Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:30:29 Player: fippe Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1394) 1394 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 4987 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 443 Friendly Fire -52 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 59/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Matter Filter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Autogun Assault Cannon Force Lance > --- INVENTORY -------- Nuclear Core Armored Treads High-capacity Storage Unit Advanced Terrain Scan Processor Seismic Detector Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Matter Filter ECM Suite Improved Light Armor Plating Hardlight Generator Drone Bay Particle Gun Autogun Improved Assault Rifle Assault Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 57 | 5 8 . 11 6 14 5 8 Power 4 | 1 . . 1 . 1 . 1 Engine 2 | 1 . . 1 . . . . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 8 | 2 . . 2 . 1 3 . Treads 6 | . . . 2 . 1 3 . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | . 5 . 4 2 7 2 2 Device 12 | . 2 . 1 1 5 1 2 Storage 1 | . . . 1 . . . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . 2 . 1 1 2 1 . Artifact . | . . . . . . . . Weapon 23 | 2 3 . 4 4 5 . 5 Energy Gun 2 | 1 . . 1 . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 12 | 1 2 . 1 3 3 . 2 Ballistic Cannon 4 | . . . 1 1 1 . 1 Launcher . | . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 11 | . . . . . 1 . 10 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 6 | . . . . . 1 . 5 Weapon 3 | . . . . . . . 3 Highest Loss Streak 10 | . . . . . 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 98 100 89 Engine 8 | . 14 14 11 11 5 . . Core 1 | . . . . . 3 7 6 Treads 17 | . . . 20 22 18 23 20 Wheel 4 | . 28 28 1 . . . . Device 8 | . 9 14 9 2 9 15 13 Storage 7 | . . . 5 11 9 7 6 Processor 17 | . 9 14 17 22 18 15 13 Protection 8 | . 7 . 10 8 9 7 6 Energy Gun 1 | . . . 8 . . . . Ballistic Gun 13 | . 26 14 10 12 11 15 10 Ballistic Cannon 7 | . . . . 8 12 7 6 Special Weapon 1 | . . 14 2 . . . . Naked Turns 10 | . . . . . . . 10 Heaviest Build 70 | 8 25 11 60 60 70 63 66 Greatest Support 70 | 32 32 32 40 40 40 70 70 Greatest Overweight (x) 1 | . . . 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 20 Average Capacity 16 | 5 5 5 12 20 20 20 17 Most Carried 20 | 3 5 4 11 20 20 18 18 Average Carried 13 | . 4 4 5 16 17 16 14 Final Capacity 20 | 5 5 5 20 20 20 20 5 Final Carried 19 | . 4 4 10 19 18 17 2 Class Distribution -------------------- 43% | Mutant 19% | Commander-Mutant 16% | Tank 16% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Matter Collected 1448 | 224 24 . 263 186 659 92 . Remotely . | . . . . . . . . Salvage Created 1400 | . 51 . 63 298 898 90 . Parts 70 | . 5 . 4 19 36 6 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 27 | . . . 1 7 17 2 . Guns 9 | . . . 1 3 5 . . Cannons 18 | . . . . 4 12 2 . Classes Destroyed 9 | . 2 . 2 1 3 1 . Tunneler 1 | . 1 . . . . . . Recycler 1 | . . . . . 1 . . Operator 2 | . . . 1 1 . . . Watcher 6 | . 1 . 1 1 3 . . Grunt 17 | . . . 1 6 10 . . Brawler 1 | . . . . . 1 . . Sentry 7 | . . . . 1 5 1 . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 1 . 1 2 6 1 . Combat Bots Only 5 | . . . 1 2 5 1 . Max Kills in Single Turn 1 | . 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Hostile Shots Fired 167 | . . . 12 14 97 29 15 Missed 60 | . . . 3 5 40 12 . Damage Taken 2356 | . . . 107 112 814 254 1069 Core 835 | . . . 16 52 45 31 691 Absorbed by Shields 36 | . . . . . 36 . . Core Remaining (%) 93 | 100 . 100 . 83 91 . . Volleys Fired 112 | . 5 . 12 20 63 7 5 Largest 3 | . 2 . 2 2 3 3 2 Hottest 135 | . 46 . 88 67 135 90 67 Shots Fired 233 | . 10 . 19 34 140 21 9 Gun 143 | . 10 . 17 19 78 14 5 Cannon 88 | . . . . 15 62 7 4 Launcher . | . . . . . . . . Special 2 | . . . 2 . . . . Kinetic 220 | . 10 . 11 34 135 21 9 Thermal 13 | . . . 8 . 5 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 2 . 4 11 15 6 6 Robot Miss Streak 9 | . 8 . 9 1 6 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 140 | . 2 . 11 18 87 14 8 Core Hits 68 | . 3 . 7 11 39 3 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . 2 . Blast 2 | . . . . . . 2 . Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2 | . . . . . . . 2 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2687 | . 73 . 177 389 1640 237 171 Guns 1360 | . 73 . 176 221 715 113 62 Cannons 1294 | . . . . 168 925 124 77 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 33 | . . . 1 . . . 32 Kinetic 2543 | . 73 . 128 389 1577 237 139 Thermal 111 | . . . 48 . 63 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . . . 14 . . Projectiles 14 | . . . . . 14 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 2 9 . . Impact . | . . . . . . . . Kinetic 11 | . . . . 2 9 . . Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . 23 Shots . | . . . . . . . . Rammed 7 | . . . 1 . . . 6 Targets Rammed 7 | . . . 1 . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 326 | . . . 72 24 326 114 32 Average Temperature 82 | . . . 30 9 119 46 16 Received Heat Transfer 553 | . . . 51 54 394 54 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 222 | . . . 111 . 111 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Peak Influence 475 | . 42 74 259 353 475 135 41 Initial 125 | . . 16 28 24 125 105 26 Average 171 | . 24 19 129 177 327 85 19 Maximum Alert Level 2 | . . . 1 1 2 . . Low Security (%) 57 | 100 100 100 58 54 13 100 100 Level 1 35 | . . . 41 45 61 . . Level 2 6 | . . . . . 24 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 2 5 2 1 . Investigation 3 | . . . 1 1 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . 1 3 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Distress Signals 5 | . . . 1 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 2 . 14 18 23 4 3 Peak Tracking Total 7 | . 2 . 5 3 7 2 2 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . 4 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Machines Disabled 4 | . . . . 3 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Machines Accessed 22 | . 1 . 2 13 4 2 . Terminals 17 | . . . 2 12 3 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 53 | . 1 . 2 37 10 3 . Successful 22 | . 1 . 1 16 4 . . Failed 31 | . . . 1 21 6 3 . Catastrophic 3 | . . . 1 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 45 | . . . 2 35 8 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 19 | . . . 1 16 2 . . Record 3 | . . . . 3 . . . Robot Analysis 1 | . . . . 1 . . . Open Door 4 | . . . . 4 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . . . . 1 1 . . Reprogram Traps 1 | . . . . 1 . . . Dispatch Records 2 | . . . . 2 . . . Reinforcement Status 1 | . . . . 1 . . . Zone Layout 3 | . . . . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . . . 1 10 4 2 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Total Allies 14 | . . 3 . 10 . . 1 Largest Group 12 | . . 3 3 12 . . 1 Highest-Rated Group 120 | . . 40 40 120 . . 31 Highest-Rated Ally 31 | . . 16 16 16 . . 31 Total Orders 2 | . . . . . 2 . . EXPLORE 2 | . . . . . 2 . . Ally Attacks 102 | . . 8 34 55 . . 5 Total Damage 1168 | . . 97 393 595 . . 83 Kills 24 | . . 2 7 15 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Turns Passed 4747 | 45 375 295 639 1482 1230 582 99 Spaces Moved 2164 | 38 337 278 289 552 391 241 38 Core 6 | 6 . . . . . . . Treads 1478 | . . . 256 552 391 241 38 Legs . | . . . . . . . . Wheels 680 | 32 337 278 33 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 250 250 158 158 Average Speed 193 | 92 100 100 192 250 250 229 158 Slowest Speed 250 | 100 100 100 250 250 250 250 158 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 40 | 3 49 73 39 82 44 9 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 18 | . . . . 3 13 . 2 Melee 2 | . . . . . . . 2 Projectile 16 | . . . . 3 13 . . AOE . | . . . . . . . . Terrain Rammed 3 | . . . . . . . 3 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Total 2521 | 47 363 295 352 620 522 258 64 Wait 83 | . . 18 16 27 22 . . Move 2158 | 37 336 277 288 551 390 241 38 Hop . | . . . . . . . . Pick Up 62 | 5 10 . 15 11 17 3 1 Fast Attach 2 | . . . 2 . . . . Attach 27 | 5 2 . 2 . 9 2 7 Detach 1 | . . . . . 1 . . Swap 28 | . 6 . 7 6 5 3 1 Drop 33 | . 4 . 9 3 15 2 . Fire 112 | . 5 . 12 20 63 7 5 Melee 3 | . . . . . . . 3 Ram 9 | . . . . . . . 9 Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 13) 240 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Discovered new exit (range 3) 286 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 552 | -10/Mines | Discovered exit to Materials (range 11) 553 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 554 | -10/Mines | Learned location of 1 exit from Materials 691 | -10/Mines | Discovered exit to Materials (range 8) 716 | -10/Mines | Entered Materials 716 | -9/Materials | Accompanied by 3 allies 716 | -9/Materials | Evolved 2 slots: Utility x2 717 | -9/Materials | Identified exit to Mines 718 | -9/Materials | Identified exit to Materials 1042 | -9/Materials | Discovered new exit (range 12) 1269 | -9/Materials | Discovered new exit (range 13) 1309 | -9/Materials | Identified exit to Storage 1355 | -9/Materials | Entered Storage 1355 | -9/Storage | Accompanied by 2 allies 1356 | -9/Storage | Identified exit to Recycling 1443 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1749 | -9/Storage | Build established: Commander-Mutant 1939 | -9/Storage | Garrison activated, responded to threat 1985 | -9/Storage | Lost 4 allies 2390 | -9/Storage | Lost 5 allies 2645 | -9/Storage | Build established: Mutant 2802 | -9/Storage | Discovered exit to Materials (range 14) 2837 | -9/Storage | Entered Materials 2837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3281 | -8/Materials | Build established: Tank 3744 | -8/Materials | Discovered new exit (range 16) 3779 | -8/Materials | Identified exit to Factory 4067 | -8/Materials | Entered Factory 4067 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4374 | -7/Factory | Build established: Skirmisher 4649 | -7/Factory | Sucked down chute 4649 | -7/Factory | Entered Waste 4650 | -7/Waste | Met a frightened Derelict 4662 | -7/Waste | Spotted C-40 Crusher 4678 | -7/Waste | Spotted C-40 Crusher 4681 | -7/Waste | Spotted C-40 Crusher 4682 | -7/Waste | Spotted C-40 Crusher 4714 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4730 | -7/Waste | Crushed by falling debris 4730 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4730 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4733 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4733 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4736 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4736 | -7/Waste | Crushed by Compactor (1 part destroyed) 4739 | -7/Waste | Crushed by Compactor (1 part destroyed) 4740 | -7/Waste | Core integrity fell below 50% 4741 | -7/Waste | Spotted C-40 Crusher 4742 | -7/Waste | Crushed by Compactor (1 part destroyed) 4746 | -7/Waste | Core integrity fell below 20% 4748 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Autogun crushed. Transmission Jammer crushed. Particle Gun crushed. Imp. Targeting Computer crushed. Arm. Treads crushed. Hcp. Storage Unit crushed. Signal Interpreter crushed. Slammed into C-40 Crusher. System corrupted: Component data lost. Transmission Jammer crushed. Autogun crushed. Imp. Assault Rifle crushed. Slammed into C-40 Crusher. Nuclear Core crushed. Slammed into C-40 Crusher. Slammed into Earth. Destabilizing: System corrupted (+1). Destabilizing: Core damaged (-14). Slammed into Earth. Destabilizing: Core damaged (-7). Map ----- +----------------------------------------------------+ | ??????? ??????????????????????????????????????? | | ??????# ! #???????? ????????????????????????????? | | ??????# #??????? ??????????????????????????? | | ????### #####??? #?????????????????????????? | | ????# ???? #?????????????????????????? | | ????# ????? #?????????????????????????? | | ????? *?????? #?????????????????????????? | | ?????? ??????? #?????????????????????????? | | ??????# #??????? #?????????????????????????? | | ####??# #??????# #?????????????????????????? | | #??#=% #??????# #?????????????????????????? | | #??#! #??????# #?????????????????????????? | | ####! ######## #?????????????????????????? | | ! #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #### ######## #?????????????????????????? | | #??# #??????# #?????????????????????????? | | #??# #??????# #?????????????????????????? | | ####??# #??????# #?????????????????????????? | | ??????# #????### CC###???????????????????????? | | ??????######????# CC #???????????????????????? | | ????????????????# !!#???????????????????????? | | ????????????????# CC###?????????????????????? | | ????????????????# |%!CC@##?????????????????????? | | ????????????????# !CC###?????????????????????? | | ????????????????# CC#???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# ! #???????????????????????? | | ????????????????##########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First The More The Merrier Challenges ------------ None Game ------ Seed TitaniumTiamatLance Manual? 0 Play Time 00:59:04 Cumulative 3.5 hours Start 2024.03.31 @ 16:33:54 End 2024.03.31 @ 17:30:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 238e7ef9-a181-496b-b04e-5b9404d4a723