Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 16:21:42 Player: Gyavenson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (189) 945 Value Destroyed (5904) 5904 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 11169 Bonus ------- High Alert Combat Kills 862 Friendly Fire -42 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 15/150 System Corruption 1% Temperature Cool (80) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Huge Storage Unit Structural Scanner Medium Reactive Plating Gauss Rifle Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Matter Compressor Weapon Cycler Improved Heavy Armor Plating Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Light Treads Wheel Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Structural Scanner Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 6 | . . 1 . 2 2 . 1 Weapon . | . . . . . . . . Parts Attached 205 | 5 19 26 3 23 19 28 82 Power 26 | 1 4 2 . 1 1 4 13 Engine 15 | 1 4 2 . . . 2 6 Core 11 | . . . . 1 1 2 7 Reactor . | . . . . . . . . Propulsion 53 | 2 6 6 1 6 5 6 21 Treads 34 | . . 6 1 . 4 6 17 Leg 2 | 2 . . . . . . . Wheel 15 | . 4 . . 6 1 . 4 Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 61 | . 4 6 . 10 10 4 27 Device 23 | . 1 1 . 5 6 . 10 Storage 8 | . 3 2 . 2 . . 1 Processor 4 | . . . . 1 . . 3 Hackware 2 | . . 1 . . 1 . . Protection 24 | . . 2 . 2 3 4 13 Artifact . | . . . . . . . . Weapon 65 | 2 5 12 2 6 3 14 21 Energy Gun 21 | . 3 8 . 5 1 4 . Energy Cannon 11 | . . . . . . 3 8 Ballistic Gun 23 | 2 2 4 1 1 1 5 7 Ballistic Cannon 1 | . . . . . . . 1 Launcher 8 | . . . . . 1 2 5 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . 2 1 Parts Lost 60 | . 7 3 . 12 2 8 28 Power 6 | . 1 . . . . 1 4 Propulsion 22 | . 3 1 . 5 . 2 11 Utility 17 | . . 1 . 3 2 3 8 Weapon 15 | . 3 1 . 4 . 2 5 Highest Loss Streak 9 | . 6 1 . 6 2 5 9 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 89 | . 70 96 100 85 99 90 87 Engine 4 | . 8 11 11 7 . 1 2 Core 2 | . . . . 1 7 5 3 Treads 19 | . . 26 33 6 10 21 21 Wheel 3 | . 6 4 . 12 12 . 1 Device 11 | . . 10 11 10 22 16 9 Storage 10 | . 20 11 11 9 7 7 10 Processor 6 | . . . . 8 7 7 10 Hackware 6 | . . 3 11 9 7 7 6 Protection 4 | . . 6 . 3 6 5 5 Energy Gun 3 | . 5 9 . 9 4 3 . Energy Cannon 1 | . . . . . . 2 2 Ballistic Gun 11 | . 18 12 21 8 9 8 9 Peak Build Rating 60 | 5 7 18 16 26 42 43 60 Average Rating 33 | 4 5 13 15 21 35 37 49 On Entrance 18 | . 5 7 15 16 26 42 34 Naked Turns . | . . . . . . . . Heaviest Build 76 | 6 29 57 37 41 43 65 76 Greatest Support 96 | 20 20 60 60 60 62 63 96 Greatest Overweight (x) 21 | 1 5 3 . 12 1 1 21 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 25 15 15 15 Average Capacity 14 | 5 8 15 15 15 15 15 15 Most Carried 15 | 4 10 15 13 13 15 15 15 Average Carried 11 | 3 6 10 10 10 13 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 4 5 10 12 13 15 12 6 Class Distribution -------------------- 78% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 5508 | 274 519 384 153 458 75 796 2849 Remotely . | . . . . . . . . Salvage Created 8073 | 97 516 1010 186 1154 108 1261 3741 Parts 416 | 4 24 68 12 58 6 54 190 Haulers Intercepted 5 | . . 1 . 1 . 2 1 Recyclers Shooed 19 | . 3 2 . 2 . 3 9 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 124 | . 9 20 8 16 1 24 46 Guns 93 | . 9 19 8 15 1 16 25 Cannons 10 | . . . . . . 2 8 AOE 19 | . . 1 . . . 6 12 Classes Destroyed 17 | 2 5 4 1 1 . 2 2 Worker 14 | . 1 . . 2 . 1 10 Builder 10 | . 1 . . 2 . . 7 Tunneler 2 | 1 1 . . . . . . Hauler 5 | . . 1 . 1 . 2 1 Recycler 19 | 1 2 2 . 1 . 4 9 Mechanic 3 | . . . . . . 1 2 Operator 1 | . . 1 . . . . . Watcher 13 | . 1 3 . 3 1 2 3 Swarmer 30 | . 3 7 4 . . 6 10 Grunt 51 | . 6 7 2 12 . 8 16 Brawler 4 | . . 1 . 2 . . 1 Duelist 4 | . . . . 1 . 1 2 Sentry 18 | . . 5 . 1 1 7 4 Hunter 4 | . . . . . . . 4 Programmer 10 | . . . . . . 2 8 Heavy 1 | . . . . . . . 1 Assembled 2 | . . . 2 . . . . Best Kill Streak 9 | 2 6 4 4 4 1 9 7 Combat Bots Only 7 | . 5 4 4 4 1 5 7 Max Kills in Single Turn 3 | 1 2 1 1 1 1 3 3 Gunslinging 1 | . . . . . . 1 1 Exploded 3 | . . 1 . . . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 1116 | . 105 80 27 98 54 209 543 Missed 321 | . 38 15 7 15 23 64 159 Damage Taken 12357 | . 699 805 198 1328 235 1995 7097 Core 1786 | . 237 137 28 259 31 244 850 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 261 | . . . . . . 64 197 Regen/Repaired (Parts) 33 | . . 15 . . 18 . . Core Remaining (%) 55 | 100 5 . 58 52 . 60 . Volleys Fired 561 | 6 69 65 23 85 13 70 230 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 123 | 40 90 106 123 119 80 118 90 Shots Fired 1066 | 12 113 125 46 166 26 138 440 Gun 957 | 12 113 125 41 166 26 112 362 Cannon 83 | . . . . . . 20 63 Launcher 21 | . . . . . . 6 15 Special 5 | . . . 5 . . . . Kinetic 743 | 12 80 46 41 84 16 90 374 Thermal 275 | . 33 59 5 82 3 42 51 Explosive 14 | . . . . . . 6 8 Electromagnetic 34 | . . 20 . . 7 . 7 Robot Hit Streak 21 | 3 9 21 17 18 9 14 16 Robot Miss Streak 14 | 3 8 6 2 3 6 14 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 10 | . . 2 . 3 . 3 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 Shots Hit Robots 697 | 5 67 82 26 115 19 113 270 Core Hits 406 | 3 29 41 12 47 6 125 143 Critical Kills 7 | . . . . . . . 7 Critical Parts Destroyed 6 | . . 1 . . . . 5 Critical Strikes 28 | . 2 7 . 3 . 1 15 Burn 10 | . 2 4 . 3 . 1 . Destroy 13 | . . 1 . . . . 12 Blast 3 | . . . . . . . 3 Corrupt 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16327 | 67 842 1355 424 1903 310 3064 8362 Guns 11640 | 67 842 1187 404 1903 310 1893 5034 Cannons 1465 | . . . . . . 283 1182 Explosions 3143 | . . 151 . . . 888 2104 Melee . | . . . . . . . . Ramming 79 | . . 17 20 . . . 42 Kinetic 9630 | 67 572 502 404 961 205 1590 5329 Thermal 3622 | . 270 584 . 942 20 586 1220 Explosive 1822 | . . . . . . 888 934 Electromagnetic 1174 | . . 252 . . 85 . 837 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 12 . 3 13 Average Corruption 6 | . . . . 12 . 2 7 Corruption Purged 13 | . . . . . . . 13 Corruption Blocked . | . . . . . . . . Effects 104 | . . . . 11 . 12 81 Message Errors 29 | . . . . 1 . 5 23 Matter Fused 28 | . . . . 1 . 4 23 Heat Flow Errors 8 | . . . . 1 . 2 5 Energy Discharges 8 | . . . . 2 . . 6 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . 1 . 1 8 Data Loss (major) 2 | . . . . . . . 2 Misfires 6 | . . . . 2 . . 4 Alerts 5 | . . . . 1 . . 4 Weapon Failures 5 | . . . . 2 . . 3 Overload Shots 5 | . . . . . . . 5 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Overflow Damage 282 | . . . . . . 39 243 Projectiles 21 | . . . . . . 7 14 Explosions 261 | . . . . . . 32 229 Melee . | . . . . . . . . Knockbacks 2 | . . 1 . . . . 1 Impact 1 | . . 1 . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 862 | . . . . . . 179 683 Shots 19 | . . . . . . 3 16 Rammed 8 | . . 1 3 . . . 4 Targets Rammed 8 | . . 1 3 . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 517 | . 165 517 50 485 3 215 416 Average Temperature 104 | . 63 140 16 120 3 49 93 Received Heat Transfer 3736 | . 297 234 33 738 72 471 1891 Effects 8 | . . 2 . 2 . . 4 Shutdowns 2 | . . . . 1 . . 1 Energy Bleed 3 | . . . . 1 . . 2 Interference 1 | . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . 1 . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . 2 3 . 2 . 1 . Heat Transferred 7193 | . 926 1681 . 2220 37 1073 1256 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 1165 | 10 130 388 265 231 157 553 1165 Initial 218 | . 6 54 125 . 105 . 218 Average 359 | 3 58 252 104 107 75 338 620 Maximum Alert Level 4 | . . 1 1 1 . 2 4 Low Security (%) 39 | 100 100 22 93 97 100 28 . Level 1 20 | . . 77 6 2 . 24 18 Level 2 26 | . . . . . . 47 51 Level 3 11 | . . . . . . . 26 Level 4 1 | . . . . . . . 3 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 2 . . 2 2 7 17 Investigation 3 | . 1 . . . . . 2 Extermination 9 | . . . . . 1 1 7 Reinforcement 11 | . 1 . . 2 . 3 5 Assault 3 | . . . . . . . 3 Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 2 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 4 | . . 1 . 1 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 201 | . 16 26 10 22 5 39 83 Peak Tracking Total 13 | . 7 4 4 4 2 5 13 Tactical Retreats 10 | . 1 2 . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 11 | . 3 . . . . 2 6 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 17 | . 1 1 . 2 . 1 12 Max in Single Turn 3 | . 1 1 . 1 . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 19 | . 1 3 . 1 3 2 9 Terminals 12 | . 1 2 . 1 2 1 5 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . 1 . . 1 . 3 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 1 7 . 3 5 2 17 Successful 28 | . 1 7 . 2 4 2 12 Failed 7 | . . . . 1 1 . 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 1 4 . 3 3 1 11 Fabricators 2 | . . . . . . . 2 Repair Stations 9 | . . 3 . . 2 . 4 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 1 4 . 2 2 1 8 Record 8 | . 1 3 . . 1 . 3 Open Door 1 | . . . . . . 1 . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . . . . 1 . . 1 Transport Status 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 8 | . . 3 . . 2 . 3 Scan Component 5 | . . 2 . . 1 . 2 Repair 3 | . . 1 . . 1 . 1 Recycling Unit Hacks 1 | . . . . . . 1 . Recycle Component 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 12 | . . 2 . 1 2 1 6 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . Time 114 | . . 26 . . 38 . 50 Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . . . 4 8 Programmers 12 | . . . . . . 4 8 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . 9 . . . . Total Damage 104 | . . . 104 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 8706 | 109 589 1095 857 608 845 915 3688 Spaces Moved 3934 | 70 291 482 470 207 523 329 1562 Core 49 | 10 33 . . 5 . . 1 Treads 2748 | . . 392 470 41 123 329 1393 Legs 185 | 60 125 . . . . . . Wheels 899 | . 80 90 . 161 400 . 168 Hover . | . . . . . . . . Flight 53 | . 53 . . . . . . Fastest Speed 37 | 50 37 95 160 93 95 158 95 Average Speed 146 | 111 124 148 160 121 110 163 159 Slowest Speed 1100 | 120 300 160 160 650 165 245 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 48 50 87 18 12 65 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 6 | . . . 4 . . 2 . Terrain Destroyed 181 | . . 5 5 . . 79 92 Melee . | . . . . . . . . Projectile 23 | . . . 5 . . 8 10 AOE 158 | . . 5 . . . 71 82 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 5896 | 90 415 736 516 401 769 567 2402 Wait 940 | 1 8 122 14 60 187 106 442 Move 3927 | 69 290 481 469 206 522 328 1562 Hop . | . . . . . . . . Pick Up 157 | 9 21 25 3 19 17 19 44 Fast Attach . | . . . . . . . . Attach 120 | 5 18 11 . 17 9 8 52 Detach 26 | . 2 2 . 3 2 1 16 Swap 86 | . 1 15 3 7 10 20 30 Drop 71 | . 6 14 1 4 9 15 22 Fire 561 | 6 69 65 23 85 13 70 230 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . 1 3 . . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Core integrity fell below 50% 560 | -10/Materials | Core integrity fell below 20% 584 | -10/Materials | Lost 6 parts (1p2n3w) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Discovered new exit (range 16) 1085 | -9/Materials | Repaired Sensor Array 1164 | -9/Materials | Build established: Scavenger-Mutant 1341 | -9/Materials | Discovered new exit (range 4) 1794 | -9/Materials | Entered Mines 1952 | -9/Mines | Assembled infested the area 2058 | -9/Mines | Found DCF Scrap (13 items) 2360 | -9/Mines | Received a Mining Laser from a helpful Derelict 2574 | -9/Mines | Discovered new exit (range 7) 2651 | -9/Mines | Entered Materials 2651 | -8/Materials | Evolved 2 slots: Utility x2 2652 | -8/Materials | Identified exit to Factory 2830 | -8/Materials | Lost 5 parts (3n1u1w) 2999 | -8/Materials | System corruption reached 10% 3029 | -8/Materials | Lost 6 parts (2n2u2w) 3253 | -8/Materials | Discovered exit to Factory (range 8) 3259 | -8/Materials | Entered Factory 3259 | -7/Factory | Evolved 2 slots: Utility x2 3510 | -7/Factory | Identified exit to DSF 3613 | -7/Factory | Discovered new exit (range 12) 3693 | -7/Factory | Identified exit to Storage 4037 | -7/Factory | Repaired Imp. Sensor Array 4078 | -7/Factory | Garrison activated, responded to threat 4104 | -7/Factory | Entered Storage 4154 | -7/Storage | Learned location of Armory (-4) 4265 | -7/Storage | Garrison activated, responded to threat 4594 | -7/Storage | Lost 5 parts (1p1n2u1w) 4930 | -7/Storage | Discovered new exit (range 15) 5017 | -7/Storage | Identified exit to Factory 5019 | -7/Storage | Entered Factory 5019 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6870 | -6/Factory | System corruption reached 10% 7437 | -6/Factory | Build established: Mutant 7932 | -6/Factory | Build established: Scavenger-Mutant 8169 | -6/Factory | First assault squad dispatched 8370 | -6/Factory | Core integrity fell below 50% 8395 | -6/Factory | Destroyed 7 combat bots 8410 | -6/Factory | Lost 9 parts (4n3u2w) 8673 | -6/Factory | Core integrity fell below 20% 8702 | -6/Factory | Build established: Mutant 8707 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08693_ U-05 Engineer lays Concrete. 08693_ K-01 Serf collects debris. 08694_ U-05 Engineer lays Concrete. 08694_ G-50 Soldier IFF system glitched. 08694_ K-01 Serf destroyed. 08695_ U-05 Engineer lays Concrete. 08695_ G-50 Soldier IFF system glitched. 08696_ Imp. Heavy Armor Plating destroyed. 08696_ U-05 Engineer lays Concrete. 08700_ Critical hit (Burn: +37). 08700_ U-05 Engineer lays Concrete. 08700_ G-50 Soldier IFF system glitched. 08701_ U-05 Engineer lays Concrete. 08703_ Imp. Heavy Armor Plating destroyed. 08703_ U-05 Engineer lays Concrete. 08704_ Cld. Particle Cannon destroyed. 08704_ G-50 Soldier destroyed. 08704_ U-05 Engineer lays Concrete. 08704_ G-50 Soldier IFF system glitched. 08705_ U-05 Engineer lays Concrete. 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"??????????## #### T### | | ##?## # ? ???????????## ######### | | ##?## # ????????????## ??######?? | | #####+##?## # ?????????????## ?????????? | | ##### ##?## # ??????????????## ?????????? | | ##??# #??## + ???????????????## ?????????? | | T#??# ##### ! # ???????????????## ?????????? | | #??# ! # ???????????????????????????? | | ##??# ##### != # ???????????????????????????? | | #???# #####[ = # ???????????????????????????? | | ##?## ##### = #####??????????????????????????? | | ### ###! [ #??????????????????????????? | | +== *= #??????????????????????????? | | ### ###% [ "" #??????????????????????????? | | #####+#### " #??????????????????????????? | | ## # """ #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 62 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call More Dakka Please Significant Disruption Challenges ------------ None Game ------ Seed AerolevPhysicsWeb Manual? 0 Play Time 02:47:07 Cumulative 10.2 hours Start 2024.11.06 @ 13:20:28 End 2024.11.06 @ 16:21:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 1 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5a530c9-befa-4849-9472-99fe367258ed