Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 00:13:21 Player: Aus-3 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3494) 3494 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 8158 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 99 Entered DSFs 500 Friendly Fire -219 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 182/265 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (5) ---- Carbon-fiber Leg Transport Network Coupler Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Transport Network Coupler Light Armor Plating Improved Medium Armor Plating Variable Charge Gun Shotgun [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . 2 . 1 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 91 | 6 12 3 13 3 19 . 20 15 Power 15 | 1 3 . 2 1 3 . 2 3 Engine 10 | 1 3 . 2 . 2 . . 2 Core 5 | . . . . 1 1 . 2 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 2 2 3 . 5 . 6 4 Treads 17 | 2 . . 2 . 5 . 6 2 Leg 5 | . 2 2 1 . . . . . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 4 . 4 1 6 . 7 2 Device 5 | . 1 . 1 1 1 . 1 . Storage 3 | 1 1 . . . 1 . . . Processor 3 | . 2 . 1 . . . . . Hackware 1 | . . . . . 1 . . . Protection 13 | . . . 2 . 3 . 6 2 Artifact . | . . . . . . . . . Weapon 27 | 2 3 1 4 1 5 . 5 6 Energy Gun 6 | . . . 2 . 1 . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 1 . . 1 3 . 4 3 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . 2 1 2 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . Parts Lost 67 | . 9 1 2 4 11 . 18 22 Power 11 | . 3 . . . 2 . 3 3 Propulsion 17 | . 2 . . . 4 . 6 5 Utility 19 | . 1 . 1 2 2 . 6 7 Weapon 20 | . 3 1 1 2 3 . 3 7 Highest Loss Streak 18 | . 3 1 1 4 4 . 12 18 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 81 100 98 83 83 84 76 79 Engine 8 | . 11 14 11 8 5 7 2 . Core 2 | . . . . 2 6 7 6 7 Treads 15 | . 15 . 19 22 17 15 21 19 Leg 5 | . 7 28 2 . . . . . Device 9 | . 6 . 10 12 15 15 8 5 Storage 10 | . 14 14 11 5 7 7 7 5 Processor 6 | . 1 14 12 11 5 . . . Hackware 1 | . . . . . 3 7 2 . Protection 5 | . . . 8 5 5 7 10 21 Energy Gun 3 | . . . 10 5 5 . . . Ballistic Gun 10 | . 13 14 . 5 9 15 14 15 Launcher 6 | . 9 14 10 5 . . . . Peak Build Rating 52 | 6 7 12 20 28 32 29 35 52 Average Rating 17 | 5 5 7 17 18 25 29 26 40 On Entrance 18 | . 6 7 12 20 28 29 29 33 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 31 30 42 40 43 41 66 76 Greatest Support 94 | 40 40 30 40 40 42 42 84 94 Greatest Overweight (x) 13 | . 7 1 1 . 13 . 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 10 13 15 15 14 Most Carried 15 | . 8 9 15 14 11 11 11 7 Average Carried 7 | . 5 7 13 9 6 11 7 5 Final Capacity 15 | 8 15 15 15 5 15 15 15 5 Final Carried 14 | . 7 9 14 5 11 11 7 3 Class Distribution -------------------- 70% | Mutant 21% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 2889 | 219 368 134 465 204 631 . 442 426 Remotely . | . . . . . . . . . Salvage Created 3690 | 63 495 114 600 160 1076 . 488 694 Parts 264 | 1 47 7 65 14 65 . 23 42 Haulers Intercepted 3 | . . . 2 . 1 . . . Recyclers Shooed 5 | . 1 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 82 | . 11 4 20 10 22 . 7 8 Melee 2 | . 1 . . . . . . 1 Guns 48 | . 5 1 4 4 20 . 7 7 Cannons 1 | . . . . . 1 . . . AOE 31 | . 5 3 16 6 1 . . . Classes Destroyed 17 | 1 6 . 4 2 1 . 2 1 Worker 7 | . 3 . . . 1 . . 3 Builder 4 | . 3 . . . 1 . . . Tunneler 3 | . 2 1 . . . . . . Hauler 3 | . . . 2 . 1 . . . Recycler 5 | 1 1 . . . 2 . . 1 Operator 3 | . 1 . 1 . 1 . . . Watcher 8 | . 3 . 2 . 2 . . 1 Swarmer 17 | . . . 8 6 3 . . . Grunt 34 | . 11 4 5 1 12 . . 1 Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . 1 . . . . . Sentry 14 | . . . 6 . 5 . 1 2 Demolisher 1 | . . . . 1 . . . . Specialist 7 | . . . . . . . 4 3 Hunter 3 | . . . . . . . 2 1 Programmer 1 | . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 11 | 1 4 3 11 4 5 . 2 6 Combat Bots Only 11 | . 2 2 11 4 4 . 2 3 Max Kills in Single Turn 5 | 1 3 1 5 3 2 . 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . 1 1 5 2 1 . . . Melee 1 | . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 789 | . 74 11 64 41 134 . 222 243 Missed 190 | . 19 4 28 8 34 . 52 45 Damage Taken 11171 | . 923 138 689 816 2083 . 3181 3341 Core 1929 | . 138 38 149 26 414 . 292 872 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 25 | . . . 25 . . . . . Core Remaining (%) 53 | 100 . 29 . 56 24 . 58 . Volleys Fired 332 | 4 58 9 40 27 88 . 35 71 Largest 3 | 2 2 2 2 2 2 . 2 3 Hottest 103 | 40 50 50 86 86 81 . 61 103 Shots Fired 545 | 8 94 17 63 38 148 . 64 113 Gun 458 | 8 73 9 36 29 127 . 64 112 Cannon 21 | . . . . . 21 . . . Launcher 65 | . 21 8 27 9 . . . . Special 1 | . . . . . . . . 1 Kinetic 376 | 8 73 9 . 16 109 . 63 98 Thermal 74 | . . . 7 13 39 . 1 14 Explosive 65 | . 21 8 27 9 . . . . Electromagnetic 29 | . . . 29 . . . . . Robot Hit Streak 14 | 4 7 14 12 5 8 . 12 9 Robot Miss Streak 8 | 1 7 3 5 5 8 . 4 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 1 . . 1 1 . 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . Shots Hit Robots 340 | 5 48 8 44 18 104 . 46 67 Core Hits 238 | 2 41 10 40 30 67 . 17 31 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . 1 1 . . 1 Critical Strikes 6 | . . . . 1 3 . . 2 Burn 2 | . . . . . 2 . . . Destroy 4 | . . . . 1 1 . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9028 | 66 1631 457 1579 657 2139 . 898 1601 Guns 5422 | 66 534 65 421 224 1639 . 898 1575 Cannons 298 | . . . . . 298 . . . Explosions 3181 | . 1076 327 1146 430 202 . . . Melee . | . . . . . . . . . Ramming 127 | . 21 65 12 3 . . . 26 Kinetic 4751 | 66 534 65 . 173 1602 . 898 1413 Thermal 732 | . . . 70 51 449 . . 162 Explosive 3067 | . 1076 327 1146 430 88 . . . Electromagnetic 351 | . . . 351 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . 3 Average Corruption 2 | . . . . . 3 . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . 26 . . 1 Message Errors 5 | . . . . . 5 . . . Matter Fused 7 | . . . . . 7 . . . Heat Flow Errors 3 | . . . . . 2 . . 1 Energy Discharges 5 | . . . . . 5 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . 39 . 17 16 . . . . Projectiles . | . . . . . . . . . Explosions 72 | . 39 . 17 16 . . . . Melee . | . . . . . . . . . Knockbacks 13 | . . 1 . . 11 . . 1 Impact 2 | . . 1 . . . . . 1 Kinetic 11 | . . . . . 11 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 554 | . 182 42 211 81 27 . . 11 Shots 23 | . 8 2 9 3 1 . . . Rammed 22 | . 12 . 2 1 . . . 7 Targets Rammed 29 | . 14 4 3 1 . . . 7 Kicked 5 | . 1 4 . . . . . . Crushed 2 | . 1 . 1 . . . . . Highest Temperature 477 | . 21 7 132 141 403 . 22 477 Average Temperature 106 | . 6 3 31 59 132 . 10 156 Received Heat Transfer 2717 | . 480 54 138 83 693 . 549 720 Effects 15 | . . . . . 4 . . 11 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . 1 . . 1 Interference 9 | . . . . . 2 . . 7 Short Circuit 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1641 | . . . 148 111 1049 . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 552 | 5 237 139 457 552 356 145 187 197 Initial 172 | . 3 12 . 172 137 145 101 87 Average 144 | 3 76 42 247 334 203 145 131 76 Maximum Alert Level 2 | . 1 . 2 2 1 . . . Low Security (%) 73 | 100 96 100 41 15 50 100 100 100 Level 1 22 | . 3 . 34 67 50 . . . Level 2 4 | . . . 24 17 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 1 . 9 . 3 3 Investigation 2 | . . . 1 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 13 | . 2 . . . 5 . 3 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 7 | . . . 2 1 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 23 4 34 25 42 . 20 14 Peak Tracking Total 16 | . 3 2 9 16 5 . 8 3 Tactical Retreats 10 | . 1 . 1 2 3 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . 3 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 15 | . 4 1 3 3 3 . 1 . Max in Single Turn 2 | . 1 1 2 1 2 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 20 | . 6 . 5 1 5 1 . 2 Terminals 11 | . 4 . 3 . 3 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 . 1 . . 1 Recycling Units 4 | . 2 . . . 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 15 . 9 1 12 1 . 2 Successful 18 | . 5 . 3 1 7 1 . 1 Failed 22 | . 10 . 6 . 5 . . 1 Catastrophic 5 | . 3 . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 5 . 1 . 2 . . . Terminals 23 | . 10 . 4 . 8 1 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 5 . 1 . . 1 Recycling Units 9 | . 5 . . . 3 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 2 . 1 1 5 1 . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . Registered Components 3 | . 1 . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 6 | . 3 . . . 2 . . 1 Report Inventory 2 | . 1 . . . 1 . . . Retrieve Components 4 | . 2 . . . 1 . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 5 . 4 . 3 . . . Full Trace Events 2 | . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . 6 . . . 6 . . 1 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 5 | . . 2 . 3 . . . . Largest Group 3 | . . 2 1 3 . . . . Highest-Rated Group 46 | . . 46 15 40 . . . . Highest-Rated Ally 31 | . . 31 15 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 45 | . . 6 . 27 12 . . . Total Damage 295 | . . 41 . 254 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 14 | . . . . 2 12 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 7751 | 321 1951 850 1139 464 1894 33 404 695 Spaces Moved 3458 | 82 897 451 501 228 842 22 165 270 Core 9 | 4 3 . . . 1 . . 1 Treads 2614 | 78 593 . 426 228 841 22 165 261 Legs 827 | . 301 451 75 . . . . . Wheels 8 | . . . . . . . . 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 170 157 157 150 115 Average Speed 181 | 154 191 178 186 170 178 157 166 179 Slowest Speed 700 | 160 400 190 250 170 700 157 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 43 | 4 90 74 48 52 57 1 62 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 398 | . 79 60 157 57 40 . 1 4 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 393 | . 79 60 157 57 40 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 4370 | 265 1025 475 638 265 1080 21 226 375 Wait 415 | 174 32 6 64 6 121 . . 12 Move 3450 | 81 896 450 500 227 841 21 164 270 Hop . | . . . . . . . . . Pick Up 32 | . 11 1 9 . 8 . 2 1 Fast Attach 59 | 6 8 2 6 2 14 . 11 10 Attach 30 | . 4 1 7 1 4 . 8 5 Detach 13 | . 1 2 5 . 3 . 2 . Swap 2 | . . . . . 1 . 1 . Drop 7 | . 1 . 4 1 . . 1 . Fire 332 | 4 58 9 40 27 88 . 35 71 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick 5 | . 1 4 . . . . . . Crush 17 | . 13 . 3 1 . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 322 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 11) 1189 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Identified exit to Materials 1443 | -10/Materials | Lost 3 parts (1u2w) 1587 | -10/Materials | Discovered new exit (range 15) 1627 | -10/Materials | Core integrity fell below 50% 1641 | -10/Materials | Discovered exit to Materials (range 9) 2197 | -10/Materials | Identified exit to Mines 2273 | -10/Materials | Entered Mines 2370 | -10/Mines | Learned location of Zion (-6) 2477 | -10/Mines | Discovered exit to Materials (range 15) 3123 | -10/Mines | Entered Materials 3123 | -9/Materials | Accompanied by 1 ally 3123 | -9/Materials | Evolved 2 slots: Utility x2 3641 | -9/Materials | Discovered new exit (range 13) 3681 | -9/Materials | Destroyed 11 combat bots 3728 | -9/Materials | Repaired Grenade Launcher 3796 | -9/Materials | Identified exit to Mines 4001 | -9/Materials | Discovered exit to Mines (range 13) 4083 | -9/Materials | Discovered new exit (range 16) 4226 | -9/Materials | Identified exit to Materials 4262 | -9/Materials | Entered Mines 4265 | -9/Mines | Met a Derelict bent on vengeance 4273 | -9/Mines | Learned 4 Materials zone layouts 4424 | -9/Mines | Assembled infested the area 4518 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4525 | -9/Mines | Lost 4 parts (2u2w) 4530 | -9/Mines | Learned location of 1 exit from Lower Caves 4665 | -9/Mines | Found the Drone Emporium 4673 | -9/Mines | Found Prototype Device 4673 | -9/Mines | Identified Bomb Drone Bay 4708 | -9/Mines | Discovered exit to Materials (range 10) 4726 | -9/Mines | Entered Materials 4726 | -8/Materials | Accompanied by 1 ally 4726 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4727 | -8/Materials | Identified exit to Factory 5217 | -8/Materials | Discovered exit to Factory (range 10) 5231 | -8/Materials | Crushed by falling debris 5254 | -8/Materials | Lost 8 allies 5262 | -8/Materials | Lost 3 parts (2n1w) 5364 | -8/Materials | Garrison activated, responded to threat 5425 | -8/Materials | Core integrity fell below 50% 5464 | -8/Materials | Lost 4 parts (1p1n2w) 5831 | -8/Materials | Build established: Scavenger-Mutant 6620 | -8/Materials | Entered Factory 6620 | -7/Factory | Evolved 2 slots: Propulsion x2 6652 | -7/Factory | Identified exit to DSF 6653 | -7/Factory | Entered DSF 6707 | -7/DSF | Additional patrols routed to DSF 6758 | -7/DSF | Discovered new exit (range 16) 6851 | -7/DSF | Lost 12 parts (2p2n5u3w) 7057 | -7/DSF | Entered Factory 7057 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7082 | -6/Factory | Lost 4 parts (3n1u) 7398 | -6/Factory | Build established: Tank 7633 | -6/Factory | Lost 4 parts (1p1u2w) 7697 | -6/Factory | Core integrity fell below 50% 7729 | -6/Factory | Core integrity fell below 20% 7752 | -6/Factory | Core destroyed Last Messages --------------- Slammed into X-62 Marksman. X-62 Marksman destroyed. Penetrated by Slug. Lgt. Armor Plating destroyed. K-01 Serf collects debris. R-10 Processor collects Imp. Heat Sink. Acquired Remote Datajack. R-10 Processor collects Imp. Cooling System. Jacked X-62 Marksman... >>parse_system Reading system data... Penetrated by Slug. R-10 Processor destroyed. R-10 Processor collects Field Recycling Unit. K-01 Serf collects debris. Slammed into X-62 Marksman. Lrg. Storage Unit destroyed. Slammed into X-62 Marksman. X-62 Marksman knocked back. Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ???????# #???# """ # #????????????? | | ???????# #???# #######????????????? | | ???????+ #???#######+##??????????????????? | | ???????# #?????????# #???????????????????? | | ???????# ??????????# #???????????????????? | | ??????? ??????????# #???????????????????? | | ?????? ########### #???????????????????? | | ??????? #???????????????????? | | ????????? #?##########????????? | | ???????????? ############# ### #????????? | | ???????????????# # + """ #????????? | | ???????????????# !! # # """ #????????? | | ???????????????# !! # # """ #????????? | | ???????????????# !! / + #????????? | | ???????????????# # # " "" #????????? | | ??????????????## # # "R"" #????????? | | ??????????????# # # """" #????????? | | ??????????????## # # #????????? | | ???????????????########### ##########????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????#=*!= #?????????????????? | | ?????????????????????????# !%k #?????????????????? | | ???????????????###########!!== #?????????????????? | | ???????????????# ##=%!* ##????????????????? | | ???????????????# "" #!===% #????????????????? | | ???????????????# "" ]#@*!== ##+#######???????? | | ???????????????# """ #!*%%[ ??????? | | ???????????????# "" /x= !%% R ??????? | | ???????????????# # %%! ??????? | | ???????????????# # = R ##########???????? | | ???????????????# # #????????????????? | | ???????????????# ### #####????????????????? | | ???????????????##########?# ##???????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????#u#????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????? #????????????????????? | | ???????????????????????????/#????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation Quick And Dirty Challenges ------------ None Game ------ Seed AnalysisIntegrityBiocell Manual? 0 Play Time 01:18:20 Cumulative 11.5 hours Start 2024.11.04 @ 22:43:51 End 2024.11.05 @ 00:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4394ad2f-da3f-4d8c-bbf2-1acdbc5c2b6a