Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.24 @ 05:15:21 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (286) 1430 Value Destroyed (12795) 12795 Prototype IDs (55) 1100 Alien Tech Used (6) 1200 Bonus (5054) 5054 TOTAL SCORE: 31979 Bonus ------- High Alert Combat Kills 2693 Follower Combat Kills 1866 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1105 Cogmind --------- Core Integrity 0/1450 Matter 236/300 Energy 8/100 System Corruption 26% Temperature Cool (0) Movement Hovering (60) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Quantum Rifle Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Micro Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Improved Transmission Jammer Improved Force Field Phase Redirector Quantum Router > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Armored Heavy Treads Advanced Cooling System Advanced Energy Well Experimental Cloaking Device Improved Force Field Improved Energy Mantle Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Quantum Rifle Quantum Rifle Zionite Phaser-M HERF Cannon Missile Launcher [Rating: 178] Favorites ----------- Power Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Zionite Composite Leg II Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Quantum Router Protection Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Slots Evolved 16 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . 2 . . . . . . 2 . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Utility 10 | . . . . . 2 . 1 . . . . . . 2 . . . . 1 . . 2 . . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 472 | 4 2 . 10 6 20 31 2 4 6 1 2 5 4 53 4 6 22 7 49 35 8 47 21 7 7 15 9 3 32 21 27 2 Power 44 | . . . . . 2 2 . 2 . . . . 1 1 . 1 3 . 3 4 1 5 7 . . 1 2 . 4 . 5 . Engine 6 | . . . . . . 1 . . . . . . 1 . . 1 . . 1 2 . . . . . . . . . . . . Core 12 | . . . . . 2 1 . . . . . . . . . . . . 2 2 1 2 2 . . . . . . . . . Reactor 26 | . . . . . . . . 2 . . . . . 1 . . 3 . . . . 3 5 . . 1 2 . 4 . 5 . Propulsion 95 | 2 2 . 4 . 4 8 . 2 . . 2 . . 8 . 2 7 1 6 10 2 14 1 2 . . . . 7 1 9 1 Treads 44 | 2 . . 4 . 2 8 . 2 . . 1 . . 6 . 2 2 1 1 1 2 2 1 1 . . . . 2 1 3 . Leg 30 | . . . . . 2 . . . . . . . . . . . 4 . 5 7 . . . 1 . . . . 5 . 6 . Wheel 9 | . . . . . . . . . . . 1 . . 2 . . 1 . . . . 5 . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 Flight 5 | . 2 . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . Utility 187 | . . . 1 1 4 7 2 . 2 1 . 4 . 20 1 1 7 4 24 12 4 25 10 3 7 14 6 1 11 10 5 . Device 111 | . . . 1 . 1 2 1 . . 1 . 1 . 9 1 . 3 3 15 4 3 12 9 2 6 11 2 . 11 8 5 . Storage 6 | . . . . . 1 . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 . . . . . Processor 15 | . . . . 1 . 1 . . 1 . . 3 . 3 . . . . 1 . 1 4 . . . . . . . . . . Hackware 4 | . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . Protection 50 | . . . . . 2 4 1 . . . . . . 6 . 1 2 1 7 7 . 8 1 1 1 3 3 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 146 | 2 . . 5 5 10 14 . . 4 . . 1 3 24 3 2 5 2 16 9 1 3 3 2 . . 1 2 10 10 8 1 Energy Gun 23 | . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . 7 4 2 . Energy Cannon 22 | . . . . . . . . . . . . . . . . . 3 1 8 2 . . 1 1 . . 1 1 3 1 . . Ballistic Gun 25 | 2 . . 3 2 . 5 . . 2 . . . 1 8 . 1 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 39 | . . . 1 3 1 2 . . 2 . . 1 . 10 2 . . 1 7 4 . . 1 . . . . 1 . . 3 . Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Impact Weapon 14 | . . . 1 . 3 3 . . . . . . 1 4 . . . . 1 1 . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . . . . . . . 2 1 1 1 . . 2 . 1 . . . . . . . 5 3 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 1 . . . 2 . . 3 . . . . 2 . 1 1 . 4 1 . . . 3 . 4 5 1 . Corrupted Parts 13 | . . . . . 1 3 . . . . . . . . . . . . . 3 . . . . . . . . 6 . . . System Corruption 78 | . . . . . 3 22 . . . . . . . . . . . . . 17 . . . . . . . . 36 . . . Parts Lost 134 | . . . . 1 6 14 . . . . . . 2 3 2 2 9 . 15 32 . 14 . . . . . 1 7 1 24 1 Power 17 | . . . . . 1 . . . . . . . . . 2 . 2 . 1 3 . 2 . . . . . . . 1 5 . Propulsion 48 | . . . . . 4 6 . . . . . . . . . 2 5 . 4 12 . 6 . . . . . . 2 . 7 . Utility 46 | . . . . . . 4 . . . . . . 1 2 . . 1 . 7 12 . 4 . . . . . 1 4 . 10 . Weapon 23 | . . . . 1 1 4 . . . . . . 1 1 . . 1 . 3 5 . 2 . . . . . . 1 . 2 1 Highest Loss Streak 19 | . . . . 1 2 4 . . . . . . 2 2 2 1 8 . 5 14 . 5 . . . . . 1 4 1 18 19 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 84 | . 57 57 75 86 73 94 91 85 84 84 83 83 80 87 90 79 85 100 96 75 33 73 73 88 88 89 83 88 86 85 68 17 Engine 1 | . . . . . . 4 . . . . . . 2 6 4 1 2 . 2 3 . . . . . . . . . . . . Core 1 | . . . . . 4 4 7 1 . . . . . . . . . . 4 4 1 2 . . . . . . . . . . Reactor 7 | . . . . . . . . 12 15 15 15 15 12 6 4 . 5 13 2 . . 4 8 10 10 10 10 10 12 11 8 . Treads 11 | . 12 . 39 44 13 31 30 17 15 15 14 15 15 13 13 12 5 4 1 3 3 6 10 13 15 15 15 15 10 3 2 . Leg 6 | . . . . . 13 2 . . . . . . . . . . 11 21 25 9 . . . 1 . . . . 6 19 19 . Device 14 | . . . 9 11 1 9 13 15 12 7 7 12 11 6 10 7 3 19 18 15 10 11 17 28 25 25 22 21 23 25 18 . Storage 5 | . . . . . 7 9 7 7 7 7 7 7 7 6 6 6 7 6 5 4 . . 5 5 5 5 5 5 4 4 3 . Processor 11 | . . . . 9 8 2 7 7 9 15 15 15 15 17 26 26 24 13 7 4 2 12 13 10 10 10 10 10 9 9 8 8 Hackware 1 | . . . . . . . . . . . . . . 4 . . . . 2 . 5 5 5 5 5 5 5 5 4 2 . . Protection 5 | . . . . . 7 12 8 7 7 7 7 2 . 7 2 3 8 6 8 8 . 9 2 2 4 5 8 9 3 1 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 13 10 1 . . . 3 5 5 . 4 5 . . . Ballistic Gun 4 | . 28 28 19 17 1 5 15 15 14 15 15 9 10 5 . 5 . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 4 . 1 . . . . . 4 3 1 2 . . . . 3 . . 2 4 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 4 10 6 7 . . 4 . . . . . . . . . 3 3 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 3 5 4 2 5 5 5 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 2 2 2 4 5 42 44 40 63 123 122 122 124 124 140 126 97 148 148 154 145 16 79 106 90 84 87 92 92 118 111 109 10 Greatest Support 220 | 40 8 8 3 3 25 80 80 140 140 140 140 140 140 140 28 44 112 112 108 78 56 150 150 175 175 175 175 175 220 112 174 14 Greatest Overweight (x) 41 | . . . 1 1 1 2 . . . . 1 . . 4 4 3 4 1 2 41 3 2 . . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . 2 3 2 1 1 1 3 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 5 5 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 19 | 5 5 5 5 5 13 15 15 15 22 25 25 25 25 25 25 25 25 25 25 24 5 5 15 15 15 15 15 15 15 15 14 5 Most Carried 25 | 8 5 5 5 5 15 15 15 15 23 24 25 25 25 25 25 25 25 25 25 19 5 7 14 15 15 15 15 15 15 15 15 5 Average Carried 17 | 2 2 5 3 4 11 12 14 14 18 23 24 24 24 23 24 23 24 24 23 13 5 5 12 13 15 15 14 14 13 14 13 3 Final Capacity 25 | 5 5 5 5 5 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 5 5 15 15 15 15 15 15 15 15 15 5 5 Final Carried 25 | . 5 5 5 4 15 15 15 15 23 24 25 25 25 24 25 23 24 24 19 5 5 7 12 15 15 15 15 14 14 15 5 2 Class Distribution -------------------- 55% | Scavenger-Mutant 16% | Mutant 14% | Hacker-Mutant 7% | Hacker-Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Matter Collected 6873 | 168 92 2 78 45 325 611 15 152 19 75 44 32 75 911 49 151 269 136 690 316 . 705 156 197 58 138 170 129 203 445 417 . Remotely 759 | . . . . . . . . . . . . . . 247 . . . . 426 86 . . . . . . . . . . . . Salvage Created 12499 | . . 5 85 93 452 1220 . 412 . . 143 . 60 2246 285 190 315 198 1459 671 . 994 137 161 51 179 380 153 561 732 1317 . Parts 571 | . . 1 14 4 24 72 . 6 . . 4 . 2 82 6 9 14 9 65 21 . 51 8 14 . 3 6 12 45 34 65 . Haulers Intercepted 6 | . . . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 7 | . . . 1 . . . . . . . . . . 2 . . . . 1 . . 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . 2 5 . 6 . 1 5 . 8 . . . . . . . 10 4 10 . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Combat Hostiles Destroyed 217 | . . 1 7 8 10 25 . 2 . . . . 1 30 9 7 3 7 38 16 . 15 . . . 4 . 6 7 6 14 1 Melee 37 | . . . . . 4 . . . . . . . . 2 . . 3 . . 2 . 15 . . . . . . . 5 6 . Guns 27 | . . 1 . . 3 11 . 2 . . . . 1 4 . 2 . . . . . . . . . . . . 3 . . . Cannons 27 | . . . . . . . . . . . . . . . . . . 3 13 2 . . . . . 3 . 1 4 1 . . AOE 114 | . . . 7 8 2 13 . . . . . . . 17 9 5 . 4 25 10 . . . . . . . 5 . . 8 1 Classes Destroyed 23 | . . 1 3 2 1 3 . 1 . . . . 1 6 . . . . 2 . . . 1 . 1 . . 1 . . . . Worker 16 | . . . 1 1 . . . . . . . . . 3 . . . . 1 . . 2 . 2 . . . . 1 2 3 . Builder 22 | . . . . . . . . . . . . . . 3 . . . . 3 . . 2 . 4 . . . . 2 1 7 . Tunneler 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Hauler 6 | . . . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . Recycler 11 | . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . 1 . . . . . 2 3 . Mechanic 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Watcher 5 | . . . . . . . . . . . . . . 2 . . . . 2 . . 1 . . . . . . . . . . Swarmer 62 | . . 1 6 2 3 4 . . . . . . . 7 . 3 . 5 14 . . 5 . . . . . 3 . . 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 69 | . . . . . 4 10 . . . . . . . 17 6 2 . 1 12 13 . 2 . . . . . . . . 2 . Brawler 6 | . . . 1 . . . . . . . . . . . . 1 . . 3 1 . . . . . . . . . . . . Duelist 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . Sentry 20 | . . . . . 3 7 . . . . . . . 1 1 . . 1 3 1 . . . . . . . . 1 1 1 . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . . Programmer 32 | . . . . . . 1 . . . . . . . 5 2 1 . . 2 . . 6 . . . 4 . . 6 2 2 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Compactor 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 11 | . . 1 8 3 4 7 . 1 . . . . 1 11 5 3 1 7 7 4 . 5 . 7 . 2 . 5 3 2 9 1 Combat Bots Only 10 | . . 1 7 3 4 7 . 1 . . . . 1 10 5 3 1 7 6 4 . 5 . . . 2 . 5 3 2 4 1 Max Kills in Single Turn 7 | . . 1 2 4 2 3 . 1 . . . . 1 4 2 3 1 4 7 2 . 1 1 4 1 1 . 2 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 3 2 3 . . . . . . . 3 2 3 . 4 4 2 . . . . . . . 2 . . 3 1 Melee 1 | . . . . . 1 . . . . . . . . 1 . . 1 . . 1 . 1 . . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Damage Taken 28919 | . . 97 389 274 698 2035 . 37 140 22 15 . 257 1795 582 220 1437 199 3047 3651 . 3417 . 246 . 285 . 592 1846 597 6696 345 Core 3753 | . . 48 51 66 111 280 . . . . . . 20 52 22 . 215 . 239 726 . 210 . 14 . 21 . 39 132 17 1185 305 Absorbed by Shields 5397 | . . . . . . . . . . . . . . . . . . 7 384 796 . 605 . . . . . . 734 558 2313 . Reduced by Siege Mode 389 | . . . . . . . . . . . . . 10 16 . . . . . . . 184 . . . . . . 161 18 . . Redirected to Shielding 458 | . . . . . . . . . . . . . . . . . . . . 108 . 296 . . . 13 . 13 28 . . . Ignored by Resistances 277 | . . . . . . . . . . . . . . . . . . . . . . 277 . . . . . . . . . . Regen/Repaired (Parts) 1616 | . . . . . . . . 25 24 . 1 . 56 28 . . . . . . . . 447 201 . . . . . 194 624 16 Core Remaining (%) 65 | 100 . 80 . 70 . 28 . . . . . . 97 . . . . 66 . . 3 . . . . . . 75 . 66 . . Volleys Fired 524 | . . 1 6 9 17 71 . 17 4 2 2 . 5 55 8 20 . 7 64 42 . . . 7 6 27 . 25 77 37 15 . Largest 2 | . . 2 1 2 2 2 . 2 2 2 2 . 2 2 1 1 . 2 2 2 . . . 1 1 1 . 1 2 1 1 . Hottest 201 | . . 40 30 40 110 110 . 46 46 46 46 . 103 78 45 45 . 180 188 188 . . . 113 113 113 . 113 201 88 73 . Shots Fired 715 | . . 2 6 10 33 121 . 34 8 4 4 . 10 98 8 20 . 12 106 50 . . 1 8 5 27 . 24 79 30 15 . Gun 352 | . . 2 . 2 32 102 . 34 8 4 4 . 9 68 . 18 . . . . . . . . . . . . 40 24 5 . Cannon 247 | . . . . . . . . . . . . . . . . . . 10 95 38 . . . 7 5 27 . 20 39 6 . . Launcher 115 | . . . 6 8 1 19 . . . . . . . 30 8 2 . 2 11 12 . . 1 1 . . . 4 . . 10 . Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 183 | . . 2 . 2 6 28 . 34 8 4 4 . 9 68 . 18 . . . . . . . . . . . . . . . . Thermal 223 | . . . . . 2 . . . . . . . 1 . . . . 10 95 20 . . . 7 5 27 . 20 36 . . . Explosive 72 | . . . 6 8 1 2 . . . . . . . 4 8 2 . 2 11 12 . . 1 1 . . . 4 . . 10 . Electromagnetic 174 | . . . . . 24 91 . . . . . . . 26 . . . . . 18 . . . . . . . . 9 6 . . Phasic 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 24 5 . Robot Hit Streak 29 | . . 1 2 3 4 17 . 17 5 2 3 . 9 29 9 5 . 6 12 9 . . . 1 . 4 . 7 9 13 14 . Robot Miss Streak 5 | . . . 2 1 3 2 . 2 1 1 . . 1 2 5 3 . 1 5 3 . . 1 2 . 1 . . 4 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 619 | . . 1 4 4 37 79 . 29 7 2 3 . 8 90 8 13 29 6 57 51 1 61 3 5 3 5 6 6 33 25 42 1 Core Hits 528 | . . 1 16 15 17 47 . 5 1 1 3 . 2 71 40 16 12 8 121 40 . 30 4 7 2 3 3 12 15 11 25 . Critical Kills 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 6 | . . . 1 . 1 . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . Critical Strikes 27 | . . . 1 . 1 . . 1 . . . . . 3 . . 5 . . 2 . 7 1 . 1 1 1 1 . 2 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Destroy 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Smash 5 | . . . 1 . 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . . 1 . . Impale 11 | . . . . . . . . . . . . . . . . . . . . . . 7 1 . 1 . 1 1 . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 409 | . . . 2 . 25 6 . . . . . . . 31 . 1 66 . 6 37 3 104 3 5 4 5 6 6 . 33 65 1 Impact 80 | . . . 2 . 25 6 . . . . . . . 15 . . . . 6 22 . 4 . . . . . . . . . . Slashing 197 | . . . . . . . . . . . . . . 16 . 1 66 . . 15 . . . . . . . . . 33 65 1 Piercing 132 | . . . . . . . . . . . . . . . . . . . . . 3 100 3 5 4 5 6 6 . . . . Sneak Attacks 52 | . . . 1 . 3 . . . . . . . . 8 . . 1 . 1 1 1 9 3 2 1 . . 2 . 4 15 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . . . . . . . 3 . . 4 . 10 . . . . . . . . . . Damage Inflicted 38245 | . . 9 597 648 975 1868 . 487 106 66 55 . 127 5711 1282 678 1280 547 6862 2862 54 2639 345 941 353 250 484 644 1471 1941 4963 . Guns 3633 | . . 9 . 8 214 904 . 487 106 66 47 . 114 835 . 287 . . . . . . . . . . . . 518 38 . . Cannons 4483 | . . . . . . . . . . . . . . . . . . 271 2065 585 . . . 78 . 250 . 116 921 197 . . Explosions 15906 | . . . 538 626 203 962 . . . . . . . 3639 1282 391 . 276 4674 1439 . . 58 698 . . . 334 . . 786 . Melee 14081 | . . . 59 . 555 . . . . . . . . 1237 . . 1280 . 108 838 54 2639 287 165 353 . 484 194 . 1706 4122 . Ramming 129 | . . . . 14 3 2 . . . . 8 . . . . . . . 15 . . . . . . . . . 32 . 55 . Kinetic 2328 | . . 9 . 8 31 338 . 487 106 66 47 . 114 835 . 287 . . . . . . . . . . . . . . . . Thermal 5209 | . . . . . 59 . . . . . . . 13 251 . . . 271 2928 359 . . . 78 . 250 . 116 884 . . . Explosive 11918 | . . . 538 626 161 233 . . . . . . . 1355 1282 391 . 276 3811 1369 . . 58 698 . . . 334 . . 786 . Electromagnetic 4124 | . . . . . 166 1295 . . . . . . . 2033 . . . . . 296 . . . . . . . . 137 197 . . Impact 1877 | . . . 59 . 555 . . . . . . . . 548 . . . . 108 557 . 50 . . . . . . . . . . Slashing 8078 | . . . . . . . . . . . . . . 689 . . 1280 . . 281 . . . . . . . . . 1706 4122 . Piercing 4126 | . . . . . . . . . . . . . . . . . . . . . 54 2589 287 165 353 . 484 194 . . . . Phasic 456 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418 38 . . Highest Corruption 58 | . . . . . 3 30 . . . . . . . 3 . 1 1 1 2 20 20 9 9 9 9 11 11 11 54 58 24 26 Average Corruption 14 | . . . . . 3 23 . . . . . . . 2 . 1 1 1 2 11 20 4 9 9 9 9 11 11 28 55 11 25 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 404 | . . . . . 4 61 . . . . . . . 5 . 3 4 6 1 49 10 14 18 12 16 28 10 19 45 70 27 2 Message Errors 93 | . . . . . 3 12 . . . . . . . . . 1 . 2 . 14 5 4 8 4 4 6 2 3 11 12 2 . Matter Fused 98 | . . . . . 1 18 . . . . . . . 1 . 1 . 1 . 13 . 5 6 1 2 3 3 7 12 15 9 . Heat Flow Errors 43 | . . . . . . 4 . . . . . . . 2 . . 1 . 1 6 1 2 . 2 4 2 1 1 2 11 2 1 Energy Discharges 46 | . . . . . . 9 . . . . . . . 2 . 1 1 1 . 4 1 2 1 1 1 6 1 2 2 6 5 . Parts Rejected 11 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . 4 . 4 . Parts Fused 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 2 . . . . Data Loss (minor) 42 | . . . . . . 6 . . . . . . . . . . 1 1 . 9 1 1 1 2 3 5 . . 3 8 1 . Data Loss (major) 16 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . 2 1 2 1 6 . . Misfires 7 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . Alerts 13 | . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . 1 1 2 1 . 2 2 . Misdirections 15 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 7 3 2 1 Weapon Failures 16 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 1 . 1 3 7 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3403 | . . . 76 52 63 7 . . . . . . . 561 20 . 50 . 327 135 14 286 157 20 92 6 96 24 59 328 1030 . Projectiles 133 | . . . . . . . . . . . . . . . . . . . 50 18 . . . . . 6 . . 59 . . . Explosions 635 | . . . 49 52 8 7 . . . . . . . 205 20 . . . 199 19 . . . 20 . . . 16 . . 40 . Melee 2635 | . . . 27 . 55 . . . . . . . . 356 . . 50 . 78 98 14 286 157 . 92 . 96 8 . 328 990 . Knockbacks 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2119 | . . . 19 90 3 78 . . . . . . . 66 156 21 . . 1141 251 . . . 184 . . . . . . 110 . Shots 57 | . . . 1 2 1 7 . . . . . . . 2 7 1 . . 22 9 . . . 3 . . . . . . 2 . Rammed 5 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Targets Rammed 15 | . . . . 1 2 1 . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . 6 . Kicked 9 | . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 529 | . . . . . 471 267 . . 12 . . . 24 302 56 . 143 221 529 264 169 217 1 301 500 433 242 112 203 235 123 98 Average Temperature 82 | . . . . . 195 72 . . 6 . . . 8 62 33 . 48 120 100 68 89 45 1 74 132 120 225 38 59 91 71 64 Received Heat Transfer 4090 | . . . 132 20 234 711 . . . . . . 36 342 87 9 12 27 421 739 . 305 . . . . . 78 301 22 614 . Effects 10 | . . . . . 1 2 . . . . . . . . . . . . 3 . . . . . 3 1 . . . . . . Shutdowns 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 1 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . 2 2 . . Total Turns 155 | . . . . . . . . . . . . . 9 11 . . . . . . . 69 . . . . . . 41 25 . . Longest Duration 69 | . . . . . . . . . . . . . 9 11 . . . . . . . 69 . . . . . . 21 13 . . Robots Corrupted 10 | . . . . . 1 1 . . . . . . . 7 . . . . . 1 . . . . . . . . . . . . Combat Hostiles 9 | . . . . . 1 1 . . . . . . . 6 . . . . . 1 . . . . . . . . . . . . Parts Fried 35 | . . . 3 . 5 5 . . . . . . . 18 . . . . 3 1 . . . . . . . . . . . . Impact Corruptions 21 | . . . 1 . 4 . . . . . . . . 8 . . . . 3 4 . 1 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 9 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 6 . . . . . . Heat Transferred 3090 | . . . . . 87 . . . . . . . 80 250 . . . . 1400 200 . . . 74 . 185 . 111 703 . . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Peak Influence 1744 | . 19 33 327 222 376 1045 548 154 832 . . . . 812 . . . . 1744 1729 870 615 216 708 . . . . 166 347 830 421 Initial 1213 | . . 7 12 127 86 146 548 154 . . . . . . . . . . . 1213 870 422 214 7 . . . . 23 87 127 391 Average 529 | . 1 9 192 143 281 638 509 66 377 . . . . 463 . . . . 969 1452 864 499 126 238 . . . . 43 200 499 409 Maximum Alert Level 5 | . . . 1 1 1 3 2 . 3 . . . . 3 . . . . 5 5 3 2 1 3 . . . . . 1 3 2 Low Security (%) 33 | 100 100 100 32 96 11 8 . 100 46 . . . . 36 . . . . 15 . . . 60 58 . . . . 100 44 14 . Level 1 13 | . . . 67 3 88 15 8 . . . . . . . . . . . 5 . . 7 39 15 . . . . . 55 2 40 Level 2 21 | . . . . . . 28 91 . 36 . . . . 18 . . . . 1 . . 92 . 15 . . . . . . 69 60 Level 3 18 | . . . . . . 46 . . 16 . . . . 44 . . . . 41 . 100 . . 9 . . . . . . 14 . Level 4 10 | . . . . . . . . . . . . . . . . . . . 18 90 . . . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . . . . . . 17 9 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . 3 1 1 . 1 . 2 . . . . 14 . . . . 10 . . 4 . 4 . . . . 2 3 9 1 Investigation 13 | . . . 1 1 . . 1 . 1 . . . . 4 . . . . 2 . . . . . . . . . . . 3 . Extermination 13 | . . . . . . . . . . . . . . 5 . . . . 1 . . 2 . . . . . . 2 2 1 . Reinforcement 16 | . . . 2 . . . . . 1 . . . . 5 . . . . 2 . . . . 2 . . . . . . 3 1 Assault 10 | . . . . . . . . . . . . . . . . . . . 5 . . 2 . . . . . . . 1 2 . Garrison 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Distress Signals 13 | . . . 2 . 1 . . . . . . . . 1 . . . . 3 . . 1 . 1 . . . . 2 . 2 . Communications Jammed 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 15 65 . Distress Signals 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 15 65 . Times Spotted 418 | . 1 3 14 12 16 31 2 6 14 2 1 . 4 35 10 4 4 5 50 26 . 41 4 8 . 4 . 7 17 18 74 5 Peak Tracking Total 22 | . 1 3 7 5 5 7 1 3 4 1 1 . 3 10 5 3 3 5 6 7 . 6 2 3 . 2 . 4 4 4 22 5 Tactical Retreats 33 | . . . 1 . 1 2 . . . . . . . 2 1 . 1 . . 6 . 8 . . . . . 2 1 . 8 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Traps Triggered 19 | . . 1 . . . 2 1 . 1 . . . . 3 . . . . 4 . . 1 . . . . . . 1 4 1 . Indirectly 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Disabled 99 | . . . 1 . 2 5 . . 4 . . . . 20 . . 1 . 46 2 . . . 11 . . . . . 6 1 . Max in Single Turn 25 | . . . 1 . 2 1 . . . . . . . 6 . . 1 . 25 1 . . . 4 . . . . . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Garrison Relay 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Accessed 35 | . 3 1 1 1 2 2 1 . 3 . 1 1 . 3 2 . 3 . 2 . . 2 . . . . 4 . 2 . 1 . Terminals 11 | . 3 1 1 . 1 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . Total Hacks 87 | . 4 2 2 1 5 6 3 . 5 . 1 2 . 5 4 . 19 . 2 . . 5 . . . . 16 . 4 . 1 . Successful 56 | . 1 1 . 1 2 1 1 . 1 . 1 2 . 2 4 . 19 . 1 . . 3 . . . . 16 . . . . . Failed 31 | . 3 1 2 . 3 5 2 . 4 . . . . 3 . . . . 1 . . 2 . . . . . . 4 . 1 . Catastrophic 10 | . 1 1 1 . . 1 1 . 2 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 133 | . 3 2 2 . 4 . 2 . 6 . . . . 16 . . . . 20 3 6 28 . 2 . . . . 14 22 3 . Terminals 22 | . 4 2 2 . 3 6 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . 3 . . . . . . . . . . . . 5 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycling Units 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . 3 . 1 . Terminal Hacks 49 | . 1 1 . 1 1 1 1 . 1 . 1 2 . . 4 . 19 . . . . . . . . . 16 . . . . . Record 10 | . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . 5 . . . . . Part Schematic 14 | . . . . . . . . . . . . 2 . . . . 9 . . . . . . . . . 3 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 4 | . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unlock Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 1 1 . 2 2 1 . 3 . . . . 2 . . . . 1 . . 1 . . . . . . 2 . 1 . Full Trace Events 5 | . . 1 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . . . . . . . 5 . . . . 4 . . . . . . . 9 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . . . . . . . 2 . . . . 9 . . . . 12 . . . . 3 . . 23 . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 138 | . . . . . . . . . . . . . . . . . . . . . . 138 . . . . . . . . . . Total Part Build Rating 36 | . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 30 | . . . . . . 18 . . . . . . . . . . . . 4 3 . . . . . . . . . 3 2 . Machine Destruction 26 | . . . . . . 14 . . . . . . . . . . . . 4 3 . . . . . . . . . 3 2 . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Total Allies 59 | . . . . . . 8 . 19 . . . 4 . . . . . . 1 . 3 3 19 . . . . . 2 . . . Largest Group 22 | . . . . . . 6 6 22 18 11 7 8 8 3 . . . . 1 . 3 3 18 16 2 . . . 2 . . . Highest-Rated Group 634 | . . . . . . 143 143 536 478 315 193 265 265 85 . . . . 27 . 84 238 634 554 72 . . . 206 . . . Highest-Rated Ally 103 | . . . . . . 31 31 35 35 35 32 41 41 39 . . . . 27 . 28 103 50 46 46 . . . 103 . . . Zionite Dispatches 12 | . . . . . . . . . . . . . . 2 . . . . 3 . 2 3 . . . . . . 2 . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Recon 7 | . . . . . . . . . . . . . . 2 . . . . 2 . 1 1 . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 19 | . . . . . . . . . . . . . . 2 5 2 . . 4 . 1 4 1 . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . EXPLORE 14 | . . . . . . . . . . . . . . 2 4 2 . . 3 . 1 2 . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Ally Attacks 548 | . . . . . . 20 7 104 63 31 6 . 23 6 . . . . . . . 18 137 127 2 . . . 4 . . . Total Damage 16038 | . . . . . . 438 175 3714 2540 735 153 . 548 146 . . . . . . . 1069 2925 3137 24 . . . 434 . . . Kills 77 | . . . . . . 4 1 8 22 3 1 . 5 2 . . . . . . . 3 6 22 . . . . . . . . Allies Corrupted 5 | . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Robot Analysis Total 6 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . . . 2 . . . . . . 1 . 1 . 2 1 . 1 . . . . . . 1 1 . . . . . . Drone Launches 26 | . . . . . . . . . . . . . . 6 4 2 . . 8 . 2 3 1 . . . . . . . . . Drone Recoveries 13 | . . . . . . . . . . . . . . 1 4 1 . . 4 . . 2 1 . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . 1 . . . . 2 . . 4 . . . . . . 1 6 . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Turns Passed 22096 | 17 64 38 105 199 470 1345 237 758 512 676 373 1375 1027 1774 605 498 811 732 1556 1332 230 1187 657 382 495 725 330 536 1087 1005 943 15 Spaces Moved 12182 | 5 137 93 141 271 197 569 146 420 291 404 222 851 620 884 365 241 356 368 659 294 134 986 354 225 313 409 199 307 634 528 548 11 Core 682 | . 50 . 141 271 53 . . . . . . . . . . . . . . 52 102 . . . . . . . . . 7 6 Treads 6474 | 5 . . . . . 488 146 420 291 404 222 851 620 432 . 5 . . . 58 32 192 354 225 313 409 199 307 382 96 23 . Legs 2847 | . . . . . 144 81 . . . . . . . . . . 209 368 659 184 . . . . . . . . 252 432 518 . Wheels 1385 | . . . . . . . . . . . . . . 452 365 236 147 . . . . 185 . . . . . . . . . . Hover 614 | . . . . . . . . . . . . . . . . . . . . . . 609 . . . . . . . . . 5 Flight 180 | . 87 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 160 37 37 50 50 50 160 160 160 160 160 160 160 160 160 145 145 120 190 185 50 50 32 145 145 145 145 145 145 110 110 50 50 Average Speed 148 | 160 41 37 51 60 149 172 160 160 160 160 161 160 160 160 156 148 172 190 188 372 145 80 145 145 145 145 145 145 131 139 112 54 Slowest Speed 2100 | 160 50 37 100 100 190 260 160 160 160 160 240 160 160 240 160 305 190 190 260 2100 200 260 145 145 145 145 145 145 210 270 190 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Exploration Rate (%) 43 | 2 28 37 28 49 12 56 4 95 13 67 39 88 71 26 79 67 80 63 40 34 10 31 90 11 58 61 61 43 22 60 19 5 Regions Visited 32 Branch Regions 16 Pre-discovered Areas 19 | . . . . . . . . . . 1 . 3 . 2 . . 1 . 9 . . . . . . . 3 . . . . . Known Exits Taken 21 | . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . . . . 2 2 2 1 . 2 2 . 2 . . . . . . 3 1 . 2 . . . . Spaces Dug 264 | . . . . 29 14 18 . . . . . . . 11 . 1 . . 23 3 2 20 . 5 5 15 . 32 22 20 44 . Terrain Destroyed 1026 | . . . 13 63 17 18 . . . . . . . 60 45 45 . 32 312 102 2 20 10 38 6 25 . 55 38 27 98 . Melee 72 | . . . . . . 1 . . . . . . . 6 . 1 . . 3 2 2 20 . 2 1 3 . 1 . 12 18 . Projectile 136 | . . . . . . . . . . . . . . . . . . 4 25 1 . . . 4 5 22 . 17 38 15 5 . AOE 818 | . . . 13 63 17 17 . . . . . . . 54 45 44 . 28 284 99 . . 10 32 . . . 37 . . 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Total 14643 | 19 141 94 162 296 289 798 152 476 329 429 232 866 647 1081 384 359 464 384 822 431 161 1208 491 263 337 497 228 359 795 701 728 20 Wait 595 | . . . . 1 4 29 . 23 19 22 3 2 12 15 5 86 6 1 26 11 16 40 90 10 5 41 . 17 36 30 40 5 Move 12150 | 4 132 92 140 270 197 568 146 419 290 403 221 850 619 883 364 240 355 367 659 293 133 986 353 224 312 408 198 306 633 527 547 11 Hop 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | . 3 . 1 4 18 15 2 2 6 1 1 3 2 16 2 3 9 . 6 7 . 11 7 5 . . 3 1 6 10 6 . Fast Attach 213 | 2 2 . 2 1 8 9 1 3 3 . 2 3 2 15 . 1 13 1 9 20 8 40 10 3 3 2 9 . 15 12 13 1 Attach 111 | 2 . . 4 3 4 11 1 . . . . 1 1 9 . 3 6 . 12 11 . 3 5 1 . . . 1 7 10 14 2 Detach 65 | 2 2 . 3 1 1 2 . . 3 . . 3 2 8 . . 6 1 3 3 . 4 3 1 . . . . 5 7 5 . Swap 156 | . . . 4 2 8 11 . 1 3 1 . 1 1 29 4 2 3 6 28 4 . 4 6 3 4 13 1 2 10 4 1 . Drop 198 | 9 . . . 4 5 11 2 11 1 . 2 3 3 22 1 3 7 1 5 7 1 27 14 4 3 1 11 1 5 18 16 . Fire 524 | . . 1 6 9 17 71 . 17 4 2 2 . 5 55 8 20 . 7 64 42 . . . 7 6 27 . 25 77 37 15 . Melee 385 | . . . 2 . 25 6 . . . . . . . 29 . 1 59 . 6 33 3 93 3 5 4 5 6 6 . 33 65 1 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . Crush 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 1 . Rewire 64 | . . . . . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Low) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory -4/Factory (discovered 3 exits: *Res x3) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 1) 18 | -11/Junkyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 15) 82 | -10/Materials | Entered Mines 105 | -10/Mines | Met a Derelict bent on vengeance 109 | -10/Mines | Discovered new exit (range 16) 113 | -10/Mines | Found a hidden stash of uninstalled traps 120 | -10/Mines | Entered Materials 120 | -9/Materials | Evolved 2 slots: Propulsion x2 175 | -9/Materials | Destroyed 7 combat bots 206 | -9/Materials | Discovered new exit (range 8) 215 | -9/Materials | Discovered new exit (range 14) 225 | -9/Materials | Entered Mines 226 | -9/Mines | Assembled infested the area 252 | -9/Mines | Met a Derelict shopkeep closing up shop 320 | -9/Mines | Build established: Mutant 324 | -9/Mines | Learned Materials emergency access door positions 418 | -9/Mines | Discovered new exit (range 7) 424 | -9/Mines | Entered Materials 424 | -8/Materials | Evolved 2 slots: Utility x2 821 | -8/Materials | Garrison activated, responded to threat 894 | -8/Materials | Identified exit to Garrison 894 | -8/Materials | Entered Garrison 920 | -8/Garrison | Triggered checkpoint 947 | -8/Garrison | System corruption reached 10% 973 | -8/Garrison | Build established: Scavenger-Mutant 990 | -8/Garrison | Lost 4 parts (1n1u2w) 1014 | -8/Garrison | Garrison Relay disabled 1153 | -8/Garrison | Triggered checkpoint 1155 | -8/Garrison | Triggered checkpoint 1165 | -8/Garrison | Triggered checkpoint 1214 | -8/Garrison | Destroyed 7 combat bots 1231 | -8/Garrison | Lost 4 parts (1n2u1w) 1289 | -8/Garrison | Core integrity fell below 50% 1354 | -8/Garrison | System corruption reached 30% 1373 | -8/Garrison | Discovered new exit (range 13) 1448 | -8/Garrison | Triggered checkpoint 1463 | -8/Garrison | Garrison Relay disabled 1608 | -8/Garrison | Garrison Relay disabled 1674 | -8/Garrison | Triggered checkpoint 2022 | -8/Garrison | Discovered new exit (range 10) 2109 | -8/Garrison | Rescued a captive Derelict 2111 | -8/Garrison | Rescued a captive Derelict 2239 | -8/Garrison | Entered Factory 2239 | -7/Factory | Accompanied by 6 allies 2239 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2240 | -7/Factory | Identified exit to Lower Caves 2244 | -7/Factory | Discovered new exit (range 15) 2476 | -7/Factory | Sucked down chute 2476 | -7/Factory | Entered Waste 2503 | -7/Waste | Spotted C-40 Crusher 2518 | -7/Waste | Spotted C-40 Crusher 2525 | -7/Waste | 2 allies followed down the chute 2527 | -7/Waste | Spotted C-40 Crusher 2529 | -7/Waste | Allies destroyed C-40 Crusher 2540 | -7/Waste | Destroyed C-40 Crusher 2560 | -7/Waste | Spotted C-40 Crusher 2565 | -7/Waste | Destroyed C-40 Crusher 2566 | -7/Waste | Spotted C-40 Crusher 2573 | -7/Waste | Warlord forces began an assault 2575 | -7/Waste | 4 allies followed down the chute 2598 | -7/Waste | Spotted C-40 Crusher 2601 | -7/Waste | Allies destroyed C-40 Crusher 2704 | -7/Waste | Found Damper Plating 2817 | -7/Waste | Discovered new exit (range 16) 3234 | -7/Waste | Entered Factory 3234 | -7/Factory | Accompanied by 18 allies 3534 | -7/Factory | Discovered exit to Lower Caves (range 5) 3539 | -7/Factory | Found Prototype Launcher 3539 | -7/Factory | Identified Rocket Array 3746 | -7/Factory | Entered Lower Caves 3746 | -7/Lower Caves | Accompanied by 11 allies 3752 | -7/Lower Caves | Met a Warlord Commander 3753 | -7/Lower Caves | Learned location of Warlord (-5) 3756 | -7/Lower Caves | Found Encrypted Comm Array 4335 | -7/Lower Caves | Spotted B-75 Beast 4346 | -7/Lower Caves | Allies destroyed B-75 Beast 4386 | -7/Lower Caves | Discovered new exit (range 7) 4395 | -7/Lower Caves | Identified exit to Lower Caves 4422 | -7/Lower Caves | Entered another Lower Caves area 4422 | -7/Lower Caves | Accompanied by 7 allies 4651 | -7/Lower Caves | Learned 4 Factory zone layouts 4723 | -7/Lower Caves | Discovered new exit (range 12) 4741 | -7/Lower Caves | Identified exit to Zion 4795 | -7/Lower Caves | Entered Zion 4795 | -7/Zion | Accompanied by 4 allies 4875 | -7/Zion | Discovered new exit (range 14) 5064 | -7/Zion | Learned location of Quarantine (-3) 5207 | -7/Zion | Found Prototype Processor 5207 | -7/Zion | Identified Exp. Signal Interpreter 5211 | -7/Zion | Found Prototype Processor 5211 | -7/Zion | Identified Exp. Targeting Computer 5218 | -7/Zion | Found Prototype Processor 5218 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5405 | -7/Zion | Given the Hacking Drone Bay 5509 | -7/Zion | Imprinted 5511 | -7/Zion | Declared Zion's savior 6165 | -7/Zion | Identified exit to Proximity Caves 6170 | -7/Zion | Entered Proximity Caves 6170 | -6/Proximity Caves | Accompanied by 8 allies 6753 | -6/Proximity Caves | Spotted B-75 Beast 6806 | -6/Proximity Caves | Destroyed B-75 Beast 7094 | -6/Proximity Caves | Discovered new exit (range 9) 7107 | -6/Proximity Caves | Learned Factory terminal intel 7123 | -6/Proximity Caves | Identified exit to Factory 7197 | -6/Proximity Caves | Entered Factory 7197 | -6/Factory | Accompanied by 3 allies 7197 | -6/Factory | Evolved 2 slots: Utility x2 7199 | -6/Factory | Loaded intel: 26 terminal locations 7239 | -6/Factory | Discovered new exit (range 8) 7255 | -6/Factory | Identified exit to Lower Caves 7295 | -6/Factory | Zion Recon squad teleported in 8051 | -6/Factory | Retrieved Zion intel report: Guard Positions 8052 | -6/Factory | Zion Recon squad teleported in 8203 | -6/Factory | Destroyed 10 combat bots 8399 | -6/Factory | Build established: Mutant 8576 | -6/Factory | Terminal network hard line cut 8971 | -6/Factory | Entered Lower Caves 9089 | -6/Lower Caves | Learned Factory stockpile data 9124 | -6/Lower Caves | Encountered a Warlord checkpoint 9410 | -6/Lower Caves | Learned Factory garrison access intel 9458 | -6/Lower Caves | Learned Factory garrison access intel 9570 | -6/Lower Caves | Discovered new exit (range 5) 9574 | -6/Lower Caves | Identified exit to Lower Caves 9576 | -6/Lower Caves | Entered another Lower Caves area 9587 | -6/Lower Caves | Discovered new exit (range 23) 9690 | -6/Lower Caves | Identified exit to Factory 9999 | -6/Lower Caves | Identified exit to Data Miner 10074 | -6/Lower Caves | Entered Data Miner 10074 | -6/Data Miner | Discovered new exit (range 6) 10102 | -6/Data Miner | Met Data Miner 10135 | -6/Data Miner | Learned location of Section 7 (-2) 10135 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10150 | -6/Data Miner | Received God Mode back door access code from Data Miner 10196 | -6/Data Miner | Destroyed Data Miner 10199 | -6/Data Miner | Found Prototype Hackware 10202 | -6/Data Miner | Found Prototype Hackware 10203 | -6/Data Miner | Data Conduit disabled 10467 | -6/Data Miner | Lost 8 parts (2p4n1u1w) 10882 | -6/Data Miner | Identified exit to Proximity Caves 10885 | -6/Data Miner | Entered Proximity Caves 11043 | -5/Proximity Caves | Build established: Scavenger-Mutant 11070 | -5/Proximity Caves | Learned Factory terminal intel 11203 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11264 | -5/Proximity Caves | Destroyed 7 combat bots 11585 | -5/Proximity Caves | Discovered exit to Factory (range 20) 11617 | -5/Proximity Caves | Entered Factory 11617 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11619 | -5/Factory | Loaded intel: 26 terminal locations 11620 | -5/Factory | Loaded intel: 4 garrison access locations 11724 | -5/Factory | Discovered new exit (range 9) 11759 | -5/Factory | Identified exit to Factory 12125 | -5/Factory | Zion Recon squad teleported in 12179 | -5/Factory | Zion Recon squad teleported in 12217 | -5/Factory | First assault squad dispatched 12332 | -5/Factory | Identified System Mapper 12393 | -5/Factory | Spotted B-75 Beast 12481 | -5/Factory | Found Powered Armor 12526 | -5/Factory | Zion Melee Resupply teleported in 12828 | -5/Factory | Lost 3 parts (3u) 12980 | -5/Factory | Lost 5 parts (2n1u2w) 12982 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13091 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13157 | -5/Factory | Terminal network hard line cut 13173 | -5/Factory | Identified exit to Garrison 13173 | -5/Factory | Entered Garrison 13190 | -5/Garrison | Triggered checkpoint 13219 | -5/Garrison | Heavy support dispatched to Factory 13297 | -5/Garrison | Triggered checkpoint 13347 | -5/Garrison | Heavy support dispatched to Factory 13397 | -5/Garrison | Lost 14 parts (1p5n5u3w) 13540 | -5/Garrison | Lost 3 parts (1p1u1w) 13570 | -5/Garrison | System corruption reached 10% 13904 | -5/Garrison | Triggered checkpoint 13996 | -5/Garrison | Garrison Relay disabled 14344 | -5/Garrison | Triggered checkpoint 14354 | -5/Garrison | Heavy support dispatched to Factory 14378 | -5/Garrison | Core integrity fell below 50% 14493 | -5/Garrison | Identified Quantum Router 14499 | -5/Garrison | Discovered new exit (range 15) 14500 | -5/Garrison | Core integrity fell below 20% 14505 | -5/Garrison | Entered Factory 14506 | -5/Factory | Loaded intel: 4 garrison access locations 14518 | -5/Factory | Zion Recon squad teleported in 14529 | -5/Factory | Lost 14 parts (1p7n5u1w) 14533 | -5/Factory | Discovered exit to Factory (range 18) 14560 | -5/Factory | Zion Fire squad teleported in 14704 | -5/Factory | Build established: Hacker-Mutant 14735 | -5/Factory | Entered another Factory area 14735 | -4/Factory | Accompanied by 3 allies 14735 | -4/Factory | Evolved 2 slots: Utility x2 14985 | -4/Factory | First assault squad dispatched 15017 | -4/Factory | Spotted B-86 Titan 15085 | -4/Factory | Zion Heavy squad teleported in 15107 | -4/Factory | Allies destroyed B-86 Titan 15125 | -4/Factory | Zion Hover Resupply teleported in 15161 | -4/Factory | Found Prototype Protection 15161 | -4/Factory | Identified Zio. Weapon Casing 15171 | -4/Factory | Zion Recon squad teleported in 15187 | -4/Factory | Discovered new exit (range 15) 15191 | -4/Factory | Identified exit to Research 15192 | -4/Factory | Discovered exit to Research (range 14) 15237 | -4/Factory | Discovered exit to Research (range 5) 15281 | -4/Factory | Fabricated Biometal Heavy Treads? 15282 | -4/Factory | Spotted B-86 Titan 15284 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15324 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15382 | -4/Factory | Crushed by falling debris 15410 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 15422 | -4/Factory | Lost 5 parts (4n1u) 15492 | -4/Factory | Retrieved Zion intel report: Active Terminals 15515 | -4/Factory | Fabricated Biometal Heavy Treads? 15922 | -4/Factory | Sucked down chute 15922 | -4/Factory | Entered Waste 16027 | -4/Waste | Found Prototype Device 16027 | -4/Waste | Identified Exp. Cloaking Device 16049 | -4/Waste | Spotted C-40 Crusher 16060 | -4/Waste | Warlord forces began an assault 16109 | -4/Waste | Spotted C-40 Crusher 16117 | -4/Waste | Allies destroyed C-40 Crusher 16121 | -4/Waste | Spotted C-40 Crusher 16122 | -4/Waste | Spotted C-40 Crusher 16122 | -4/Waste | Spotted C-40 Crusher 16124 | -4/Waste | Allies destroyed C-40 Crusher 16128 | -4/Waste | Found Damper Plating 16128 | -4/Waste | Allies destroyed C-40 Crusher 16132 | -4/Waste | Allies destroyed C-40 Crusher 16140 | -4/Waste | Allies destroyed C-40 Crusher 16174 | -4/Waste | Spotted C-40 Crusher 16424 | -4/Waste | Discovered new exit (range 16) 16534 | -4/Waste | Build established: Hacker-Assassin 16575 | -4/Waste | Identified exit to Factory 16579 | -4/Waste | Entered Factory 16579 | -4/Factory | Accompanied by 16 allies 16809 | -4/Factory | Garrison activated, responded to threat 16907 | -4/Factory | Discovered new exit (range 16) 16929 | -4/Factory | Identified exit to Upper Caves 16961 | -4/Factory | Entered Upper Caves 16961 | -4/Upper Caves | Accompanied by 2 allies 17219 | -4/Upper Caves | Learned Research terminal intel 17437 | -4/Upper Caves | Discovered new exit (range 15) 17454 | -4/Upper Caves | Identified exit to Upper Caves 17456 | -4/Upper Caves | Entered another Upper Caves area 17497 | -4/Upper Caves | Learned Research garrison access intel 17815 | -4/Upper Caves | System corruption reached 10% 18168 | -4/Upper Caves | Discovered new exit (range 10) 18180 | -4/Upper Caves | Identified exit to Zhirov 18181 | -4/Upper Caves | Entered Zhirov 18182 | -4/Zhirov | Discovered new exit (range 3) 18208 | -4/Zhirov | Met Zhirov 18236 | -4/Zhirov | Learned location of Testing (-2) 18257 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18281 | -4/Zhirov | Found Alien Artifact 18281 | -4/Zhirov | Identified Integrated Dissipator 18281 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18356 | -4/Zhirov | Build established: Hacker-Mutant 18393 | -4/Zhirov | Found Alien Artifact 18510 | -4/Zhirov | Identified exit to Proximity Caves 18511 | -4/Zhirov | Entered Proximity Caves 18737 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18863 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19039 | -3/Proximity Caves | Discovered exit to Research (range 7) 19047 | -3/Proximity Caves | Entered Research 19047 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 19048 | -3/Research | Loaded intel: 24 terminal locations 19049 | -3/Research | Loaded intel: 4 garrison access locations 19519 | -3/Research | Retrieved Zion intel report: Unaware Analyses 19526 | -3/Research | Zion Heavy squad teleported in 19607 | -3/Research | Zion Recon squad teleported in 19726 | -3/Research | System corruption reached 10% 19736 | -3/Research | System corruption reached 30% 19751 | -3/Research | Lost 4 parts (2n1u1w) 20123 | -3/Research | Discovered new exit (range 10) 20123 | -3/Research | Spotted B-90 Cyclops 20133 | -3/Research | Identified exit to Quarantine 20134 | -3/Research | Entered Quarantine 20208 | -3/Quarantine | Found Alien Artifact 20261 | -3/Quarantine | Found Alien Slashing Weapon 20261 | -3/Quarantine | Identified Sigix Broadsword 20412 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20425 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20456 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20465 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20511 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 20529 | -3/Quarantine | Discovered new exit (range 15) 20551 | -3/Quarantine | Found Alien Artifact 20551 | -3/Quarantine | Identified Phase Redirector 20577 | -3/Quarantine | Identified exit to Research 20578 | -3/Quarantine | Build established: Scavenger-Assassin 20616 | -3/Quarantine | Found Alien Artifact 20616 | -3/Quarantine | Identified Dimensional Node Initializer 20616 | -3/Quarantine | Initialized slip node 20625 | -3/Quarantine | Found Alien Artifact 20625 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 20625 | -3/Quarantine | Warped through subspace to slip node 20634 | -3/Quarantine | Found Alien Artifact 20739 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 20739 | -3/Quarantine | Warped through subspace to slip node 20747 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20899 | -3/Quarantine | Warped through subspace to slip node 20918 | -3/Quarantine | Found Transdimensional Reconstructor 20938 | -3/Quarantine | Build established: Scavenger-Mutant 21034 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21118 | -3/Quarantine | Warped through subspace to slip node 21129 | -3/Quarantine | Found Dimensional Node Initializer 21139 | -3/Quarantine | Entered Research 21139 | -2/Research | Evolved 2 slots: Utility x2 21395 | -2/Research | Crushed by falling debris 21539 | -2/Research | Spotted B-90 Cyclops 21597 | -2/Research | Warped through subspace 21639 | -2/Research | First assault squad dispatched 21643 | -2/Research | System corruption reached 10% 22026 | -2/Research | Core integrity fell below 50% 22079 | -2/Research | Discovered new exit (range 5) 22080 | -2/Research | Core integrity fell below 20% 22081 | -2/Research | Identified exit to Testing 22082 | -2/Research | Entered Testing 22090 | -2/Testing | Initialized slip node 22097 | -2/Testing | Core destroyed Last Messages --------------- 22077_ Acquired Sigix Broadsword. 22078_ Dropped Lrg. Storage Unit. 22079_ EXIT=FOUND 22079_ Knocked back. 22081_ EXIT=IDENTIFIED: TESTING 22082_ Slammed into H-81 Overseer. LOCATION=TESTING GOAL=ESCAPE 22085_ Detecting system override signal. 22086_ Acquired Cmb. Linear Gravjet. 22088_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 22090_ Initializer activates and latches into the ground. 22093_ System corrupted: Heat flow error (+165). 22097_ O-24 Administrator uses terminal to summon reinforcements. 22097_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T002. 22097_ O-24 Administrator locks terminal. 22097_ Dimensional Slip Node implodes. 22097_ P-80 Master destroyed. 22097_ Sigix Broadsword destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????##?????#???????????????????? | | ?????????????????????# ???? ?????#?????????????? | | ?????????????????????# ??? """"" #?????????????? | | ?????????????????????# ??? ""T"" #?????????????? | | ?????????????????????# ??? o #?????????????? | | ?????????????????????# """ #?????????????? | | ?????????????????????# """ #?????????????? | | ?????????????????????# """ #?????????????? | | ?????????????????????# """w * #?????????????? | | ?????????????????????# """ #?????????????? | | ????????????????###### #?????????????? | | ????????????????# # #?????????????? | | ????????????????# # @ #?????????????? | | ????????????????# ### #######??????????????? | | ????????????????# """""???????????????? | | ????????????????# ""T""???????????????? | | ????????????????# ???????????? | | ????????????????# ?????????? | | ????????????????######## #####????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# """ """ =#????????????? | | ???????????????????????+ """ """ #????????????? | | ???????????????????????# ? #????????????? | | ???????????????????????# ? ???????????????? | | ???????????????????????# #??# ???????????????? | | ???????????????????????# #??? ????????????????? | | ???????????????????????# #???? ???????????????? | | ???????????????????????#####????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 116 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 6 Power Amplification 30 Armor Coverage 1600 Resistance: EM 90 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 16 Launcher Accuracy 20 Recoil Reduction 8 Particle Charging 25 Force Boost 20 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Dynamic Insulation System | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Exp. Heat Sink | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Antimatter Cannon | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Exp. Hacking Suite | -3/Quarantine | Z-intel Cld. Phase Gun | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Hvy. Gatling Laser | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Cld. Plasma Rifle | -3/Quarantine | Z-intel Imp. Reaction Control System | -3/Quarantine | Z-intel Adv. Weapon Cycler | -3/Quarantine | Z-intel Lance | -3/Quarantine | Z-intel Imp. Power Shielding | -3/Quarantine | Z-intel Imp. Heavy Treads | -3/Quarantine | Z-intel Imp. System Shield | -3/Quarantine | Z-intel Imp. Actuator Array | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Com. HERF Cannon | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Adv. Coolant Injector | -3/Quarantine | Z-intel Imp. Salvage Targeting Computer | -3/Quarantine | Z-intel Remote Shield | -3/Quarantine | Z-intel Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free K-01 Serf | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel X-77 Beamer | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel T-07 Excavator | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel B-60 Warrior | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel H-77 Assassin | -3/Quarantine | Z-intel M-30 Cleanser | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel Fabricated ------------ Biometal Heavy Treads | x2 | -4/Factory | Preloaded Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Phase Redirector Dimensional Node Initializer High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SwordGodSabre Manual? 0 Play Time 02:46:15 Cumulative 265.4 hours Start 2023.10.24 @ 02:27:02 End 2023.10.24 @ 05:15:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 84 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eea00e1-ba2a-4bea-a1d2-451e160fa75a