Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.19 @ 01:39:51 Player: Judas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (480) 480 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3355 Bonus ------- None Cogmind --------- Core Integrity 757/850 Matter 262/300 Energy 18/100 System Corruption 1% Temperature Warm (127) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Improved Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer System Shield > --- WEAPON (4) ------- Plasma Cannon Phase Cannon Phase Cannon Grenade Launcher > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Fission Core Small Storage Unit EM Pulse Gun Proton Cannon Proton Cannon Proton Cannon Proton Cannon Proton Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer Light Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Plasma Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Small Storage Unit EM Pulse Gun Proton Cannon Proton Cannon Proton Cannon Proton Cannon Proton Cannon Plasma Cannon Plasma Cannon Plasma Cannon Phase Cannon Grenade Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Subdweller Optics Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Riot Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Parts Attached 25 | 3 . 2 1 19 Power 2 | . . . . 2 Engine . | . . . . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 5 | 2 . . . 3 Treads 3 | . . . . 3 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . . 1 1 4 Device 2 | . . 1 . 1 Storage 1 | . . . 1 . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 1 . 1 . 10 Energy Gun 1 | . . . . 1 Energy Cannon 8 | . . . . 8 Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Backups 8 | 6 7 6 7 10 Power 1 | 1 1 1 1 1 Propulsion 1 | 4 5 3 2 . Utility . | . . . 1 1 Weapon 4 | 1 1 1 3 6 Tool/Special . | . . . . . Unused Backups 14 | 3 . 3 . 8 Power 2 | 1 . . . 1 Propulsion 3 | . . 3 . . Utility 1 | 1 . . . . Weapon 7 | 1 . . . 6 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 84 | . 85 86 100 77 Engine 7 | . 14 14 14 . Core 2 | . . . . 5 Treads 9 | . . . . 18 Wheel 14 | . 28 28 28 . Device 5 | . . 1 14 5 Storage 9 | . 14 14 14 6 Processor 2 | . . . . 5 Hackware 2 | . . . . 4 Protection 2 | . . . . 5 Energy Gun 1 | . . . . 3 Energy Cannon 5 | . . . . 10 Ballistic Gun 17 | . 28 28 28 7 Peak Build Rating 44 | 6 6 10 10 44 Average Rating 19 | 6 6 7 9 31 On Entrance 7 | 6 6 6 10 10 Naked Turns . | . . . . . Heaviest Build 84 | 11 10 15 50 84 Greatest Support 79 | 32 32 32 32 79 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 8 8 8 16 20 Most Carried 16 | 7 7 8 9 16 Average Carried 8 | 6 7 7 8 10 Final Capacity 20 | 8 8 8 20 20 Final Carried 16 | 7 7 8 9 16 Class Distribution -------------------- 53% | Mutant 32% | Hacker-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 480 | 244 2 43 3 188 Remotely . | . . . . . Salvage Created 677 | 124 15 47 198 293 Parts 41 | 8 4 2 9 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 10 | . . 1 2 7 Guns 4 | . . 1 2 1 Cannons 5 | . . . . 5 AOE 1 | . . . . 1 Classes Destroyed 8 | 2 1 2 1 2 Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Turret 1 | . . 1 . . Swarmer 4 | . . 1 . 3 Grunt 2 | . . . . 2 Sentry 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 2 | 1 1 1 1 2 Combat Bots Only 2 | . . 1 1 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 154 | . . 20 8 126 Missed 49 | . . 3 3 43 Hits 105 | . . 17 5 83 Projectile 105 | . . 17 5 83 Critical Strikes 3 | . . . . 3 Part Disruptions 1 | . . . . 1 Damage Taken 1256 | . . 206 56 994 Core 178 | . . 85 . 93 Absorbed by Shields . | . . . . . Ignored by Resistances 357 | . . 59 15 283 Core Remaining (%) 83 | 100 . . 66 . Volleys Fired 41 | 9 1 9 5 17 Largest 4 | 2 2 2 2 4 Hottest 330 | 60 40 50 50 330 Shots Fired 88 | 18 2 18 10 40 Gun 57 | 18 2 18 10 9 Cannon 29 | . . . . 29 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 50 | 14 2 18 10 6 Thermal 27 | . . . . 27 Explosive 2 | . . . . 2 Electromagnetic 9 | 4 . . . 5 Robot Hit Streak 22 | 10 12 22 9 19 Robot Miss Streak 1 | 1 . 1 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 63 | 14 2 11 8 28 Core Hits 35 | 6 2 6 4 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1310 | 112 13 136 146 903 Guns 550 | 112 13 136 138 151 Cannons 500 | . . . . 500 Explosions 234 | . . . . 234 Melee . | . . . . . Ramming 26 | . . . 8 18 Kinetic 474 | 99 13 136 138 88 Thermal 494 | . . . . 494 Explosive 193 | . . . . 193 Electromagnetic 123 | 13 . . . 110 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 49 | . . . 4 45 Shots 4 | . . . . 4 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 504 | 40 . . 23 504 Average Temperature 135 | 22 . . 10 162 Received Heat Transfer 417 | . . 18 27 372 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 759 | . . . . 759 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 81 | 5 5 . 42 81 Initial 34 | . . . 34 . Average 9 | . . . 11 9 Influence Increases 410 | 15 5 115 53 222 Destroy 0b10 Robot/C 220 | . . 40 40 140 Destroy 0b10 Robot/NC 25 | 15 5 . 5 . Destroy Leader 40 | . . . . 40 Successful Hack 8 | . . . 8 . Disable Machine 27 | . . . . 27 Destroy Structure 15 | . . . . 15 Lose Combat Pursuer 75 | . . 75 . . Influence Decreases 329 | 15 5 30 138 141 Entered New Map 51 | . . . 51 . Time Decay 248 | 15 5 30 87 111 Lost Part 30 | . . . . 30 Squads Dispatched 3 | . . . . 3 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . . 12 2 11 Peak Tracking Total 6 | . . 6 1 4 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 2 | . . . 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . 3 . Successful 3 | . . . 3 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Record 1 | . . . 1 . Alert Level 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 547 | . . 26 261 260 Optics 547 | . . 26 261 260 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 1496 | 86 26 402 261 721 Spaces Moved 1022 | 55 24 368 220 355 Core . | . . . . . Treads 336 | . . . . 336 Legs 10 | 10 . . . . Wheels 676 | 45 24 368 220 19 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 100 100 100 100 115 Average Speed 128 | 103 100 100 109 176 Slowest Speed 240 | 120 100 100 115 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 9 29 59 13 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 8 | . . 8 . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . . 13 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 12 | . . . . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 1127 | 67 24 388 231 417 Wait . | . . . . . Move 1018 | 54 23 367 219 355 Hop . | . . . . . Pick Up 29 | 1 . 6 3 19 Fast Attach . | . . . . . Attach 13 | . . 1 . 12 Detach . | . . . . . Swap 12 | 3 . 1 1 7 Drop 12 | . . 4 2 6 Fire 41 | 9 1 9 5 17 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Rec / [Scr]) -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 87 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Met a group of wandering Federalists 106 | -10/Materials | Discovered new exit (range 7) 113 | -10/Materials | Entered Subcaves 113 | -10/Subcaves | Accompanied by 3 allies 114 | -10/Subcaves | Continued accompanying wandering Federalists (4) 316 | -10/Subcaves | Build established: Mutant 364 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 411 | -10/Subcaves | Learned Materials trap positions 483 | -10/Subcaves | Discovered new exit (range 13) 515 | -10/Subcaves | Entered Recycling 516 | -8/Recycling | Met a Zionite searching for Scraptown 729 | -8/Recycling | Discovered new exit (range 9) 776 | -8/Recycling | Entered Factory 776 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x3, Weapon x2 1335 | -6/Factory | Build established: Hacker-Gunner 1497 | -6/Factory | Self-destructed Last Messages --------------- 01425_ Lgt. Armor Plating destroyed. 01432_ Destroyed VTOL Module. 01432_ S-27 Virus destroyed. 01439_ Acquired 27 matter. 01442_ R-10 Processor collects Lgt. Nuclear Core. 01443_ K-01 Serf collects debris. 01445_ R-10 Processor collects VTOL Module. 01449_ K-01 Serf collects debris. 01449_ R-10 Processor collects Autogun. 01451_ K-01 Serf collects debris. 01471_ G-50 Soldier destroyed. 01477_ Overheating: Phase Cannon damaged (-49). 01483_ Critical hit (Burn: +37). 01488_ Lgt. Treads destroyed. 01490_ Lgt. Angular Momentum Engine melted. 01490_ G-50 Soldier destroyed. 01490_ Lgt. Nuclear Core destroyed. 01490_ Destroyed Lgt. Nuclear Core. 01494_ Critical hit (Burn: +37). 01496_ Neutrino Reactor explodes. 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""" """ """ ## | | ????????????????????????????"Y" """ """ """ #? | | ??????????????????????????????" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridWardroneStorm Manual? 0 Play Time 00:25:08 Cumulative 110.1 hours Start 2025.05.19 @ 01:17:07 End 2025.05.19 @ 01:39:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 195 Rogue 187 Adventurer 3 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 267a0357-8808-4a79-b030-1c69c51784d8