Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 22:31:20 Player: Beef Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3724) 3724 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1178) 1178 TOTAL SCORE: 8647 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 103 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 134/140 System Corruption 23% Temperature Cool (2) Movement Walking (125) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Heavy Armor Plating Makeshift System Restoration Module Makeshift System Restoration Module > --- WEAPON (2) ------- Minigun (fused) Barrage Gun > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (200) Encrypted Comm Array Advanced ECM Suite Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Layered Light Armor Plating Improved Assault Rifle Improved Assault Rifle Gauss Rifle Katana [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 134 | 6 5 19 1 14 34 33 22 . Power 12 | 1 . 3 . . 5 2 1 . Engine 5 | 1 . 2 . . 1 . 1 . Core 7 | . . 1 . . 4 2 . . Reactor . | . . . . . . . . . Propulsion 58 | 2 2 9 . 6 19 16 4 . Treads 4 | . . . . . 1 3 . . Leg 54 | 2 2 9 . 6 18 13 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 3 1 4 4 9 9 . Device 13 | . 1 2 . 2 1 2 5 . Storage 3 | 1 1 . . . . . 1 . Processor 5 | . . . 1 . 1 2 1 . Hackware . | . . . . . . . . . Protection 12 | . . 1 . 2 2 5 2 . Artifact . | . . . . . . . . . Weapon 31 | 2 1 4 . 4 6 6 8 . Energy Gun 2 | . . . . . 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 1 4 . 2 1 5 6 . Ballistic Cannon 6 | . . . . 2 4 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . . 1 . 2 . . Parts Lost 43 | . . 6 . . 15 3 19 . Power 7 | . . 1 . . 3 2 1 . Propulsion 14 | . . 1 . . 6 1 6 . Utility 11 | . . 2 . . 3 . 6 . Weapon 11 | . . 2 . . 3 . 6 . Highest Loss Streak 14 | . . 3 . . 9 2 14 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 87 | . 92 96 89 99 96 97 50 61 Engine 3 | . 14 5 11 9 3 . 2 7 Core 4 | . . 5 . . 5 6 1 . Treads 2 | . . . . . 2 6 . . Leg 26 | . 28 33 33 36 33 23 12 15 Device 10 | . 6 16 11 9 11 9 9 15 Storage 7 | . 14 11 11 9 9 7 1 . Processor 6 | . . . . 9 7 11 3 . Protection 7 | . . 3 . 8 7 14 4 7 Ballistic Gun 13 | . 28 21 22 8 10 13 9 15 Ballistic Cannon 2 | . . . . 9 6 . . . Peak Build Rating 49 | 6 8 15 14 29 32 49 44 32 Average Rating 27 | 4 6 13 12 26 28 44 22 32 On Entrance 19 | . 6 8 12 14 28 29 44 32 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 13 19 24 20 37 40 38 36 36 Greatest Support 65 | 20 20 30 30 48 50 65 50 38 Greatest Overweight (x) 3 | . . . . . . 1 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 10 6 5 Most Carried 10 | 2 8 10 10 10 10 10 10 5 Average Carried 8 | 1 4 9 10 9 8 9 4 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 2 8 10 10 10 9 10 5 5 Class Distribution -------------------- 76% | Scavenger-Mutant 14% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Matter Collected 4246 | 276 134 520 17 537 1037 1185 520 20 Remotely . | . . . . . . . . . Salvage Created 4428 | 90 182 846 17 608 970 1026 689 . Parts 260 | 3 19 59 4 31 54 64 26 . Haulers Intercepted 4 | . 1 . . 2 . 1 . . Recyclers Shooed 4 | . . 2 . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 24 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Combat Hostiles Destroyed 94 | . 2 21 . 11 32 16 12 . Melee 3 | . . . . . . . 3 . Guns 72 | . 2 21 . 4 20 16 9 . Cannons 19 | . . . . 7 12 . . . Classes Destroyed 16 | 1 4 4 . 3 . 2 2 . Worker 4 | . . . . 1 . 3 . . Builder 5 | . 1 1 1 1 . 1 . . Tunneler 1 | . . . . . . 1 . . Hauler 4 | . 1 . . 2 . 1 . . Recycler 3 | 1 . 1 . 1 . . . . Watcher 6 | . 1 2 . . . 3 . . Swarmer 26 | . . 8 . . 14 . 4 . Grunt 43 | . 2 10 . 8 10 9 4 . Brawler 4 | . . 1 . . . 1 2 . Duelist 2 | . . 1 . . . . 1 . Sentry 11 | . . 1 . 1 6 2 1 . Specialist 1 | . . . . 1 . . . . Hunter 4 | . . . . 1 2 1 . . Programmer 3 | . . . . . . 3 . . Samaritan 1 | . . . . . . . 1 . Tinkerer 1 | . . . . . . . 1 . Best Kill Streak 12 | 1 2 6 1 12 5 3 5 . Combat Bots Only 5 | . 2 5 . 3 5 3 5 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Hostile Shots Fired 791 | . 11 100 . 57 262 228 125 8 Missed 234 | . 1 26 . 17 73 85 29 3 Damage Taken 7691 | . 121 804 . 661 2494 1819 1704 88 Core 1220 | . . 104 . 33 378 135 554 16 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 11 | . . 11 . . . . . . Core Remaining (%) 74 | 100 100 . 74 . 25 . . . Volleys Fired 405 | 4 21 84 4 41 89 109 53 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 96 | 40 40 43 40 96 96 56 56 . Shots Fired 781 | 8 42 164 8 82 165 219 93 . Gun 668 | 8 42 164 8 32 102 219 93 . Cannon 113 | . . . . 50 63 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 781 | 8 42 164 8 82 165 219 93 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 3 5 9 7 22 7 10 11 . Robot Miss Streak 6 | 2 3 4 1 2 4 6 3 . Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 12 | . . 3 . 1 3 2 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . Shots Hit Robots 518 | 4 21 109 6 61 93 140 84 . Core Hits 210 | 2 9 44 2 28 48 47 30 . Critical Kills 4 | . . 1 . . 3 . . . Critical Parts Destroyed 4 | . . . . . . 3 1 . Critical Strikes 16 | . . 1 . 3 8 3 1 . Destroy 8 | . . 1 . . 3 3 1 . Blast 8 | . . . . 3 5 . . . Melee Attacks 20 | . . . . . . . 20 . Impact . | . . . . . . . . . Slashing 17 | . . . . . . . 17 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9225 | 41 219 1294 48 1277 1893 2797 1656 . Guns 6804 | 41 216 1294 48 380 979 2797 1049 . Cannons 1811 | . . . . 897 914 . . . Explosions . | . . . . . . . . . Melee 607 | . . . . . . . 607 . Ramming 3 | . 3 . . . . . . . Kinetic 8615 | 41 216 1294 48 1277 1893 2797 1049 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 607 | . . . . . . . 607 . Piercing . | . . . . . . . . . Highest Corruption 26 | . . 1 1 1 1 7 26 25 Average Corruption 7 | . . 1 1 1 1 3 21 23 Corruption Purged 3 | . . . . . . . 1 2 Corruption Blocked . | . . . . . . . . . Effects 78 | . . . . 3 11 13 50 1 Message Errors 14 | . . . . 2 2 2 8 . Matter Fused 18 | . . . . . 5 2 11 . Heat Flow Errors 10 | . . . . . 1 2 7 . Energy Discharges 7 | . . . . . 1 1 5 . Parts Rejected 2 | . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 9 | . . . . . 1 . 8 . Data Loss (major) 8 | . . . . 1 . 3 4 . Misfires 3 | . . . . . . 2 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . 1 4 . Overload Shots . | . . . . . . . . . Overflow Damage 223 | . . . . 17 3 . 203 . Projectiles 20 | . . . . 17 3 . . . Explosions . | . . . . . . . . . Melee 203 | . . . . . . . 203 . Knockbacks 15 | . . . . 8 7 . . . Impact . | . . . . . . . . . Kinetic 15 | . . . . 8 7 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | . 9 10 . 41 249 212 330 . Average Temperature 114 | . 7 6 . 20 77 47 168 . Received Heat Transfer 2769 | . 69 360 . 324 882 630 495 9 Effects 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Peak Influence 1105 | 5 72 367 147 405 1105 829 . . Initial 579 | . 3 29 142 57 263 579 . . Average 475 | . 23 169 142 219 686 636 . . Maximum Alert Level 4 | . . 1 . 2 4 3 . . Low Security (%) 25 | 100 100 64 100 45 . . . . Level 1 12 | . . 35 . 50 10 . . . Level 2 41 | . . . . 3 47 80 . . Level 3 17 | . . . . . 36 19 . . Level 4 1 | . . . . . 5 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 1 . 3 . 7 . 1 Investigation 7 | . 1 . . 1 . 5 . . Extermination 2 | . . . . . . 2 . . Reinforcement 2 | . . 1 . 1 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Distress Signals 6 | . . 4 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 6 32 . 14 34 24 20 6 Peak Tracking Total 11 | . 3 7 . 3 8 4 9 11 Tactical Retreats 7 | . . 2 . . 1 . 4 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Traps Triggered 6 | . 2 1 . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Machines Disabled 4 | . . . . . . 4 . . Max in Single Turn 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Machines Accessed 16 | . . 1 . 3 4 7 1 . Terminals 8 | . . . . 1 4 3 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 38 | . . 3 . 8 8 18 1 . Successful 21 | . . 3 . 4 2 11 1 . Failed 17 | . . . . 4 6 7 . . Catastrophic 5 | . . . . 1 3 1 . . Database Lockouts . | . . . . . . . . . Manual 8 | . . 1 . 3 . 4 . . Terminals 21 | . . . . 3 8 10 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 7 | . . . . 4 . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 7 | . . . . 1 2 3 1 . Open Door 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 2 | . . . . . . 2 . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 2 . . Report Inventory 2 | . . . . 1 . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 1 | . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 5 | . . 1 . 1 . 3 . . Terminals 2 | . . . . 1 . 1 . . Botnet 2 | . . . . 1 . 1 . . Fabricators 2 | . . . . . . 2 . . Download 2 | . . . . . . 2 . . Repair Stations 1 | . . 1 . . . . . . Mechanics 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . 2 2 4 . . Full Trace Events 6 | . . . . 1 2 3 . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . . 3 . parse_system 3 | . . . . . . . 3 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Total Allies 4 | . . . . . 2 . 2 . Largest Group 2 | . . . . . 2 2 2 . Highest-Rated Group 62 | . . . . . 62 62 36 . Highest-Rated Ally 31 | . . . . . 31 31 20 . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . 2 6 10 . Total Damage 225 | . . . . . 40 61 124 . Kills 3 | . . . . . 1 1 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Turns Passed 5031 | 91 293 592 117 335 1274 1312 989 28 Spaces Moved 2807 | 59 181 230 88 150 764 649 663 23 Core 423 | 3 . . . . . . 420 . Treads . | . . . . . . . . . Legs 2384 | 56 181 230 88 150 764 649 243 23 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 125 Average Speed 113 | 116 120 120 120 120 120 133 78 125 Slowest Speed 200 | 120 120 120 120 120 120 190 200 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 37 18 18 12 62 16 88 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 5 | . . . . . . . 4 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 62 | . . . . 13 . 49 . . Melee . | . . . . . . . . . Projectile 16 | . . . . 13 . 3 . . AOE 46 | . . . . . . 46 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Total 3873 | 71 217 400 92 224 957 882 1007 23 Wait 361 | 1 4 46 . 3 36 49 222 . Move 2800 | 58 181 229 87 149 763 648 662 23 Hop . | . . . . . . . . . Pick Up 54 | 2 5 12 . 6 12 16 1 . Fast Attach 38 | 6 3 1 1 1 6 10 10 . Attach 32 | . . 7 . 1 11 2 11 . Detach 8 | . . . . . 1 1 6 . Swap 64 | . 2 11 . 12 17 21 1 . Drop 62 | . 1 10 . 11 14 26 . . Fire 405 | 4 21 84 4 41 89 109 53 . Melee 20 | . . . . . . . 20 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire 20 | . . . . . . . 20 . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 491 | -9/Materials | Repaired Terrain Scanner 684 | -9/Materials | Build established: Scavenger-Mutant 767 | -9/Materials | Lost 3 parts (1n1u1w) 956 | -9/Materials | Discovered new exit (range 13) 977 | -9/Materials | Entered Mines 996 | -9/Mines | Met a Derelict bent on vengeance 1004 | -9/Mines | Discovered new exit (range 13) 1094 | -9/Mines | Entered Materials 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -8/Materials | Garrison activated, responded to threat 1428 | -8/Materials | Identified exit to Garrison 1429 | -8/Materials | Entered Garrison 1453 | -8/Garrison | Triggered checkpoint 1549 | -8/Garrison | Triggered checkpoint 1717 | -8/Garrison | Triggered checkpoint 1802 | -8/Garrison | Discovered new exit (range 14) 1827 | -8/Garrison | Identified exit to Factory 1947 | -8/Garrison | Core integrity fell below 50% 1984 | -8/Garrison | Lost 9 parts (2p4n1u2w) 2126 | -8/Garrison | Discovered exit to Factory (range 10) 2155 | -8/Garrison | Triggered checkpoint 2193 | -8/Garrison | Triggered checkpoint 2554 | -8/Garrison | Discovered exit to Factory (range 10) 2580 | -8/Garrison | Rescued a captive Derelict 2581 | -8/Garrison | Rescued a captive Derelict 2703 | -8/Garrison | Entered Factory 2703 | -7/Factory | Accompanied by 2 allies 2703 | -7/Factory | Evolved 2 slots: Utility x2 3985 | -7/Factory | Discovered new exit (range 15) 4012 | -7/Factory | Identified exit to Lower Caves 4015 | -7/Factory | Entered Lower Caves 4048 | -7/Lower Caves | Met a Warlord Commander 4049 | -7/Lower Caves | Learned location of Warlord (-5) 4050 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4052 | -7/Lower Caves | Found Encrypted Comm Array 4061 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4084 | -7/Lower Caves | Learned Factory security intel 4135 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4211 | -7/Lower Caves | System corruption reached 10% 4271 | -7/Lower Caves | Core integrity fell below 50% 4299 | -7/Lower Caves | Lost 14 parts (1p5n5u3w) 4499 | -7/Lower Caves | Learned Factory stockpile data 4536 | -7/Lower Caves | Build established: Mutant 4558 | -7/Lower Caves | Core integrity fell below 20% 4657 | -7/Lower Caves | Learned location of 1 exit from Factory 4674 | -7/Lower Caves | Activated DRS Beacon 4897 | -7/Lower Caves | Build established: Derelict-Mutant 4974 | -7/Lower Caves | Discovered new exit (range 7) 5004 | -7/Lower Caves | Entered another Lower Caves area 5023 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5032 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04966_ Discarded Mak. Terrain Scan Processor. 04974_ EXIT=FOUND 04979_ System corrupted: Energy discharge (-40). 04983_ Searching scrap... 04983_ Found Med. Matter Pod. 04983_ Found 59 Matter. 04984_ Acquired 59 matter. 04996_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 05006_ Mak. System Restoration Module purges 1% system corruption (24%). 05012_ Searching scrap... 05012_ Found Enh. Flamer. 05012_ Found Weapon Cycler. 05012_ Found 60 Matter. 05013_ Acquired 20 matter. 05023_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05027_ Y-64 Sentinel: "REQUESTING BACKUP." 05031_ Mak. System Restoration Module purges 1% system corruption (23%). 05031_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ????????????????# ?????####??????????????????? | | ?????????????? ????? #??????????????????? | | ??????????????? ????? ??????????????????? | | ???????????????? ???? ???????????????????? | | ????????????????#m ???# ???????????????????? | | ?????????????????# ??? ????????????????????? | | ?????????????????? ### ?? #???????????????? | | ???????????????????# ?? #######????????? | | ????????????????????# ? #????????? | | ?????????????????????# ??# ????????? | | ??????????????????????# ?## ????????? | | ???????????????????????# #?# ????????? | | ??????????????????????## @#? ? #????????? | | ?????????????????????## #?? ? #????????? | | ?????????????????????# ##?? ? #????????? | | ????????????????????## #??# ? ##???????? | | ????????????????????# ##?# #? #???????? | | ????????????????????# #?# #? #???????? | | ???????????????# ###s #??# ### #????????? | | ???????????????# ##???# ## #????????? | | ???????????????# ###### ## #????????? | | ???????????????## %| #????????? | | ???????????? ! #????????? | | ????????????###### ########### #????????? | | ?????????????????# # ??????????## #????????? | | ?????????????????# #Y ???????????# #????????? | | ?????????????????# ???????????## #????????? | | ?????????????????# ?????????????# #????????? | | ???????????????? ??????????????##????????? | | ??????????????? ### ????????????????????????? | | ???????????????# ??## ????????????????????????? | | ??????????????? ????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 135 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Med. Treads | -7/Factory | Downloaded Transmission Jammer | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicSurveybotFlakker Manual? 0 Play Time 00:30:21 Cumulative 140.2 hours Start 2024.12.31 @ 22:01:02 End 2024.12.31 @ 22:31:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6183f4b-2701-4c1f-8db6-9f01e32e4eab