution -------------------- 31% | Hacker-Gunner 19% | Scavenger-Gunner 16% | Mutant 12% | Hacker-Tank 10% | Gunner 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 4451 | 282 522 1231 881 1535 Remotely . | . . . . . Salvage Created 5688 | 96 611 1539 1261 2181 Parts 320 | 3 42 126 74 75 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 11 | . . 4 . 7 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 110 | . 13 34 25 38 Melee 2 | . . . . 2 Guns 101 | . 13 32 25 31 AOE 7 | . . 2 . 5 Classes Destroyed 14 | 1 5 4 . 4 Worker 10 | . 1 2 3 4 Builder 4 | . 1 2 . 1 Hauler 2 | . . 1 . 1 Recycler 5 | 1 . 1 . 3 Operator 5 | . 1 2 2 . Watcher 10 | . 2 5 2 1 Swarmer 17 | . . 13 4 . Grunt 71 | . 13 11 17 30 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Protector 1 | . . . . 1 Sentry 14 | . . 9 4 1 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 9 | 1 4 9 5 6 Combat Bots Only 7 | . 2 7 5 4 Max Kills in Single Turn 3 | 1 2 2 1 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6855 | . 964 883 1144 3864 Core 1151 | . 152 115 174 710 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 39 71 68 . Volleys Fired 374 | 4 72 85 81 132 Largest 3 | 2 2 3 3 3 Hottest 173 | 70 40 79 69 173 Shots Fired 989 | 8 143 255 241 342 Gun 978 | 8 143 254 241 332 Cannon . | . . . . . Launcher 11 | . . 1 . 10 Special . | . . . . . Kinetic 943 | 4 143 254 241 301 Thermal 35 | 4 . . . 31 Explosive 11 | . . 1 . 10 Electromagnetic . | . . . . . Robot Hit Streak 24 | 3 11 17 16 24 Robot Miss Streak 7 | 2 4 7 3 7 Penetration Max . | . . . . . Secondary Targets 11 | . 3 4 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 685 | 4 92 147 164 278 Core Hits 303 | 2 33 63 63 142 Critical Hits 9 | . 4 4 1 . Critical Kills 5 | . 2 2 1 . Critical Parts Destroyed 4 | . 2 2 . . Melee Attacks 27 | . . . 2 25 Impact 27 | . . . 2 25 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11520 | 63 1202 2103 2504 5648 Guns 9417 | 63 1202 1994 2504 3654 Cannons . | . . . . . Explosions 1430 | . . 93 . 1337 Melee 645 | . . . . 645 Ramming 28 | . . 16 . 12 Kinetic 9041 | 25 1202 1994 2504 3316 Thermal 376 | 38 . . . 338 Explosive 1430 | . . 93 . 1337 Electromagnetic . | . . . . . Impact 645 | . . . . 645 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 1 11 Average Corruption 3 | . . . 1 5 Corruption Purged . | . . . . . Effects 56 | . . . 10 46 Message Errors 14 | . . . 3 11 Matter Fused 13 | . . . . 13 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . 2 3 Data Loss (minor) 11 | . . . 1 10 Data Loss (major) 1 | . . . . 1 Targeting Errors 8 | . . . 4 4 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 200 | . . . . 200 Projectiles . | . . . . . Explosions 54 | . . . . 54 Melee 146 | . . . . 146 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . . 36 Shots 1 | . . . . 1 Rammed 5 | . . 1 . 4 Targets Rammed 5 | . . 1 . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 242 | 36 12 24 31 242 Average Temperature 24 | 19 3 7 9 44 Received Heat Transfer 2625 | . 492 201 549 1383 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 927 | 111 . . . 816 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 585 | 5 204 585 505 496 Initial 212 | . 3 21 149 212 Average 232 | 2 91 325 273 205 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 50 | 100 98 22 45 53 Level 1 31 | . 1 46 21 37 Level 2 18 | . . 31 32 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 4 5 4 12 Investigation 9 | . 1 1 3 4 Extermination 3 | . . . . 3 Reinforcement 12 | . 3 4 1 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 10 | . 2 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 175 | . 28 46 43 58 Peak Tracking Total 7 | . 4 7 7 6 Tactical Retreats 17 | . 2 1 6 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . 1 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . 3 . 2 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 22 | . 4 5 6 7 Terminals 15 | . 3 4 4 4 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 4 | . 1 . . 3 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 77 | . 9 14 32 22 Successful 52 | . 5 10 26 11 Failed 24 | . 4 4 5 11 Catastrophic 3 | . . . . 3 Database Lockouts 1 | . . . 1 . Manual 57 | . 5 12 23 17 Terminals 51 | . 5 10 21 15 Fabricators . | . . . . . Repair Stations 12 | . . 4 8 . Recycling Units 11 | . 4 . . 7 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 13 | . . 3 8 2 Part Schematic 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . . 1 1 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Unreport Threat 5 | . . 2 2 1 Reprogram Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 4 7 . Scan Component 6 | . . 2 4 . Repair 5 | . . 2 3 . Recycling Unit Hacks 7 | . 2 . . 5 Report Inventory 4 | . 1 . . 3 Retrieve Components 3 | . 1 . . 2 Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 3 3 8 4 Terminals 17 | . 3 3 7 4 Track 3 | . . . 3 . Botnet 14 | . 3 3 4 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 19 | . 3 4 6 6 Full Trace Events 11 | . 1 2 4 4 Feedback Events 2 | . . . 1 1 Corruption 1 | . . . 1 . Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 2 3 . Time 166 | . . 64 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . 1 . . 18 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6755 | 108 992 1984 1139 2532 Spaces Moved 3067 | 57 681 921 344 1064 Core 4 | 4 . . . . Treads 2187 | 39 63 898 344 843 Legs 221 | . . . . 221 Wheels 655 | 14 618 23 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 110 190 150 Average Speed 160 | 137 106 167 190 181 Slowest Speed 270 | 160 160 190 190 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 95 85 28 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 90 | . . 8 1 81 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 89 | . . 8 . 81 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4080 | 75 813 1184 652 1356 Wait 326 | . 16 92 178 40 Move 3063 | 56 680 920 343 1064 Hop . | . . . . . Pick Up 82 | 8 14 28 12 20 Fast Attach 33 | 7 2 4 5 15 Attach 33 | . 5 3 6 19 Detach 9 | . . 1 2 6 Swap 42 | . 8 18 6 10 Drop 86 | . 16 32 17 21 Fire 374 | 4 72 85 81 132 Melee 27 | . . . 2 25 Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 1 . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 9) 559 | -10/Materials | Discovered new exit (range 13) 698 | -10/Materials | Core integrity fell below 50% 716 | -10/Materials | Lost 4 parts (1p1n2w) 969 | -10/Materials | Discovered new exit (range 16) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1407 | -9/Materials | Build established: Gunner 1420 | -9/Materials | Destroyed 7 combat bots 1570 | -9/Materials | Discovered new exit (range 8) 1584 | -9/Materials | Identified exit to Mines 1682 | -9/Materials | Discovered new exit (range 3) 1684 | -9/Materials | Identified exit to Materials 1913 | -9/Materials | Repaired Imp. Treads 1946 | -9/Materials | Repaired Imp. Treads 2119 | -9/Materials | Build established: Scavenger-Gunner 2509 | -9/Materials | Discovered exit to Materials (range 12) 2850 | -9/Materials | Discovered exit to Materials (range 16) 3085 | -9/Materials | Entered another Materials area 3085 | -8/Materials | Evolved 2 slots: Utility x2 3107 | -8/Materials | Central database locked down 3402 | -8/Materials | Build established: Hacker-Gunner 3536 | -8/Materials | Repaired Hvy. Assault Rifle 3569 | -8/Materials | Repaired Hvy. Assault Rifle 3613 | -8/Materials | Repaired Arm. Treads 3876 | -8/Materials | Identified exit to Factory 4224 | -8/Materials | Entered Factory 4224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4746 | -7/Factory | Identified exit to Storage 4746 | -7/Factory | Identified exit to Lower Caves 5200 | -7/Factory | Lost 3 parts (1n1u1w) 5480 | -7/Factory | Build established: Hacker-Tank 5728 | -7/Factory | Hacking Suite fried by hacking feedback 5838 | -7/Factory | Discovered new exit (range 15) 5876 | -7/Factory | Identified exit to Factory 6469 | -7/Factory | Core integrity fell below 50% 6587 | -7/Factory | Lost 8 parts (1p2n4u1w) 6624 | -7/Factory | First assault squad dispatched 6752 | -7/Factory | Core integrity fell below 20% 6753 | -7/Factory | System corruption reached 10% 6756 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06634_ K-01 Serf knocked back. 06635_ K-01 Serf system terminally corrupted. 06637_ Acquired 21 matter. 06671_ System corrupted: Energy discharge (-30). 06696_ System corrupted: Component data lost. 06719_ System corrupted: Matter fused (-9). 06721_ Acquired Powered Hammer. 06740_ C-30 ARC bursts open, deploying its payload. 06740_ G-50 Soldier unfolds itself. 06740_ B-48 Gladiator unfolds itself. 06740_ I-36 Angel unfolds itself. 06740_ Imp. Light Armor Plating destroyed. 06743_ I-36 Angel destroyed. 06743_ G-50 Soldier destroyed. 06746_ Hacking Suite destroyed. 06747_ Lgt. Ion Engine destroyed. 06748_ Aluminum Leg destroyed. 06752_ Hacking Suite destroyed. 06752_ System corrupted by crushing effect (+3). 06754_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??# # ??# # """ """ #??????# | | ??######### ####??# # #??????# | | ??????????? # # ##??????# #####+#####??????# | | ?????????????#?#?????????# #???# #??????????# | | ?????????????????????????# #???# #??????????# | | ?????????????????????????# #???# #??????????#! | | ?????????????????????????# #???# #??????????## | | ??????????????????######## #???# #??????????"" | | ??????????????????# #???# #??????????"Y | | ??????????????????? #???# #???????? | | ????????????????????? #???# #????????? "" | | ??????????????????????? #???# #???????# "" | | ????????????????????????? ?????# #???????# "" | | ?????????????????????????##+######## #???????+ | | ???????????###+#### ?????# # #???????# | | ??????###### ????# # #???????+ | | ####### ????# # #????????#### | | ?????# # #???????????? | | ?????##### ##### #???????????? | | ?????????? #???????????? | | #?????#### # #####???????????? | | ^ ####### # #???????????????? | | """"""^""""""" # % ########????????? | | """""" """"""" #????????? | | """""" """"""" l % """ #????????? | | """""" """"""" @b =% """ #????????? | | l """ #????????? | | r # #??????### | | % %% """ % # ????# | | #######+########## # """ # ### | | + ! #??# # """ # | | ######## !""""" #??# # # ##### | | ???????# ""Y"" #??#% ##+####### #???# | | ???????# =* #### #??# #???### | | #####??# """""""""* + #??# #?????# | | ??# ! = #### #### #??# #?????# | | ?################## #### #### ####### | | ?# #????????# ## u # | | # ########## #####%% #! | | # < % #???#== """ # ]! | | + ### #???# """ + ! ]! | | # #?# #???# """ # ] | | ! # #?#######???# # | | ?# #???????????# """ # | | ?##########+############### """ # ! | | ?????# ] # ## """ # | | ?????# """ """ # ! * ## ####+## | | ####??????# """"" """"" # + | | ??????????# """""%""""" # """ # ######+###### | | ??????????# # """ # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeNetworkCleaver Manual? 0 Play Time 01:02:40 Cumulative 127.8 hours Start 2021.12.26 @ 20:49:18 End 2021.12.26 @ 21:53:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea4a81cf-8474-45d7-b2e7-ca513ff0e601