Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 02:27:22 Player: VisuLies Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2020) 2020 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 5762 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 7 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 186/220 System Corruption 0% Temperature Critical (3049) Movement Core (450) Ox8 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink Hacking Suite > --- WEAPON (4) ------- Autogun Improved Assault Rifle Minigun Gauss Rifle > --- INVENTORY (5) ---- Hardened Medium Armor Plating Autogun Improved Grenade Launcher Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Hacking Suite > --- WEAPON ----------- Autogun Improved Assault Rifle Minigun Gauss Rifle > --- INVENTORY -------- Hardened Medium Armor Plating Autogun Improved Grenade Launcher Datajack Mining Claw [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 1 | . . . . . 1 . Weapon 2 | . . . 2 . . . Parts Attached 83 | 5 7 4 30 11 4 22 Power 7 | 1 . 2 2 . . 2 Engine 5 | 1 . 2 2 . . . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 . 11 5 . 3 Treads 13 | . 2 . 11 . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 8 | . . . . 5 . 3 Utility 15 | 1 2 . 3 1 1 7 Device 9 | . 2 . . 1 1 5 Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 3 | . . . 1 . . 2 Artifact . | . . . . . . . Weapon 38 | 1 3 2 14 5 3 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 27 | 1 3 . 11 2 1 9 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 2 1 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 2 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . 2 . 3 . . 4 Power . | . . . . . . . Propulsion 2 | . 1 . . . . 1 Utility 2 | . . . . . . 2 Weapon 5 | . 1 . 3 . . 1 Highest Loss Streak 2 | . 1 . 1 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 80 100 99 98 92 88 Engine 10 | . 14 14 11 9 7 4 Treads 18 | . 14 28 22 . . . Flight 3 | . . . . 34 30 27 Device 3 | . 12 14 1 8 15 7 Storage 9 | . 14 14 11 . . . Hackware 7 | . . . 8 9 7 7 Protection 1 | . . . . . . 4 Ballistic Gun 36 | . 14 18 41 27 20 27 Launcher 1 | . . 9 1 . 2 2 Special Melee Weapon 1 | . . . 1 1 . . Peak Build Rating 46 | 5 12 12 22 28 30 46 Average Rating 18 | 4 8 12 18 25 29 36 On Entrance 15 | . 5 12 12 20 26 30 Naked Turns . | . . . . . . . Heaviest Build 102 | 12 17 17 102 21 24 44 Greatest Support 40 | 26 40 40 40 25 25 23 Greatest Overweight (x) 10 | 1 . . 2 . . 10 Average Overweight (x) 1 | . . . 1 . . 1 Largest Inventory Capacity 25 | 8 8 8 25 25 5 5 Average Capacity 20 | 7 8 8 24 5 5 5 Most Carried 25 | 3 8 8 25 24 5 5 Average Carried 14 | 2 4 8 17 5 5 4 Final Capacity 25 | 8 8 8 25 5 5 5 Final Carried 24 | 3 8 8 24 5 5 5 Class Distribution -------------------- 63% | Scavenger-Gunner 12% | Mutant 10% | Gunner 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 2201 | 213 180 53 1200 56 . 499 Remotely . | . . . . . . . Salvage Created 2732 | . 170 . 1949 106 . 507 Parts 175 | . 8 . 126 6 . 35 Haulers Intercepted 7 | . . . 6 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 51 | . 4 . 37 1 . 9 Guns 43 | . 4 . 31 1 . 7 AOE 8 | . . . 6 . . 2 Classes Destroyed 13 | . 1 . 8 . . 4 Worker 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Hauler 7 | . . . 6 1 . . Operator 4 | . . . 4 . . . Watcher 4 | . . . 4 . . . Swarmer 5 | . . . 2 . . 3 Grunt 32 | . 4 . 27 1 . . Brawler 2 | . . . 2 . . . Sentry 6 | . . . 6 . . . Specialist 3 | . . . . . . 3 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 2 . 7 2 . 3 Combat Bots Only 7 | . 2 . 7 1 . 3 Max Kills in Single Turn 4 | . 1 . 4 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 252 | . 39 . 112 13 . 88 Missed 86 | . 8 . 35 9 . 34 Damage Taken 3013 | . 382 . 1080 61 . 1490 Core 1097 | . 158 . 101 29 . 809 Absorbed by Shields 26 | . . . . . . 26 Redirected to Shielding 3 | . . . 3 . . . Core Remaining (%) 76 | 100 . 36 74 94 . . Volleys Fired 145 | . 32 . 79 4 . 30 Largest 4 | . 1 . 4 3 . 4 Hottest 104 | . 20 . 99 69 . 104 Shots Fired 425 | . 32 . 287 12 . 94 Gun 416 | . 32 . 284 12 . 88 Cannon . | . . . . . . . Launcher 9 | . . . 3 . . 6 Special . | . . . . . . . Kinetic 416 | . 32 . 284 12 . 88 Thermal . | . . . . . . . Explosive 9 | . . . 3 . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 9 . 13 19 . 18 Robot Miss Streak 6 | . 2 . 6 1 . 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 5 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 244 | . 25 . 156 10 . 53 Core Hits 119 | . 11 1 81 4 . 22 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks 13 | . . . 5 8 . . Impact . | . . . . . . . Slashing 7 | . . . . 7 . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . 5 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4533 | . 297 2 2813 134 . 1287 Guns 3582 | . 297 . 2372 134 . 779 Cannons . | . . . . . . . Explosions 948 | . . . 440 . . 508 Melee . | . . . . . . . Ramming 3 | . . 2 1 . . . Kinetic 3582 | . 297 . 2372 134 . 779 Thermal . | . . . . . . . Explosive 948 | . . . 440 . . 508 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . . . 65 . . . Projectiles . | . . . . . . . Explosions 65 | . . . 65 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 117 | . . . 117 . . . Shots 2 | . . . 2 . . . Rammed 3 | . . 1 2 . . . Targets Rammed 3 | . . 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 3049 | . 3 . 87 30 . 3049 Average Temperature 281 | . 3 . 24 14 . 625 Received Heat Transfer 750 | . 243 . 489 18 . . Effects 31 | . . . . . . 31 Energy Bleed 6 | . . . . . . 6 Interference 2 | . . . . . . 2 Matter Decay 4 | . . . . . . 4 Damage (minor) 3 | . . . . . . 3 Damage (major) 10 | . . . . . . 10 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 542 | . 145 56 542 274 79 268 Initial 210 | . . 56 21 210 79 55 Average 254 | . 96 56 297 202 79 186 Maximum Alert Level 2 | . . . 2 1 . 1 Low Security (%) 36 | 100 100 100 22 35 100 55 Level 1 50 | . . . 60 64 . 44 Level 2 13 | . . . 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 11 | . . . 8 1 . 2 Investigation 5 | . . . 5 . . . Extermination . | . . . . . . . Reinforcement 6 | . . . 3 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 6 | . . . 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 9 4 59 9 . 9 Peak Tracking Total 7 | . 2 1 7 7 . 3 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 4 | . 1 . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 4 | . . . 4 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 11 | . 1 . 6 3 1 . Terminals 10 | . 1 . 5 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 3 . 21 6 1 . Successful 20 | . 1 . 13 5 1 . Failed 11 | . 2 . 8 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 3 . 8 5 . . Terminals 30 | . 3 . 20 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . . 6 1 1 . Part Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . Investigation Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 1 . 6 4 . . Terminals 11 | . 1 . 6 4 . . Botnet 9 | . 1 . 5 3 . . Operators 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 5 1 . . Full Trace Events 5 | . . . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . 5 1 . . Non-combat 6 | . . . 5 1 . . Combat . | . . . . . . . Robot Hacks Applied 6 | . . . 5 1 . . no_distress 6 | . . . 5 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 24 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 13 | . . 4 9 . . . Total Damage 140 | . . 61 79 . . . Kills 2 | . . 1 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 4819 | 47 387 203 3569 136 30 447 Spaces Moved 1917 | 42 240 119 1007 248 80 181 Core 4 | 2 . . . . . 2 Treads 1245 | . 119 119 1007 . . . Legs . | . . . . . . . Wheels 161 | 40 121 . . . . . Hover . | . . . . . . . Flight 507 | . . . . 248 80 179 Fastest Speed 29 | 50 90 160 160 29 29 103 Average Speed 211 | 87 127 160 319 29 29 121 Slowest Speed 550 | 95 160 160 320 34 29 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 42 45 65 33 2 73 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 63 | . . . 37 7 . 19 Melee 7 | . . . . 7 . . Projectile . | . . . . . . . AOE 56 | . . . 37 . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2366 | 49 285 131 1179 289 88 345 Wait 111 | . 1 7 9 5 . 89 Move 1911 | 41 239 118 1006 247 79 181 Hop . | . . . . . . . Pick Up 39 | 3 6 . 23 5 2 . Fast Attach 24 | 5 5 . 1 3 1 9 Attach 15 | . 1 . 8 4 . 2 Detach 7 | . . . 4 2 . 1 Swap 44 | . 1 4 21 4 3 11 Drop 41 | . . 1 21 7 3 9 Fire 145 | . 32 . 79 4 . 30 Melee 13 | . . . 5 8 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 2 . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 48 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 12) 435 | -10/Materials | Entered Mines 558 | -10/Mines | Assembled infested the area 563 | -10/Mines | Assisted by a Guerilla fighting off Assembled 590 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 612 | -10/Mines | Discovered new exit (range 13) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Accompanied by 2 allies 638 | -9/Materials | Evolved 2 slots: Weapon x2 912 | -9/Materials | Discovered new exit (range 15) 928 | -9/Materials | Build established: Gunner 930 | -9/Materials | Destroyed 7 combat bots 1397 | -9/Materials | Build established: Tank 1712 | -9/Materials | Build established: Scavenger-Gunner 2015 | -9/Materials | Discovered new exit (range 8) 2192 | -9/Materials | Discovered new exit (range 15) 4207 | -9/Materials | Entered another Materials area 4207 | -8/Materials | Evolved 2 slots: Propulsion x2 4337 | -8/Materials | Discovered new exit (range 7) 4343 | -8/Materials | Entered Factory 4343 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4354 | -7/Factory | Identified exit to DSF 4373 | -7/Factory | Entered DSF 4458 | -7/DSF | Additional patrols routed to DSF 4645 | -7/DSF | Sterilization system engaged 4665 | -7/DSF | Ambient heat levels rising (+10) 4680 | -7/DSF | Ambient heat levels rising (+10) 4695 | -7/DSF | Ambient heat levels rising (+10) 4710 | -7/DSF | Ambient heat levels rising (+10) 4720 | -7/DSF | Discovered new exit (range 16) 4725 | -7/DSF | Ambient heat levels rising (+10) 4740 | -7/DSF | Ambient heat levels rising (+10) 4755 | -7/DSF | Ambient heat levels rising (+10) 4770 | -7/DSF | Ambient heat levels rising (+10) 4779 | -7/DSF | Core integrity fell below 50% 4785 | -7/DSF | Ambient heat levels rising (+10) 4800 | -7/DSF | Ambient heat levels rising (+10) 4800 | -7/DSF | Core integrity fell below 20% 4815 | -7/DSF | Ambient heat levels rising (+10) 4821 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Core damaged (-98). Overheating: Imp. Heat Sink damaged (-8). ALERT: Ambient heat levels +10. Overheating: Core damaged (-84). Overheating: Matter decay (-7). Overheating: Energy bleed (-44). Overheating: Core damaged (-84). ALERT: Ambient heat levels +10. Overheating: Energy bleed (-30). Overheating: Matter decay (-7). Overheating: Core damaged (-77). Overheating: Energy bleed (-48). Overheating: Autogun damaged (-17). ALERT: Ambient heat levels +10. Overheating: Energy bleed (-26). Overheating: Autogun damaged (-7). Overheating: Autogun damaged (-5). Overheating: Imp. Flight Unit damaged (-12). Overheating: Lgt. Nuclear Core damaged (-25). Overheating: Core damaged (-140). 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